Footage shows new ground explosion effects with frames-per-second improvements to the standard effects. Also shown are new bullet hit effects completely reworked + Me-109 glycol effect improvement plus other work. Finally a surprise reworking of an element introduced in our first patch.
All work is VERY early stages and currently more tweaks are being performed to keep the visual beauty of the new effects while also saving (or should that be increasing) frames-per-second.
This is really hard and time consuming work just to get to this stage and still we are moving forward with further changes to keep the beauty but also enhance the FPS.
Of particular note is a scene where you will see from cockpit view a bomber fly over a burning oil dump. If you watch the left scene and then the right scene (shown simultaneously) you can visibly see the stutter in the old (current) version compared to the WIP version.
Enjoy the update..it's been a challenge getting what you see ready for inclusion....and we're still not there y
Wow great update and great video. It amazes me a mod team in a few months can produce such high quality updates and features that the dev could could not match in years. Well done.
Beautiful work. Back when I was tweaking this sim I had the best luck with Kegety's smoke, dust and cloud mod. I see you have the smoke covered and hope you follow with clouds and dust because Kegety's do not work in the new versions of COD.
Last edited by Warbirds; 05/11/1309:23 PM.
"A time when America was great,,when the chrome was thick and the women were straight" - Micheal Savage
"If you really want to experience flight in this life then you have to strap a DC-3 to your ass." - Buffalo Joe McBryan President & Captain Buffalo Airways
#3780876 - 05/11/1309:42 PMRe: Team Fusion Saturday Update! Visual Effects WIP video - enjoy
[Re: Mysticpuma2003]
I like what you have done. I don't know that it will improve the frame rates but the rivers in COD - way to big and way to many. I know south eastern England was rather swampy, but nothing like it shows in COD. And the trees. I often see trees where they do not belong (in the middle of field). I think fewer trees and more of them clumped in forest would be more realistic and maybe improve frame rate.
Race you to the Mucky Duck!
#3780892 - 05/11/1310:32 PMRe: Team Fusion Saturday Update! Visual Effects WIP video - enjoy
[Re: Mysticpuma2003]
Excellent update!Im still amazed by what has been done, what is planned and even what could be done in the distant future.This sim will get the place it deserves.I was a skeptic when I bought the sim but after the first TF patch I have not been able to stop playing and Im enjoying every minute of it.
#3780896 - 05/11/1310:53 PMRe: Team Fusion Saturday Update! Visual Effects WIP video - enjoy
[Re: Uriah]
I like what you have done. I don't know that it will improve the frame rates but the rivers in COD - way to big and way to many. I know south eastern England was rather swampy, but nothing like it shows in COD. And the trees. I often see trees where they do not belong (in the middle of field). I think fewer trees and more of them clumped in forest would be more realistic and maybe improve frame rate.
It's really challenging because all the tools are having to be reverse engineered. There has been significant progress in the map-making tools and this bodes well for future Theaters of war and also fixing/tweaking/correcting existing issues.
It's a long road ahead of TF. We want it to be the Sim it promised to be and currently it really is slow progress......but there is progress. Keep the faith
Cheers, MP
[img]http://i41.tinypic.com/2yjr679.png[/img]
#3780963 - 05/12/1301:41 AMRe: Team Fusion Saturday Update! Visual Effects WIP video - enjoy
[Re: Mysticpuma2003]
Joined: Jun 2001 Posts: 3,863Chipwich
Senior Member
Big improvement in the contrails, especially from a distance. I also really like the effects shown in the gun camera clips. And from the Blenheim view, the increased FPS is very evident. Pints your way lads.
What I found especially awesome were the bullet ground strikes. Looked just like gun camera footage I"ve seen for thunderbolts and mustangs attacking trains, ammo dumps, and airfields. The occasional farmer.
#3781052 - 05/12/1308:13 AMRe: Team Fusion Saturday Update! Visual Effects WIP video - enjoy
[Re: Mysticpuma2003]
Joined: May 2006 Posts: 1,088SlipBall
disillusioned
Footage shows new ground explosion effects with frames-per-second improvements to the standard effects. Also shown are new bullet hit effects completely reworked + Me-109 glycol effect improvement plus other work. Finally a surprise reworking of an element introduced in our first patch.
All work is VERY early stages and currently more tweaks are being performed to keep the visual beauty of the new effects while also saving (or should that be increasing) frames-per-second.
This is really hard and time consuming work just to get to this stage and still we are moving forward with further changes to keep the beauty but also enhance the FPS.
Of particular note is a scene where you will see from cockpit view a bomber fly over a burning oil dump. If you watch the left scene and then the right scene (shown simultaneously) you can visibly see the stutter in the old (current) version compared to the WIP version.
Enjoy the update..it's been a challenge getting what you see ready for inclusion....and we're still not there y
Good! the 109 was really done badly in 3.0 I had to uninstall
Post composed with speech to text, it woks grape!
Clod OEM screenshots & videos of Eu release..So I fly the original game because I am a off-liner and the game's AI was broken after the last good patch, game version 1.0.13954 GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
#3781064 - 05/12/1309:07 AMRe: Team Fusion Saturday Update! Visual Effects WIP video - enjoy
[Re: SlipBall]
Good! the 109 was really done badly in 3.0 I had to uninstall
Actually if you think the 109 was done badly in 3.0, you should have said "Good! the 109 was really done badly in the original before TF first patch", as we never changed any effects in 3.0
But I get that you like the improvement
Cheers, MP
[img]http://i41.tinypic.com/2yjr679.png[/img]
#3781141 - 05/12/1302:11 PMRe: Team Fusion Saturday Update! Visual Effects WIP video - enjoy
[Re: Mysticpuma2003]
Joined: Nov 2002 Posts: 3,984-Avatar-
Senior Member
Wow, you guys really have made some good progress! One of these days I'll have to reinstall this game and find some time to actually try it out again. Keep up the good work!
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Asus P8Z68 Deluxe, i7 2700k @4.7GHz, EVGA GTX570HD 301.42s, 1x120gb SSD, 2x150gb WD Raptors, 2x200gb SATA, 16gb G.Skill DDR3 2130, 1000W PS, HP DVD-RW, Onboard sound, 32" Sony Bravia XBR, Win7 Pro 64bit, Tai Chi watercooled case
#3781150 - 05/12/1302:36 PMRe: Team Fusion Saturday Update! Visual Effects WIP video - enjoy
[Re: Mysticpuma2003]
Joined: Apr 2005 Posts: 2,818BKHZ_Furbs
Senior Member
Wow, you guys really have made some good progress! One of these days I'll have to reinstall this game and find some time to actually try it out again. Keep up the good work!
Dont think about doing it, just do it...your be surprised I really enjoyed it yesterday
#3781157 - 05/12/1302:59 PMRe: Team Fusion Saturday Update! Visual Effects WIP video - enjoy
[Re: BKHZ_Furbs]
MP, any idea when we might see a video of the new land detail?
Oh i knew there would have to be some train strafing in there!
Hi Furbs, yes I know...train strafing...I'm like a kid in a Candy shop and the owner gave me the key while he's away for the weekend..and left his 18-year-old daughter there who promised not to be a bad girl and..........whoaaaaaaaaaaa..steady! Yes it's exciting!
Regarding the land detail, did you see the video with the new Satellite terrain work?
Hi Furbs. No the footage was put together before that work was posted. There has been a lot of movement including the lights that can be seen still appearing are now completely gone, so no lighting pop-up on the ground. There is still a lot of work to do with other pop-up issues, due to the way it's coded
We know what we all would like visually, time will tell if we can nail it in the first patches, but we do understand that and many of the other most popular issues, so we are looking into it as we go along.
All I'd ask is that it took years for 1C to make CloD, it took a year for the community to break CloD (well I know it wasn't the community, it was the fact there were so many unfixed issues/bugs that never changed!) and we are only at the beginning of the process to try and make it the sim it should be.
All we can ask for is patience as we are a very small unfunded team, all doing this in our spare time and with no real reason to do anything other than WE want to create the Sim we hoped for and expected, just as much as you all do!
All we can ask for is just a little understanding and a lot pf patience. We are working on it and we hope we can create the greatest Sim.....time will of course tell
Cheers, MP
[img]http://i41.tinypic.com/2yjr679.png[/img]
#3781324 - 05/12/1309:20 PMRe: Team Fusion Saturday Update! Visual Effects WIP video - enjoy
[Re: Mysticpuma2003]
Joined: Apr 2005 Posts: 2,818BKHZ_Furbs
Senior Member