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#3817157 - 08/01/13 07:18 PM Rudder problems  
Joined: Jan 2013
Posts: 2
Gunbjo Offline
Junior Member
Gunbjo  Offline
Junior Member

Joined: Jan 2013
Posts: 2
I can't get the rudder to work properly in CoD. I've got a Saitek 52 Pro bought recently. For some reason it makes very sudden movements so both the Hurricane and the Spitfire jaw a lot and behave like a drunken crow. No such problems in FSX. In the old IL2 you could set the performance of the rudder using series of number. And I have no problems with either the ailerons nor the elevators frown

Hope someone knows what's wrong

Gunbjo

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#3817182 - 08/01/13 07:55 PM Re: Rudder problems [Re: Gunbjo]  
Joined: Jan 2005
Posts: 565
gx007 Offline
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gx007  Offline
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Joined: Jan 2005
Posts: 565
Menifee, CA
In the clod settings menu, did you use axis?

Are you using Saitek programming sw?

My ch pedals work fine but having problems with x52 stick.

#3817213 - 08/01/13 08:57 PM Re: Rudder problems [Re: Gunbjo]  
Joined: Jun 2011
Posts: 258
bolox Offline
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bolox  Offline
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Joined: Jun 2011
Posts: 258
rep[lace elevator with rudder in quoted text

Quote:
So from main screen go to options>controls>axes and click on the elevator tab. You should see 5 bars appear at the bottom of the screen. The right hand 2 show the sticks INput into computer and the OUTput into the game.
move elevator and watch the bars move. If all 3 of the left hand bars are set to 0.00 the in and the out bars should follow each other smoothly and exactly.

Of the left hand bars;
Sensitivity controls sensitivity, fully left the output should mirror the input (same as 100's across the board in old IL2 terms). Moving it to the right makes the stick less sensitive in the middle but should still reach maximum deflection.It applies an 'S' curve to the input in proportion to how far you move the slider. Change to suit what you think is realistic works best for you, but would recommend starting at 0.00
0% Dead zone controls the deadzone at the axis centre, left is no deadzone and 1.00 is the maximum deadzone. A deadzone is an area in which stick movement will produce no output into the game, as you don't want this behaviour I recommend 0.00.
100% Dead zone controls the deadzone at the extremities of movement in a similar way to 0% deadzone.

IMPORTANT- when you have the settings to your liking. based on the in/out bars, click the APPLY button, if you hit back any changes you made will not be saved.


This assumes that your X52 is calibrated properly- but you should be able t see what is going on by looking at the bars. For rudder you may want to try sensitivity at 1.00


"There are two things that are infinite: The Universe and Human Stupidity. And I'm not even sure about the Universe." - Einstein
#3817630 - 08/02/13 06:39 PM Re: Rudder problems [Re: bolox]  
Joined: Jan 2013
Posts: 2
Gunbjo Offline
Junior Member
Gunbjo  Offline
Junior Member

Joined: Jan 2013
Posts: 2
Many thanks Bolox. I didn't know how to do it right so after this explanation everything works fine. smile2
Gunbjo


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