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#3768570 - 04/16/13 05:44 PM MWO Patch Notes - Apr. 16  
Joined: Aug 2012
Posts: 1,408
Azshal Offline
"Call me Az"
Azshal  Offline
"Call me Az"
Member

Joined: Aug 2012
Posts: 1,408
Near VSFB, California
http://mwomercs.com/forums/topic/112874-...11#entry2245811

Quote:
Patchnotes:


Content
Highlander HGN-732
• Tonnage: 90.
• Engine: 270.
o Top Speed: 48.6 kph.
o Max Engine Rating: 325.
• Torso Movement:
o 90 degrees to each side.
o 20 degrees up and down.
• Arm Movement:
o 20 degrees to each side.
o 30 degrees up and down.
• Armor: 554 (Ferro-Fibrous).
• Weapons & Equipment:
o Left Arm: SRM 6.
o Left Torso: LRM 20.
o Right Torso: 2 Medium Lasers.
o Right Arm: Gauss Rifle.
• Internal Structure: Standard.
• Hardpoints:
o Left Arm: 2 Missile.
o Left Torso: 1 Missile, 1 AMS.
o Right Torso: 3 Energy.
Right Arm: 1 Ballistic.
• Heat Sinks: 12 Single.
• Jump Jets: 3 (3 Max).
• ECM Capable?: No.
• Module Slots: 2.

Highlander HGN-733
• Tonnage: 90.
• Engine: 270.
o Top Speed: 48.6 kph.
o Max Engine Rating: 325.
• Torso Movement:
o 90 degrees to each side.
o 20 degrees up and down.
• Arm Movement:
o 20 degrees to each side.
o 30 degrees up and down.
• Armor: 558 (Standard).
• Weapons & Equipment:
o Left Arm: SRM 6.
o Left Torso: LRM 20.
o Right Torso: 2 Medium Lasers.
o Right Arm: AC/10.
• Internal Structure: Standard.
• Hardpoints:
o Left Arm: 2 Missile.
o Left Torso: 2 Missile, 1 AMS.
o Right Torso: 2 Energy.
o Right Arm: 1 Ballistic.
• Heat Sinks: 13 Single.
• Jump Jets: 3 (3 Max).
• ECM Capable?: No.
• Module Slots: 2.

Highlander HGN-733C
• Tonnage: 90.
• Engine: 270.
o Top Speed: 48.6 kph.
o Max Engine Rating: 325.
• Torso Movement:
o 90 degrees to each side.
o 20 degrees up and down.
• Arm Movement:
o 10 degrees to each side.
o 30 degrees up and down.
• Armor: 558 (Standard).
• Weapons & Equipment:
o Left Arm: SRM 6.
o Left Torso: LRM 20.
o Right Torso: 2 Medium Lasers.
o Right Arm: AC/20.
• Internal Structure: Standard.
• Hardpoints:
o Left Arm: 1 Missile.
o Left Torso: 2 Missile, 1 AMS.
o Right Torso: 2 Energy.
o Right Arm: 2 Ballistic.
• Heat Sinks: 13 Single.
• Jump Jets: 3 (4 Max).
• ECM Capable?: No.
• Module Slots: 2.

Highlander HGN-733P
• Tonnage: 90.
• Engine: 270.
o Top Speed: 48.6 kph.
o Max Engine Rating: 325.
• Torso Movement:
o 90 degrees to each side.
o 20 degrees up and down.
• Arm Movement:
o 20 degrees to each side.
o 30 degrees up and down.
• Armor: 558 (Standard).
• Weapons & Equipment:
o Left Arm: SRM 6.
o Left Torso: LRM 20.
o Right Torso: 2 Medium Lasers.
o Right Arm: PPC.
• Internal Structure: Standard.
• Hardpoints:
o Left Arm: 1 Missile.
o Left Torso: 2 Missile, 1 AMS.
o Right Torso: 2 Energy.
o Right Arm: 2 Energy.
• Heat Sinks: 20 Single.
• Jump Jets: 3 (3 Max).
• ECM Capable?: No.
• Module Slots: 2.

Highlander Variant Quirks
• HGN-732 and HGN-733 have a 10% faster turning rate.
• HGN-733C has a 5% faster turning rate and a 5% faster torso movement rate.

Champion Mech: Dragon DRG-5Nฉ
• Tonnage: 60.
• Engine: 300 XL.
o Top Speed: 81 kph.
o Max Engine Rating: 360.
• Torso Movement:
o 90 degrees to each side.
o 20 degrees up and down.
• Arm Movement:
o 40 degrees to each side.
o 20 degrees up and down.
• Armor: 376 (Ferro-Fibrous).
• Weapons & Equipment:
o Left Arm: Large Laser x2.
o Right Arm: Gauss Rifle.
• Internal Structure: Endo-Steel.
• Hardpoints:
o Left Arm: 2 Energy.
o Center Torso: 1 Missile.
o Right Torso: 1 AMS.
o Right Arm: 3 Ballistic.
• Heat Sinks: 12 Double.
• Jump Jets: n/a.
• ECM Capable?: No.
• Module Slots: 2.
• 10% XP Bonus.


New Cockpit items:
• Raven statue.
• Stalker statue.
• Commando statue.

New Skin:
• Fractal camo spec.

Gameplay
Maps
• Added baked in shadows to terrain in all maps.
• Changed geometry near edge of Tourmaline Desert where many players were being led out of bounds.
• Updated Warning Billboard signs shader in River City.

Networking
Host State Rewinding Phase 2 (Ballistic/PPC weapons)
• You should no longer have firing delay when shooting a ballistic/PPC weapon.
• You should now be able to hit moving targets with these weapons even when experiencing latency up to ~450 ms.
• Missile weapons are not affected by this change, but will be in the next host state rewinding phase.
The complete list of affected weapons:
• PPC.
• ERPPC.
• AC20.
• AC10.
• AC5.
• AC2.
• Gauss.
• LB10-XAC.
• UltraAC5.

Performance
• Extra server compression of movement state transmitted to clients, reducing client downstream costs.

Matchmaking
• Added ability to tune weight class and Elo matching thresholds during runtime.
• Adjusted player Elo down to their correct values by re-simulating match history (to account for the Elo-inflation bug).
• Users who disconnect during matchmaking are now correctly removed from their pending match. This should help reduce the number of erroneous 'failed to find match' errors.


Lances
• Players will automatically be grouped into lances when they join a match.
• Players who are grouped together before entering the match will be assigned to lances together as best as possible.
• There is a maximum of 4 players per lance, and 3 lances per team.
o Currently, the third lance will only be created if needed because of player groupings.
• Players will now have a lance HUD element in the upper left of their screen which will inform them of their lancemates' health and grid location.
• Members of your lance will be marked in a different color on your HUD.
• In addition to taking command of the team, players can choose to take command of their lance while in the BattleGrid.
• The team commander is automatically the commander of his lance. The team commander's lance cannot have a separate lance commander.
• Lance commanders can assign orders to their lance. Only members of their lance will see the orders.
• Lance commanders are marked with captain's bars.
• Team commanders can assign orders to all lances, and see the orders given by all lance commanders.
o Team commanders are marked with a star.
• Commanders can remove orders they have given by clicking the order on the BattleGrid and choosing "REMOVE ORDER".
• Team commanders can rearrange lance membership by dragging the players' names to different lances on the BattleGrid.
• Players can chat to just the members of their lance by pressing 'U'.

Bug Fixes
• Fixed an issue where certain users were getting random graphical corruption in the HUD (lots of multi colored polygons).
• Fixed one case of users crashing mid game.
• Fixed an issue where users with high latency would be stuck on a black screen after loading into a match.
• Fixed an issue where after a user failed to load into a map other users could experience a black screen.
• Fixed a bug that was causing Elo to rise by a large amount when defeating a weaker opponent, see details in command chair post.
• Numerous map bug fixes.
• Numerous Front End bug fixes.
• General
• Additional tooltips added throughout the Front End.
• Gameplay tips added to loading screens.

Patcher
• Transition to .NET 4.0
• Various bug fixes

Installer
• Doing disk space check (5.5 GB)
• Typical/custom installation options
• Bootstrapper installs .NET 4.0 & DirectX9.0c

We thank you for your patience and we look forward to seeing you on the battlefield!


#3768577 - 04/16/13 05:54 PM Re: MWO Patch Notes - Apr. 16 [Re: Azshal]  
Joined: Feb 2007
Posts: 8,677
kludger Offline
Hotshot
kludger  Offline
Hotshot

Joined: Feb 2007
Posts: 8,677
SE Pennsylvania, USA
Nice patch.

Likes:
1. ballistic state rewind - 3Ls will get their comeuppance with PPC/ACs now
2. premades get grouped into lances
3. U key to text chat your lance
4. bugfixes
5. highlander

Dislikes:
1. still not able to paint hero mechs


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#3768698 - 04/16/13 09:10 PM Re: MWO Patch Notes - Apr. 16 [Re: Azshal]  
Joined: Aug 2012
Posts: 1,408
Azshal Offline
"Call me Az"
Azshal  Offline
"Call me Az"
Member

Joined: Aug 2012
Posts: 1,408
Near VSFB, California
Played a few matches at lunch.

There is a new splash screen before the match, a nicer view of the map on which you will be fighting.

On loading, you will see yourself being placed into lances. The lance builder seemingly places you at random. It didn't place all the lights together, for example. Are they balancing lances by weight for PUGs? Unknown.

Kills and XP gains in the match pop up closer to your paper doll. Chat is placed a little lower on the left, and at the very top, again on the left, you have convenient health readouts for your lancemates. Health in percentage.


Last edited by phd_doc; 04/16/13 09:11 PM.
#3768707 - 04/16/13 09:35 PM Re: MWO Patch Notes - Apr. 16 [Re: Azshal]  
Joined: Feb 2007
Posts: 8,677
kludger Offline
Hotshot
kludger  Offline
Hotshot

Joined: Feb 2007
Posts: 8,677
SE Pennsylvania, USA
Watching the IGP stream and that Lance HUD showing each lance member's percentage and grid will be awesome, especially for all of you guys tired of me asking you "what grid?" when you ask for help hehe


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#3768761 - 04/16/13 11:30 PM Re: MWO Patch Notes - Apr. 16 [Re: Azshal]  
Joined: Nov 2001
Posts: 304
WeaselGX Offline
Member
WeaselGX  Offline
Member

Joined: Nov 2001
Posts: 304
Norfolk, VA
Looking forward to testing all these things out tonight!

#3768832 - 04/17/13 03:01 AM Re: MWO Patch Notes - Apr. 16 [Re: Azshal]  
Joined: Apr 2008
Posts: 19,581
Raw Kryptonite Offline
Beat the Kobayashi Maru
Raw Kryptonite  Offline
Beat the Kobayashi Maru
Veteran

Joined: Apr 2008
Posts: 19,581
MS
Sweet patch! Post opinions, I won't see it for a few days.
Hope team leaders don't abuse the ability to move players from lance to lance.


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#3768963 - 04/17/13 03:08 PM Re: MWO Patch Notes - Apr. 16 [Re: Azshal]  
Joined: Nov 2001
Posts: 1,690
Feetwet Offline
Son of Birmingham
Feetwet  Offline
Son of Birmingham
Member

Joined: Nov 2001
Posts: 1,690
Houston, Tx
This patch was a very nice addition. Lots of situational awareness with the lance data. I really didn't notice a difference in ballistics but I didn't use them too much.


MWO callsign Feetwet

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