#3792088 - 06/04/13 09:45 PM
MWO - June 2013 Update... Quickdraw?
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Joined: Feb 2007
Posts: 2,603
malibu43
Senior Member
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Senior Member
Joined: Feb 2007
Posts: 2,603
SoCal
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What the... What happened to the Orion? A lot of work continues to be focused on our major launch features. If you haven’t already checked it out, head on over to the UI 2.0 Command Chair post and check out the latest information on our major overhaul of the Front End UI. Production is well under way on this new UI and we expect to begin testing in August. The final bits of engineering work are being put into 12 v12, which include further networking code optimizations, UI work, art optimizations, and some minor gameplay/level adjustments. Our drive to launch continues to keep the bulk of our team focused on delivering an exciting MechWarrior experience for all players.
New Content:
`Mech of the Month - Quickdraw (18th) Hero `Mech of the Month - FireBrand (4th) Champion `Mech of the Month - Hunchback-4P© (18th) New Pattern(s) - Sherman (4th) New Cockpit Item(s) - Spider Statue (18th) Special - Sarah's `Mech (25th)
Test Servers
The networking and hardware wizards are hard at work setting up this our new public testing environment. While not necessarily a new feature per se, this new server architecture will allow us to test a range of features from small tuning adjustments to large additions such as 12 v 12 and UI 2.0. This is part of our continued commitment to product quality and stability, along with involving the community in key aspects of the game’s development. The test servers will be coming online in June, and the first major test will feature 12 v 12 functionality.
Company and Lance Improvements
Further lance improvements make their way into the game this month. These adjustments are based of internal testing and player feedback. These new adjustments include text and audio queues when new orders are issued, Company and Lance Commander icons to identify leadership, revised chat color, and revised order icons for more clarity. If you haven’t tried out your leadership skills yet, have a go! Players can take command by pushing “B” for BattleGrid and taking either a Lance Command (4 players) or a Company Command (8 players).
Balancing and Tuning
LRMs, SRMs, and Flamers will receive tuning passes in the first patch of this month. For mid-June expect to see more tweaks to the UAV consumable, and Seismic Sensors. Jump Jets will receive a weight based shake to add a more realistic feel and help to balance out some of the jump sniping meta game. Caustic Valley gets a lighting adjustment for the mid-June patch Expect to see more details about upcoming adjustments in the Command Chair section.
Host State Rewind (HSR) – Missiles
With this latest addition, all weapon systems are now affected by HSR. HSR helps high ping players achieve more reliable hits, improving the gameplay experience and making them more competitive.
Bugs and Stability
A lot of effort has gone into improving and fixing some of the more difficult technical issues, among them the HUD bug (last month). This month we are introducing fixes for some to the more frequent black screen and disconnect issues some players may experience.
Looking Forward
12 v 12 is due out for first patch in July. Training Grounds (tutorial) will make it's way live mid-July to early August. Third Person view will be pushed to test servers in the next 30-60 days./
Last edited by malibu43; 06/04/13 09:49 PM.
Sager NP8671 17.3" Notebook, i74720HQ (3.6GHz), GTX 970M (3.0GB), 8GB DDR3 RAM, 1TB 7200RPM HD, TrackIR 4, CH HOTAS and rudder pedals
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#3792115 - 06/04/13 10:40 PM
Re: MWO - June 2013 Update... Quickdraw?
[Re: malibu43]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
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Orion has been delayed for 3-4 months according to PGI. Looked this mech up on sarna...not impressed.
MWO callsign Feetwet
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#3792128 - 06/04/13 11:17 PM
Re: MWO - June 2013 Update... Quickdraw?
[Re: malibu43]
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Joined: Apr 2008
Posts: 19,581
Raw Kryptonite
Beat the Kobayashi Maru
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Beat the Kobayashi Maru
Veteran
Joined: Apr 2008
Posts: 19,581
MS
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3-4 months? Wouldn't want to rush into anything. LOL
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#3792360 - 06/05/13 01:38 PM
Re: MWO - June 2013 Update... Quickdraw?
[Re: Aladar]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
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Personally I was jazzed to hear the Quickdraw was comming, and out of left field too! I kind of like that they can pull a mech surprise like that out of their hat. 'Course, folks on the forum didn't agree with me. I agree with you that it is nice to have a pop, mech out of left field. I'm just bummed because the quickdraw doesn't look to appealing to me except the OMNI version that is outside this timeline. I am curious to see if we get the version with ECM. S edit: I will say that I am excited to see the artwork. This team has done a good job of producing these mechs.
Last edited by Feetwet; 06/05/13 01:39 PM.
MWO callsign Feetwet
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#3792493 - 06/05/13 06:19 PM
Re: MWO - June 2013 Update... Quickdraw?
[Re: Feetwet]
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Joined: Mar 2001
Posts: 3,083
Aladar
Senior Member
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Senior Member
Joined: Mar 2001
Posts: 3,083
Fremont, CA
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Personally I was jazzed to hear the Quickdraw was comming, and out of left field too! I kind of like that they can pull a mech surprise like that out of their hat. 'Course, folks on the forum didn't agree with me. I agree with you that it is nice to have a pop, mech out of left field. I'm just bummed because the quickdraw doesn't look to appealing to me except the OMNI version that is outside this timeline. I am curious to see if we get the version with ECM. S edit: I will say that I am excited to see the artwork. This team has done a good job of producing these mechs. I had forgotten there was an ECM variant. That might be interesting, they haven't introduced a new ECM mech in quite a while! And definiately agree with the artwork. Alex does and amazing job bringing these designs new life, especially designs that looked horrible in all the old TRO's. The Centurion is one that stands out in my mind.
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#3792523 - 06/05/13 07:52 PM
Re: MWO - June 2013 Update... Quickdraw?
[Re: malibu43]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
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From the pic, the layout looks like
RA: 1 energy RT: 2 energy CT: 1 missile(4) LT: 2 missile(10) LA: 1 energy
S
MWO callsign Feetwet
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#3792525 - 06/05/13 08:03 PM
Re: MWO - June 2013 Update... Quickdraw?
[Re: Feetwet]
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Joined: Aug 2012
Posts: 1,408
Azshal
"Call me Az"
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"Call me Az"
Member
Joined: Aug 2012
Posts: 1,408
Near VSFB, California
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From the pic, the layout looks like
RA: 1 energy RT: 2 energy CT: 1 missile(4) LT: 2 missile(10) LA: 1 energy I would like 2 LT missile hardpoints. I would like 2 CT hardpoints too, but 1 is enough. It is like an unholy union between a Centurion and a Dragon. Ugly as sin, too. Like a Commando. That's right, I said it. Your Commando is ugly http://www.sarna.net/wiki/QuickdrawStandard loadout: 1 x LRM10 1 x SRM4 4 x MLas
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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