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#3786476 - 05/23/13 11:18 AM Re: Hind cockpit improvement [TEST] [Re: arneh]  
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Haukka81 Offline
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Kemij�rvi,Finland
Originally Posted By: arneh
Originally Posted By: Haukka81
Yes, default is Arneh's , its quite good and has suspenssion model but it feels way too overpowered and no feel of mass when loaded full of weapons.

So now i use default (orginal eech model)


If I'm not mistaken the only difference between the default and arneh is that the latter has suspension modelling.



Well, maybe its just wrong feeling, gonna make some testflights later. right



-haukka81


I5 8400 , 16gb , GTX 1070 oc , Win10 64bit . Virpil T-50 27" monitor with 2560x1440 rez ... DCS + Oculus CV1 + Samsung Odyssey . (odyssey is better for flight sims)
#3786479 - 05/23/13 11:24 AM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Specialist UFO flight model hahaha

#3786799 - 05/23/13 09:43 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Spock Offline
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Germany
Where to download it?

#3786923 - 05/24/13 04:06 AM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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It's not playable yet. Test version will be ready about a month, or two. or three. stay tuned.

#3786954 - 05/24/13 10:04 AM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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1st post is updated, what a AMAZING WORK ! eek

#3800896 - 06/24/13 09:33 AM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Why hind in hover hold mode all time going up?

#3800904 - 06/24/13 10:07 AM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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ColJamesD Offline
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Now that I've been playing Falcon 4.0, that video looks like Falcon 4.0 type control for EECH.


What's in the box? C'mon, what's in the boooox?
#3800938 - 06/24/13 01:03 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Rafal1537, hover hold stabilizes only pitch and roll, altitude hold - collective, stable hover hold (shift+H) both of them. I believe you need last one.

#3801292 - 06/25/13 07:19 AM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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italy, napoli
AWESOME!! smile I started to watch 1st video, then I thought "allright this is the real chopper... no wait, this is ingame?!?!?! CANT BE!!"
congrats smile !!

#3801299 - 06/25/13 08:14 AM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Magitek Offline
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I hadn't given this a good look yet, but now I can safely say the cockpit is extremely impressive thealx! I would have never expected to see so much mechanical detail in EECH.

Sadly I'm not as familiar with avionics as I should be, but if you need assistance with code or testing let me know.

#3801302 - 06/25/13 08:47 AM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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thanks. then I start to do radio and navigation systems I had only one question "since when were is so much switches??")) and every one of them useful. but I almost done and looks like everything works (even if it not useful right now - like radio compass, there is no non-directional beacons in the game yet). will show everything soon. some visual changes as well.

#3801361 - 06/25/13 01:54 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Magitek, I will make weapons next so be sure you will help me with it, I know nothing about ballistics, AI and GWUT stuff =)

#3801407 - 06/25/13 03:15 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Magitek Offline
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Originally Posted By: thealx
Magitek, I will make weapons next so be sure you will help me with it, I know nothing about ballistics, AI and GWUT stuff =)

Me too.. you should pretty much be able to clone the other weapons and adjust their statistics, but if you are making weapons that operate uniquely, that might be a bit more difficult.
explode

#3801414 - 06/25/13 03:30 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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I want bombs. I think it will be unguided rockets without acceleration))

#3801420 - 06/25/13 03:40 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Magitek Offline
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Originally Posted By: thealx
I want bombs. I think it will be unguided rockets without acceleration))

I was thinking bombs are decidedly missing from EECH.. but I guess it's a simulation of smaller scale warfare and not scorched earth policies.
But yeah.. not complicated, we already have unguided rockets that are affected by gravity; you may have to fudge the weights for your bombs a bit however.

#3803198 - 06/30/13 02:17 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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"big" update fits in several screenshots and dozen text strings =) moving forward - will start to make operator's (co-pilot) cockpit. my luck most instruments are same as pilot's.

#3803268 - 06/30/13 06:58 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Wow :)You doing the cockpit from the beginning, or find some model which was used?

#3803281 - 06/30/13 08:04 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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didn't find anything, making it from scratch. maybe will get some details (like targeting system) from other models.

#3804099 - 07/02/13 07:21 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Alex What about your lighting effects? You left for the time being it alone, or are made ​​?

#3804114 - 07/02/13 07:39 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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thealx Offline
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sorry, left it for close future. have a lot of ideas but have no time..

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