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#3744897 - 03/04/13 02:28 PM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Joined: Nov 2006
Posts: 1,080
kestrel79
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Posts: 1,080
Wisconsin, USA
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Really looking forward to Rising Storm, as well as the Viet Nam and ww1 mods.
Intel i5 2500k // Asus P8P67 // 16GB G.Skill RAM // RX480 8GB // 27" monitor // VKB Black Mamba Mk.III // Warthog Throttle // TFRP Pedals // W7
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#3745033 - 03/04/13 06:12 PM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Joined: Dec 2011
Posts: 3,740
FlashBurn
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Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
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So is Rising storm suppose to be early ww2 Japan VS the US Marines? If so I had better not see one m1 garand...... THey only had m1903's and some johnson semi auto rifles in SOME units. Mainly m1928a1 smg, m1903, old m1918 BAR. Or maybe the really bad reisling or however the hell its spelled.
Or is this going to be repeat of the mhb42 prototype gun fest again?
Last edited by FlashBurn; 03/04/13 06:12 PM.
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#3745303 - 03/05/13 03:58 AM
Re: Red Orchestra II News Thread v2.0
[Re: FlashBurn]
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Joined: Mar 2004
Posts: 398
fafnir_6
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Member
Joined: Mar 2004
Posts: 398
Edmonton, AB
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So is Rising storm suppose to be early ww2 Japan VS the US Marines? If so I had better not see one m1 garand...... THey only had m1903's and some johnson semi auto rifles in SOME units. Mainly m1928a1 smg, m1903, old m1918 BAR. Or maybe the really bad reisling or however the hell its spelled.
Or is this going to be repeat of the mhb42 prototype gun fest again? My understanding is that RS will span the duration of the pacific ground campaign from 1942 to 1945. I've certainly seen screens (and even movies) of the M1 Garand on appropriate maps like Betio/Tarawa & Iwo. The Hanto map in the screenshot is from the New Guinea campaign of 1942-1944 so depending when it is set it may or may not have the M1 Garand (the American in the foreground doesn't appear to be holding one). Crackshot over on the TWI forums has compiled a list (likely incomplete) of RS weapons shown in various promo media releases:
Originally Posted by Crackshot
M1 Garand M1 Carbine M1918 BAR M1928A1 Thompson M1/M2 Flamethrower? Colt M1911 M1903 Springfield (not A4) Winchester 12 Trench Gun Type 92 HMG Type 100 SMG Arisaka 38 Arisaka 99 Type 99 LMG Type 97 Grenade And no, I am not a mole for Tripwire. Just got all this from promo stills and the gameplay trailer.
The team is commited to historical accuracy so hopefully that will play out as we are all hoping. I know that various RS team members have spoken at length about the difficulty in balancing USA vs Japan maps, especially late-war maps because of the asymmetry of the weaponry deployed by either side (US autos/semi autos vs Japan's bolts). It stands to reason that if they could make an early war map with the US using bolts, it would bring a welcome bit of variation in gameplay. In any case, buddy on the left here certainly seems to be holding an M1903...  Cheers, Fafnir_6 P.S. Remember that RS is inseparable from Red Orchestra which has always had a healthy number of bolts for us  Says I with my level 50 KAR98k 
Last edited by fafnir_6; 03/05/13 04:07 AM.
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#3745615 - 03/05/13 05:25 PM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Joined: Mar 2004
Posts: 398
fafnir_6
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Member
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Posts: 398
Edmonton, AB
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@Flashburn: The Mkb42 can be disabled server-side in RO2 (and I believe some servers do this). What would really help this would be the ability to host configurable listen servers that you could set up with no Mkb42...Hopefully we'll see this soon. The RS team has some interesting approaches to map balance for late war scenarios (that don't involve neutering the US guns). There is a youtube video linked in one of the earlier pages of this thread that details these... @Wodin: I believe RS maps can seamlessly transition into RO2 maps online. My understanding is that people who own RS but not RO2 will be able to play RO2 multiplayer with more limited options (only being able to pick rifleman perhaps...). The same would be true for RO2 owners who don't have RS. This should keep the community together and perhaps generate some sales for RS  . Troop transports are currently being made by the RO2 Community Vehicle Modding team with support from TWI. They have, I believe, 6 versions of the sdkfz251 planned as well as the UC. Look back in this thread a few pages for pics. I'll post news about that here when it comes. I also suggest playing some of the custom maps now available for RO2. Some of them are AWESOME! You might be pleasantly surprised. Cheers, Fafnir_6
Last edited by fafnir_6; 03/05/13 05:26 PM.
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#3745722 - 03/05/13 07:36 PM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Joined: Mar 2004
Posts: 398
fafnir_6
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Member
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Edmonton, AB
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Hey guys, There is a new dev update out today concerning taking some of the best custom maps from the community into the stock game (sweet!) Also, TWI Ladder will be up soon and a major media push for Rising Storm will commence at GDC13 on Mar 25, 2013... Yoshiro In Soviet Russia, Yoshiro is a cake Join Date: Oct 2005 Posts: 8,409 What We Are Up To - Community Maps, Tripwire Ladder, and Rising Storm
-------------------------------------------------------------------------------- As you have probably seen recently, we have wrapped up the second (and last) phase of our Counterattack Mapping Contest for Red Orchestra 2. The great news for players and fans is that many great maps have been created and are available right now for them to enjoy! Beyond that our goal has always been to incorporate the best maps into the stock game and that is what I would like to go into depth about today.
We have reached out to all the mappers who placed in the second phase of the mapping contest and have asked them to partner with us to bring their maps to stock quality. This process is different from map to map and includes everything from design work to bug fixes. We have begun the process by sending the initial feedback out to the level designers. Going forward we are going to play test updated builds with the community as we move towards the official release.
So keep an eye out on the Red Orchestra 2 Official Game Group for the events to play the latest variants with the mappers and devs. We are looking at having one of these events as soon as tomorrow!
Next up I would like to mention our plans in the coming weeks. This includes the public beta of the Tripwire Ladder site which is in the final stages of testing. The current plan is to open the site up on the 18th of March (this date is subject to change depending on how closed beta testing goes). We have also prepared the TWI Ladder section of the forums in preparation for the launch.
Last but certainly not least, we are gearing up to begin our marketing push on Rising Storm starting at GDC this year, so prepare for a "tide" of information towards the end of the month! Alan (VP) and myself will also be attending PAX East and be part of a panel of indie game devs handling questions in a Ask Me Anything format. So if you are going to be there drop on by! __________________
Pretty, what do we blow up first? - Myn Donos
Source: http://forums.tripwireinteractive.com/showthread.php?t=88084Cheers, Fafnir_6
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#3751214 - 03/15/13 03:04 AM
Re: Red Orchestra II News Thread v2.0
[Re: rostov]
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Joined: Mar 2004
Posts: 398
fafnir_6
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Member
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Edmonton, AB
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I can only found T-34 and IV in RO2, I am very disappointed. Yeah this IS disappointing. Especially when TWI announced that they would release a T-70, universal carrier, PzIIIJ and sdkfz251 shortly after releasing the game. The decision to push the light tanks back until after Rising Storm is released has been a hotly debated topic over on the TWI forums. Rising Storm looks like it will be awesome and well worth the wait but RO2 tank battles were hurt badly by this decision (I don't play any tank-only maps now - but the lack of tank variety is less noticeable on combined arms maps). The situation is a little better for the troop carriers. The UC is already in RO2 and can be activated in the console in offline games (the MG is inoperable right now). It's definitely a WIP. The RO2 community vehicle team has decided to do the German half-track in 6 versions! The 3D modelling and texturing are well underway for that but the more laborious task of coding still looms large over that project and the vehicle team's other project, the KV-1. I'll post any news I find about those here. Stay tuned. Cheers, Fafnir_6
Last edited by fafnir_6; 03/15/13 03:04 AM.
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#3753264 - 03/19/13 02:19 AM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Joined: Mar 2004
Posts: 398
fafnir_6
Member
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Member
Joined: Mar 2004
Posts: 398
Edmonton, AB
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Hey guys, PC Gamer has a Rising Storm preview up here: http://www.pcgamer.com/previews/rising-storm-preview/ and reading it has made me SOOOOO stoked for RS. Release the $^&*ing thing already  . There is also a new teaser pic released by the RO2 Community Vehicle Team. It is an in-game driver's seat shot of the Universal carrier with a rendered (and possibly animated) driver and with the DT machine gun installed.  The image is from http://www.redorchestra2.fr/forum/viewtopic.php?f=25&t=269&p=2091#p2091 which has a run down of all the previously released images from the vehicle team (sdkfw251 in 6 variants, sdkfw222, KV-1 and the UC). Cheers, Fafnir_6
Last edited by fafnir_6; 03/19/13 06:11 AM.
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#3754142 - 03/20/13 04:26 PM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Joined: Mar 2004
Posts: 398
fafnir_6
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Member
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Edmonton, AB
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Hey guys, There are 7 more pics of the UC cockpit available here: http://forums.tripwireinteractive.com/showpost.php?p=1192549&postcount=536 (sorry, no time to post the pics here at the moment - perhaps later). It looks like the Universal carrier can carry 6 infantry troops including driver and hull gunner. Entry & exit animations are NOT planned but there is some discussion about adding an exit timer so you can't twitch bail in a nanosecond when under fire. Stay tuned for more details  . Cheers, Fafnir_6
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#3754718 - 03/21/13 07:32 AM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Joined: Nov 2011
Posts: 2,866
Security_Device_Enclosed
Senior Member
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Senior Member
Joined: Nov 2011
Posts: 2,866
Victoria
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Finally some more Rising Storm news!
This is Bobby Rahal, thanks for playing the trial version of Microsoft's CART Precision Racing
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#3757282 - 03/25/13 04:16 PM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Joined: Mar 2004
Posts: 398
fafnir_6
Member
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Member
Joined: Mar 2004
Posts: 398
Edmonton, AB
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Hey guys, TWI has announced the first four community-made maps that will be incorporated into the stock RO2 game. They also have a running video contest to publicize said maps. [TW]Wilsonam VP, Tripwire Int. Join Date: Oct 2005 Location: Roswell, GA Posts: 3,429 Community Map Pack news - and we want your trailers!
-------------------------------------------------------------------------------- As hoped, we are currently working with the winners of the mapping contest to bring their maps in as official Red Orchestra 2 maps. The first ones scheduled for release are:
•Arad 2 Tanks •Stalingrad Kessel •Rakowice •Winterwald And here's an opportunity for all the budding video directors amongst y'all: to go along with the fact that it is a COMMUNITY map pack, we want to go with a COMMUNITY recorded trailer. So get your Spielbergs on and show us the parts of those maps you like the most, you think are the coolest and the best to look at. Lots of action, blood, mayhem and death, cos that is cool too So, get your best Fraps going and get it all together by the 28th March - yes, this Thursday. We'll grab all the footage and use the best of it to compile the trailer to go with the community map pack when that releases.
And the technical details for you:
•Record with fraps •Capture audio •Must be able to record at 30fps with Fraps running and all visual settings High or better •Disable the hud with "show hud" in console •Turn in-game music all the way down •Turn VOIP off or all the way down •Give us your best 2-3 minutes. It's ok if its split up unto multiple clips •Only record on the 4 maps we need footage of •Turn off Steam community and all other in-game pop ups or they will show on the footage. •Deadline is 3PM Tripwire time (Eastern US), March 28th
From: http://forums.tripwireinteractive.com/showthread.php?t=88618Apparently this is the first community map release but there will be others. They are staggering map releases to allow their QC team to look at each map more closely. Cheers, Fafnir_6
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#3757501 - 03/25/13 09:24 PM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Joined: Mar 2004
Posts: 398
fafnir_6
Member
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Member
Joined: Mar 2004
Posts: 398
Edmonton, AB
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NEW RISING STORM TRAILER! The first media from GDC13 is now available here: http://www.gamespot.com/red-orchestra-2-...heater-6405883/ The maps look SOOOOOOO much more detailed than the earlier shots I have seen of them. The vid also shows the flamethrower & knee mortar in action in the first-person along with many other weapons. Maps featured are Guadalcanal, Saipan, Hanto Valley and Iwo. Cheers, Fafnir_6
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#3757754 - 03/26/13 11:04 AM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Joined: Jun 2005
Posts: 2,214
Sluggish Controls
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Member
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Hong Kong
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that looks awfully nice in a morbid kind of way. Thx for sharing.
Cheers, Slug
"Major Burns isn't saying much of anything, Sir. I think he's formulating the answer..." - Radar - M*A*S*H
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#3759252 - 03/29/13 05:04 AM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Joined: Nov 2006
Posts: 1,080
kestrel79
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Member
Joined: Nov 2006
Posts: 1,080
Wisconsin, USA
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Started getting back into RO2. I have all settings maxed on my new graphics card...AA looks really bad. Lots of jaggies still. Do you guys use the in game AA or should I go through the Catalyst Control center? The AA in Half Life 2 looks much better right now, I'm sure it's just some setting I have ticked or unticked that is messing it up.
Intel i5 2500k // Asus P8P67 // 16GB G.Skill RAM // RX480 8GB // 27" monitor // VKB Black Mamba Mk.III // Warthog Throttle // TFRP Pedals // W7
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#3759828 - 03/30/13 03:10 AM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Joined: Mar 2004
Posts: 398
fafnir_6
Member
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Member
Joined: Mar 2004
Posts: 398
Edmonton, AB
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Hello Kestrel, Do you have a screenshot illustrating the bad jaggies? I see you have an ATI card (as do I) and I have no issues that I have noticed with AA in game (perhaps I am not so discerning) but I see that some people have complained about it. There are several different options for AA in game; have you tried them all? People have reported better or worse results depending on their setup. Apparently the best results are achieved with nVidia cards using nVidia's external AA instead of the game-supplied AA but I guess that option's not available to us :/. You could look here for tweaking: http://forums.tripwireinteractive.com/search.php?searchid=1038351 Cheers and good luck, Fafnir_6
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Morning!
by Bill_Grant. 09/14/21 11:29 AM
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