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#3830515 - 09/02/13 04:36 AM DCS WWII: Europe 1944  
Joined: Sep 2000
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citizen guod Offline
Lifer
citizen guod  Offline
Lifer

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Posts: 22,094
RRG Studios announces an upcoming Kickstarter campaign for DCS WWII: Europe 1944, a start of an exciting new flight simulation series.

MOSCOW, Russia September 1, 2013 - Legendary flight simulation designers Ilya Shevchenko, Igor Tishin, and Matt Wagner are excited to announce an upcoming Kickstarter campaign for a new WWII flight simulation being developed for the PC. DCS WWII: Europe 1944 is the start of an exciting new flight simulation series. Built by industry veterans at RRG Studios with the same approach that made famous flight sims of the past great, and in partnership with the experts at the Fighter Collection and Eagle Dynamics, the simulation aims to satisfy seasoned aces as well as attract new pilots to the genre.

DCS WWII: Europe 1944 will take the player to the skies over Western Europe at the height of WWII in 1944. Players will attack enemy ground vehicles in the famous P-47 Thunderbolt in the Battle of Falaise, or intercept waves of B-17 Flying Fortresses in their Messerschmitt Bf.109; or attempt to fend off incredible new Me.262 jet fighters in their suddenly slow and obsolete propeller-driven Spitfires.

With successful Kickstarter funding of stretch goals, the project will include more famous historical aircraft, such as the Lockheed P-38, de Havilland Mosquito, Messerschmitt Me.262, and even a flyable version of the Boeing B-17.

The simulation is based on the award-winning DCS engine used in such stellar products as DCS: P-51D Mustang and DCS: A-10C Warthog. DCS WWII: Europe 1944 will boast an all-new EDGE landscape engine, as well as many new and updated features.

As all simulations in the DCS line, DCS WWII titles will boast detailed recreations of famous WWII aircraft and meticulous modeling of individual aircraft systems. Combat missions over a huge game world painstakingly recreated from period maps will offer rich single-player experience recreating famous battles from both sides.

DCS WWII will also ship with advanced AI that recreates historical tactics and models pilots of varying skill levels, from bumbling rookies to merciless aces. Other features such as the dynamic weather and seasons, comprehensive training, robust multiplayer , a powerful mission and campaign editor, as well as a mission replay system, pilot log book, and other features will all add up to incredible player experience.

With unparalleled attention to detail, our developers have decades of experience with aerial combat simulations, said Ilya Shevchenko of RRG Studios. We are famous for our ability to make our games fun while maintaining unwavering dedication to historical realism. We can do it because the relatively simple aircraft of the WWII era do not require extensive training, and nimble controls and simple weapons naturally lead to fast-paced close-quarters battles.

We want to open a new page in WWII combat simulations, said Matt Wagner of Eagle Dynamics. At the same time we strive to recapture everything that made the flight simulations of the past great, starting with a thick spiral-bound manual and comprehensive training, and ending with great free-for-all multiplayer. We want to keep creating the content that we enjoy creating and that our fans enjoy playing for years to come.

The team intends for DCS WWII: Europe 1944 to act as the forerunner of a long-running DCS WWII simulation series covering all theaters of WWII, and expanding into other nearby conflicts, such as the Korean War.

In addition to industry-leading attention to detail, incredible graphics, unparalleled flight dynamics, and award-winning multiplayer, DCS WWII: Europe 1944 will also shop with an innovative distribution model. As the last major release in the DCS line, DCS World, DCS WWII will also be distributed via a free-to-play model. The full-featured core game will be available as a free download, allowing anyone to check out the game and its features. Additional modules containing new aircraft or new gameplay areas will be available as a separate purchase.

The free-to-play model allows a wider audience access the core game by, in essence, offering a free demo that allows anyone to try the game before they buy it. At the same time, the model accurately reflects immense development costs attached to historically accurate study sims.

The Kickstarter campaign for the title will launch on September 5th.

About RRG Studios

RRG Studios brings over 10 years of experience with WWII flight simulations to the table. Staffed with flight sim veterans that worked on the greatest WWII flight sim series of the 21st century, we literally wrote the book on the new generation of flight sims.

#3830577 - 09/02/13 10:44 AM Re: DCS WWII: Europe 1944 [Re: citizen guod]  
Joined: Aug 2000
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the soupdragon Offline
Sexy Beast
the soupdragon  Offline
Sexy Beast
Hotshot

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Cardiff South Wales UK
cool. Looking forward to this smile

SD


From the hills rebounding
Let this war cry sounding
Summon all at Cambria's call
The mighty force surrounding

Men of Harlech onto glory
This shall ever be your story
Keep these fighting words before ye
Welshmen never yield
#3830585 - 09/02/13 11:13 AM Re: DCS WWII: Europe 1944 [Re: citizen guod]  
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bogusheadbox Offline
Opinionated Aussie Bloke
bogusheadbox  Offline
Opinionated Aussie Bloke
Senior Member

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Posts: 2,896
Its a bit scary if they are going against the DCS doctrine of all flyables under on world module. Because one world will be at a monetary disadvantage to the other and therefore will be subject to limiting development.

I am excited about it, but there should not be 2 or more dcs worlds.... (for reasons I elaborated on in the DCS forums)


Fighterops...

The only TRUE Stealth crowd funded game.

Devs said there was stuff there, but you just couldn't see it.
#3830723 - 09/02/13 05:54 PM Re: DCS WWII: Europe 1944 [Re: citizen guod]  
Joined: Jul 2000
Posts: 57
Toxin_1 Offline
Junior Member
Toxin_1  Offline
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Posts: 57
Awesome news. Looking forward to the updates.

#3834652 - 09/10/13 10:17 AM Re: DCS WWII: Europe 1944 [Re: Fudge93]  
Joined: May 2003
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klem Offline
Junior Member
klem  Offline
Junior Member

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Posts: 44
UK
+1

Please!


klem
#3835077 - 09/11/13 12:23 AM Re: DCS WWII: Europe 1944 [Re: citizen guod]  
Joined: Sep 2013
Posts: 127
Chuck_Owl Offline
Member
Chuck_Owl  Offline
Member

Joined: Sep 2013
Posts: 127
Canada
+1000

#3836343 - 09/13/13 12:03 PM Re: DCS WWII: Europe 1944 [Re: citizen guod]  
Joined: May 2006
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SlipBall Offline
disillusioned
SlipBall  Offline
disillusioned
Member

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East Coast U.S.A.
Thanks OP


Post composed with speech to text, it woks grape!


Clod
OEM screenshots & videos of Eu release..So I fly the original game because I am a off-liner and the game's AI was broken after the last good patch, game version 1.0.13954
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
#3836634 - 09/14/13 12:37 AM Re: DCS WWII: Europe 1944 [Re: citizen guod]  
Joined: Dec 2002
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Chivas Offline
Senior Member
Chivas  Offline
Senior Member

Joined: Dec 2002
Posts: 4,024
B.C. Canada
Not sure what the problems will be for the two different worlds of jets and props. I should be able to buy any aircraft and fly it on the maps I have whether its the new DCS Nevada map or the DCS WW2 Normandy map. Of course online servers should be able to make restrictions on the aircraft that are allowed on a particular map. It should be a win win for DCS World and DCS WW2. People who aren't interested the jets of DCS World, can still buy the P51 etc from DCS World to fly on the WW2 maps, and vise versa.


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