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#3771619 - 04/22/13 07:28 PM Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover *  
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citizen guod Offline
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Review by Fred "HeinKill" Williams with comments by I.F. "Sokol1" Oliveira

http://simhq.com/_air15/air_547a.html


Wisdom is knowing what's enough
Inline advert (2nd and 3rd post)

#3771681 - 04/22/13 09:08 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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ATAG_Bliss Offline
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Very nice review fellas thumbsup

#3771721 - 04/22/13 10:18 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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Wklink Offline
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Olympia, Washington
Excellent.

I have really liked this mod. It actually has me up and flying the game again.


The artist formerly known as SimHq Tom Cofield
#3771723 - 04/22/13 10:28 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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malibu43 Offline
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Cool review! I never got into CloD due to the horribly negative reaction.

As someone who might occasionally fire up IL-2 '46 (with the DBW mod) for some quick action (either A/A or A/G), is Clod + the TF Mod now worth the $12 I can get it for on Amazon?


Sager NP8671 17.3" Notebook, i74720HQ (3.6GHz), GTX 970M (3.0GB), 8GB DDR3 RAM, 1TB 7200RPM HD, TrackIR 4, CH HOTAS and rudder pedals
#3771789 - 04/23/13 12:44 AM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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Avimimus Offline
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Canada
Very nice work!

I agree about the conf.ini settings (or optional variations). I personally prefer the original Il-2 Cliffs of Dover colours/lighting. I'm hesistant to install the patch prior to the old colours becoming an option.

I've always disliked how these omnipack force other people's tastes on you. It is a reason why I only used the simplest activators for Il-2 mods. However, even SAS's activator has grown into an extensive mod pack...


My 2 cents:

Next time around it'd be interesting to contact Team Fusion and see if they've made any attempts to contact 1C Game Studios... One of the BoS Q&A's suggested that they hadn't but that such a conversation ought to happen - so I'd be interested in hearing an update.

It would also be interesting to find out if a loadout screen fix will be possible.

#3771941 - 04/23/13 09:32 AM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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baltika Offline
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Thanks for the review guys, I hadn't tried out the TF mod but will certainly take a look at it now.

Originally Posted By: malibu43

As someone who might occasionally fire up IL-2 '46 (with the DBW mod) for some quick action (either A/A or A/G), is Clod + the TF Mod now worth the $12 I can get it for on Amazon?


Malibu, I consider myself one of the lucky ones who held off from CLoD until after the final release patch, so I missed out on all the grief.

But, I picked up CLoD in a Gamefly sale (Steam key purchase) for 2.50 Euros, then installed Heinkill's superb RAF Redux Campaign which completely replaces the dire stock RAF campaign, and I have been having a total blast with that.

So, my advice would be to pick it up in the next sale, skip the stock campaigns, install the TF mod and Heinkill's Redux campaign, and go with that. You won't regret it.

Campaign d/l here:-

http://bobgamehub.blogspot.co.uk/p/cliffs-of-dover-missions.html

#3771953 - 04/23/13 10:32 AM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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MACADEMIC Offline
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Just out of interest, would like to know what the legal situation with modding IL-COD is. First of all, is it? Secondly, are there any limits to what can/may be modded? Finally, any way to ensure same modded version is played in an online battle (i.e. no cheats)?

MAC

#3771978 - 04/23/13 12:13 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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SteveZodiac Offline
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I love the mod and I think Heinkill's article is great and well written. Thanks for reviewing the mod. I have seen allot more people that I don't know coming over and flying the game now. The Storm of War Sunday Missions with squadrons and staffels from around the world have been awesome and full. Get out there and join a squad and fly with us!


Corsair 600t- Gigabyte Z77-UD5 mobo, i7 3770k@4.5ghz
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#3771983 - 04/23/13 12:26 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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Fevriul Offline
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I think it may be time for me to reinstall clod and try this out, I think in only the final release did I get proper colours for inside the cockpit. Looked like spectrum colour clash and put me off learning the game.

#3772045 - 04/23/13 02:02 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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KRT_Bong Offline
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Good review. I like what has been done and I agree on most points, the "reflection" quality is subjective in reality those kinds of reflection are bright and sharp, how the game registers it is not completely realistic looking and seems to remain on screen too long but it serves the purpose and hopefully it can be improved in the next sim because much as CoD has been improved I hope Jason and his crew would be interested in what the community accomplished and as a way to illustrate what the community "wants" to have rather than fancy features that end up being parsed out. Over all CoD looks much better and even when I've flown for an hour and not seen another aircraft and returned on vapors to a perfect landing it has been exhilarating to fly and I find myself with sweaty palms and not breathing quite right till after it's over. Some of the things that I really enjoy are the colors which look more natural, and looking back over my shoulder and seeing the exhaust trail painting out behind me, I can still get random failures if I push it too much but not while I'm on my take-off roll like I used to. It's one thing to have a Sim that gives you all the tedium of having to manipulate switches and levers on your computer screen with mouse gestures or key presses but it's quite another to play a game that's fun and competitive and gives you an experience, finding that sweet spot in-between the two is where the real target should be and CoD does in some respects RoF also. I hope the next iteration in the series will start out with this in mind.


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#3772094 - 04/23/13 03:51 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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AggressorBLUE Offline
Check out my
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Jerz
Neat review, I'm sold smile

That said, if starting from a fresh CloD install (No settings or anything to worry about) do I just install Clod, and then install the Mod, and then start setting up the game (controls, display, etc?)


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#3772161 - 04/23/13 06:56 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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ARM505 Offline
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For me, it's a case of 'nevermind anything else about this patch, does it actually run on Windows 8 at all?'

Since stock CLOD doesn't, and I see one of the test machines (the laptop) had Win 8, I assume it now can actually run again?

#3772174 - 04/23/13 07:19 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: ARM505]  
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HeinKill Offline
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Originally Posted By: AggressorBLUE
Neat review, I'm sold smile

That said, if starting from a fresh CloD install (No settings or anything to worry about) do I just install Clod, and then install the Mod, and then start setting up the game (controls, display, etc?)


Yes

Originally Posted By: ARM505
For me, it's a case of 'nevermind anything else about this patch, does it actually run on Windows 8 at all?'

Since stock CLOD doesn't, and I see one of the test machines (the laptop) had Win 8, I assume it now can actually run again?


And yes.

(There is actually a very simple workaround for stock COD to run on Win 8. A couple of files you just drop into your game folder.

http://forum.1cpublishing.eu/showthread.php?t=36078

But the mod also enables CoD to run without these.)

PS freakin hate Win8.



[Linked Image]
#3772315 - 04/24/13 01:34 AM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: ATAG_Bliss]  
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Bearcat99 Offline
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Originally Posted By: ATAG_Bliss
Very nice review fellas thumbsup
I thought so too.. Nice work there ATAG.. I came to the CoD party late anyway for hardware reasons but I found it better after the last official patch and I have not even installed the ATAG patch yet.. That review will be very good for helping me get past that.


Start where you are. Use what you have. Do what you can.
#3772638 - 04/24/13 06:43 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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Archer11 Offline
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Bearcat, you will not regret it.

#3772736 - 04/24/13 09:19 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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Slot Offline
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Oxford, England
Really good balanced review. Agree pretty much with everything Heinkill said. Thank you again for your insight.
Clod is really maturing with this mod and the Atag guys deserve a medal.

If another patch further develops graphics and other options, i can see this becoming the de facto ww2 sim.

I have now dipped my wings into multiplayer and boy is it nerve racking on full realism. Height is everything. I have now even got a headset as it it vital to talk to wingmen just like in reality.

Happy flying


i5-2500k@4.6MHZ, msip67a gd53, 8 GB RAM, msi660ti 2GB, 1920x1200, Win7-64, Saitek Evo FFB, TIR5.
#3772924 - 04/25/13 07:06 AM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: Slot]  
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HeinKill Offline
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Originally Posted By: Slot
Really good balanced review. Agree pretty much with everything Heinkill said. ...


Dang it, I am definitely going back to being more contrarian in future reviews. How am I supposed to crack the 1,000 views on my review comment thread (which every self respecting reviewer aims for) unless I generate controversy, angst and even the occasional hate mail?

(We really screwed up on this review Sokol.)

H


[Linked Image]
#3773018 - 04/25/13 12:50 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: HeinKill]  
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Slot Offline
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No worries Heinkill, and if it makes you feel any worse i held back from getting Clod until reading your original blog review and several others on SimHQ!
I'd hate to think you would rest on your laurels so you really must try harder next time!

thumbsup

Thanks goodness the banana forum is quiet these days.


i5-2500k@4.6MHZ, msip67a gd53, 8 GB RAM, msi660ti 2GB, 1920x1200, Win7-64, Saitek Evo FFB, TIR5.
#3773185 - 04/25/13 06:08 PM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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Damocles Offline
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Thanks for the review.

I like the idea of flashes of light glinting in the distance, although it struck me as odd at how they came across in the attached video. The winking lights came from a formation of aircraft (?) flying straight and level, surely glinting should be rare or longer lasting in that instance. Glinting as it appeared in the video was, to my mind, if seemingly too frequent, closer to the winking that you might expect from manoeuvring aircraft occasionally catching the sun of reflective surfaces.

I also have to add that, as excellent as the game is becoming, even more so with the Mod, I still feel that it should be easier to maintain a visual on other aircraft. At the moment they seem to shimmer into the ether at ranges that they should still be easily discernible. Despite the excellence of the Mod it still curbs my full enjoyment.

Last edited by Damocles; 04/25/13 09:23 PM.
#3773466 - 04/26/13 07:59 AM Re: Review: The Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover [Re: citizen guod]  
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klem Offline
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Good balanced review.

Just one thing:

"TIP: Apparently the sounds are best heard if you turn up the volume fully on your system, and then adjust loudness through the in game settings menu."

Actually its the other way around. You need the game volume at maximum or you risk missing some sounds like bullet strikes on the airframe. Then you have to go to the Windows sound Mixer (white speaker in system tray) and reduce the CoD sound level. I have my general volume sounder at around 55% and have to reduce the CoD volume to about 18% or be deafened in the cockpit and to hear other applications like Teamspeak (a must in multiplayer). This is something to do with the way Steam handles the sound settings and always sets it to the general System level for CoD. TF aren't able to change this (well, not so far).

You need to do this every time you restart CoD unless someone has a vbs script I can add to my start up vbs file (DxTeak, Teamspeak, TS Notifier, Launcher) to do this for me?

klem
(AKA 56RAF_klem)


klem
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