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#3773487 - 04/26/13 10:31 AM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover * [Re: citizen guod]  
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HeinKill Offline
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That makes more sense!


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#3774263 - 04/27/13 10:31 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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TF_REP Offline
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Mini patch now available:

http://simhq.com/forum/ubbthreads.php/topics/3773946/Team_Fusion_mini_Patch#Post3773946

Addresses elevator sensitivity on HEIII and BR20,lack of D601 overspeed, Spit MKI VP pitch operation, prop lever animation in HEIII,JU88

#3774813 - 04/29/13 10:13 AM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: Avimimus]  
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ATAG_Bliss Offline
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Originally Posted By: Avimimus

Next time around it'd be interesting to contact Team Fusion and see if they've made any attempts to contact 1C Game Studios... One of the BoS Q&A's suggested that they hadn't but that such a conversation ought to happen - so I'd be interested in hearing an update.

It would also be interesting to find out if a loadout screen fix will be possible.



We have, but they have ignored us.

Ironic considering they seemed upset about it in one of their developer diaries. Maybe you should ask them if they are ever going to respond to us smile

#3774822 - 04/29/13 10:50 AM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: ATAG_Bliss]  
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LukeFF Offline
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Originally Posted By: ATAG_Bliss
We have, but they have ignored us.


bs_sign

#3775001 - 04/29/13 05:19 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: LukeFF]  
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ATAG_Bliss Offline
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Originally Posted By: LukeFF
Originally Posted By: ATAG_Bliss
We have, but they have ignored us.


bs_sign


Hi Luke! You can crawl back in your hole again. wave

http://www.sukhoi.ru/forum/showthread.ph...l=1#post1992797

#3775119 - 04/29/13 10:50 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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citizen guod Offline
Lifer
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Guys, cool it in here.

If you want to discuss, please do. But don't start tossing stuff back and forth in the SimHQ forums.


Wisdom is knowing what's enough
#3775298 - 04/30/13 11:36 AM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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rootango Offline
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HeinKill,

excellent review, and a well balanced overview of the new ATAG patch

with the "unrealistic joystick control" issue causing some of these larger planes to disintegrate when flying at high speed, i think the reply from the TF mod advisor is pretty accurate, our joysticks allow us way to much power/strength in controller input, compared to what a real pilot could do under similar speeds/compression in real life.

the answer perhaps lies in the comments of one of the real ww2 fighter pilots who tried an earlier version of il2 a few years ago (posted at ubi ). the pilot commented he really liked many aspects of the "simulator game" and he thought overall the virtual aircraft behavior was pretty good, but he said the joystick control during flight felt very unrealistic because in the game any small movement had an immediate and major effect on control of the aircraft (and hence the aircraft responded with immediate major movements, even if the pilot would not in real life have had the physican strength to do it), yet in real life during flight the stick movements were usually fairly large to make a major change of direction (and not as twitchy). the person interviewing him then significantly altered the controller setting for the joystick in game so it would represent this, and on the next il2-flight the old pilot saw that new behavior as being much closer to the real experience

maybe a similar joystick profile can be produced for CoD, and it wouldnt then allow for these unrealistic major high G maneuvers that stress an aircraft beyond its mechanical tolerances so suddenly. i dont think it would be popular with the point-junkies online, but it would make the whole experience more realistic smile


Be advised, we got zips in the wire
#3776013 - 05/01/13 03:32 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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Chipwich Offline
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Thorough, well balanced review HeinKill.

As a long time WWII combat sim junkie in remission, loading the Team Fusion mod, REDUX and LW REDUX, has been like, well attending an AA meeting in a Scotch museum. All that it took were a couple of bomber intercepts with the accompanying Emil furball, and I am drinking it all in like a longshoreman. Family neglected, guitars gathering dust, and workouts be damned, it feels good to be back in the saddle.

IMO:
- As a civilian pilot, the glare looks pretty good to me, especially compared to the hazy late summer skies that we get in the Southeast US. Worst near dusk. It might not be exact, but the effect is right on.
- The mini patch reduced some of the pitch sensitivity in the HEIII and BR20.
- Call me strange, but I actually like the new sound of the .303.
- My relatively moderate spec rig got a very noticeable fps improvement.


PC: 5600x / 32GM / RTX 3090ti / Quest Pro
..................................................
Console: PS4
#3776425 - 05/02/13 11:55 AM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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FieldyHK Offline
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London
with this patch and the redux campaigns it finally sorted.. I flew into London the other day on a (rare) sunny spring day and coming in over the Thames Estuary I did actually think yes, it now does look a lot more like this. Brilliant!

#3777468 - 05/04/13 06:29 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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FokkerDVIII Offline
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Great article but the fact is no graphic improvement will ever fix the biggest problem with this sim.The lack of a campaign system.Its really sad that Olegs team slacked on that and only gave us 2 story based sets of missions and called it a campaign.Their biggest mistake was not carrying over the system for this from IL-2 1946 gold.This is also a good reason why the older IL-2 has outlived this newer title.When are these developers going to listen to consumers.Because of this I will never buy this title.1946 with mods,remains on my hard drive.


AMD Phenom II X4 955 3.2GHZ,MSI K9A2 CF V2 MB,6GB Corsair DDR2 Ram,EVGA Geforce GTX560 1GB,500GB Seagate drive,200GB WD drive.
#3777713 - 05/05/13 12:16 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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HeinKill Offline
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Totally agree 1C just never 'got' how important single player mode is in a sim. It frustrated the heck out of me that time after time you would read stats saying that most simmers play single player, not online, and even Oleg acknowledged that, yet they delivered an abortion of a campaign. The mission builder is great, but without dynamic campaign capabilities anything user create is going to be limited. Branching campaigns are possible, but not much used eg if event a) then next mission a), if event b) then next mission b)

Desastersoft has gone some way toward working around the campaign engine limitations - their Galland add on has good random elements, which improves the playability of campaigns.

I won't say devs aren't listening though. Some are. I'm very encouraged by the discussion around single player focus in the upcoming IL2 Battle for Stalingrad.

http://forum.il2sturmovik.net/topic/603-developer-diary-part-xv/?hl=campaign#entry11222

H


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#3779792 - 05/09/13 02:54 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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Vitesse Offline
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Way back I remember an interview with Oleg (think it was on SimHQ) where he commented on the simplicity of the BOBWOV campaign code...

#3787251 - 05/24/13 09:59 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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HeinKill Offline
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Well, I've spent a lot more time in the modded version now.

Just wanted to note Team Fusion took note of concerns about bomber wing loadings and wings snapping off in level flight and have adjusted or desensitised the stick inputs to avoid this, in a mini patch.

I love the factory fresh skin look and contrails. Ysterday on an escort mission I was able to spot incoming Spitfires by their contrails and pick them up at low level by their glinting perspex. I still feel the sun glare is a tad overdone but it really does add to immersion.

What do others think now that they've tried it...are you using the mod? Or have you gone back to the stock version?

H


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#3788574 - 05/28/13 12:27 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: HeinKill]  
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Originally Posted By: HeinKill
Totally agree 1C just never 'got' how important single player mode is in a sim. It frustrated the heck out of me that time after time you would read stats saying that most simmers play single player, not online, and even Oleg acknowledged that, yet they delivered an abortion of a campaign. The mission builder is great, but without dynamic campaign capabilities anything user create is going to be limited. Branching campaigns are possible, but not much used eg if event a) then next mission a), if event b) then next mission b)

Desastersoft has gone some way toward working around the campaign engine limitations - their Galland add on has good random elements, which improves the playability of campaigns.

I won't say devs aren't listening though. Some are. I'm very encouraged by the discussion around single player focus in the upcoming IL2 Battle for Stalingrad.

http://forum.il2sturmovik.net/topic/603-developer-diary-part-xv/?hl=campaign#entry11222

H

Isn't BoS being done by 777 studios? Cos they've gone a stellar job with the single player career mode.

#3789965 - 05/31/13 07:06 AM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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redpiano Offline
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Rise of flight doesn't have a dynamic campaign nor does it have an accurate campaign, all flights in Bcareer are much below realistic altitudes, every mission has units that simply spawn in when players cross a trigger point which causes stutter and alerts you to enemy presence, Jason has openly said "if you want accuracy go play PWCG(Pat's campaign generator, much more realistic) but pretty much everything down to the size of flights, number of planes in the air, the way ai pilots piss their lives away each mission, the arbitrary leaderboard garbage and the atrocious AI.

BCareer in ROF is nowhere near stellar, we'll see how BOS turns out but I have my doubts it'll be any better than ROF's and since they're using the same engine there are major limitations to the number of AI that can be in a mission without causing the actual speed of the gameplay to slow down, meaning it's unlikely flight size will be near historical amounts without major changes to the engine.

#3790022 - 05/31/13 12:19 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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HeinKill Offline
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I haven't spent enough time in the RoF betacareer mode to judge, though your comments explain why it is still 'beta' after nearly two years.

It does seem that some things in BoS will be 'one step forward, two steps back' compared to Cliffs of Dover:

- more focus on single player mode / but according to you not a great career mode
- more PC friendly code / but not the same graphical standard as CoD judging by latest cockpit screenshots (love the clouds though!)
- strong focus on historical accuracy including airfield layouts / less ground detail due to landscape limitations of the RoF engine
- AI which uses the same flight models as the player / but (unmodded) is regarded as suboptimal by many players

But we can't have it all...I am still looking forward to a developer like 777 bringing us their take on WWII aerial combat. I think it will be a nice addition to the IL2 Sturmovik legacy.

H


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#3790151 - 05/31/13 04:29 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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redpiano Offline
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I just hope they make the necessary changes to at least have the major factors of the war in place and a more realistic ground war(another of ROF's major faults.)

#3800327 - 06/22/13 02:35 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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HeinKill Offline
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Hard to imagine a Stalingrad game without detailed ground war objects moving around, but true I haven't seen much news from 777 about that.

It shiuldn't be hard to do. DCS does autonomous road traffic that doesnt eat up resources.

More detail on the campaign game here!

http://forum.il2sturmovik.net/topic/710-developer-diary-part-xxi/

H


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#3804700 - 07/03/13 09:39 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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shea1980 Offline
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Im am still getting micro stutters,even with the mod:-(

#3805082 - 07/04/13 08:55 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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HeinKill Offline
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HeinKill  Offline
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Me too. I could probably cure it by dropping gfx settings but framerate is ok. I get the stutters when there are explosions, even if they arent onscreen. Or when aircraft spawn in missions with spawning.

So TF has done some great work, but there is no magic cure for some of the old irritations.

H


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