For a company that needs to regain the trust of its fans, after all the controversy that followed the release of Cliffs of Dover, the price for the standard edition seems a bit steep to me. Especially considering that we'll have to pay for future planes. While the price for the premium edition is just ridiculous.
I think it's all a matter of perspective.
The price for the standard edition seems perfectly reasonable to me. I could even make an argument that it's a little too cheap given the examples of console games and single aircraft addons to the DCS series, both of which are more expensive than the standard edition of BoS. It's not easy to see how they could break even, let alone turn a profit, if they sold the standard edition at a lower price point.
I can see the argument that the premium edition is a little steep, but it really just exists for those that really want to support the project. The standard edition should be more than fine for most players.
I pre-ordered the premium edition with the following logic in mind:
- $90 isn't really much money to me.
- I really want to support what's left of the flight sim industry... but only where I feel it has merit.
- I've been really impressed by Rise of Flight over the years, even though I'm not much of a WWI fan.
- The level of community interaction and communication coming from Loft via the Developer Diaries is hugely impressive.
- I've been very impressed with Loft's openness about what they can and cannot achieve (even when he knows they'll get slammed for it).
- Everything that I've read in the developer diaries tells me that the team is being very realistic about what they can accomplish.
With all of that in mind, I don't see $90 as a major risk. It's a leap of faith, for sure, but a measured one that's informed by optimism and hope for the
foundations of a great new flight sim.