#3775490 - 04/30/13 04:52 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
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Here is my rs:
<a href="http://mwo.smurfy-net.de/mechlab#i=18&l=55cb2af1e7eb3c41a9d5ef77b3909cfe736a8aaf">AS7-RS</a>
It is slower and it's range is shorter but it rearranges other mechs grills pretty nicely.
S
MWO callsign Feetwet
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#3778042 - 05/06/13 04:28 AM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Apr 2008
Posts: 19,581
Raw Kryptonite
Beat the Kobayashi Maru
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StalkersMy favorite is a 5S, due to the hardpoints and the option for 2 AMS systems--highly effective. Otherwise, a 3F, due to hardpoints and an extra 25-30° of twist. This is the one you see the most and it's the easiest to get used to, due to the twist. Not a whole lot of difference in what I run, just slight variations of LL/ML, SRM/SSRM. Mainly just a matter of figuring out the best layout to cram in the weapons, group tight and run the lowest heat possible. Hardly rocket science, but here you go: The 5M isn't bad for packing a punch and managing heat well, but not the best hardpoint layout IMO. This is my bread and butter build, the idea I start with and then make minor changes. Also, probably the easiest to run heat-wise until you get your perks doubled after mastering the class. Same build can be pretty much applied to any variant, just not with as nice a fit. Stalker 5M: 4LL, SRM4 SRM6Heat: 1.32 FP: 51 Armor: 496 Groups: 1: left 2 LL 2: right 2 LL 3: SRM's Gives a nice punch from the SRM's, and in this build there are no missile doors to remember to open, the SRM's are stacked to save space and you get all the DHS's you can fit with no wasted space. Drawback: STD 280 is a little slower and less heat efficient than a 300, but again, you get more DHS's. After this, no reason to go with a 5M IMO. My favorite 5S builds:Stalker 5S: 5LL, 2 AMSGroups: 1: left 2 LL 3: right 2 LL 3: torso LL 5 vs 6 LL since you can maintain fire longer mixing in that single shot 3rd group. Less alpha, but more damage in a drawn out fight. Dual AMS. Light on armor, but only in the areas you rarely get hit in a lot. Stalkers rarely get much damage to the legs, no one has time to worry about that. LOL Simpler, but does a lot of accurate damage. Uses a STD 300 engine, what's in most of my Stalker builds. Stalker 5S 3ML, 2LL, 3SRM'sI keep changing this one around. Sometimes as it is here, 3ML, 2LL and mixture of SRM4/6, other times I've got 4ML(arms) and 2LL(torso) and move the SRM's around. Good starting place if you want to run more SRM's. Dual AMS and 300 engine. *Right now I've got this with 4ML, 2LL, 4 SSRM's with some promising results, especially for taking out the lights. 3F main build:Stalker 3FMore of the same, but on the twisty platform. 4LL 2xSRM6 300 engine *Currently I've swapped the SRM's for 4 SSRM's on one of my 3F's. If you're good with heat (1.17), here's the big alpha (68): Stalker 3F2 LL 4 ML 2 SRM, 2 SRM6 Really not that bad with heat until you unleash the SRM's. Might want a coolshot with this. Groups 1: 2LL (torso) 2: 4ML (arms) 3: SRM's I don't bother with the other Stalker variants, I don't care for the hardpoint options. I like having 2 3F's and 2 5S's at the ready with the slightly different layouts and I keep the one base 5M build as the best general purpose build that I don't ever alter. Update: MiseryMISERY
Last edited by Raw Kryptonite; 06/26/14 05:04 AM. Reason: current Misery variant
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#3778045 - 05/06/13 04:44 AM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Raw Kryptonite
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CatapultAll I run now with the Catapult are 2 K2's, I ditched the others. Very similar, I just can't decide which layout I like the most, so I bounce back and forth. The faster build, about 82kph with speed tweak: CPLT-K2 AC10 build2 AC10 4 ML Groups: 1: AC10's 2: arm ML's 3: all 4 ML's Rarely want to fire all 4 ML's with the AC10's due to heat, and not much reason for 2 groups of 2. Fire group 2, then follow with group 3 and the cool down period takes care of that. However, when out of AC ammo, it's nice to have the 4 in a single group. Drawback: 300XL engine $$$$$$$$$$ Standard structure DHS AC10's are pretty tough compared to a gauss rifle Slower, but everyone loves a gauss-cat. CPLT-K2 gauss build2 gauss 4 ML Grouped same as above K2. Endo DHS XL 250 I like having energy weapons to fall back on with enough power to still be effective. Sometimes I do drop 2 ML for ammo, just depends. Even with 4ML's, heat is still just 1.3, which is pretty nice. Drawback: 4 tons of gauss ammo can go quickly.
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#3778208 - 05/06/13 04:08 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Feb 2007
Posts: 2,603
malibu43
Senior Member
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Senior Member
Joined: Feb 2007
Posts: 2,603
SoCal
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First of all, this is an awesome idea having all of these in one spot. Here are mine: RVN-3L (I'll take mine with extra cheese!) RVN-4X (needs the MG and BAP buff badly) HBK-4SPHBK-4HDRG-1CDRG-1C (<-- a good alternative to the typical gauss loadout everyone runs) DRG-1NDRG-5NCPLT-C1CPLT-C4CPLT-K2
Sager NP8671 17.3" Notebook, i74720HQ (3.6GHz), GTX 970M (3.0GB), 8GB DDR3 RAM, 1TB 7200RPM HD, TrackIR 4, CH HOTAS and rudder pedals
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#3778293 - 05/06/13 06:04 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
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Couple of successful Jaegers:
<a href="http://mwo.smurfy-net.de/mechlab#i=65&l=6aab034d7c6e42b13bba974641f1e2b8dfbeaafb">JM6-DD</a>
<a href="http://mwo.smurfy-net.de/mechlab#i=67&l=996f529de5c7fa239459f4c50c2746eea509f81e">JM6-S</a>
MWO callsign Feetwet
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#3778380 - 05/06/13 08:40 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Jun 2010
Posts: 1,181
DaBBQ
Bug Stompe....Quisling
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Bug Stompe....Quisling
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Joined: Jun 2010
Posts: 1,181
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HBK-4SP A good mix of long/medium/short range weapons if you can manage your heat with selective group and chain fire. The SRMs make a good punch when you're waiting for the heat to go down on Tourmaline/Caustic.
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#3779105 - 05/08/13 06:53 AM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Apr 2008
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Raw Kryptonite
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Here are the 2 Atlases I'm playing around with. I like them so far, and glad to ditch the missiles for a change and stick to lasers and AC20. The RS in particular has very good heat control, and with a STD 350, it's close to as fast as an Atlas is going to go. Neither has a huge alpha (for at Atlas), but being beam and ballistic, you put it all together in a tight spot. Atlas AS7-RS3LL, AC20 Grouped 1: 2LL right arm 2: AC20 3: LL left arm Heat 1.39 Speed 56.7 Armor 560 FP 47 Atlas AS7-D2LL, AC20, 2MPL Grouped 1: 2LL 2: AC20 3: 2MPL Heat: 1.33 Speed 52.6 Armor 512 FP 50
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#3779427 - 05/08/13 08:22 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Apr 2008
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AS7-D, variant with a STD 350, better heat, faster, more armor. AS7-D (350)2LPL, AC20, 2ML Grouped 1: 2LPL 2: AC20 3: 2ML Heat: 1.34 Speed 56.7 Armor 528 FP 50
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#3779437 - 05/08/13 08:48 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Raw Kryptonite]
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Joined: Aug 2012
Posts: 1,405
Azshal
"Call me Az"
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"Call me Az"
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Near VSFB, California
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AS7-D, variant with a STD 350, better heat, faster, more armor. AS7-D (350)2LPL, AC20, 2ML Grouped 1: 2LPL 2: AC20 3: 2ML Heat: 1.34 Speed 56.7 Armor 528 FP 50 Why do you have HS in your arms instead of your torso?
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#3779449 - 05/08/13 09:12 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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There's one on the left torso, no room on the right. I spread them out so they get taken out slower in all builds. In this case, there's more armor on the arm than front torso. An atlas or stalker usually gets targeted on the torso before anything else, so the arms usually last longer. Slightly better place to have a 2nd DHS IMO. With the 350, you get 4 to drop on the engine too though.
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#3779456 - 05/08/13 09:20 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
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Sometimes I will do the same thing. If I have 2 large lasers in the arm and loose it, it doesn't matter if I loose the heatsink also. Allows for bigger weapons in the torso, like the ac20 in my RS.
S
MWO callsign Feetwet
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#3779471 - 05/08/13 10:00 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Feb 2007
Posts: 8,677
kludger
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SE Pennsylvania, USA
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Yeah people don't seem to shoot the arms on Assaults much.
I often run a heatsink or two on the same arm that has the LLs and extra UAC5 ammo on the same arm as the UAC5, the thinking being that if I lose the arm and the weapon then the loss of the corresponding heatsink or ammo is fine.
i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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#3782193 - 05/14/13 06:59 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Feb 2007
Posts: 8,677
kludger
Hotshot
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SE Pennsylvania, USA
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Here are my favorite Centurion builds: CN9-AL XL275 2xLL 2xML 2xSRM4 98kph Love the amount of damage that the 2xLL and 2xML give you while running around at 98kpk and then when you are close the SRM4s deals extra hurt to finish them off. I killed a fresh Stalker the other night by sneaking up behind him and 2 alpha strikes with this. CN9-A XL275 AC2 2xML 3xSRM6 98kph Fast platform with AC/2 used mainly for long range and for trolling while you get in close for the SRM6 punch. The Yen-Lo of course is a ton of fun, here is my build Yen-Lo XL300 AC20 2xML 106kph
i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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#3782199 - 05/14/13 07:07 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: kludger]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
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Here are my favorite Centurion builds: CN9-AL XL275 2xLL 2xML 2xSRM4 98kph Love the amount of damage that the 2xLL and 2xML give you while running around at 98kpk and then when you are close the SRM4s deals extra hurt to finish them off. I killed a fresh Stalker the other night by sneaking up behind him and 2 alpha strikes with this. CN9-A XL275 AC2 2xML 3xSRM6 98kph Fast platform with AC/2 used mainly for long range and for trolling while you get in close for the SRM6 punch. The Yen-Lo of course is a ton of fun, here is my build Yen-Lo XL300 AC20 2xML 106kph I run basically the same cents except... My AL is a long range sniper with a surprise...2 ERPPCs 2 SRM6s 84/92 kph. Runs a little hot. CN9-AL
MWO callsign Feetwet
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#3782201 - 05/14/13 07:13 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Feetwet]
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Joined: Feb 2007
Posts: 8,677
kludger
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SE Pennsylvania, USA
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My AL is a long range sniper with a surprise...2 ERPPCs 2 SRM6s 84/92 kph. Runs a little hot. CN9-AL Nice one, will be giving this one a try :-)
i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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#3782209 - 05/14/13 07:26 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Apr 2008
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Raw Kryptonite
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Yen Lo Wang YEN-LO-WANGMainly swapped 2xML for 2xMPL DHS, Endo, XL300 heat 1.48 speed 97.2 (before tweak) FP: 32
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#3782245 - 05/14/13 08:23 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Raw Kryptonite]
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Joined: Aug 2012
Posts: 1,405
Azshal
"Call me Az"
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"Call me Az"
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Near VSFB, California
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Yen Lo Wang YEN-LO-WANGMainly swapped 2xML for 2xMPL DHS, Endo, XL300 heat 1.48 speed 97.2 (before tweak) FP: 32 I see you use an extra HS, compared to my build. You take the weight out of your armor. have you noticed that you OH at all? I have never overheated after I upgraded to DHS.
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#3782383 - 05/14/13 11:42 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Apr 2008
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Raw Kryptonite
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I may have overheated once or twice (in that video vs NGNG in fact), after getting beaten up pretty bad. Otherwise, I fire with abandon! Normally the ac20 is gone by that point and the engine heatsinks are plenty for the 2 MPL's.
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#3782611 - 05/15/13 02:39 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
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Posts: 1,690
Houston, Tx
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Otherwise, I fire with abandon! I love firing with Abandon. He's a cool guy to fire with. I prefer to fire at Will.
MWO callsign Feetwet
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#3782638 - 05/15/13 03:35 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Feetwet]
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Joined: Aug 2012
Posts: 1,405
Azshal
"Call me Az"
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"Call me Az"
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Joined: Aug 2012
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Near VSFB, California
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Otherwise, I fire with abandon! I love firing with Abandon. He's a cool guy to fire with. I prefer to fire at Will. You should get Abandon to help you fire at Will. I hear he isn't that great a shot, but he really keeps the energy up. Will though, poor guy, he's just a sponge. Always getting picked on.
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#3783275 - 05/16/13 08:08 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Apr 2008
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Raw Kryptonite
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Finally! A Dragon I like. Got 5 kills with this in a test round. DRG-1C4xMPL 1xGauss, 3 tons ammo DHS endo Got SICK AND TIRED of getting killed in the right torso (in particular for some reason) with the XL engine. 80 kph just isn't fast enough to get away with the XL. Screw the speed, 60.7 in this one (before tweak). Fairly tough now and the MPL's ruin peoples' day.
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#3783282 - 05/16/13 08:17 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Raw Kryptonite]
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Joined: Aug 2012
Posts: 1,405
Azshal
"Call me Az"
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"Call me Az"
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Joined: Aug 2012
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Near VSFB, California
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Got SICK AND TIRED of getting killed in the right torso Interesting. The thing's CT is so huge, it is typically the first to go. Hence always throwing an XL in. Glad it worked out for you. Tell me when you run it and I will pull out my AC40 Cat I am building. I just need to buy the engine and it is good to go.
Last edited by phd_doc; 05/16/13 08:18 PM.
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#3783286 - 05/16/13 08:21 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Apr 2008
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Raw Kryptonite
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Oops, 4 MPL. Typo. Not sure why the RT torso was so vulnerable. Probably something to do with how I turn, but I got that more often than the CT or LT. The side torsos are pretty small too. Not sure what 3rd dragon to level up. Decided to swap out to a STD on my other Dragon for now too. As bad as my luck has been lately, I need the security. The 5N DRG-5N2xERLL 1xGauss, 4 tons ammo STD 240 endo ferro Even though it's short range, I like that 1C more.
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#3783316 - 05/16/13 10:05 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Raw Kryptonite]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
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Not often this boy from AL gets to make fun of the math skills of them boys in MS. S
MWO callsign Feetwet
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#3783318 - 05/16/13 10:06 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
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I know. Just giving you a hard time. We should run dragons in the next few nights. I can dust the Flame off.
MWO callsign Feetwet
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#3783328 - 05/16/13 10:35 PM
Re: MWO - Let's build a 'Mech! (SHQ)
[Re: Feetwet]
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Joined: Aug 2012
Posts: 1,405
Azshal
"Call me Az"
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"Call me Az"
Member

Joined: Aug 2012
Posts: 1,405
Near VSFB, California
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I know. Just giving you a hard time. We should run dragons in the next few nights. I can dust the Flame off. Better then dusting off the Wang. Gotta keep it fresh, you know, in the thick of it. 
Last edited by phd_doc; 05/16/13 10:37 PM.
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#3783333 - 05/16/13 10:49 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Feetwet]
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Joined: Apr 2008
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Raw Kryptonite
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Not often this boy from AL gets to make fun of the math skills of them boys in MS. S Yeah, we're usually good at math. Comes from counting all of those pregnant teens and keeping up with our weight figures. I know. Just giving you a hard time.
We should run dragons in the next few nights.
I can dust the Flame off. Now I'm thinking that I should get the Flame and run this build on it. I could get my 3rd Dragon ranked up, sell both of the others. I could get where I've got a hero mech in each of my favorite classes so I'm always in the money. Then stop with the premium time each month. Already have an Atlas, Heavy Metal, eye'ing the Misery, maybe a Flame, have the Yen Lo... When will there be a hero Catapult? That would finish out all the mechs I care about.
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#3783350 - 05/16/13 11:36 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Apr 2008
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Raw Kryptonite
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Came up at some point, about the twist on the Centurion. The Yen Lo does have a better twist, kind of like the 3F Stalker does (+25°), and to a lesser extent, the Misery (+5°). http://mwo.smurfy-net.de/CN9-A 100° / 35° (horizontal) 20° / 30° (vertical) CN9-AL 100° / 35° 20° / 30° CN9-D 90° / 35° 20° / 30° YEN-LO-WANG 120° / 0° 20° / 30°
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#3783353 - 05/16/13 11:46 PM
Re: MWO - Let's build a 'Mech! (SHQ)
[Re: Azshal]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
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I know. Just giving you a hard time. We should run dragons in the next few nights. I can dust the Flame off. Better then dusting off the Wang. Gotta keep it fresh, you know, in the thick of it. At this point I'm just glad I don't have to use the little blue rounds to keep my ac20 runnin'. Unfortunately I have played with my Wang so much that I'm having trouble seeing my targets. S
MWO callsign Feetwet
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#3783375 - 05/17/13 01:30 AM
Re: MWO - Let's build a 'Mech! (SHQ)
[Re: Azshal]
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Joined: Apr 2008
Posts: 19,581
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See, this is what happens when the wife goes out of town for a night. My new Flame: FLAME1xAC-20, 4 tons ammo 4xML heat: 1.4 DHS, endo STD 250, runs 67.5 My new Misery: MISERY1xAC-20, 4 tons ammo 2xLL 3xML DHS STD 285 Heat 1.28 Misery variant...seems a little better due to heat and speed: MISERY2 x LPL 2 x ML 1 x AC20, 3 tons ammo STD 300, adds another DHS FP: 50 armor 464 heat: 1.34 Spd: 57.1 (before tweak) Heat 1.34
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#3783378 - 05/17/13 01:45 AM
Re: MWO - Let's build a 'Mech! (SHQ)
[Re: Raw Kryptonite]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
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Houston, Tx
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See, this is what happens when the wife goes out of town for a night. My new Flame: FLAME1xAC-20, 4 tons ammo 4xML heat: 1.4 DHS, endo STD 250, runs 67.5 My new Misery: MISERY1xAC-20, 4 tons ammo 2xLL 3xML DHS STD 285 Heat 1.28 Holy Flying Monkey Poo. What is that $40 dollars in mechs. Wow.
MWO callsign Feetwet
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#3783382 - 05/17/13 01:49 AM
Re: MWO - Let's build a 'Mech! (SHQ)
[Re: Azshal]
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Joined: Apr 2008
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I'm sure they'll save me more than that in premium time. Right? Or some BS like that.
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#3783733 - 05/17/13 07:31 PM
Re: MWO - Let's build a 'Mech! (SHQ)
[Re: Azshal]
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Joined: Feb 2007
Posts: 8,677
kludger
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SE Pennsylvania, USA
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Can someone build this in their client and give me a heat value? CN9-AL Sorry man, tried to build it for you and got close but adding Ferro would cost money to do in the client, with 11 DHS instead of 12 (the only diff that ferro would allow) it has a heat value of 1.19.
i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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#3783736 - 05/17/13 07:36 PM
Re: MWO - Let's build a 'Mech! (SHQ)
[Re: kludger]
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Joined: Aug 2012
Posts: 1,405
Azshal
"Call me Az"
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"Call me Az"
Member

Joined: Aug 2012
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Near VSFB, California
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Can someone build this in their client and give me a heat value? CN9-AL Sorry man, tried to build it for you and got close but adding Ferro would cost money to do in the client, with 11 DHS instead of 12 (the only diff that ferro would allow) it has a heat value of 1.19. Thanks chief.
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#3783739 - 05/17/13 07:41 PM
Re: MWO - Let's build a 'Mech! (SHQ)
[Re: Azshal]
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Joined: Apr 2008
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Should be 1.24 on heat. Had a build on there that's in my garage, dropped DHS's until 37% and matched in the garage. FYI: used to put you at 1.3, looking at my old notes.  You can do a free build estimate in the client, including DHS, ferro, endo etc, just don't save.
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#3783751 - 05/17/13 08:04 PM
Re: MWO - Let's build a 'Mech! (SHQ)
[Re: Raw Kryptonite]
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Joined: Aug 2012
Posts: 1,405
Azshal
"Call me Az"
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"Call me Az"
Member

Joined: Aug 2012
Posts: 1,405
Near VSFB, California
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You can do a free build estimate in the client, including DHS, ferro, endo etc, just don't save. Yah, I would have done that when I got home from work, but I don't have an AL chassis, so I though one of my bro's could help me out! 
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#3783757 - 05/17/13 08:10 PM
Re: MWO - Let's build a 'Mech! (SHQ)
[Re: Azshal]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
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You can do a free build estimate in the client, including DHS, ferro, endo etc, just don't save. Yah, I would have done that when I got home from work, but I don't have an AL chassis, so I though one of my bro's could help me out! One of your bro's with an AL is stuck at work, reading these forums to pretend like he's busy, just waiting for 4 pm to get here, otherwise he would have helped out. S
Last edited by Feetwet; 05/17/13 08:11 PM.
MWO callsign Feetwet
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#3783777 - 05/17/13 08:44 PM
Re: MWO - Let's build a 'Mech! (SHQ)
[Re: Raw Kryptonite]
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Joined: Feb 2007
Posts: 8,677
kludger
Hotshot
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SE Pennsylvania, USA
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You can do a free build estimate in the client, including DHS, ferro, endo etc, just don't save.
Ah cool, they must've changed that in the UI, they used to require that you "save" for the DHS/Endo/Ferro to take effect on the mech, I actually lost some good money thanks to that.
i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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#3783852 - 05/17/13 11:34 PM
Re: MWO - Let's build a 'Mech! (SHQ)
[Re: Azshal]
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Joined: Apr 2008
Posts: 19,581
Raw Kryptonite
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It does trick you since you can't click on the body panel to move on. You have to click on the weapons/ammo etc tabs to move on. On the last UI a while back a purchase was a purchase though. LOL
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#3784173 - 05/18/13 08:10 PM
Re: MWO - Let's build a 'Mech! (SHQ)
[Re: Azshal]
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Stalker Misery build I've settled on for now. Can make it more powerful, but this seems the best blend of having playable heat and speed, as well as packing a punch. MISERY1 x AC20, 4 tons ammo 2 x LPL 2 x ML STD 300 heat: 1.31 FP: 50 armor: 464 speed: 57.1 (before tweak) DHS (17), endo 1 x coconut monkey
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#3785040 - 05/20/13 06:06 PM
Re: MWO - Let's build a 'Mech! (SHQ)
[Re: Azshal]
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Joined: Feb 2007
Posts: 2,603
malibu43
Senior Member
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Senior Member
Joined: Feb 2007
Posts: 2,603
SoCal
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Here is my latest. AS7-D-DCI swapped out the SRM6's for 4's and upgraded to ERLLAS to give myself a little more punch in the current long distance meta-game.
Sager NP8671 17.3" Notebook, i74720HQ (3.6GHz), GTX 970M (3.0GB), 8GB DDR3 RAM, 1TB 7200RPM HD, TrackIR 4, CH HOTAS and rudder pedals
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#3789503 - 05/30/13 04:33 AM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Aug 2001
Posts: 2,189
MojoFlow
Member
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Member
Joined: Aug 2001
Posts: 2,189
Moose Jaw, SK Canada
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K, been putting this off too long. My HBK-4G My most common Flame build I will update my other's in smurfy soon, need to maybe revisit some builds anyway.
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#3789727 - 05/30/13 06:16 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Feb 2007
Posts: 2,603
malibu43
Senior Member
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Senior Member
Joined: Feb 2007
Posts: 2,603
SoCal
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Can I get my Atlas build updated with this one? AS7-D-DCThat's what I'll be using for a while.
Sager NP8671 17.3" Notebook, i74720HQ (3.6GHz), GTX 970M (3.0GB), 8GB DDR3 RAM, 1TB 7200RPM HD, TrackIR 4, CH HOTAS and rudder pedals
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#3789951 - 05/31/13 05:00 AM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Apr 2008
Posts: 19,581
Raw Kryptonite
Beat the Kobayashi Maru
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Can we get a sticky on this?
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#3790117 - 05/31/13 03:16 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
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So this one worked pretty well. Could get better if they buff LRM damage a smidge...posted: AS7-D-DCS
MWO callsign Feetwet
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#3790143 - 05/31/13 04:14 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Raw Kryptonite]
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Joined: Aug 2012
Posts: 1,405
Azshal
"Call me Az"
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"Call me Az"
Member

Joined: Aug 2012
Posts: 1,405
Near VSFB, California
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Can we get a sticky on this? +1 Also, updated mechs 
Last edited by phd_doc; 05/31/13 04:24 PM.
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#3790956 - 06/02/13 06:09 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Sep 2000
Posts: 3,270
sinner6
Senior Member
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Senior Member
Joined: Sep 2000
Posts: 3,270
Fort Worth,TX
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Here's my first mech. It may seem relatively unassuming, but it's useful at all ranges, and it never has to stop firing because it cools well. STK-5M Once I get another Stalker with 6 Energy slots, I will see about making the 5M some sort of missile/rocket boat. I really like the Stalker, just picked up a Centurion and a Jenner last night to see what its like to be in something thats not a big slow bullet magnet.
Steam: Sinner6 Uplay: Sinner76028 MWO: Sinner6
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#3791371 - 06/03/13 04:21 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Apr 2008
Posts: 19,581
Raw Kryptonite
Beat the Kobayashi Maru
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Updated Misery Build. Ran with an ER PPC, which really isn't bad heat-wise, but I opted to stick with a regular PPC since it runs so incredibly cool like that. Only 48 damage, but the alpha is accurate and devastating. Really changed my opinion of running this mech. MISERY1 x AC20, 3 tons ammo 2 x LL 1 x PPC STD 300 heat: 1.38 FP: 48 armor: 464 speed: 57.1 (before tweak) DHS (17), endo 1 x coconut monkey
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#3791384 - 06/03/13 04:42 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Apr 2008
Posts: 19,581
Raw Kryptonite
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He's a cleverly disguised heat sink. 
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#3791736 - 06/04/13 07:41 AM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Sep 2000
Posts: 3,270
sinner6
Senior Member
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Senior Member
Joined: Sep 2000
Posts: 3,270
Fort Worth,TX
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My favorite build so far: CN9-D
Steam: Sinner6 Uplay: Sinner76028 MWO: Sinner6
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#3796636 - 06/14/13 12:46 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
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I ran this build with kludgers above build... AS7-DIt was fun/profitable to make them fight in the shade. Gonna try this one tonight... AS7-D
Last edited by Feetwet; 06/14/13 12:53 PM.
MWO callsign Feetwet
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#3796690 - 06/14/13 02:08 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Raw Kryptonite
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I'll get my Blackjack ready with TAG, or maybe pack a UAV. Should be fun!
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#3797711 - 06/16/13 09:58 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Apr 2008
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Raw Kryptonite
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I never put up my main Blackjack DC build, but it's still running strong. This one (DC) is one of my top 4 favorite mechs in the game: BJ-1DCSmall version of my Flame, basically. The fast Blackjack, kind of a support mech with the TAG and ERPPC to help the LRM mechs: BJ-1X
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#3798079 - 06/17/13 06:42 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Sep 2000
Posts: 3,270
sinner6
Senior Member
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Senior Member
Joined: Sep 2000
Posts: 3,270
Fort Worth,TX
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I built this yesterday, thinking it may be fun for a couple rounds. Surprisingly successful, I will probably keep it like this: STK-5SThis has been my go to mech, and is the only mech I have a 2 to 1 K/D ratio in. It's fast, NEVER overheats and can bring the pain: YEN-LO-WANG
Steam: Sinner6 Uplay: Sinner76028 MWO: Sinner6
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#3801904 - 06/26/13 07:33 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Feb 2007
Posts: 8,677
kludger
Hotshot
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Hotshot
Joined: Feb 2007
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SE Pennsylvania, USA
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My current "Flaming Surprise" Flame - XL330 1xUAC5 2xLL 2xML A 98kph mech that really packs a punch, the 2xLL reach out and give a suntan from a distance, and if they stand still or get mad and close in, the UAC5 and 3 tons of ammo gives them a sucker punch. The 2xML is only used when the UAC5 jams if I abuse it.
i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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#3801934 - 06/26/13 08:24 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: sinner6]
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Joined: Oct 2000
Posts: 6,831
Clydewinder
Mach 2 Infrared Orangutan
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Mach 2 Infrared Orangutan
Hotshot
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Posts: 6,831
New Berlin, WI United States
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I built this yesterday, thinking it may be fun for a couple rounds. Surprisingly successful, I will probably keep it like this: STK-5SThis has been my go to mech, and is the only mech I have a 2 to 1 K/D ratio in. It's fast, NEVER overheats and can bring the pain: YEN-LO-WANG Yen-lo's are great if you can protect that throwin' arm
Robots are stealing my luggage.
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#3806754 - 07/09/13 04:16 AM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Feb 2002
Posts: 4,919
Moses
I have a Rather Large
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I have a Rather Large
Senior Member

Joined: Feb 2002
Posts: 4,919
Tulsa, Ok, USA
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#3806939 - 07/09/13 03:35 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
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My new METAMONSTER: AS7-RSS
MWO callsign Feetwet
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#3806940 - 07/09/13 03:38 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Moses]
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Joined: Nov 2001
Posts: 1,690
Feetwet
Son of Birmingham
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Son of Birmingham
Member
Joined: Nov 2001
Posts: 1,690
Houston, Tx
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My only real suggestions are: 1. move one ton of ac2 ammo from left arm to right (1 ton in each) 2. Might want to move some armor from back torso to front...DPS mechs can't do as much torso twisting I've been curious about the AC2/UAC5 combo...let us know how it goes...
MWO callsign Feetwet
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#3807055 - 07/09/13 07:02 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Apr 2008
Posts: 19,581
Raw Kryptonite
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Can't comment on the mixed weapons, but I've seen others run that and it seems to work well. I agree on moving the ammo. I always fill the legs first and mix it up, never carry all of one kind in the same spot. Re: back armor...I don't have a single mech with more than 18 on the back. Rarely ever taken out from the rear just the same.
I need to try some new builds on my Firebrand. The ac40 isn't as tough as you'd think. It stands out like an Atlas and people come running over to take you out. LOL Still fun, but attracts too much attention.
The atlas looks good Feet, just hot! Comes with the territory though I guess.
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#3807072 - 07/09/13 07:33 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Feb 2007
Posts: 2,603
malibu43
Senior Member
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Senior Member
Joined: Feb 2007
Posts: 2,603
SoCal
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My CTF-1X. Basic completed. I really like this mech. CTF-1XJust bought a CTF-4X and have only played a few rounds, but I like it so far. Slow, but lot's of Daka! I never come close to over heating, but I do run low on ammo sometimes. I might trade a heatsink for some more ammo... CTF-4X
Sager NP8671 17.3" Notebook, i74720HQ (3.6GHz), GTX 970M (3.0GB), 8GB DDR3 RAM, 1TB 7200RPM HD, TrackIR 4, CH HOTAS and rudder pedals
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#3807562 - 07/10/13 06:13 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Feb 2002
Posts: 4,919
Moses
I have a Rather Large
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I have a Rather Large
Senior Member

Joined: Feb 2002
Posts: 4,919
Tulsa, Ok, USA
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#3807638 - 07/10/13 07:18 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Apr 2008
Posts: 19,581
Raw Kryptonite
Beat the Kobayashi Maru
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I'd probably ditch 1 ton of the AMS ammo, possibly the whole system. The only mech I run AMS on is a stalker 5S, since it has 2 AMS systems. That's about all that really does much good. Even then I normally just have 1 ton of ammo. Some weight to play with that way. Might consider 4 ML instead of 2ML/2MPL. The range is so short on the pulses, that you miss opportunities to do damage. They do an extra point when they hit, but you might miss several chances to do damage due to the limited range. In the end, doing less damage total. Large pulse lasers however, they do have a decent range, just beyond that of a ML, so I do like using those when possible. At some point try running dual AC20's and 2ML (or 4ML, if you run less AC20 ammo). People complain about them, but it's a fun build and very effective. Malibu, I put together that 1X and have enjoyed it. Much like my Dragon and Blackjack, but with an extra ML.
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#3807671 - 07/10/13 07:51 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Feb 2002
Posts: 4,919
Moses
I have a Rather Large
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I have a Rather Large
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#3807699 - 07/10/13 08:43 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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I run that kind of set up on my Flame and Blackjack. Very effective. I'd drop a heatsink or two and max the armor--you need full armor on arms and torso areas. Min 30 or so on each leg. To use the case, you need the ammo in the same area, so move the ammo into the left torso. Add endo and you can really get the ammo and armor up there, plus a bit more engine. Something like this: JM6-S
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#3807746 - 07/10/13 09:53 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Moses
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#3807751 - 07/10/13 09:57 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Feetwet]
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What did you end up with on this last night? I was thinking you had a couple of LRMs on there after a while.
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#3808093 - 07/11/13 05:10 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Great! Which one is that?
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#3808182 - 07/11/13 07:59 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Moses
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#3808305 - 07/12/13 02:33 AM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Sweet. Doesn't look like much, but each mech I run with that set of weapons has always dealt a lot of damage. I built a Jager with an ac10 and 6ML's the other day. Haven't played much with it, but seemed nice.
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#3808430 - 07/12/13 12:58 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Raw Kryptonite]
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Feetwet
Son of Birmingham
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What did you end up with on this last night? I was thinking you had a couple of LRMs on there after a while. RS (METAMONSTER) 4 PPC 1 Guass DDC (HIDDENDEATH) 2 ERPPC 15ALRM, 2 10ALRM, ECM D (WOOSH) 2 ERPPC 2 20ALRM
MWO callsign Feetwet
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#3813970 - 07/24/13 09:26 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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Joined: Sep 2000
Posts: 3,270
sinner6
Senior Member
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Fort Worth,TX
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Victor 9B "Gunzo" 1xGauss 2xAC2 2xML XL350 1xJJ - Ballistic (higher DPS with AC10 instead of Gauss, but more heat) Victor-9BVictor 9S "Blitzkreig" 3xSRM6 1xAC20 2xML XL370 1xJJ - fast, short range striker. Surprisingly effective. Victor-9S Victor 9k "Archer" - 2xERPPC + Gauss XL350 6xJJ Victor-9K
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#3813975 - 07/24/13 09:41 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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Joined: Oct 2000
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Clydewinder
Mach 2 Infrared Orangutan
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I'm gonna have to try out your 9S build there, sinner6. looks good
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#3814074 - 07/25/13 04:58 AM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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Joined: Feb 2007
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kludger
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Liking your 9B build Sinner, thanks.
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#3827986 - 08/27/13 04:57 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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I like it. Mixing the weapons goes against the grain, but I do that on my Misery too due to the heat BS. Can I make a suggestion? -Instead of 2 LRM10, go for 4 LRM5's. Still a 20 shot, faster cooldown, and you can open the missile doors and fire all in one pop. As it is, you'll have them firing in 2 volley's of 5 anyway since there are 5 tubes in the side pods. (There are 10 on side torsos if you want to move things around). I've got a 5S I'm running and enjoying with the 4xLRM5. The quick cooldown lets you keep a lot in the air. -I know you probably specifically want that ERPPC, but just for consideration, I moved some stuff around and swapped it for a 2nd LL. Larger engine mainly for the heatsinks, but a bit faster too. STK-5MIs a 5M just what you have? The 3F has more twist and better hardpoints. A 5S has better hardpoints, but the same twist as 5M, and 2 AMS systems.
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#3828056 - 08/27/13 07:12 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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Might as well update with my current favorite Stalker 5S build: STK-5S6xML 4xLRM5, 5 tons of ammo Engine: STD 310 for 65 KPH Heat: 1.32 Armor: 480 Alpha: 50, whatever that's worth with LRM's and ML's LOL Fast cooldown on the missiles for good firing rate, low heat. 6 ML's are nothing to sneeze at up close.
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#3829197 - 08/30/13 04:19 AM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Update on my 2xAC10, 2xML Cat K2. Heat is 1.27, but firing the AC10's together, then pairing the upper ML's and the lower in a 3rd group, it just does extremely good with heat. Having very good results with it, just don't push it in close too long due to the XL. Deals nice accurate damage though, decent ammo and still does 20 pts damage after the ammo runs out with the MLs. CPLT-K2
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#3835363 - 09/11/13 02:21 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Nov 2001
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Feetwet
Son of Birmingham
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Son of Birmingham
Member
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Houston, Tx
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Here is the Jaeger build I was running last night... JM6-S2 lbx10 (6 tons ammo) 4 mlas 300xl (82 kph w/ tweak) Very first shot from this mech kill Clydewinder. At that point I knew I had something. It is a decent all around mech but shines against mechs with armor damage. Lbx has a crit bonus. S
Last edited by Feetwet; 09/11/13 02:23 PM.
MWO callsign Feetwet
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#3835392 - 09/11/13 03:56 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Feetwet]
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Joined: Oct 2000
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Clydewinder
Mach 2 Infrared Orangutan
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Here is the Jaeger build I was running last night... JM6-S2 lbx10 (6 tons ammo) 4 mlas 300xl (82 kph w/ tweak) Very first shot from this mech kill Clydewinder. At that point I knew I had something. It is a decent all around mech but shines against mechs with armor damage. Lbx has a crit bonus. S that's very similar to my Ilya Muromets build... 2 LB10X, 2 ER LARGE, 280XL Lasers to soften the armor, shotguns to chew up the tasty innards
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#3850242 - 10/15/13 02:15 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Feb 2007
Posts: 8,677
kludger
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Here's a really good HBK-4P build I've stumbled into when I finally decided to elite my Founder's Hunchie, it turns out the 4P I bought to help do that has become one of my favorite mechs with a ghost-heat modified Swayback config: http://mwo.smurfy-net.de/mechlab#i=2&l=5876401365e0a5353ce98ac34ec3d2ea32d771ea STD275 7xML Endo 19 DHS Been using it the last few days with two fire groups, one with the 4xML in the torso, and one with 3xML in the arms/head which swivel, and I just alternate the two fire groups with a slight delay to avoid ghost heat, with the new increased torso twist in the Hunchie you can shoot Jenners and Spiders that chase you, and this really packs alot of damage 200-400avg rounds with a couple of 800-900 lucky rounds. Also with SpeedTweak it runs at 98kph. You can substitute one or two ML for DHS depending on how hot you are comfortable running it, for me 7 seems to be perfect balance to rarely overheat even in a furball, but if you are more disciplined the 9xML config packs even more punch.
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#3851006 - 10/17/13 05:39 AM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Updated Misery build, finally got one I like. After a lot of rebuilds, I settled back on the 4xLL, but with the shotty to finish them off. MISERY
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#3854191 - 10/25/13 05:54 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Feetwet]
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Here is the Jaeger build I was running last night... JM6-S2 lbx10 (6 tons ammo) 4 mlas 300xl (82 kph w/ tweak) Very first shot from this mech kill Clydewinder. At that point I knew I had something. It is a decent all around mech but shines against mechs with armor damage. Lbx has a crit bonus. S After Feet's success the other night with crazy damage, I figured I had to give this a shot. I didn't want to tear down my Jager, so I put it on a K2. Still soft in the CT & cockpit, being a catapult so probably not as effective, but it still did a ton of damage. Had a good time with it, so I'll probably be running this build on my K2 for quite a while. I had dual AC10's at one point with 4xML, but this seems more effective since the heat is better so more ML firing and that crit bonus. 
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#3873003 - 12/07/13 04:47 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Oct 2000
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Clydewinder
Mach 2 Infrared Orangutan
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I like that build, Brennus. It's refreshing to see a CTF-3D that's not just configured as a sniper.
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#3873261 - 12/08/13 05:15 AM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Raw Kryptonite
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#3873328 - 12/08/13 02:04 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Brennus
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Fun to watch! I think I prefer the 3D over the Ilya though, only 'cuz it gives me the vertical option. I also sacrifice more armor in favor of tonnage for ammo. He ran out of ammo rather quickly in the second battle, but he was also runnin' 3 LB's opposed to just 2. The only real difference in his load-out, as compared to mine, is his third LB, where as I run w/ 4 MED's and 2 LB's. Still, very effective up close, and as he said, just straight up fun to run!
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."
- Jayne Cobb, "Firefly"
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#3874006 - 12/09/13 10:49 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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That's a good build. I've got one similar on a 5M, but instead of 2 LRM10's, I went with 4 LRM5's. Same amount of missiles in the air, but you fire noticeably faster. A bit more heat though.
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#3909362 - 02/09/14 07:38 AM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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Joined: Feb 2007
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kludger
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A fun FIREBRAND 2xLB10X 2xERLL build... The high 2xERLL in the arms makes nice sniping in the initial standoff engagement, and then the 2xLB10x are good for crits cleanup and legging lights that come in close.
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#3909367 - 02/09/14 08:04 AM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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Joined: Mar 2006
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bogusheadbox
Opinionated Aussie Bloke
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Opinionated Aussie Bloke
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I love the ctf.
I run 2x,3d,and 4x
My 4x used to be 2xlbx, 2x med pulse, 2x machine guns but I have just changed him out for 2xac5 and 2x ac2 full fibre ferrous armour and bigger engine.
The lbx has a surprisingly very long range.
Fighterops...
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#3931798 - 03/29/14 04:15 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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Raw Kryptonite
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Yep, a good build. I've got the same on my founders, but ERLL instead of LPL. Without the dual AMS ability, I went with a STD360.
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#3942476 - 04/21/14 04:28 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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Joined: Oct 2000
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Clydewinder
Mach 2 Infrared Orangutan
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Picked up the AWS-Pretty Baby in the hero mech sale. After a few variations, I've come up with this build for it, which isn't all that far from the stock loadout: http://mwo.smurfy-net.de/mechlab#i=58&l=07a0b1d8bae2553ea83d8e646bca0362cb0e1b67This mech is a fast striker / LRM skirmisher that is VERY unforgiving... one false move and you are in a world of hurt. You can swap the XL380 engine for the XL400 at the cost of a few heatsinks but I've found that the extra heat sinks are more advantageous than the extra 5 kph the larger engine gives.
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#3942733 - 04/22/14 03:11 AM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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MISERY.  Run without the center ML for better cooling. The 310STD is very nice to have in a big mech.
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#3953049 - 05/13/14 05:45 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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Joined: Oct 2000
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Clydewinder
Mach 2 Infrared Orangutan
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At the risk of facing infinite ridicule, I am going to post this here: Awesome 8V I had long considered the 8V to be the weakest of the AWS mechs, but in my pointless quest to own & master all 6 Awesomes, I came up with a build that works well and is fun to boot. With a STD300 engine it's fairly cheap to build as well ( relatively speaking ) Despite the 2 PPCs, this thing is a brawler. Need to get up close to unleash the SRMs and Large Pulse Laser. PPCs just to give you something to do while you plod toward the enemy at 66 KPH. And, a Head Flamer because, well... HEAD FLAMER! It's cool! I suppose the more practical Mechwarrior would drop the flamer for another double heat sink.
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#3960739 - 05/31/14 04:08 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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Joined: Oct 2000
Posts: 6,831
Clydewinder
Mach 2 Infrared Orangutan
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BJ-1 AC10/ 2 MED PULSE http://mwo.smurfy-net.de/mechlab#i=77&l=5769ab6285ba9052da842c18753385ca0c3def92All of the Blackjacks are good in one way or another. This one is great. Fast, jump jets, good punch from AC10, and won't overheat unless you are actually standing in lava. Being able to knife-fight close in and maintain fire with the autocannon and pulse lasers really makes this mech an unexpected threat, and being a little guy doesn't draw fire from the snipers and LRM monsters on the field.
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#3968861 - 06/16/14 10:21 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: jdbecks]
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Joined: Oct 2000
Posts: 6,831
Clydewinder
Mach 2 Infrared Orangutan
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What are dragon mechs like? I'm quite tempted to buy one! My fav mechs are catapults and jenners, I enjoy being mobile and trying flanking etc! I understand the ct is an issue which don't bother me as I own a 9m Dragons are difficult but rewarding. Not too diff than a catapult with that big CT. Good speed. My favs are Fang or 5N with AC2 & AC5 on one arm and 2 Med Pulse on the other, or Flame with AC10 & 4 Med Las ( or gauss & 4 ML ) The 1C is an energy-heavy variant that runs PPCs nicely in a high ridge-humping friendly shoulder. One of the trial mechs was set up with a Gauss in one arm and 2 Large Lasers on the other. Solid build, low heat and very usable. The arm-mounted weaponry is the real advantage that the dragon has. Quick to aim and draw a bead on target, fire, and get out of the way. They are very XL friendly like Catapults as they tend to get CT killed more often than not. XL300 should be minimum engine for any Dragon build. - that gets you 89 KPH after speed tweak.
Last edited by Clydewinder; 06/16/14 10:27 PM.
Robots are stealing my luggage.
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#3968925 - 06/17/14 12:40 AM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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Dragons are very cool, but kind of hard to survive in nowadays. I used to have a lot of success in my Flame with AC20 and 4xML, STD engine. Took a hell of a beating. That nose is just such a big target though.
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#3969697 - 06/18/14 04:39 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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Joined: Feb 2002
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Moses
I have a Rather Large
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I have a Rather Large
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Tulsa, Ok, USA
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#3969711 - 06/18/14 05:24 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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Here's the Timberwolf S I liked a lot last night. TBR-SSmurfy isn't quite matching up to the game, but that's the layout from the game. edit: ran this with a pair of stream SRM6's and the clan targeting beagle equivalent. Worked pretty effectively!
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#3969728 - 06/18/14 05:46 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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Timberwolf Prime TBR-PRIMEAll slots are used, Smurfy doesn't have the option for lower arm actuators, which are used on the mech. Omnipod swap on the right torso. edit: this is my favorite and most effective mech so far with the DW and TW
Last edited by Raw Kryptonite; 06/19/14 03:26 PM.
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#3969748 - 06/18/14 06:17 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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Joined: Feb 2002
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Moses
I have a Rather Large
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I have a Rather Large
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#3969782 - 06/18/14 07:13 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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Just for fun... The Dapper Dire! DWF-AAnd the Dapper Dire v.UAC2 DWF-A
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#3969813 - 06/18/14 08:03 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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Joined: Feb 2002
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Moses
I have a Rather Large
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I have a Rather Large
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#3973133 - 06/26/14 05:03 AM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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Still perfecting my Misery, trying to get in firepower for all ranges. MISERY
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#3974084 - 06/28/14 01:39 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: jdbecks]
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Joined: Oct 2000
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Clydewinder
Mach 2 Infrared Orangutan
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New Berlin, WI United States
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I'm really tempted to get a centurion or a dragon mech, as I do not currently own a medium mech and I love being mobile! I know a dragon is actually a heavy mech but I feel it should be played like a medium! Never tried a Centurion but Dragons are one of my favs. My usual rides are Fang and Flame but these are good. The first is actually an identical build to what I run on the Fang: DRG-5N: http://mwo.smurfy-net.de/mechlab#i=23&l=da4195180e06d58a84e6eff32d423ba877e3db86or DRG-1C: http://mwo.smurfy-net.de/mechlab#i=11&l=19ae1b722d703280d931b0a24ae63cd6cbb26b83one of the champion/trial mechs a while back was a Dragon with Gauss & 2 Large Lasers. All of the Dragons can run that build with an XL300 engine and it's a good loadout. I would never run anything less than a 300 engine in a Dragon, personally. That gives you 81/89 kph speed.
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#3974144 - 06/28/14 04:49 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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I liked my AC20, 4ML build. It had a STD engine so it was pretty tough. Can't remember what engine, but it still ran in the upper 70's IIRC. Only the Flame can run that though. A Blackjack can have that build too though and move faster, albeit with an XL engine. The only problem with the Dragons that huge center torso target.
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#4020365 - 10/09/14 06:20 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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Joined: Oct 2000
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Clydewinder
Mach 2 Infrared Orangutan
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Hmm... built a neat Banshee 3E last night that I did not expect to work and turned out far better than expectations. Relatively fast for 95 tons, great on heat, and deadly with crit-seeker ballistics: http://mwo.smurfy-net.de/mechlab#i=144&l=fa6b09ea020c122fe82a76118970d806ac7dd9bcGhost heat be damned, I was alpha-ing those 3 large lasers all night and never shut down. Played a few rounds with Sinner, Tsumetomo, and Rolynd and was pleasantly surprised.
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#4025878 - 10/22/14 11:55 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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Joined: Oct 2000
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Clydewinder
Mach 2 Infrared Orangutan
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Here's a slight variation of the Atlas-S build I had posted in the other thread. Basically the same but stripped the armor and ammo down a bit to fit a larger engine ( STD 340 vs STD 325 ) http://mwo.smurfy-net.de/mechlab#i=216&l=e1ce75791cbcde25059de34641bc941e6bf3fbd3As Ranger5 said, chain-firing the SRM isn't bad on heat and the Gauss is always there for when a very low heat weapon is needed. I suspect this mech will be even better after the quirk system is implemented as PGI has indicated a willingness to toughen the Atlas side torso internals for better durability.
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#4030460 - 11/01/14 11:45 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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I'm enjoying Timberwolves with an LB5X lately, so I stuck one on my laser boat. This one is working out pretty well. It's a little on the hot side, but alternating fire between the LL's then LB5, then ML, then LB5 and so on, you can keep the fire going very nicely. JJ's too. TBR-C
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#4035612 - 11/13/14 11:34 PM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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How about some Warhawk builds! A variant, easy to build. 3xCLPL, 1CLB20X, 1 DHS (purchased). Split the LPL's into 2 groups, 2 in one, 1 in the other. This is one of those builds that's surprisingly effective. 2 back to back 900+ rounds for 6 kills. WHK-AYour basic build, but I'm enjoying the Streak 6's. WHK-PRIME
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#4035638 - 11/14/14 12:36 AM
Re: MWO - Let's build a 'mech! [SHQ]
[Re: Azshal]
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A couple of Dire Wolves. DW-A Pretty fun, but watch the heat! 100 dmg, but heat efficiency is a 1. LOL 4xERLL, 4xMPL, 2xStreak 6....max armor DWF-APrime. The standard 2xgauss, 2xERLL, 4xERML...80 dmg, 1.14 heat. DWF-PRIME
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#4049896 - 12/13/14 06:38 AM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Dec 2014
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strikeshadow
Junior Member
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My hunchback HBK-4P (4ERLL) my first mech for johnny five HBK-4P HBK-4P Drops 2 ERLLs and adds a UA5. HBK-4H
Last edited by strikeshadow; 12/13/14 07:17 AM.
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#4049988 - 12/13/14 03:12 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Oct 2000
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Clydewinder
Mach 2 Infrared Orangutan
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Hey strikeshadow welcome aboard!
Chainfiring the ER lasers on your 4P would be effective but you might run into some heat issues up close. You could drop down to 3 ER large and then run 4 mediums with an extra heat sink with the same tonnage. Also adding endo-steel will buy you some tons for leg armor and arm armor.
The 4H looks good but will benefit greatly when you can get double heat sinks on there.
What's your player name on MWO? We've got a fairly large group from SimHQ on my friends list, I'll add you if you want.
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#4050195 - 12/13/14 11:21 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Feel free to send a FR, MWO name is in my sig. If we see you on we'll send you an invite when we have a group going. We still solo sometimes too though, no pressure.
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#4151364 - 07/28/15 02:51 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Apr 2006
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JohnnyChemo
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I've been playing with the Ebon Jaguar lately, and this has been a pretty decent build for me. EBJ-A
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#4152982 - 08/01/15 08:53 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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New King Crab build I'm liking so far: heat 1.31 alpha: 87 XL360 engine KGC-000BOr, drop 2 of the 4 MG's and a ton of ammo in favor of 2 more DH's and heat is 1.36.
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#4167855 - 09/11/15 11:45 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Oct 2000
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Clydewinder
Mach 2 Infrared Orangutan
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I love it. That is a classic Brennus build right there.
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#4167891 - 09/12/15 02:15 AM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Jan 2005
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Brennus
Urban Legend
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Thanks Clyde! I was, unimpressed, w/ my initial build last night and went back to the drawing board shortly after we disconnected. I decided to add 2 MLAS's and AMS and the results, as shown above, are from a couple of live fire field tests just before I called it a night. I may tweak the armor a bit, but overall I'm pretty happy w/ the results, as I tend to choose load-outs that return the most fun from my investment, and this particular build may just yield the most fun to date!
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."
- Jayne Cobb, "Firefly"
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#4209730 - 12/24/15 07:49 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Oct 2000
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Clydewinder
Mach 2 Infrared Orangutan
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I've been running XL in all but one of my Battlemasters, no prob... but I run XL in darn near all of my mechs when I can. The advantage of the big XL engines to me is the additional heat sinks you can pack in there.
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#4211226 - 12/29/15 11:25 PM
Re: MWO - Let's build an Atlas! (SHQ)
[Re: Azshal]
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Joined: Oct 2000
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Clydewinder
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There is a pretty massive tonnage increase between the 380/390XL and the 400XL. I'd have to shave heatsinks and ammo to fit it and it seems like a good balance right now, not to mention the speed increase from 390 to 400 is pretty negligable. As it is the Battlemaster rolls at near 80kph which is Chuck Yeager speed for something that massive.
I'm running 400XL in a Banshee 3M and Atlas Boar's Head but my other XL assaults are running XL350-390 ( Victor, Awesome, Battlemaster ), and 325XL for Highlanders.
I would estimate the times I die due to CT / XL kills to be one game in 10 vs regular CT kills. The thing is pretty survivable and tanky.
The Battlemaster 2C is even more tanky with structure buffs- that thing with 4 large pulse lasers is scary. Played some rounds last night and got 5 kills several times with it.
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