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#3806009 - 07/07/13 02:38 AM Dev Build Updates  
Joined: Feb 2001
Posts: 11,752
Vertigo1 Offline
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Vertigo1  Offline
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Zeta Aquilae System
Here is a new update in the most recent dev build that was released!



"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies." - Groucho Marx

“One of the great mistakes is to judge policies and programs by their intentions rather than their results.” -Milton Friedman

Quem Deus vult perdere, prius dementat
Inline advert (2nd and 3rd post)

#3806040 - 07/07/13 05:01 AM Re: Dev Build Updates [Re: Vertigo1]  
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komemiute Offline
Hell Drummer
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SICK! I was waitin for this kind of animations since Operation Flashpoint.


Click to reveal..
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#3806223 - 07/07/13 08:25 PM Re: Dev Build Updates [Re: Vertigo1]  
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HitchHikingFlatlander Offline
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HitchHikingFlatlander  Offline
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California
I for one liked the magic act of getting in vehicles lol!


I've got a bad feeling about this.....
#3806304 - 07/08/13 12:34 AM Re: Dev Build Updates [Re: Vertigo1]  
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saghen Offline
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saghen  Offline
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USA
Have the nickpickers already commented that the guy gets his head knocked off when the door opens? biggrin

#3806682 - 07/08/13 11:33 PM Re: Dev Build Updates [Re: saghen]  
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JoeyJoJo Offline
Wurkin' man
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Colorado high-country
Originally Posted By: saghen
Have the nickpickers already commented that the guy gets his head knocked off when the door opens? biggrin

lol I'm sure someone has. On the Arma3 forums there's still new threads about how upset people are because the game has futuristic weapons/fictional armies.

#3806819 - 07/09/13 10:57 AM Re: Dev Build Updates [Re: saghen]  
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Alexi_Alx_Anova Offline
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Alexi_Alx_Anova  Offline
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Posts: 753
Frome/Bath UK
Originally Posted By: saghen
Have the nickpickers already commented that the guy gets his head knocked off when the door opens? biggrin


Tactical interpenetration?!

#3807160 - 07/09/13 10:18 PM Re: Dev Build Updates [Re: Vertigo1]  
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Vertigo1 Offline
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Vertigo1  Offline
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Zeta Aquilae System
It looks like they are removing this completely. oh well.


"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies." - Groucho Marx

“One of the great mistakes is to judge policies and programs by their intentions rather than their results.” -Milton Friedman

Quem Deus vult perdere, prius dementat
#3819225 - 08/06/13 09:49 PM Re: Dev Build Updates [Re: Vertigo1]  
Joined: Nov 2004
Posts: 17,632
SkateZilla Offline
Skate Zilla Graphics
SkateZilla  Offline
Skate Zilla Graphics
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Virginia Beach, VA
did that door just pass through his head?


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#3819242 - 08/06/13 10:59 PM Re: Dev Build Updates [Re: Vertigo1]  
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redpiano Offline
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redpiano  Offline
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Joined: Aug 2011
Posts: 1,110
Looks like crap, why can't BI animate for crap?

#3819563 - 08/07/13 06:24 PM Re: Dev Build Updates [Re: Vertigo1]  
Joined: Feb 2000
Posts: 49,716
Jedi Master Offline
Entil'zha
Jedi Master  Offline
Entil'zha
Sierra Hotel

Joined: Feb 2000
Posts: 49,716
Space Coast, USA
Many games don't even bother. You just are "in" or "out" in Battlefield. No animation, silly or not, of getting in or out, no opening hatches.

I admit that if it looks correct it's AWESOME to see, but as soon as it's glitched it makes things worse than just "beaming" inside.



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#3819857 - 08/08/13 12:49 PM Re: Dev Build Updates [Re: Vertigo1]  
Joined: Jan 2003
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Magnum Offline
Lifer
Magnum  Offline
Lifer

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Naples, Florida
nice Steam support will come in handy for missions and mods alike...



#3820262 - 08/09/13 09:56 AM Re: Dev Build Updates [Re: Vertigo1]  
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Posts: 753
Alexi_Alx_Anova Offline
Member
Alexi_Alx_Anova  Offline
Member

Joined: Jan 2003
Posts: 753
Frome/Bath UK
The problem with animating entry/exit from vehicles in a game like Arma 3 is that separate animations have to be made for every vehicle, which is quite a lot of work. You then get the issue of no animations for mod vehicles. I suppose they are trying to get one or more generic entry/exit animations that will work adequately with a number of vehicles as a compromise.


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