#3273239 - 04/18/11 04:59 PM
Re: FaceTrackNoIR revisited
[Re: FiveDigits]
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Joined: Apr 2011
Posts: 62
Positronic
Junior Member
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Junior Member
Joined: Apr 2011
Posts: 62
Australia
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I picked up the ps3eye and setup facetracknoir, it works very well with ROF (and every other game Ive tried for that matter)
the ps3eye works great for video chat on skype etc too
System - I7 970 : GTX 560 ti SOC : 4gb Corsair ram : Seasonic 620 watt : Samsung bx2450 : extreme 3d pro
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#3276008 - 04/21/11 01:12 PM
Re: FaceTrackNoIR revisited
[Re: Brigstock]
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Joined: Apr 2011
Posts: 62
Positronic
Junior Member
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Junior Member
Joined: Apr 2011
Posts: 62
Australia
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Got myself a PS3 Eye just to test this out. I currently use a TIR4 and track clip but, like a lot of people, dislike having the clip clamped onto my headphones. Even more lately as I have a wireless head set.
Well first test wasn't as positive as I hoped. The panning is smooth enough, but the amount of movement my head needs to make to look around in game is too much. I tried editing curves last night but still couldn't do much to multiply the head movement enough.
Does anyone know how to increase the head movement. eg: I turn my head 45 degreess to get 180 degrees in game. At the moment I'm nearly at 90 degrees to get 180.
I tried 5Digits config, which works well in respect of deadzone and curves but movement is still limited. im new to the program also, but I believe the sensitivity settings in the config is what your looking for
System - I7 970 : GTX 560 ti SOC : 4gb Corsair ram : Seasonic 620 watt : Samsung bx2450 : extreme 3d pro
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#3276773 - 04/22/11 05:35 AM
Re: FaceTrackNoIR revisited
[Re: FiveDigits]
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Joined: Apr 2011
Posts: 62
Positronic
Junior Member
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Junior Member
Joined: Apr 2011
Posts: 62
Australia
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Sounds about right to me, I assumed trackir would be a little faster and easier, but the price is a little daunting for newcomers to the genre.
Hopefully 1.6 comes out sooner than later so our sandybridge cpu users can enjoy it too
System - I7 970 : GTX 560 ti SOC : 4gb Corsair ram : Seasonic 620 watt : Samsung bx2450 : extreme 3d pro
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#3472913 - 12/13/11 01:19 AM
Re: FaceTrackNoIR revisited
[Re: FiveDigits]
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Joined: Oct 2011
Posts: 740
Ace_Pilto
Livestreamer/YouTuber
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Livestreamer/YouTuber
Member
Joined: Oct 2011
Posts: 740
Sector ZZ9 Plural Z Alpha
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Here's my RoF profile for any who want to try it, works great for me with Falcon BMS 4.32 as well but results may vary depending on your hardware. http://www.mediafire.com/?nr7774wri1cu898
Let's pretend I got the BWOC badge to embed here.
Wenn ihr sieg im deine Kampf selbst gegen, wirst stark wie Stahl sein. "The best techniques are passed on by the survivors." - Gaiden Shinji
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#3473395 - 12/13/11 06:56 PM
Re: FaceTrackNoIR revisited
[Re: dutch]
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Joined: Oct 2011
Posts: 740
Ace_Pilto
Livestreamer/YouTuber
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Livestreamer/YouTuber
Member
Joined: Oct 2011
Posts: 740
Sector ZZ9 Plural Z Alpha
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I think I've updated it since then, after 1.6 came out I changed everything.
Let's pretend I got the BWOC badge to embed here.
Wenn ihr sieg im deine Kampf selbst gegen, wirst stark wie Stahl sein. "The best techniques are passed on by the survivors." - Gaiden Shinji
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#3474902 - 12/15/11 10:23 PM
Re: FaceTrackNoIR revisited
[Re: FiveDigits]
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Joined: Oct 2011
Posts: 740
Ace_Pilto
Livestreamer/YouTuber
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Livestreamer/YouTuber
Member
Joined: Oct 2011
Posts: 740
Sector ZZ9 Plural Z Alpha
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No worries, I hope it works well for you. Let me know if you need any help tweaking it.
Let's pretend I got the BWOC badge to embed here.
Wenn ihr sieg im deine Kampf selbst gegen, wirst stark wie Stahl sein. "The best techniques are passed on by the survivors." - Gaiden Shinji
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#3794743 - 06/11/13 07:33 AM
Re: FaceTrackNoIR revisited
[Re: FiveDigits]
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Joined: May 2010
Posts: 108
julian265
Member
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Member
Joined: May 2010
Posts: 108
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Once FTNIR 1.7 arrived - with dot tracking - I found it works better than FT ever did for me, as well as having a nicer interface. I use a PS3 eye @ 75 fps. I manually assign the axes using a VJoy emulated controller in DCS sims (the way it should be), and use the TIR protocol for RoF... because RoF doesn't allow analog control of 4 of the head axes
Last edited by julian265; 06/11/13 07:34 AM.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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