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#3773946 - 04/27/13 02:10 AM Team Fusion mini Patch  
Joined: Mar 2013
Posts: 5
TF_REP Offline
Junior Member
TF_REP  Offline
Junior Member

Joined: Mar 2013
Posts: 5
Get it here:
https://www.yousendit.com/download/UVJnSU5FdVVGOFJqQThUQw

Please note:
- Having TF 3.0 is a pre-requisite.
- As with TF 3.0, replacing the file "parts\core\maddox.dll" with the desired version (stock, 3.0 or 3.01) is enough to switch between versions.


README:
This mini patch addresses the following items:

1.HEIIIP/H and JU88 reversal of Prop pitch Lever animation.
2.DB601 inability to over rev even with Full Fine Pitch selected.
3. Spitfire 2 Pitch Prop Limited VP operation
4. elevator Authority adjustments at high speeds for HEIII and BR20

HEIIIP/H JU88 PROP PITCH
Propeller Pitch Levers and on screen lever helper icons will now move in the correct direction with propeller pitch changes. That is Prop pitch levers will move forward as Prop Pitch is "fined up" (clockwise movement of Pitch clock)
Prop pitch levers will move rearward as Prop Pitch is "coarsened down" (Anticlockwise movement of pitch clock)
This fix also returns the "directionality" of the prop pitch system. So HEIII,JU88,JU87 are all the same and in the same directional sense as other types in the Sim except the BF109/BF110 that remain as previously coded. In other words its the same as its always been in directional terms. Props remain as VP props without governing.

DB601 OVER REV
DB601 will now over rev beyond 3000RPM in manual. Any exceedence of 3000RPM will result in severe engine damage in <15 seconds

SPITFIRE MKI 2 PITCH VP ADJUSTMENT
The Spitfire MKI 2 pitch system could in fact be used with limitations as a Variable Pitch system. Though not exactly designed with this in mind it was found by pilots that careful use of the Prop pitch control allowed them to set any desired RPM rather than just Coarse or Fine pitch setting. This did not provide the complete flexibility of a dedicated VP system but did allow intermediate RPM control.This was good for certain flight phases like climb and Cruise. Due to limitations in the Pitch plunger design it does not really lend itself to combat flying. In this patch we have enabled the pilot to select a desired RPM. Blade angle change rates are still the same as was used in the original 2 Pitch system. We have not changed the 3d modelling of the Pitch lever, this will be done at a later stage. In the real aircraft the Pitch Change control was of a plunger or Push Pull type control.
Note: Their is no documentary evidence to suggest that this Prop pitch quirk was applicable to the 2 Pitch set up in the Hurricanes. Hurricane 2 Pitch types therefore remain unchanged.

ELEVATOR AUTHORITY FOR MEDIUM BOMBERS
We have adjusted elevator sensitivity for the HEIII and BR20. Actual G limits remain unchanged.
This Tweek now reduces Elevator authority as a function of IAS. In effect this stiffens or increases the Stick force per G as IAS increases. This closely approximates the higher stick forces found in the larger aircraft. It is still possible to overstress these aircraft but only at high IAS and with full elevator applied. If Elevator trim is also combined with a really good "yug"then the G limit will be reached at a slightly lower IAS. In broad brush terms you should be reasonably safe in the HEIII up to 400Kmh and in the Br20 up to around 370Kmh IAS. You will notice that manoeuvrability in the pitch axis is a little more laborious now ... they are medium bombers after all not Fighter Bombers.

Last edited by TF_REP; 04/27/13 02:31 AM.
Inline advert (2nd and 3rd post)

#3773951 - 04/27/13 02:22 AM Re: Team Fusion mini Patch [Re: TF_REP]  
Joined: Oct 1999
Posts: 522
Stonehouse Offline
Member
Stonehouse  Offline
Member

Joined: Oct 1999
Posts: 522
Sydney,NSW,Australia
Sorry getting an invalid download link message.. Is there a typo in your posted link?

Thanks,
Stonehouse

#3773954 - 04/27/13 02:32 AM Re: Team Fusion mini Patch [Re: TF_REP]  
Joined: Mar 2013
Posts: 5
TF_REP Offline
Junior Member
TF_REP  Offline
Junior Member

Joined: Mar 2013
Posts: 5
Fixed Link corrected in original post.

Thanks for the heads up smile

#3773958 - 04/27/13 02:53 AM Re: Team Fusion mini Patch [Re: TF_REP]  
Joined: Oct 1999
Posts: 522
Stonehouse Offline
Member
Stonehouse  Offline
Member

Joined: Oct 1999
Posts: 522
Sydney,NSW,Australia
Thanks, getting it now. I'm getting the feeling that with all these improvements you guys are making I might be lured back to the Clod side...........

#3774007 - 04/27/13 06:21 AM Re: Team Fusion mini Patch [Re: TF_REP]  
Joined: Jun 2002
Posts: 1,187
Damocles Offline
Member
Damocles  Offline
Member

Joined: Jun 2002
Posts: 1,187
Inverness Scotland
Thanks. I'm greatly impressed by your hard work and efforts at improving this sim for the community. cheers

#3774079 - 04/27/13 01:35 PM Re: Team Fusion mini Patch [Re: TF_REP]  
Joined: Mar 2001
Posts: 13,179
bisher Offline
I'll be your Huckleberry
bisher  Offline
I'll be your Huckleberry
Veteran

Joined: Mar 2001
Posts: 13,179
Manitoba, Canada
great work guys

#3774323 - 04/28/13 01:39 AM Re: Team Fusion mini Patch [Re: TF_REP]  
Joined: Mar 2004
Posts: 1,079
WalterNowi Offline
Member
WalterNowi  Offline
Member

Joined: Mar 2004
Posts: 1,079
Arcadia, CA
Thanks for the continual effort, greatly appreciated.

S!

#3774608 - 04/28/13 08:34 PM Re: Team Fusion mini Patch [Re: TF_REP]  
Joined: Aug 2009
Posts: 1,144
jdbecks Offline
Room Clear!
jdbecks  Offline
Room Clear!
Member

Joined: Aug 2009
Posts: 1,144
England
What's the sim like with this mod?

#3774637 - 04/28/13 10:03 PM Re: Team Fusion mini Patch [Re: TF_REP]  
Joined: Feb 2006
Posts: 4,475
Uriah Offline
Senior Member
Uriah  Offline
Senior Member

Joined: Feb 2006
Posts: 4,475
Kansas City, Missouri - USA
With the 3.0 patch I think it is very good.
Before the patch I could not play the game, just way to much freezing and tree and buildings popping up.
Keep in mind I was using a 1 gig video card.

I updated to the solid state hard drive and Windows 7 64 bit.
Much better to still to many micro stuteres to be fun.

Then came the patch. I could fly fine on lower settings. Enough to convince me to buy a 2gig video card.

Now I fly at near full video options. Hardly ever a stutter. The cockpits are outstanding and the engine management is at a level and behavior I think makes sense. The map is much larger than WOT but the ground is not near as realistic looking. But it is very good.


The online play with the teamspeak channel at the ATAG sight makes flying with others easy to do. I only dislike the in-cockpit only. And that is just my taste.


Race you to the Mucky Duck!
#3793555 - 06/07/13 10:58 PM Re: Team Fusion mini Patch [Re: TF_REP]  
Joined: Nov 2009
Posts: 53
MrFox Offline
Junior Member
MrFox  Offline
Junior Member

Joined: Nov 2009
Posts: 53
Ca U.S.
This Mod was awesome! installed version 3.0 and the game was smooth, even over london! however after installing mini patch 3.1 game crashes on first loading screen. ( cross hairs ) I found on a forum that removing the ubi video would work. it did. then on second launch crashed again.

then I tried deleting mod2 file and launching the game. I got an error so reinstalled 3.1 then loaded past the intro screen. got into single missions, picked a plane loaded the mission, clicked on the FLY button and launcher stops responding. not sure whats going on I'm thinking of uninstalling and reinstalling cod then trying again. anyone else get this? with or without the TF mod? thanks!


[img]http://rank.net63.net/rofall/8AEEBB2D-7B77-4DB3-9DF5-309DB9E4828D.png[img]
#3793679 - 06/08/13 08:04 AM Re: Team Fusion mini Patch [Re: TF_REP]  
Joined: May 2006
Posts: 3,744
HeinKill Offline
Senior Member
HeinKill  Offline
Senior Member

Joined: May 2006
Posts: 3,744
Cloud based
I always do a verify integrity before patching, saves the sort of trouble with corrupt files you seem to have.

Verify in steam
Install patch
Install minipatch
Install other mods eg campaigns

Takes about 15-20 mins but gives a clean start.

H


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