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#3832592 - 09/06/13 04:10 AM DCS UH-1H in 1.2.6  
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EinsteinEP Offline
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Anybody else notice the snazzy new cockpit in the Huey with the 1.2.6 updates? And the fact that we have slicks now?!

I don't see that the door guns are toggled off and on, they seem to come with any weapon you loadout, even if you started with a slick and do a ground crew load. I think it changed my skin texture, too.


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#3832795 - 09/06/13 03:01 PM Re: DCS UH-1H in 1.2.6 [Re: EinsteinEP]  
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Besides the changes you mentioned, the other thing I noticed that was different was input control sensitivity. For Takeoff, I had perfected the "Trim" position so doing a hover control was basically adding a bit of collective and I would go up and pretty much maintain a hover with slight input corrections. Now, I noticed that the rudder requires less input. So my old settings that I memorized made me sway to the left and off the runway.

Second, I needed a lot more collective during takeoff and to maintain altitude.

Third, sense of speed seems a bit slower. I may be imagining here, but I had to check my speedometer a few times to make sure that I was maintaining 70kts. Felt more like 20kts at the time.

Fourth, the trimmer is a lot smoother now. Hit the trim button in flight and the chopper doesn't jump or sway too much.

A big positive is that I am getting a few more FPS thankfully. Once I leave the airfield, the FPS goes from 17 to over 30.

All testing done in the 1st instant action "Free Flight" mission.


My PC Specs:
Traitorous transistorized toad....Blithering blatherskite....Hopeless heap of tainted tin
#3832880 - 09/06/13 05:08 PM Re: DCS UH-1H in 1.2.6 [Re: EinsteinEP]  
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Does anyone know whether they changed keyboard commands in the profile? I noticed during a quick mission the other day that the button I use (which is mapped to my HOTAS) for lowering the gun sights, both pilot and co-pilot only activates-lowers the co-pilot's sight. The sight for pilot does not activate anymore.

#3832901 - 09/06/13 05:53 PM Re: DCS UH-1H in 1.2.6 [Re: EinsteinEP]  
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EinsteinEP Offline
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Mohawk, I have noticed that I need a lot more collective, in general. My trim is still bumpy though, are you using the Central Trimmer Mode or no?

Enigma, it looks like they separated functions for the pilot and copilot sights but forgot to add the keyboard controls for the pilot sight (at least I couldn't find any). If you look at the back of the sight there's a switch, flip that towards the pilot. There's a big knob thingy that adjusts the intensity. The intensity defaults to completely off so spin that wheel in the opposite direction and you should see this.



Here's a close up of the switch and intensity knob thingy.


The sight doesn't have omniscient alignment to the impact point, either. You have to manually adjust the sight depression with the silvery knob on the left. Here's the table printed on the sight itself, although I find I have to adjust it a little bit after every run.



Shoot to Kill.
Play to Have Fun.
#3832912 - 09/06/13 06:04 PM Re: DCS UH-1H in 1.2.6 [Re: EinsteinEP]  
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2GvSAP_Mohawk Offline
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Originally Posted By: EinsteinEP
Mohawk, I have noticed that I need a lot more collective, in general. My trim is still bumpy though, are you using the Central Trimmer Mode or no?


Einey, I am not using the Central Trimmer Mode for either the UH-1H or the Ka50. I could never master the functionality of it, even though it is supposedly easier.


My PC Specs:
Traitorous transistorized toad....Blithering blatherskite....Hopeless heap of tainted tin
#3833029 - 09/06/13 09:53 PM Re: DCS UH-1H in 1.2.6 [Re: EinsteinEP]  
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msalama Offline
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Well, they did say UH-1H's engine power has been reduced - and it certainly seems so judging from the control inputs I now have to make in order to keep her under control. Nevertheless, took her up to 20000ft or so without problems today, so I reckon nothing was nerfed still thumbsup

#3833329 - 09/07/13 02:36 PM Re: DCS UH-1H in 1.2.6 [Re: EinsteinEP]  
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ST0RM Offline
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How do I get the pilot's reticle to appear when I bring down the gun sight? The Co's works fine.

Also, I noticed that the starter switch is not in the same spot. I tried the auto start and everything fires up, but the sequence does not bring the throttle to 100%. You have to do that manually even though there is text that says it was completed.

-Jeff

#3833391 - 09/07/13 04:54 PM Re: DCS UH-1H in 1.2.6 [Re: EinsteinEP]  
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Razor18 Offline
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Since the update corrector isn't animated any more. RPM drops, but corrector on the throttle doesn't twist up or down.

Last edited by Razor18; 09/07/13 05:16 PM.
#3833423 - 09/07/13 06:48 PM Re: DCS UH-1H in 1.2.6 [Re: EinsteinEP]  
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ST0RM Offline
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I flew the new 1.2.6 Huey FM last night and again this morning for 3 hours. So far, I'm not impressed. The Huey is even harder to fly now and way less stable than previously. Almost like the first release FM. And I've had 3 CTDs for reasons unknown.

A real bummer...

#3833424 - 09/07/13 06:52 PM Re: DCS UH-1H in 1.2.6 [Re: EinsteinEP]  
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Nate Offline
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The only thing that has been changed from 1.2.5 is the engine power has been reduced AFAIK.

Nate

#3833984 - 09/09/13 04:38 AM Re: DCS UH-1H in 1.2.6 [Re: EinsteinEP]  
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EinsteinEP Offline
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Originally Posted By: ST0RM
How do I get the pilot's reticle to appear when I bring down the gun sight? The Co's works fine.

Same question was asked and answered a few posts up. You can scroll up to my post with the pictures above or just click here http://simhq.com/forum/ubbthreads.php/topics/3832901/Re_DCS_UH_1H_in_1_2_6#Post3832901 Short answer is the mapping seemed to have gone away, along with the ability to map commands to it. The only way I've been able to activate the sight is through the clickable cockpit.

Originally Posted By: Razor18
Since the update corrector isn't animated any more. RPM drops, but corrector on the throttle doesn't twist up or down.

My throttle doesn't move at all unless I move it with the mouse. I quadruple* checked the axis mapping, but every time I move my corrector input axis, the virtual controls show the move but the blip is instantaneously moved back to the original position.

Here's a vid of some testing: http://www.youtube.com/watch?v=EtYmcw6JOnM

A similar (maybe the same?) issue has been reported in the DcS World forums, and the work around seems to be to delete your entire ..\Saved Games\DCS\Config\Input\UH-1H\joystick folder and let DCS recreate a blank template. You have to remap all your buttons, though, which sucks.



*
Click to reveal..
1) I ensured Corrector was mapped to the desired axis through Axis Tune,
2) I saw that no other mappings were present on the config screen,
3) I moved each and every axis of all connected controllers while in game with the virtual control indicator up so I could detect if another axis was controlling it,
4) and then I searched inside all the input .lua files to see if there was an unintended mapping , but below is the only instance in all the files for UH-1H that name="Corrector" is mapped:

Code:
{combos = {{key = "JOY_RZ", filter = {saturationX = 1, saturationY = 1, deadzone = 0, invert = false, slider = false, curvature = {0}}}, }, action = iCommandPlaneThrustCommon, name = "Corrector"},


Looks similar to other mappings of other axes that I don't have problems with.


Shoot to Kill.
Play to Have Fun.
#3833985 - 09/09/13 04:39 AM Re: DCS UH-1H in 1.2.6 [Re: EinsteinEP]  
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EinsteinEP Offline
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[update]
Hrm...wonder if it's related to the newly implemented "Idle Release" function briefly mentioned here: http://forums.eagle.ru/showthread.php?t=112716


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#3833991 - 09/09/13 04:57 AM Re: DCS UH-1H in 1.2.6 [Re: EinsteinEP]  
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EinsteinEP Offline
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[update update]
After deleting the joystick config files and letting DCS World recreate them I found the new file has a bunch of new commands, including one called "Throttle". If your file still is mapped to "Corrector", the sim has issues. When I remap to "Throttle", no problems.

External Cargo Hook/Unhook is one of the new commands, too! Cool!

BTW, if you're worried about losing all your mappings you might be able to get away with adding this line to your Throttle -blahblahblah.lua after the action for "Flight Control Rudder"

Code:
{action = 3026, cockpit_device_id = 3, name = "Throttle"},


Just be sure to use a program that doesn't muck up the newlines/carriage returns at the end, unmap your "Corrector" input, and then map your new control to "Throttle". I don't really recommend this approach though because you're missing out on all the new commands. It's also possible to merge your old with the new, if you know what you're doing.


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Play to Have Fun.
#3833999 - 09/09/13 05:36 AM Re: DCS UH-1H in 1.2.6 [Re: EinsteinEP]  
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EinsteinEP Offline
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Also, in ..\Eagle Dynamics\DCS World\Mods\aircrafts\Uh-1H\FM\FMOptions.lua

Code:
sticktimelag=0.5;


This parameter changes how long the sim ignores cyclic and rudder inputs after releasing the trim button. Pretty sure it used to default to 0 before this change, which is why the Trimmer seems less jerky. w00t!


Shoot to Kill.
Play to Have Fun.
#3834193 - 09/09/13 04:38 PM Re: DCS UH-1H in 1.2.6 [Re: EinsteinEP]  
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Razor18 Offline
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Thanks a lot, that did the trick, "Collective" dissappeared (I guess), "Throttle" appeared instead. Assigned for mini slider, works fine, throttle follows animated in the pit.

I didn't have too much buttons assigned yet, so not a critical loss, sorry for you nontheless...

#3834217 - 09/09/13 05:12 PM Re: DCS UH-1H in 1.2.6 [Re: EinsteinEP]  
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ST0RM Offline
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Thanks Einstein. For some reason your images were not showing and I simply missed it.

I did delete the joystick profiles as you mentioned above and will remap all commands now for the Huey and see what happens.

-Jeff

EDIT -- Has anyone gotten the countermeasure buckets to fire or actually work? I noticed them physically in place now, but no quantities loaded.

Last edited by ST0RM; 09/09/13 05:14 PM.
#3835076 - 09/11/13 12:21 AM Re: DCS UH-1H in 1.2.6 [Re: ST0RM]  
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boomerang10 Offline
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There's also the panel on the center pedestal below the ADF panel, but none of it is clickable.

Was the radar altimeter in previous versions? I had never noticed it before, nor had I seen the power switch for it on the overhead, aft of the circuit breakers.

Last edited by boomerang10; 09/11/13 12:21 AM.
#3835514 - 09/11/13 08:25 PM Re: DCS UH-1H in 1.2.6 [Re: EinsteinEP]  
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enigma6584 Offline
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@EinsteinEP Thanks. That clears some things up. Guess I'll have to remap everything then.

#3837138 - 09/15/13 08:19 AM Re: DCS UH-1H in 1.2.6 [Re: EinsteinEP]  
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valleyboy Offline
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Have the sounds gone a bit funny for anyone else?

Rotor sounds are now considerably louder in the cockpit compared to external view, I get hardly any noticeable sounds from firing the guns anymore either internal or external, I can hardly hear the low RPM warning either...

I have not modified the sound options at all, as they work for the other modules.


"The engines are overheating, and so am I!!, we either make a move, or blow up!, So which is it to be?!"
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#3838661 - 09/18/13 02:05 PM Re: DCS UH-1H in 1.2.6 [Re: EinsteinEP]  
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2GvSAP_Mohawk Offline
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Originally Posted By: EinsteinEP
Mohawk, I have noticed that I need a lot more collective, in general. My trim is still bumpy though, are you using the Central Trimmer Mode or no?

Enigma, it looks like they separated functions for the pilot and copilot sights but forgot to add the keyboard controls for the pilot sight (at least I couldn't find any). If you look at the back of the sight there's a switch, flip that towards the pilot. There's a big knob thingy that adjusts the intensity. The intensity defaults to completely off so spin that wheel in the opposite direction and you should see this.



Here's a close up of the switch and intensity knob thingy.


The sight doesn't have omniscient alignment to the impact point, either. You have to manually adjust the sight depression with the silvery knob on the left. Here's the table printed on the sight itself, although I find I have to adjust it a little bit after every run.






For some reason, the aiming circle is not showing up for me. I have tried the on/off switch along with playing with the intensity knob but no joy so far. Any ideas why?


My PC Specs:
Traitorous transistorized toad....Blithering blatherskite....Hopeless heap of tainted tin
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