#3742778 - 02/27/13 11:30 PM
Special Feature: Real Stories of Simulation Development
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Joined: Sep 2000
Posts: 22,095
citizen guod
Lifer
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Lifer
Joined: Sep 2000
Posts: 22,095
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SimHQ Contributor Scott “Elf” Elson shares stories what it was like during the “golden days” of flight simulation, and tells about working at Microprose and Jane’s Combat Simulations. http://SimHQ.com/_commentary/all_047a.html
Wisdom is knowing what's enough
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#3742879 - 02/28/13 04:37 AM
Re: Special Feature: Real Stories of Simulation Development
[Re: citizen guod]
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Joined: Apr 2002
Posts: 3,814
Plainsman
Senior Member
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Senior Member
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Posts: 3,814
Vikings Season Ticket Holder
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Awesome article. Quite a trip down memory lane. I remember all of those sims and the companies that developed them. I miss the hell out of those days, those companies, and those sims. What made them great then, and even better than the DCS sims today, was IMMERSION. Great, great immersion. Love to see the facial hair on so many guys. Those were the days when REAL men had facial hair. I still do.
Acer: XB 280HK 28" 3840 X 2160, 1ms, w/Nvidia GSync Corsair: White Graphite 760T Full Tower Corsair: 16GB Vengeance LPX 2800MHz RAM Corsair: SP2500 2.1 Gaming Speaker System INTEL: Six-Core, i7 5820K CPU @4.2Hz ASUS RTX OC 2080 Logitech 920 Wheel and Pedal System with Wheel Stand Pro Saitek Pro Flight Control System with Wheel Stand Pro Saitek X55 HOTAS XBOX One S Track IR5
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#3743122 - 02/28/13 06:20 PM
Re: Special Feature: Real Stories of Simulation Development
[Re: citizen guod]
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Joined: Jun 2008
Posts: 310
Birdski
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Member
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Posts: 310
Littleton Co. USA
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That brings back a lot of memories for me as well back in days of dial up BBS's. We had many a conversation with McConkey when F-15 III was the game of choice and really introduced me to multiplayer, even though it was over a modems with endless hours of changing modem strings. Ahh,...good times. It's there I met Wrecking Crew who as it turned out only lived 45 minutes from me at the time, a friendship that continues to this day. Those were the days when there was some really exciting content happening, not the eye candy improvements and never ending string of FPS's seen today. I'll not go into my disappointment with FD and Janes F-15 NOT having multiplayer but there was still some good times had. Nice flashback Scott.
Jay "DaBirdski" Eklund In thrust we trust
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#3743123 - 02/28/13 06:20 PM
Re: Special Feature: Real Stories of Simulation Development
[Re: citizen guod]
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Joined: Sep 2011
Posts: 7
Drex
Junior Member
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Junior Member
Joined: Sep 2011
Posts: 7
Oklahoma
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Thanks for this write up, Elf. It brought back not only great memories flying all those amazing sims you guys made, but for me it also brought back a lot of memories of the people who made the sims possible and who I knew and flew with during that time frame in the mid 90s, especially in Warbirds. CJ, Wags, Sean Long (who became my wingman for several 2v2 tournaments over the years.) Joe "Quiz" Enzminger which I'm sure you met when you were talking to TK during Longbow IIs development, he was also from the development team of Warbirds. I remember during an E3 when Wild Bill took over he grabbed me and challenged me to a duel in the pods they had setup there, and kept bugging me about flying against him, he was so serious. I didn't realize at the time, but waxxing him in the duels would later give me the same satisfaction that I'm sure that guy felt punching his cardboard cutout face. It was defiantly a golden time, and golden people. Thanks for making our digital crack back then, It facilitated life long friendships and memories.
Drex
Last edited by Drex; 02/28/13 06:22 PM.
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#3743431 - 03/01/13 03:05 AM
Re: Special Feature: Real Stories of Simulation Development
[Re: Scott Elson]
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Joined: May 2008
Posts: 11
Dada257
Junior Member
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Posts: 11
Wisconsin Rapids, WI
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What a great read. One simple word for all those involved: thanks. You guys were responsible for me wasting some of the best years of my life.
D. "Dada" Miller Xbox Gamertag: Dada257
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#3743464 - 03/01/13 04:28 AM
Re: Special Feature: Real Stories of Simulation Development
[Re: citizen guod]
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Joined: Apr 2000
Posts: 1,123
Scott Elson
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Member
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Posts: 1,123
Hunt Valley, MD, USA
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Birdski, Yeah, Jim is a good guy, though I haven't seen him in years. I completely understand your disappointment of not having co-op multiplayer in FD or JF-15 but there were tricks they could do for F-15 III that got a lot more problematic with the advances we made in certain parts of the later games as well as other limitations of the time. If you haven't seen the write up I did talking about why we didn't try to keep co-op multiplayer in for FD you might find it of interest. This is actually the same link to the old JF-15 Wiki entry that I reference in the article when talking about CJ and the power lines. Someone had also decided that my write up on this was worth including as well. http://en.wikipedia.org/w/index.php?title=Jane%27s_F-15&oldid=412094883 As I said though, I understand why you feel disappointed which is also why I'm glad I could finally get it in for JF/A-18.
Drex, Your story reminded me of something I didn't put in the article. While we were working on FD Mike had been talking with a teacher who was doing all sorts of cool military related stuff at his school. They arranged for some of us to go head to head against some of their students, guns only. Well first off I should mention that I hadn't done much h2h in F-15 III. I went up against this one kid and I was pretty sure I had hit him a bunch of times but the plane still seemed to be flying so I kept firing at him. Finally a chat message came across asking me to quit firing, he was dead already and had been for a while. I had expect the plane to blow up or something and for some reason it took a really long time to fall/fly into the ground. I felt pretty bad about that since I know I wouldn't have enjoyed the constant bullet hits if the roles had been reversed.
piper, Nope, not at all. I forget which hospital they were part of. It was OK when we moved into our real office but while we were in the temp office our doors were right next to each other. Also there was only one path to get to our door and their door was first so if you had even just a couple of guys outside smoking we'd have to squeeze past. Another smoking related store deals with my office. I was fortunate in that they let me have one of the corner offices so I had windows looking two directions. Unfortunately the window that you can in the picture of me working on my desk looked out to one of the mailboxes for the complex. It wasn't the people picking up their mail that was the issue. It was that there was a good sized roof over the area and so people used it as a place to smoke, particularly when it rained. After a few days of looking up and seeing people only a few feet away from my window looking into my office I decided to leave those blinds closed.
Dada257, I'm sure all the guys I've worked with would join me in saying, "You're welcome." and that we're glad we could be of service. :-)
Heh, regarding facial hair I must admit I'm rather follicley challenged. I couldn't grow a beard if my life depended on it and what would develop if I tried to grow a mustache probably wouldn't be worth the effort.
Once again, I'm glad you all enjoyed it.
Elf
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#3743562 - 03/01/13 01:11 PM
Re: Special Feature: Real Stories of Simulation Development
[Re: citizen guod]
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Joined: Jul 2010
Posts: 36
miketb
Junior Member
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Junior Member
Joined: Jul 2010
Posts: 36
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Glad I've had today off as I've just spent all morning reading this excellent article from Scott, and re-living what I still regard as the glory days of flight simming. Nothing, in my opinion, has come close since then.
I well remember the excitement I felt when waiting for the latest from MicroProse and Jane's and the frustration when these sims slipped. It puts it into fine perspective when Scott writes of 100+ hour weeks worked for months to get these sims onto our desks. I certainly didn't appreciate it at the time but thankyou for that dedication. It certainly showed.
And just to let you know I have Jane's F-15, Longbow 2, and F/A-18 on the shelf in front of me as I write this. Still unparalleled as works of education and entertainment as far as I'm concerned. F-15 is working fine on my system but I still have to find the time to get the others going. Still such excellent sources of interesting information. And as for those manuals ....
Which reminds me. At that time I was working for the MoD and was having to do what amounted to mandatory overtime on saturdays to bring a new computer system up to speed. As management couldn't be bothered to come in to supervise, (they weren't going to let deadlines get in the way of THEIR weekends), I used to take those beautiful flight sim manuals into work to read up while waiting for that sh1te system to update. A much more productive use of my time!
So thanks Scott, thanks Jane's etc, and thanks Mod for paying me overtime to learn something interesting!!
Best regards,
Mike
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#3743564 - 03/01/13 01:12 PM
Re: Special Feature: Real Stories of Simulation Development
[Re: citizen guod]
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Joined: Jul 2006
Posts: 155
Warmbrak
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Member
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Posts: 155
Western Australia
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It took me a while, but I lapped up every word from this article. I still get that "nugget feeling" even today when I listen to the intro video of JF-15. I loved JF-18, but have a soft spot for the Mudhen. Scott, thanks for taking the time and sharing the magic with the rest of us; you guys created the stuff that dreams are made of. It is probably safe to bring F-15 II out now! Thanks Scott.
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#3743727 - 03/01/13 05:52 PM
Re: Special Feature: Real Stories of Simulation Development
[Re: citizen guod]
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Joined: Apr 2000
Posts: 1,123
Scott Elson
Member
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Member
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Posts: 1,123
Hunt Valley, MD, USA
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II/JG77Hawk_5, You're welcome. It's nice to hear how fondly the games are remembered even after this many years.
DonLduk, Thanks for having posted those quotes, it saved me some legwork. Sometime I'll have to find where I had stored some of the posts I had kept my own copy of, particularly the one about the flight characteristics of the F-15E. As for being a hero, while I appreciate the thought, I think that term is best reserved for those that put themselves at risk for the sake of others. Thanks again and I'm honored that you felt the posts were worth saving.
miketb, I'm glad we were able to help you make it through your own crunches and particularly glad to hear you got OT pay for it.
Warmbrak, Heh, somehow I doubt that's going to happen but perhaps someone will create a game that matches or surpasses what JF-15 II could have been.
Elf
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#3743746 - 03/01/13 06:23 PM
Re: Special Feature: Real Stories of Simulation Development
[Re: citizen guod]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
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Posts: 49,716
Space Coast, USA
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One thing I will say is that while other sims have sometimes been better in one way or another (graphics, flight modeling, systems modeling, etc), none ever matched the total quality of sims like FD and JF-15. For every "Falcon 4 does this better" or "DCS A-10 does this better" you can point out, you can find 3 things JF-15 or FD did better. Sure by modern standards they seem backwards, but for the day they achieved more.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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