Mission designers - heads up - v124.12913
Problems:
Static Objects cannot be seen by the opposite coalition.
Static Objects at an airbase or FARP prevent the airbase or FARP from being captured by the opposite coalition.
WC
The issues I reported here and at DCS Forums centered around the new Road to Persa mission. Also Road Kill was having the same issues - FARP/airbase not being captured when it 'should' be. Suspicions were numerous, and with recent updates one can never be sure that something did not get adversely affected (to put it kindly).
http://forums.eagle.ru/showthread.php?t=107770After extensive testing I conclude that FARP and airbase captures do work as designed. View settings do make a difference in perceptions, and FARPs and airbases are a bit different when it comes to F11 and F12 views and captures.
When an airbase is captured, its F11 View flag changes from the original 'owner' of the base, if it is contested or Neutral (a white flag), and when it is captured by the opposite coalition.
A FARP in F12 will always indicate the original owner of the FARP, even after it is captured. Also in F12, the FARP is not identified by its name - it just says 'FARP'.
In F10 FOW the opposite coalition cannot see the FARP or its Static FARP support Objects in F10 View - until the FARP is captured and then the capturing coalition will see the FARP in its color - but not the associated FARP support SOs.
With F10 All View, or if the view options have not been set in the ME, then the FARP and its SOs can be seen by the opposite coalition in the 'correct' color in F10 View, and the FARP icon color will transition from original to contested (white) to the capturing color.
The radius for capturing a FARP is the same as for an airbase - 2,000 meters or 2Km. But if two FARPs are nearby each other, just at that 2Km boundary, there seems to be some overlap to it. That was the issue in Road to Persa, and I had to move a secondary FARP further away from the main FARP before the Main could be captured on its own.
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Did you know that a ground unit can drive under a FARP? Good hidey place...
Immortal units can have an Explode Unit event but they don't die - they have to also be Deactivated. (DOH!)
I found it impossible to kill a FARP Command Post with T-90 and BTR ordnance; this also happened with a FARP Fuel Dump in one of the test missions I ran. Thankfully these Static Objects do not prevent a FARP from being captured. The capturing coalition cannot see their icons in F10 View in Fog Of War. Basically, don't bother with these objects when attacking a FARP - it's a waste of time and ammo - FARP Command Post, FARP Ammo, FARP Fuel and FARP Tent.
It was stated by Grimes at DCS that a Static Object of a regular unit will prevent a base from being captured -
It appears that static object of buildings will have no effect on whether or not an airbase or farp can be captured. However static objects of normal ground combat units will prevent a capture. Ground AI will also ignore these objects as they ignore combat with all static objects.
It also seems that only static objects of ground vehicles and ships are revealed by FOW, and are only revealed by an aircraft. I have reported that bug. -- so be careful about adding these Static Objects at airbases and FARPs if you intend them to be captured.
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The Road to Persa is fixed and is running again on Hollo Pointe. I'm looking forward to some fun times in it tonight.
Road Kill needs to be cleaned up. Frame Rates are getting dragged down under 20 when many units are at Sochi, so I plan to pare back both Red and Blue groups to improve the play-ability there.
This was an unexpected delay in 'finishing' up my missions, but I can get back to completing that task, now.