#3782525 - 05/15/13 09:46 AM
Re: Hind cockpit improvment [TEST]
[Re: thealx]
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thealx
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#3782565 - 05/15/13 12:38 PM
Re: Hind cockpit improvment [TEST]
[Re: thealx]
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AAAAAA !!! You are amazing total shock There is no chance for dynamic shadows, there is no chance for shaders, but that lighting is beautiful Btw you can add this light source for flying missile/cannon trail?
Last edited by joe13; 05/15/13 12:52 PM.
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#3782570 - 05/15/13 12:53 PM
Re: Hind cockpit improvment [TEST]
[Re: thealx]
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thealx
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thanks) there is still chance for shadows - simple but not so bad, like in operation flashpoint. Btw you can add this light source for flying missile/cannon trail there is some limits. landscape lighting works by sectors - each 20x20 meters or something. Light affect sectors pretty smooth but for small light source in incorrect position, for explosions it's not so visible because light affects several sectors at once. But 3d models hasn't this sort of troubles - lights works with big precision. And yes - I can attach lights at any entity or sprite - missile or trail or jet's afterburner for example. Question in quantity - can't say about it anything, it's not configurated properly yet. Now I noticed performance decrease when in the scene more than 50-100 lights.
Last edited by thealx; 05/15/13 01:51 PM.
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#3782603 - 05/15/13 02:26 PM
Re: Hind cockpit improvment [TEST]
[Re: thealx]
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messyhead
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That's pretty cool. Nice work.
Could you start a new thread for this though, just so that it doesn't get lost in this thread about the Hind cockpit?
Last edited by messyhead; 05/15/13 02:26 PM.
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#3782647 - 05/15/13 03:49 PM
Re: Hind cockpit improvment [TEST]
[Re: thealx]
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I think the lights simply need to have a time limit, like smoke.Minutes, or 1:30 and this will solve problems. Time flames and smoke can be set in explos.csv It's my dream to fly over the burning wrecks as in DCS Imo your lighting looks better than first dcs bs. You say shadows as in OF, maybe it is also possible blinding sun as in OF?
Last edited by joe13; 05/15/13 03:52 PM.
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#3785896 - 05/22/13 02:00 PM
Re: Hind cockpit improvement [TEST]
[Re: thealx]
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thealx
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#3786009 - 05/22/13 05:36 PM
Re: Hind cockpit improvement [TEST]
[Re: messyhead]
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Haukka81
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I clicked werewolf's flight model by accident. I think the default eech.ini is set to use Arneh's flight model (correct if I'm wrong) I'm not sure what the difference between them is. Yes, default is Arneh's , its quite good and has suspenssion model but it feels way too overpowered and no feel of mass when loaded full of weapons. So now i use default (orginal eech model) -haukka81
I5 8400 , 16gb , GTX 1070 oc , Win10 64bit . Virpil T-50 27" monitor with 2560x1440 rez ... DCS + Oculus CV1 + Samsung Odyssey . (odyssey is better for flight sims)
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#3786453 - 05/23/13 08:57 AM
Re: Hind cockpit improvement [TEST]
[Re: Haukka81]
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arneh
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Yes, default is Arneh's , its quite good and has suspenssion model but it feels way too overpowered and no feel of mass when loaded full of weapons.
So now i use default (orginal eech model) If I'm not mistaken the only difference between the default and arneh is that the latter has suspension modelling.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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