Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 4 of 4 1 2 3 4
#3843302 - 09/29/13 03:49 PM Re: Star Citizen: Hangar Module Live [Re: Brennus]  
Joined: Jul 2004
Posts: 10,983
Master Offline
meh
Master  Offline
meh
Veteran

Joined: Jul 2004
Posts: 10,983
NW Alabama, USA
Originally Posted By: Brennus
You get a full range of walkin' speeds w/ an XBOX 360 controller.


Yea I was about to say, It seems they designed the movement speed for some form of controller. So when you hit W you get the full forward movement which is jog instead of walk. I am sure they will add in some more key modifiers to let you walk though.


And we as its creators don't feel ready to hear your annoyed jabber about it.
-IL-2 BoS Dev Team

http://www.alt-games-warbirds.com

Unofficial Sim Discord

Starcitizen Referal code: STAR-MKC2-CG4K
https://robertsspaceindustries.com/enlist?referral=STAR-MKC2-CG4K
#3843776 - 09/30/13 04:22 PM Re: Star Citizen: Hangar Module Live [Re: Master]  
Joined: Jun 2010
Posts: 615
Ratcatcher Offline
Member
Ratcatcher  Offline
Member

Joined: Jun 2010
Posts: 615
North Yorkshire, UK
Thanks Gents for the explanation.

I did look on the RSI foum but didn't see anything about using controllers to adjust speed...wouldn't it have made more sence to make the walk key er... walk, as the default??? ( But hey, what do I know )

#3843825 - 09/30/13 06:11 PM Re: Star Citizen: Hangar Module Live [Re: Master]  
Joined: Jul 2004
Posts: 10,983
Master Offline
meh
Master  Offline
meh
Veteran

Joined: Jul 2004
Posts: 10,983
NW Alabama, USA
Well the hangers are pretty large so I think they wanted the default movement speed to get you around faster than walking. I know they dont plan to keep movement the same way it is now. They just needed something in game when they launch the hangar module. It was really a lose lose situation. If they made it too fast then people complain that it feels like they are running everywhere. If they made it walk speed them people would complain about it being too slow.

I think it works fine for what they have now but I expect a complete overhaul in the new few patches.


And we as its creators don't feel ready to hear your annoyed jabber about it.
-IL-2 BoS Dev Team

http://www.alt-games-warbirds.com

Unofficial Sim Discord

Starcitizen Referal code: STAR-MKC2-CG4K
https://robertsspaceindustries.com/enlist?referral=STAR-MKC2-CG4K
#3844007 - 10/01/13 12:08 AM Re: Star Citizen: Hangar Module Live [Re: Master]  
Joined: Jan 2005
Posts: 5,946
Brennus Offline
Urban Legend
Brennus  Offline
Urban Legend
Hotshot

Joined: Jan 2005
Posts: 5,946
Detroit, MI
Seriously, it works perfect w/ the XBOX 360 analog thumb stick. If you have one, just plug it in and see for yourself.


"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."

- Jayne Cobb, "Firefly"
Page 4 of 4 1 2 3 4

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
SimHq Downfall??
by revus. 04/15/21 04:45 AM
Finger Drumming
by Red2112. 04/13/21 07:34 PM
Enlisted
by KRT_Bong. 04/13/21 05:04 PM
I thought that this was pretty amazing....
by Pooch. 04/10/21 12:21 AM
More troubles for the 737 Max
by KraziKanuK. 04/09/21 07:55 PM
Prince Philip has died
by KraziKanuK. 04/09/21 11:33 AM
On board the Wilhelm Gustloff
by Docjonel. 04/09/21 05:54 AM
Eagle deuce
by Crane Hunter. 04/09/21 01:51 AM
what's your internet context
by jroc. 04/08/21 01:40 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0