#3830033 - 09/01/13 01:22 AM
Slightly strange bug
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Joined: Jul 2001
Posts: 1,705
Pizzicato
Asleep at the Wheel
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Asleep at the Wheel
Member
Joined: Jul 2001
Posts: 1,705
Vancouver, BC
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Hi guys, I've been using the FMB to build a short mission featuring the Tiger Moth. Whenever it spawns, however, it immediately starts rotating to the right - usually ending up between 45 and 90 degrees off from the runway. Bizarrely, this even happens when the engine's off! Does anyone know what causes this? Is there a workaround? Also, what's the best way to start on the runway with the engine off? I've tried "Scramble", "Idle" and nothing checked at all, but the engine is always on. The only way I can seem to start with the engine off is by setting the "From Parking" flag.
--------- Pizzicato
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#3830217 - 09/01/13 02:52 PM
Re: Slightly strange bug
[Re: Pizzicato]
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Joined: May 2010
Posts: 3,812
JAMF
Frugalite & P-38 fan
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Frugalite & P-38 fan
Senior Member
Joined: May 2010
Posts: 3,812
The Netherlands
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#3830286 - 09/01/13 05:48 PM
Re: Slightly strange bug
[Re: JAMF]
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Joined: Jul 2001
Posts: 1,705
Pizzicato
Asleep at the Wheel
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Asleep at the Wheel
Member
Joined: Jul 2001
Posts: 1,705
Vancouver, BC
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Ah! Now THAT'S a great question! I have no idea. I'll have to check. Thanks JAMF.
--------- Pizzicato
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#3830420 - 09/01/13 10:50 PM
Re: Slightly strange bug
[Re: Pizzicato]
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Joined: May 2006
Posts: 1,088
SlipBall
disillusioned
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disillusioned
Member
Joined: May 2006
Posts: 1,088
East Coast U.S.A.
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I think that the default is at 3MS (meters/second), but can be set to zero with zero influence
Last edited by SlipBall; 09/01/13 10:59 PM.
Post composed with speech to text, it woks grape!
Clod OEM screenshots & videos of Eu release..So I fly the original game because I am a off-liner and the game's AI was broken after the last good patch, game version 1.0.13954 GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
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#3830690 - 09/02/13 04:31 PM
Re: Slightly strange bug
[Re: Pizzicato]
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Joined: Dec 2001
Posts: 1,807
Murph
Member
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Member
Joined: Dec 2001
Posts: 1,807
Aurora,CO,USA
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Ground wind effects are greatly exagerrated in ClOD. A few mph of wind will even spin a Spitfire around in it's revetment, where it should be shielded from any cross wind. Very annoying if you are trying to set up mission where you spawn in the revetment, only to have the plane spin around and face backwards before you can even start the engine.
Intel i5 2500K CPU @4.0,Gigabyte GA-Z97-HD3 MB (turbo) GTX 1060 6G, 16G DDR3, Windows 10 Home 64 bit- "N�or bhris focal maith fiacail riamh."
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#3840571 - 09/22/13 05:06 PM
Re: Slightly strange bug
[Re: Pizzicato]
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Joined: May 2006
Posts: 3,744
HeinKill
Senior Member
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Senior Member
Joined: May 2006
Posts: 3,744
Cloud based
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Also, what's the best way to start on the runway with the engine off? I've tried "Scramble", "Idle" and nothing checked at all, but the engine is always on. The only way I can seem to start with the engine off is by setting the "From Parking" flag.
'Spawn parked' is the only way I know. H
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#3840663 - 09/22/13 09:57 PM
Re: Slightly strange bug
[Re: Pizzicato]
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Joined: Nov 2001
Posts: 3,955
Sokol1
Senior Member
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Senior Member
Joined: Nov 2001
Posts: 3,955
Internet
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This "cold start" on runway are removed due complains... The drawnbak of "Spawn parked" is that plane appear in the far spawn point possible (the highest number - some fields have 60 or more). The know workaroud is put some static object, e.g. fuel drum in all other spawn points to force plane use the # 1. And if he dont find one, spawn outside of airfield perimeter... Sokol1
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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