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#3793743 - 06/08/13 04:32 PM No Excuses! Computing Gaming is Dead!  
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They said another GTR was coming out... it didn't. They said another rFactor was coming out... it didn't. They said another OFF was coming out... it didn't. There is no more Red Storm, no more Microprose, no more Janes, no more MS Flight Simulators (they tried some arcade crap called "Flight" instead), they turned Rainbow Six and Ghost Recon series into arcade games. God, I'm so depressed! Computer gaming seems to be dead as a doorknob! No new racing or flight sims with IMMERSION! Technically proficient (like Eagle Dynamics' stuff and Rise of Flight) but no IMMERSION! It's either that or scripted run 'n gun shooters.

I'd kill for another R6/RS/GR with the old detailed mission planning and contemporary graphics. Computer gaming is dead! Dead! Dead! Dead!


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#3793752 - 06/08/13 04:46 PM Re: No Excuses! Computing Gaming is Dead! [Re: Plainsman]  
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PC gaming is alive and well! With the crowd funding options and Steam making it easy to reach the public, things are going great.
Sims are pretty dry. Basically, they need more "game" in them to be more interesting.


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#3793753 - 06/08/13 04:46 PM Re: No Excuses! Computing Gaming is Dead! [Re: Plainsman]  
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There is PCars still and whatever that online only racing game is.

and then

Takedown (R6 GR game)
http://takedownthegame.com/

Star Citizen
http://www.robertsspaceindustries.com/comm-link/

Elite Dangerous
http://elite.frontier.co.uk/

Arma3
Dayz Stand Alone

A new Total Annihilation
Planetary Annihilation
http://www.uberent.com/pa/

All the DCS Games and new planes coming out

Last edited by Master; 06/08/13 04:47 PM.
#3793764 - 06/08/13 05:41 PM Re: No Excuses! Computing Gaming is Dead! [Re: Plainsman]  
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Steelbeasts 3.0 http://www.steelbeasts.com/sbforums/showthread.php?t=19160

Star Citizen is in development with an alpha release schedualed for December http://www.robertsspaceindustries.com/

Elite: Dangerous http://elite.frontier.co.uk/

So there are a few PC games in the pipeline

Edit: rFactor2 is still in beta and updates are being released, it is getting better all the time

Last edited by Alicatt; 06/08/13 05:47 PM.

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#3793788 - 06/08/13 06:38 PM Re: No Excuses! Computing Gaming is Dead! [Re: Plainsman]  
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Let's not forget X-Plane and its ever increasing stable of high-quality, study-level add-on aircraft.

People have cried wolf over this time and time again yet the clamoring about the "death" of PC gaming is even less true today than it ever has been. Yeah, some of the "good ol' boys" like Microprose aren't around any more, but all you have to do is leaf through Rock Paper Shotgun or the like to see that the platform is thriving.


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#3793789 - 06/08/13 06:39 PM Re: No Excuses! Computing Gaming is Dead! [Re: Plainsman]  
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Quote:
No Excuses! Computing Gaming is Dead!


No, consoles have tried to kill PC games and succeeded in most cases (GR, R6 and basically any game that needs more than 8 year old technology to run) but there are some that refuse to pander to the console backward thinking and make great PC only games, ARMA3 for instance.


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#3793795 - 06/08/13 06:59 PM Re: No Excuses! Computing Gaming is Dead! [Re: Plainsman]  
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Originally Posted By: Plainsman
They said another OFF was coming out... it didn't.
??? You mean the follow-up to Over Flanders Fields is not going to happen? Where did you hear this?

Last edited by Johan217; 06/08/13 07:01 PM.

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#3793821 - 06/08/13 08:36 PM Re: No Excuses! Computing Gaming is Dead! [Re: Mace71]  
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Originally Posted By: MaceUK33
Quote:
No Excuses! Computing Gaming is Dead!


No, consoles have tried to kill PC games and succeeded in most cases (GR, R6 and basically any game that needs more than 8 year old technology to run) but there are some that refuse to pander to the console backward thinking and make great PC only games, ARMA3 for instance.



No, the MARKET caused the change in direction for games, not the hardware. The consumers made certain types of games more popular and they made a certain kind of hardware more popular---and profitable as a result. A product can't do that alone.
...and Bohemia wanted ARMA 2 on 360, they tried for over a year to get that to happen but couldn't.


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#3793850 - 06/08/13 11:30 PM Re: No Excuses! Computing Gaming is Dead! [Re: Johan217]  
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Originally Posted By: Johan217
Originally Posted By: Plainsman
They said another OFF was coming out... it didn't.
??? You mean the follow-up to Over Flanders Fields is not going to happen? Where did you hear this?


WOFF is way over due. That's always a bad sign. On that basis I don't believe it will happen. Same with rFactor2. I can't stand piecemeal releases, so no X-Plane for me. By the time the finished product comes out these days, the graphics are dated. Companies no longer dedicate themselves from top to bottom on a project, to get it out the door. We're thrown bones now and then just to keep us aroused. I refuse to purchase and play betas. I wouldn't buy a book that wasn't finished or see a movie with a missing act.

I tried ARMA 1 and 2. They aren't very good. I don't like multiplayer except in R6/RS/GR. Single player in ARMA series is not very good.

I'm not a fan of Chris Roberts' stuff, but I have to admit "Takedown" SOUNDS promising. My thanks to Master for the link.

Perhaps "Takedown" can revive PC gaming, or at least bring back realistic tactical shooters. Or will it languish in development forever like so many others? What's the release date?

Last edited by Plainsman; 06/08/13 11:32 PM.

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#3793862 - 06/09/13 12:23 AM Re: No Excuses! Computing Gaming is Dead! [Re: Plainsman]  
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I thought you only had time for "Raven Shield" and "FSX"? Why the concern?

WOFF can't be "way over due" since a release date was never issued. The video updates have shown nothing but good signs.

As for me personally, I like the way rFactor2 is progressing. Each new release has taken into account substantial input from the community. I'd much rather "buy into" a developing sim that's continuing to evolve than go down that painfull road that many "CoD or CloD-ers" did.

X-Plane has finally broken ground with 64bit execution. Yes there are some problems, but the devs are very responsive and the benefits are potentially HUGE.

As for "flight" (lower case intended), one look at the guy leading the endeavor should have given everyone pause, imho.

My personal choice for GA simming is Prepar3D. So much so, that I haven't had FSX installed for over a year. The rumors surrounding V2 are rife with "what ifs", but the one area of development I'm most eager to experience is DX10, and not just in a "preview" mode. If LM can marry DX10 or 11 and keep the sim running as smooth as it does now, they'll knock it out of the park. And if they're able to incorporate both 32/64bit execution like X-Plane, they will simply "own" the GA market.

PC "gaming" is far from being dead; it's now beginning to enter real development.

plug_nickel

#3793878 - 06/09/13 01:04 AM Re: No Excuses! Computing Gaming is Dead! [Re: almccoyjr]  
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Originally Posted By: almccoyjr
I thought you only had time for "Raven Shield" and "FSX"? Why the concern?

WOFF can't be "way over due" since a release date was never issued. The video updates have shown nothing but good signs.

As for me personally, I like the way rFactor2 is progressing. Each new release has taken into account substantial input from the community. I'd much rather "buy into" a developing sim that's continuing to evolve than go down that painfull road that many "CoD or CloD-ers" did.

X-Plane has finally broken ground with 64bit execution. Yes there are some problems, but the devs are very responsive and the benefits are potentially HUGE.

As for "flight" (lower case intended), one look at the guy leading the endeavor should have given everyone pause, imho.

My personal choice for GA simming is Prepar3D. So much so, that I haven't had FSX installed for over a year. The rumors surrounding V2 are rife with "what ifs", but the one area of development I'm most eager to experience is DX10, and not just in a "preview" mode. If LM can marry DX10 or 11 and keep the sim running as smooth as it does now, they'll knock it out of the park. And if they're able to incorporate both 32/64bit execution like X-Plane, they will simply "own" the GA market.

PC "gaming" is far from being dead; it's now beginning to enter real development.

plug_nickel



A year ago there were posts that WOFF would be out by end of the year (2012). Didn't happen. Now, six months later... I hope it does come out, but maybe the guys working on it just plum ran out of gas.

So, you're saying Prepar3D is only DX9 right now?


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#3793880 - 06/09/13 01:15 AM Re: No Excuses! Computing Gaming is Dead! [Re: Plainsman]  
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I just found this on IGN:

H-Hour

This also looks promising. From the creators of the original SOCOM 1 and 2. Yes they were PS2 but they were great games. A pc version of a SOCOM game made by the original creators is a good thing.


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#3793891 - 06/09/13 02:05 AM Re: No Excuses! Computing Gaming is Dead! [Re: Plainsman]  
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Strange. I never saw a release date issued by the devs for WOFF; only a lot of speculation on the forums.

Prepar3D is only DX9. SMAA and SweetFX don't work; however, FXAA does.

plug_nickel

#3793945 - 06/09/13 07:19 AM Re: No Excuses! Computing Gaming is Dead! [Re: Plainsman]  
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I don't want to start another flame war about DRM, but consoles have received more attention from the developers because piracy has made the PC market largely unprofitable. The PC still receives ports of console titles, or developers create multi-platform titles from the get go - but titles that are designed to be PC exclusive, or at least "primarily PC"?
Hardly any.
What's keeping the PC alive is the huge installed base and the tremendous versatility of the platform (that, and the keyboard as THE standard peripheral that sets the PC apart from all the consoles).


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#3793985 - 06/09/13 12:34 PM Re: No Excuses! Computing Gaming is Dead! [Re: Plainsman]  
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I dont think the piracy issue is such a driving force against PC gaming. It is a factor to the extent that consols and the games that run on them are proprietary in a way that a personal computer was never intended to be. The PC is an open platform a console is not.

Next console gaming is a different and much larger market audience. It is much much easier to buy a console pop a game in and start playing. The PC games market were developed with "geeks" in mind ( or those who got into the early games were forced to become PC geeks in order to get them running) and are more complex in every way.

Consols are what most people think of when it comes to games: "fun and easy" not challenging and immersive. Look at the popularity of handheld games which remind me of 1980s era games with 3d graphics.

I hope PCs and PC simulation gaming survives because honestly that is the only reason I own a high end PC today. Also, I love simulation gaming, I love the challenge and the immersion nad the modability and even the difficulty of the games themselves. To me easy games equals childish games.

#3793987 - 06/09/13 12:40 PM Re: No Excuses! Computing Gaming is Dead! [Re: Plainsman]  
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I'm sorry as much piracy happens on Xbox/PS3 games as it does on PC ones, that 'excuse' doesn't cut it. When devs stop putting out crap, half-finished games that are in no way worth the £30+ you pay for them then perhaps they have a point.


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#3793988 - 06/09/13 12:45 PM Re: No Excuses! Computing Gaming is Dead! [Re: Plainsman]  
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PC gaming is just fine. I'm waiting on the Steam Summer Sale.


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#3793992 - 06/09/13 01:15 PM Re: No Excuses! Computing Gaming is Dead! [Re: Plainsman]  
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I no longer have to worry about steam sales as A) I have no money and B) I have them all anyway lol


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#3794147 - 06/09/13 11:32 PM Re: No Excuses! Computing Gaming is Dead! [Re: Plainsman]  
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Originally Posted By: Plainsman
No new racing or flight sims with IMMERSION! Technically proficient (like Eagle Dynamics' stuff and Rise of Flight) but no IMMERSION! It's either that or scripted run 'n gun shooters.


I seem to be the local fanboi for BMS here anyway, so I'll step up and ask if you've tried it? If you want immersion, this has it. If you want "modern graphics," then DCS is your ticket but I agree with you that DCS has no immersion.


- Ice
#3794169 - 06/10/13 12:30 AM Re: No Excuses! Computing Gaming is Dead! [Re: - Ice]  
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Originally Posted By: - Ice
Originally Posted By: Plainsman
No new racing or flight sims with IMMERSION! Technically proficient (like Eagle Dynamics' stuff and Rise of Flight) but no IMMERSION! It's either that or scripted run 'n gun shooters.


I seem to be the local fanboi for BMS here anyway, so I'll step up and ask if you've tried it? If you want immersion, this has it. If you want "modern graphics," then DCS is your ticket but I agree with you that DCS has no immersion.


I think it's cultural differences. Westerners (especially anglos like Americans and Brits) prefer immersion with their hardcore sims. Easterners (like Russians) don't seem to understand the desire or need for immersion. Technical excellence by itself seems to be what moves them. The Russians would never build a city like Las Vegas, for example. The casinos, sure. But not all the other sh*t. They would never build Disneyworld. They might build rides, the most technically excellent rides, but not all the other sh*t. They don't get it. That doesn't make Russians and other easterners bad or stupid or anything negative. The cultures are simply different. That's my opinion, anyway.

There is a cultural gap. That's why I bemoan the loss of companies like Dynamix, Janes, Microprose, Red Storm, and even Spectrum Holobyte.

But here's where I think the Easterners are better than us Americans. American PC sim makers, like a lot of American entrepreneurs, will abandon what they love making (hard core sims) if more money can be made in scripted, arcade action games. Eventually, we always pursue the biggest moneymaker. In that way we're sorta like whores. It's all about the Benjamins. Eagle Dynamics must know the arcade action combat flight sim market is potentially significantly bigger, but they keep plodding along, making outstanding stuff for the smallish hardcore crowd. They make what they love instead of chasing the biggest market. We Americans will always go for the money. That's why American companies ship jobs to India and China and Mexico and the Phillipines. Money. I don't want to get into politics; I just wanted to make a point. The great American PC sim makers of yesteryear no longer exist because they decided they could more money doing something else, not because no one would buy their product. The market was too small. Americans want BIG, as in money, not small. But without them and the influence of western cultural preferencs, the sims of today come from the east, are technically brilliant but lack the immersion most Americans crave.

Last edited by Plainsman; 06/10/13 12:58 AM.

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