Nice one Wheels. Here is one of my all time favorites from IL2 Pacific Fighters. It was a little mission I made with opposing Carriers on either side of an island and the fight to the death of the planes that launched from it. It would be either Wildcats, Hellcats or Corsairs against Zeroes. Me and a buddy of mine would spend countless hours in a privately hosted Hyperlobby Coop match. Ah, the good old days!
This shot is from F1: 2012. I didn't mean to take this shot, I must have accidentally clicked the screenshot button. What's amazing to me, though, is all of the detail in this game. I don't think I really appreciated it until I saw this still shot. Check the reflection in the paint on the car. Amazing.
Found a small clearing on Vella La Vella that looked promising. This area is close but it is not the same location used on later maps for the historical airstrip.
I liked the runway and taxiway layout of Version 1 but I hated the look of the hard points. The runway length was 800 meters. Just about 2625 feet. Pretty short but good enough for a fighter strip.
I liked Version 2 even more but I still hated how the hard points were falling in place. By rotating it more I got the runway to be 1 kilometer long. Just about 3281 feet.
I discarded all the hard points I had already placed and went another direction with the hard points. This is the final version. The runway is still 1 kilometer long and there is a fairly large parking area too.
It was designed to be a functioning Dogfight HomeBase for Player flown aircraft. It will work in that capacity for takeoff and landings quite well. It will also work with the AI for takeoffs if you use the taxi to takeoff option. Landings are much more problematic so I fly AI aircraft to another airfield to land.
I just need to add a tower and some building to give it its final look.