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Joined: Aug 2012
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"Call me Az" Member
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"Call me Az" Member
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Last edited by phd_doc; 06/04/13 02:56 PM.
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Joined: Feb 2007
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Hotshot
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Hotshot
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i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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Joined: Nov 2001
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Son of Birmingham Member
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Son of Birmingham Member
Joined: Nov 2001
Posts: 1,690 |
Here is my rs:
<a href="http://mwo.smurfy-net.de/mechlab#i=18&l=55cb2af1e7eb3c41a9d5ef77b3909cfe736a8aaf">AS7-RS</a>
It is slower and it's range is shorter but it rearranges other mechs grills pretty nicely.
S
MWO callsign Feetwet
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Joined: Apr 2008
Posts: 19,581
Beat the Kobayashi Maru Veteran
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Beat the Kobayashi Maru Veteran
Joined: Apr 2008
Posts: 19,581 |
StalkersMy favorite is a 5S, due to the hardpoints and the option for 2 AMS systems--highly effective. Otherwise, a 3F, due to hardpoints and an extra 25-30° of twist. This is the one you see the most and it's the easiest to get used to, due to the twist. Not a whole lot of difference in what I run, just slight variations of LL/ML, SRM/SSRM. Mainly just a matter of figuring out the best layout to cram in the weapons, group tight and run the lowest heat possible. Hardly rocket science, but here you go: The 5M isn't bad for packing a punch and managing heat well, but not the best hardpoint layout IMO. This is my bread and butter build, the idea I start with and then make minor changes. Also, probably the easiest to run heat-wise until you get your perks doubled after mastering the class. Same build can be pretty much applied to any variant, just not with as nice a fit. Stalker 5M: 4LL, SRM4 SRM6Heat: 1.32 FP: 51 Armor: 496 Groups: 1: left 2 LL 2: right 2 LL 3: SRM's Gives a nice punch from the SRM's, and in this build there are no missile doors to remember to open, the SRM's are stacked to save space and you get all the DHS's you can fit with no wasted space. Drawback: STD 280 is a little slower and less heat efficient than a 300, but again, you get more DHS's. After this, no reason to go with a 5M IMO. My favorite 5S builds:Stalker 5S: 5LL, 2 AMSGroups: 1: left 2 LL 3: right 2 LL 3: torso LL 5 vs 6 LL since you can maintain fire longer mixing in that single shot 3rd group. Less alpha, but more damage in a drawn out fight. Dual AMS. Light on armor, but only in the areas you rarely get hit in a lot. Stalkers rarely get much damage to the legs, no one has time to worry about that. LOL Simpler, but does a lot of accurate damage. Uses a STD 300 engine, what's in most of my Stalker builds. Stalker 5S 3ML, 2LL, 3SRM'sI keep changing this one around. Sometimes as it is here, 3ML, 2LL and mixture of SRM4/6, other times I've got 4ML(arms) and 2LL(torso) and move the SRM's around. Good starting place if you want to run more SRM's. Dual AMS and 300 engine. *Right now I've got this with 4ML, 2LL, 4 SSRM's with some promising results, especially for taking out the lights. 3F main build:Stalker 3FMore of the same, but on the twisty platform. 4LL 2xSRM6 300 engine *Currently I've swapped the SRM's for 4 SSRM's on one of my 3F's. If you're good with heat (1.17), here's the big alpha (68): Stalker 3F2 LL 4 ML 2 SRM, 2 SRM6 Really not that bad with heat until you unleash the SRM's. Might want a coolshot with this. Groups 1: 2LL (torso) 2: 4ML (arms) 3: SRM's I don't bother with the other Stalker variants, I don't care for the hardpoint options. I like having 2 3F's and 2 5S's at the ready with the slightly different layouts and I keep the one base 5M build as the best general purpose build that I don't ever alter. Update: MiseryMISERY
Last edited by Raw Kryptonite; 06/26/14 05:04 AM. Reason: current Misery variant
·Steam: Raw Kryptonite ·MWO & Elite Dangerous: Defcon Won ·Meager youtube channel·Intel i5-9600K ·EVGA GTX1070 FTW 8GB ·EVGA CLC 120 Cooler ·16 GB Patriot Memory VIPER 4 3000MHz ·GIGABYTE Z390 AORUS PRO WiFi Mobo · CORSAIR CARBIDE AIR 540 case ·BenQ BL3200PT monitor
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Joined: Apr 2008
Posts: 19,581
Beat the Kobayashi Maru Veteran
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Beat the Kobayashi Maru Veteran
Joined: Apr 2008
Posts: 19,581 |
CatapultAll I run now with the Catapult are 2 K2's, I ditched the others. Very similar, I just can't decide which layout I like the most, so I bounce back and forth. The faster build, about 82kph with speed tweak: CPLT-K2 AC10 build2 AC10 4 ML Groups: 1: AC10's 2: arm ML's 3: all 4 ML's Rarely want to fire all 4 ML's with the AC10's due to heat, and not much reason for 2 groups of 2. Fire group 2, then follow with group 3 and the cool down period takes care of that. However, when out of AC ammo, it's nice to have the 4 in a single group. Drawback: 300XL engine $$$$$$$$$$ Standard structure DHS AC10's are pretty tough compared to a gauss rifle Slower, but everyone loves a gauss-cat. CPLT-K2 gauss build2 gauss 4 ML Grouped same as above K2. Endo DHS XL 250 I like having energy weapons to fall back on with enough power to still be effective. Sometimes I do drop 2 ML for ammo, just depends. Even with 4ML's, heat is still just 1.3, which is pretty nice. Drawback: 4 tons of gauss ammo can go quickly.
·Steam: Raw Kryptonite ·MWO & Elite Dangerous: Defcon Won ·Meager youtube channel·Intel i5-9600K ·EVGA GTX1070 FTW 8GB ·EVGA CLC 120 Cooler ·16 GB Patriot Memory VIPER 4 3000MHz ·GIGABYTE Z390 AORUS PRO WiFi Mobo · CORSAIR CARBIDE AIR 540 case ·BenQ BL3200PT monitor
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Joined: Feb 2007
Posts: 2,606
Senior Member
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Senior Member
Joined: Feb 2007
Posts: 2,606 |
First of all, this is an awesome idea having all of these in one spot. Here are mine: RVN-3L (I'll take mine with extra cheese!) RVN-4X (needs the MG and BAP buff badly) HBK-4SPHBK-4HDRG-1CDRG-1C (<-- a good alternative to the typical gauss loadout everyone runs) DRG-1NDRG-5NCPLT-C1CPLT-C4CPLT-K2
Sager NP8671 17.3" Notebook, i74720HQ (3.6GHz), GTX 970M (3.0GB), 8GB DDR3 RAM, 1TB 7200RPM HD, TrackIR 4, CH HOTAS and rudder pedals
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Joined: Aug 2012
Posts: 1,408
"Call me Az" Member
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OP
"Call me Az" Member
Joined: Aug 2012
Posts: 1,408 |
If you change your build, or add another build, let me know in a new post so I can edit the main post, or else I might miss your new build.
Personally, my builds fluctuate until I find one that works for me, then I stick with it. Fluctuating builds will be marked accordingly.
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Posts: 1,690
Son of Birmingham Member
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Son of Birmingham Member
Joined: Nov 2001
Posts: 1,690 |
Couple of successful Jaegers:
<a href="http://mwo.smurfy-net.de/mechlab#i=65&l=6aab034d7c6e42b13bba974641f1e2b8dfbeaafb">JM6-DD</a>
<a href="http://mwo.smurfy-net.de/mechlab#i=67&l=996f529de5c7fa239459f4c50c2746eea509f81e">JM6-S</a>
MWO callsign Feetwet
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Joined: Jun 2010
Posts: 1,181
Bug Stompe....Quisling Member
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Bug Stompe....Quisling Member
Joined: Jun 2010
Posts: 1,181 |
HBK-4SP A good mix of long/medium/short range weapons if you can manage your heat with selective group and chain fire. The SRMs make a good punch when you're waiting for the heat to go down on Tourmaline/Caustic.
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Joined: Jan 2005
Posts: 5,946
Urban Legend Hotshot
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Urban Legend Hotshot
Joined: Jan 2005
Posts: 5,946 |
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."
- Jayne Cobb, "Firefly"
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Joined: Apr 2008
Posts: 19,581
Beat the Kobayashi Maru Veteran
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Beat the Kobayashi Maru Veteran
Joined: Apr 2008
Posts: 19,581 |
Here are the 2 Atlases I'm playing around with. I like them so far, and glad to ditch the missiles for a change and stick to lasers and AC20. The RS in particular has very good heat control, and with a STD 350, it's close to as fast as an Atlas is going to go. Neither has a huge alpha (for at Atlas), but being beam and ballistic, you put it all together in a tight spot. Atlas AS7-RS3LL, AC20 Grouped 1: 2LL right arm 2: AC20 3: LL left arm Heat 1.39 Speed 56.7 Armor 560 FP 47 Atlas AS7-D2LL, AC20, 2MPL Grouped 1: 2LL 2: AC20 3: 2MPL Heat: 1.33 Speed 52.6 Armor 512 FP 50
·Steam: Raw Kryptonite ·MWO & Elite Dangerous: Defcon Won ·Meager youtube channel·Intel i5-9600K ·EVGA GTX1070 FTW 8GB ·EVGA CLC 120 Cooler ·16 GB Patriot Memory VIPER 4 3000MHz ·GIGABYTE Z390 AORUS PRO WiFi Mobo · CORSAIR CARBIDE AIR 540 case ·BenQ BL3200PT monitor
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Joined: Apr 2008
Posts: 19,581
Beat the Kobayashi Maru Veteran
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Beat the Kobayashi Maru Veteran
Joined: Apr 2008
Posts: 19,581 |
AS7-D, variant with a STD 350, better heat, faster, more armor. AS7-D (350)2LPL, AC20, 2ML Grouped 1: 2LPL 2: AC20 3: 2ML Heat: 1.34 Speed 56.7 Armor 528 FP 50
·Steam: Raw Kryptonite ·MWO & Elite Dangerous: Defcon Won ·Meager youtube channel·Intel i5-9600K ·EVGA GTX1070 FTW 8GB ·EVGA CLC 120 Cooler ·16 GB Patriot Memory VIPER 4 3000MHz ·GIGABYTE Z390 AORUS PRO WiFi Mobo · CORSAIR CARBIDE AIR 540 case ·BenQ BL3200PT monitor
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Joined: Aug 2012
Posts: 1,408
"Call me Az" Member
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OP
"Call me Az" Member
Joined: Aug 2012
Posts: 1,408 |
AS7-D, variant with a STD 350, better heat, faster, more armor. AS7-D (350)2LPL, AC20, 2ML Grouped 1: 2LPL 2: AC20 3: 2ML Heat: 1.34 Speed 56.7 Armor 528 FP 50 Why do you have HS in your arms instead of your torso?
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Joined: Apr 2008
Posts: 19,581
Beat the Kobayashi Maru Veteran
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Beat the Kobayashi Maru Veteran
Joined: Apr 2008
Posts: 19,581 |
There's one on the left torso, no room on the right. I spread them out so they get taken out slower in all builds. In this case, there's more armor on the arm than front torso. An atlas or stalker usually gets targeted on the torso before anything else, so the arms usually last longer. Slightly better place to have a 2nd DHS IMO. With the 350, you get 4 to drop on the engine too though.
·Steam: Raw Kryptonite ·MWO & Elite Dangerous: Defcon Won ·Meager youtube channel·Intel i5-9600K ·EVGA GTX1070 FTW 8GB ·EVGA CLC 120 Cooler ·16 GB Patriot Memory VIPER 4 3000MHz ·GIGABYTE Z390 AORUS PRO WiFi Mobo · CORSAIR CARBIDE AIR 540 case ·BenQ BL3200PT monitor
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Joined: Nov 2001
Posts: 1,690
Son of Birmingham Member
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Son of Birmingham Member
Joined: Nov 2001
Posts: 1,690 |
Sometimes I will do the same thing. If I have 2 large lasers in the arm and loose it, it doesn't matter if I loose the heatsink also. Allows for bigger weapons in the torso, like the ac20 in my RS.
S
MWO callsign Feetwet
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Joined: Feb 2007
Posts: 8,677
Hotshot
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Hotshot
Joined: Feb 2007
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Yeah people don't seem to shoot the arms on Assaults much.
I often run a heatsink or two on the same arm that has the LLs and extra UAC5 ammo on the same arm as the UAC5, the thinking being that if I lose the arm and the weapon then the loss of the corresponding heatsink or ammo is fine.
i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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Joined: Aug 2012
Posts: 1,408
"Call me Az" Member
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OP
"Call me Az" Member
Joined: Aug 2012
Posts: 1,408 |
updated
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Joined: Feb 2007
Posts: 8,677
Hotshot
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Hotshot
Joined: Feb 2007
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Here are my favorite Centurion builds: CN9-AL XL275 2xLL 2xML 2xSRM4 98kph Love the amount of damage that the 2xLL and 2xML give you while running around at 98kpk and then when you are close the SRM4s deals extra hurt to finish them off. I killed a fresh Stalker the other night by sneaking up behind him and 2 alpha strikes with this. CN9-A XL275 AC2 2xML 3xSRM6 98kph Fast platform with AC/2 used mainly for long range and for trolling while you get in close for the SRM6 punch. The Yen-Lo of course is a ton of fun, here is my build Yen-Lo XL300 AC20 2xML 106kph
i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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Joined: Nov 2001
Posts: 1,690
Son of Birmingham Member
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Son of Birmingham Member
Joined: Nov 2001
Posts: 1,690 |
Here are my favorite Centurion builds: CN9-AL XL275 2xLL 2xML 2xSRM4 98kph Love the amount of damage that the 2xLL and 2xML give you while running around at 98kpk and then when you are close the SRM4s deals extra hurt to finish them off. I killed a fresh Stalker the other night by sneaking up behind him and 2 alpha strikes with this. CN9-A XL275 AC2 2xML 3xSRM6 98kph Fast platform with AC/2 used mainly for long range and for trolling while you get in close for the SRM6 punch. The Yen-Lo of course is a ton of fun, here is my build Yen-Lo XL300 AC20 2xML 106kph I run basically the same cents except... My AL is a long range sniper with a surprise...2 ERPPCs 2 SRM6s 84/92 kph. Runs a little hot. CN9-AL
MWO callsign Feetwet
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