If it's anything like my WingMan Strike Force 3D, then the centering forces are a bit loose (lots of center play) and there's an X/Y-axis bleed problem where physically moving only one axis causes input along the other due to how the pots are coupled to the gimbals. Quite a shame, as I really liked that stick otherwise. (TWO hat switches, for a start!)
By comparison, the renowned Microsoft SideWinder Force-Feedback 2 has only the minimum of buttons, switches, and axes, but what's there is VERY solid. 10-bit X and Y axes that don't jitter at all, smooth and tight centering forces, and in general, the feel is so suitable for WWI/WWII sims and DCS: Black Shark that it still remains sought-after a whole decade after its discontinuation.
A full
CH Products Fighterstick/Pro Throttle/Pro Pedals set should go for under $200 used (I've seen 'em sell for $165 shipped and even $120 shipped before!), and while they still need to work on their ergonomics (Fighterstick digs into my palm, Pro Throttle doesn't have a lot of throw, Pro Pedals are a bit closely spaced together), the Control Manager is second to none.
Only Thrustmaster's
HOTAS Cougar and Warthog systems come close in terms of driver flexibility (via the Cougar's hardware logical programming or T.A.R.G.E.T.), and that's because Bob Church used to work for TM before jumping ship to CH. Good luck getting the Cougar for under $200 these days...
The
Saitek systems would be okay, but the SST and drivers are downright crippled compared to CH or TM. Need to swap the thumb slider and main throttle axes because older games insist on using that thumb slider as the throttle? Can't do it. Want the mouse mini-stick to act as DirectInput axes? Not happening. And you can forget about any advanced logical programming or scripting capabilities...