#3830599 - 09/02/13 11:56 AM
Re: Star Citizen: Hangar Module Live
[Re: Master]
|
Joined: Mar 2006
Posts: 2,896
bogusheadbox
Opinionated Aussie Bloke
|
Opinionated Aussie Bloke
Senior Member
Joined: Mar 2006
Posts: 2,896
|
Well to say I am interested in this game is an understatement.
But from the video above, I get the impression that the devs are still not sure of their final direction.
I have concern for the game being on console as well as that simply nullifies their statements that this is for the space sim enthusiast.
But time will tell.
I will keep an eye on it.
Fighterops...
The only TRUE Stealth crowd funded game.
Devs said there was stuff there, but you just couldn't see it.
|
|
#3830641 - 09/02/13 02:27 PM
Re: Star Citizen: Hangar Module Live
[Re: Mace71]
|
Joined: Jul 2004
Posts: 10,984
Master
meh
|
meh
Veteran
Joined: Jul 2004
Posts: 10,984
|
Think I might wait before buying anything (game or RAM) as it may change in the future.
@Jamf - I have currently 3 2Gb modules and a slot free for a forth 2 Gb module. The game runs like #%&*$# right now but it is far from optimized. At the end of the day if you can run another game that runs the cryengine (sp?) you will probably be able to run SC. So MWO would be a good example (it uses crytek right?)
Last edited by Master; 09/02/13 02:28 PM.
|
|
#3830676 - 09/02/13 04:12 PM
Re: Star Citizen: Hangar Module Live
[Re: Master]
|
Joined: Mar 2006
Posts: 2,896
bogusheadbox
Opinionated Aussie Bloke
|
Opinionated Aussie Bloke
Senior Member
Joined: Mar 2006
Posts: 2,896
|
My opinion only For it to play on console, it has to have a reduced controller footprint as there are no consoles that use keyboard, HOTAS and a mouse with the same ease of functionality. So it just makes me think how "SIM" will it be. I don't think it will be DCS in space. Negativity aside..... I am a huge space fan and I am looking forward to seeing how this pans out
Fighterops...
The only TRUE Stealth crowd funded game.
Devs said there was stuff there, but you just couldn't see it.
|
|
#3830698 - 09/02/13 04:43 PM
Re: Star Citizen: Hangar Module Live
[Re: Master]
|
Joined: Jan 2005
Posts: 15,827
Mace71
Dread pirate Mace
|
Dread pirate Mace
Veteran
Joined: Jan 2005
Posts: 15,827
Darlington, UK.
|
Think I might wait before buying anything (game or RAM) as it may change in the future.
@Jamf - I have currently 3 2Gb modules and a slot free for a forth 2 Gb module. The game runs like #%&*$# right now but it is far from optimized. At the end of the day if you can run another game that runs the cryengine (sp?) you will probably be able to run SC. So MWO would be a good example (it uses crytek right?) My concern is that hardware requirements increase in a year and I've paid £40 for something that's unusable. I really don't want to start upgrading PC hardware as it will end with me spending loads of money lol
Antec 902 | Intel i7 920 2.66Ghz OC'd to 3.40GHz | MSI GeForce GTX 660 Black Knight 2048MB GDDR5 | Corsair 6GB DDR3 | Coolermaster V8 CPU Cooler | W7 64
"There is only one way to avoid criticism: do nothing, say nothing and be nothing." Aristotle
|
|
#3830787 - 09/02/13 09:06 PM
Re: Star Citizen: Hangar Module Live
[Re: Master]
|
Joined: Jun 2008
Posts: 292
Ghost_unit13
Member
|
Member
Joined: Jun 2008
Posts: 292
The Netherlands
|
I'm not worried that it wouldn't need a big A$$ system to run one's the full game gets released. But by that time I need a new rig anyway. Maybe a video card upgrade next year. For the rest I'm happy I pledge to support the game and can join the ride the next 2 years. And the good news is all can join ones the game is released!
i7 4770K @3.50Ghz - 16GB - 256 SSD - R9-280X - CH Hotas- 27"LG - Obutto Rev3
|
|
#3830900 - 09/03/13 04:17 AM
Re: Star Citizen: Hangar Module Live
[Re: Master]
|
Joined: Nov 2006
Posts: 1,080
kestrel79
Member
|
Member
Joined: Nov 2006
Posts: 1,080
Wisconsin, USA
|
Went in my discount hanger again tonight after being gone for a few days. Looks like they made a few improvements:
-The hanger is brighter -climbing the ladder is slightly less buggy -I can open up this globe thing and it shows what ship I have (but I can't select anything) -I can access the sleeping quarters of my Aurora. Pretty slick.
There's a hanger wall bug right now, that sucks. Also I still can't seem to take simple screenshots using my print screen key and paste in Paint. It just shows up black.
Anyone else know how to adjust the FOV when in your ships cockpit? When moving around it makes me dizzy like it's too far zoomed out.
Can't wait to see them keep updating things and fixing bugs.
I agree this new store they just added out of the blue seems kinda odd, pretty early to include something designed to take more of your money. But I'm holding off. I'll use in game cash I earn to buy stuff when this thing is up and playable.
Intel i5 2500k // Asus P8P67 // 16GB G.Skill RAM // RX480 8GB // 27" monitor // VKB Black Mamba Mk.III // Warthog Throttle // TFRP Pedals // W7
|
|
#3831020 - 09/03/13 01:57 PM
Re: Star Citizen: Hangar Module Live
[Re: Master]
|
Joined: Jul 2004
Posts: 10,984
Master
meh
|
meh
Veteran
Joined: Jul 2004
Posts: 10,984
|
-I can open up this globe thing and it shows what ship I have (but I can't select anything)
hold tab to bring up the cursor and you can use that to interact with it.
to adjust the FOV hit tilde ~
Then type
cl_fov 90 (or whatever value) they have hardcoded some FOVs which is annoying but hopefully that changes with time.
The prices in the new store are VERY high. I cant help but think they would balance them better at some point. Some of the guns cost as much as a ship. 20 bucks for the buggy? You can just about buy a Aurora for that. I cant see how the buggy (golf cart) would cost as much as a space ship (airplane). But only time will tell.
Last edited by Master; 09/03/13 02:00 PM.
|
|
#3831030 - 09/03/13 02:25 PM
Re: Star Citizen: Hangar Module Live
[Re: kestrel79]
|
Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
|
Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
|
Went in my discount hanger again tonight after being gone for a few days. Looks like they made a few improvements:
-The hanger is brighter -climbing the ladder is slightly less buggy -I can open up this globe thing and it shows what ship I have (but I can't select anything) -I can access the sleeping quarters of my Aurora. Pretty slick.
There's a hanger wall bug right now, that sucks. Also I still can't seem to take simple screenshots using my print screen key and paste in Paint. It just shows up black.
Anyone else know how to adjust the FOV when in your ships cockpit? When moving around it makes me dizzy like it's too far zoomed out.
Can't wait to see them keep updating things and fixing bugs.
I agree this new store they just added out of the blue seems kinda odd, pretty early to include something designed to take more of your money. But I'm holding off. I'll use in game cash I earn to buy stuff when this thing is up and playable. Played around with my budget hangar a bit. How did you access the sleeping quarters. Is that new as of today. When I tried yesterday I just kept getting in the pilot seat...that animation got old quick. S
MWO callsign Feetwet
|
|
#3831151 - 09/03/13 05:29 PM
Re: Star Citizen: Hangar Module Live
[Re: kestrel79]
|
Joined: May 2010
Posts: 5,534
Alicatt
Hotshot
|
Hotshot
Joined: May 2010
Posts: 5,534
Ice Cold in Alex or Eating in ...
|
There's a hanger wall bug right now, that sucks. Also I still can't seem to take simple screenshots using my print screen key and paste in Paint. It just shows up black.
Pressing F12 takes a screen shot and you can check where it puts it by bringing up the game engine console by pressing "~" the "tilde key" if it is a US keyboard or the key to the left of the 1 key. there is an option to adjust the FOV but I'm not sure of it off hand, when I find it again I will post it up here for you. there are also options to adjust the light and the "mist" in the hangar. The Holotable in the Business hangar allows you to select and alter the weapon loadout, but the one in the Discount is bugged and doesn't work.
Chlanna nan con thigibh a so's gheibh sibh feoil Sons of the hound come here and get flesh Clan Cameron
|
|
#3831164 - 09/03/13 05:53 PM
Re: Star Citizen: Hangar Module Live
[Re: Feetwet]
|
Joined: Nov 2006
Posts: 1,080
kestrel79
Member
|
Member
Joined: Nov 2006
Posts: 1,080
Wisconsin, USA
|
Played around with my budget hangar a bit. How did you access the sleeping quarters. Is that new as of today. When I tried yesterday I just kept getting in the pilot seat...that animation got old quick.
I faced the sleeping quarters, crouched down, and a use command came up and I pressed F and went in. I know I was surprised to see it work.
What FOV are you guys using?
Last edited by kestrel79; 09/26/13 03:26 AM.
Intel i5 2500k // Asus P8P67 // 16GB G.Skill RAM // RX480 8GB // 27" monitor // VKB Black Mamba Mk.III // Warthog Throttle // TFRP Pedals // W7
|
|
#3843039 - 09/28/13 07:51 PM
Re: Star Citizen: Hangar Module Live
[Re: Master]
|
Joined: Nov 2006
Posts: 1,080
kestrel79
Member
|
Member
Joined: Nov 2006
Posts: 1,080
Wisconsin, USA
|
Yep there's no clipping any more when I move inside the Aurora. Also the run looks better. Less stick up his butt type walk and run.
Intel i5 2500k // Asus P8P67 // 16GB G.Skill RAM // RX480 8GB // 27" monitor // VKB Black Mamba Mk.III // Warthog Throttle // TFRP Pedals // W7
|
|
#3843066 - 09/28/13 09:51 PM
Re: Star Citizen: Hangar Module Live
[Re: kestrel79]
|
Joined: Jun 2010
Posts: 616
Ratcatcher
Member
|
Member
Joined: Jun 2010
Posts: 616
North Yorkshire, UK
|
Yep there's no clipping any more when I move inside the Aurora. Also the run looks better. Less stick up his butt type walk and run. Please tell me that they have sorted the "walk" out? The last patch said that they had adjusted it but my avatar still walked at the speed of Usain Bolt after eating a dodgy curry! *EDIT* OK, I'm confused, is it just me seeing this??? Just finsished patching and my character is still running everywhere. I hold Shift down and I can see no real difference in speed. When I crouch his legs have a visible shake to them, which is less than impressive, but hey its a pre alpha alpha! But the continual sprinting when its meant to be walking? That surely is one of the most basic bits of programing to get right isnt it, or am I missing something and need to reinstall or something?
Last edited by Ratcatcher; 09/28/13 10:36 PM.
|
|
#3843176 - 09/29/13 07:09 AM
Re: Star Citizen: Hangar Module Live
[Re: Master]
|
Joined: Jun 2010
Posts: 616
Ratcatcher
Member
|
Member
Joined: Jun 2010
Posts: 616
North Yorkshire, UK
|
I think the current movement is jog/run. There is no walk at the moment. Ah, thanks. I must be getting old, because this is really bugging me. I just can not understand how they can put all the obvious effort they have to give us a fantastic looking and functional space to walk ( sorry, run ) around in. Yet forces us to do it at a ridiculously fast speed. I want to stroll around my ship, not manically blunder about it, running into walls like I'm on a bad acid trip! Cheers.
|
|
|
|
|
|
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|