#3698865 - 12/14/12 03:03 PM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: strykerpsg]
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andrey12345
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. But on the posted pics above, what's the difference between the 2? In the later version (mod september 1943) with additional fans best operating conditions for the crew and as a consequence it is less tired. Which affects the characteristics of an operational use.
Last edited by andrey12345; 12/14/12 03:03 PM.
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#3764347 - 04/08/13 08:30 AM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: rostov]
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andrey12345
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How is this project going? We working on it now And when can Graviteam release the function of House to House Fighting? This function is present from the first version of the game. And In house fighting too.
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#3764439 - 04/08/13 01:21 PM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: rostov]
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andrey12345
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In my imagination, when house fighting occurs, the bulidng will be transparent and show the internal structure of the bulding, just as Close Combat.
Why do it? In the CC is understandable - 2D mode, a retractable roof if the soldier crawled into the house, that is, bypassing the crutches of graphics engine.
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#3764440 - 04/08/13 01:28 PM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: rostov]
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Dane49
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Originally Posted By: rostov And when can Graviteam release the function of House to House Fighting?
This function is present from the first version of the game. And In house fighting too. ——————
In my imagination, when house fighting occurs, the bulidng will be transparent and show the internal structure of the bulding, just as Close Combat. I doubt we will see transparent buildings or any combat in built up areas any time in the near future.From what understand the individual houses and buildings along with their different levels of destruction are very expensive to make. I too would love to see combat in urban areas in this game even without the transparent buildings,but it looks like Graviteam is shying away from built up areas for battle site choices and prefer the less populated areas for combat simulation
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#3764539 - 04/08/13 04:02 PM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: rostov]
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andrey12345
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Combat Mission also has this function. Yes, but it does not tell us of its necessity. Any such strange features, they spoil the atmosphere of the game, in fact destroyed any level of realism.
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#3765008 - 04/09/13 12:03 PM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: rostov]
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andrey12345
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But I suggest that those animation of infantry should be improved, it is wierd when infantry go in or out buildings, vehicles.
What animations? How will be improved?
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#3769196 - 04/17/13 10:21 PM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: rostov]
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andrey12345
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They don't bend their arms and legs, Please screenshots or vids. sometime they even go straight through walls/doors/windows. Yes it come into houses throught doors and windows. It is not clear what relevance to this has to the animation.
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#3769198 - 04/17/13 10:24 PM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: andrey12345]
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andrey12345
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#3769199 - 04/17/13 10:26 PM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: andrey12345]
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andrey12345
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#3769211 - 04/17/13 10:49 PM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: andrey12345]
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FlashBurn
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I think Rostov means..........no animations for mounting/dismount vehicles, climbing over fences, climbing through windows, openeing doors. That sort of stuff. Of course if people realise that doing those sorts of things equals months of man hours.....which means MONEY. AND that means you get fewer vehicles, DLC's, and fixes to games. While the eye candy would be welcome, I would prefer more vehicles, bug fixes, DLC's, and campaigns.
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#3769228 - 04/17/13 11:18 PM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: FlashBurn]
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andrey12345
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I think Rostov means..........no animations for mounting/dismount vehicles, climbing over fences, climbing through windows, openeing doors. That sort of stuff. Of course no, we dont have a AAA budget, even CCC not have . Where we can take the animations for more than 100 types of vehicles and weapons and all sorts of manipulations with windows and doors. Do this things its absolute waste of very limited resources.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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