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#3733357 - 02/10/13 10:24 AM Wags interview  
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Silver_Dragon Offline
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Wags, confirm on radio interview here, ED develop F-15C, F-18C and Su-27SM you can check here and here


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Inline advert (2nd and 3rd post)

#3733360 - 02/10/13 10:48 AM Re: Wags interview [Re: Silver_Dragon]  
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Mace71 Offline
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Urgh at F-15C....boring only A2A frown

But great news about the Hornet biggrin

Last edited by MaceUK33; 02/10/13 11:10 AM.

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#3733398 - 02/10/13 01:56 PM Re: Wags interview [Re: Silver_Dragon]  
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Etherneal confirm develop

http://forums.eagle.ru/showpost.php?p=1671896&postcount=71
Quote:
Quote:
Quote:
Originally Posted by Wolfie
You know what we mean. It's been 3 years. If your going to put out the F-18, announce it already. Everyone's sick of guessing and starting to look for other sims. Please quit beating around the bush.


That an 18C is coming has already been announced.

As was the Su-27SM and F-15C.
What is NOT announced is which order and which one(s) is made by ED.

Do you know for how long a typical game project goes without being shown nowadays? I know one game that started development in 2007, reached playable code in 2011, yet what's made public is pretty much nothing - except that it does exist as a project...


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#3733448 - 02/10/13 05:24 PM Re: Wags interview [Re: Silver_Dragon]  
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Longbow fanatic Offline
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can they beat seven g to the punch?


Why do people think flight sims are nerdy???
#3733570 - 02/11/13 12:33 AM Re: Wags interview [Re: Silver_Dragon]  
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Probably. DCS has a history of finishing their products.

#3733575 - 02/11/13 12:46 AM Re: Wags interview [Re: Silver_Dragon]  
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does it matter Longbow?


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#3733584 - 02/11/13 01:16 AM Re: Wags interview [Re: Silver_Dragon]  
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Longbow fanatic Offline
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No just great there's two Hornet "C"'s coming out, I really hope the Seven G sees the light of day, it looks great as well

I'm just curious as to which one will be released first, and as Lion said the Seven G product is not guaranteed


Why do people think flight sims are nerdy???
#3733601 - 02/11/13 02:51 AM Re: Wags interview [Re: Silver_Dragon]  
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ED has had the F-18C domain Name for a while now.


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#3733622 - 02/11/13 03:54 AM Re: Wags interview [Re: Silver_Dragon]  
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Yup. So, F-15C is kinda cool I guess.

Totally stoked for the F-18C, which we've known about, and the Su-27SM should be interesting as well.


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#3733634 - 02/11/13 04:26 AM Re: Wags interview [Re: Silver_Dragon]  
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FlandersRevenge Offline
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The adverts on this radio show are hilarious.

Patriot stickers!!!!


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#3733723 - 02/11/13 12:53 PM Re: Wags interview [Re: Silver_Dragon]  
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Genbrien Offline
Stick to the plan man!
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My bet would be that the F-18 will be out with/after the new Edge engine. Why bother creating a new A/G radar on an old engine, when you're doing a new one(except if it would be the same code).


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#3733730 - 02/11/13 01:14 PM Re: Wags interview [Re: Silver_Dragon]  
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any chance of the F-18 come out this year? I'm holding my self to get into DCS before it, I can't stand the current available vehicles biggrin

#3733767 - 02/11/13 02:53 PM Re: Wags interview [Re: Silver_Dragon]  
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There's always a chance. How BIG a chance is another matter better suited for Vegas.




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#3733790 - 02/11/13 03:42 PM Re: Wags interview [Re: Silver_Dragon]  
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Mace71 Offline
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Probably be out before Nevada at this rate...


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#3735986 - 02/15/13 03:10 PM Re: Wags interview [Re: Silver_Dragon]  
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Other Wags intervew on rock paper shotgun, here

Quote:
Eagle Dynamics are being especially dynamic at the moment. In addition to overseeing the development of a flock of third-party DCS World projects, they’re toiling away on a new graphics engine, and preparing study sims of the F-15, F-18, Su-27 and Fw 190. I thought it was about time I caught up with them.

RPS: The range of upcoming DCS World add-ons is pretty diverse. Are you open to any suggestions from third-party plane builders?

Matt Wagner: With the exception of a few aircraft that we are reserving to be developed internally or by one of our close partners, licensed third parties are free to develop any aircraft they wish. These are currently ranging from World War 2 era aircraft to the modern day. We now have an SDK available for licensed third party partners that will speed up and ease the process. We will also be providing tools to licensed partners for new map development.

RPS: Sales-wise, which modules have proved the most popular so far?

Matt: Most all modules have met our sales expectations, and this includes both the extremely detailed DCS series like A-10C, Black Shark, and P-51D and the more shallow learning curve titles like Flaming Cliffs 3. We realize that not all potential customers want to spend weeks studying to fly an aircraft, so we think it important to provide a range of products that appeal to more than one type of flight simulation enthusiast.

RPS: Combined Arms invites comparisons with Steel Beasts, Combat Mission: Shock Force, and Arma. Do you think it will ever be capable of going toe-to-toe with any of these titles?

Matt: Combined Arms is primarily designed as a companion to DCS World and other modules. Particularly from the Command Map, it allows players to direct the ground battle from the cockpit. This is of course far different from what you will find in ArmA and SB. We do also provide the ability to take first person control of most armed ground units, but these are modeled at a very shallow learning curve to allow users to jump in easily. Where we see the CA series have the most value is in multiplayer though. Even with the current beta, you can have CA users in large multiplayer games commanding ground forces and designating ground targets for ground attack, as other players occupy DCS aircraft.

RPS: The Nevada terrain seems to have been in the pipeline for ages. What’s the story there?

The original effort was done by a third party, but for various reasons, that effort did not work out and the Eagle team basically had to re-start it from scratch. Much of the Nevada map is now done, but aspects of it could certainly change between now and release. Due to the massive number of ground objects, elevation mesh detail, and texture sizes, a new image generator (IG) had to be created in order to run it at more than single digit frame rates. We call this new IG the Eagle Dynamics Graphics Engine (EDGE). Creating EDGE has been a huge undertaking and it takes a lot of time. More so than anything else, this has been the reason behind the delay.

RPS: ED sims are an important part of the virtual air show scene. Any plans to enhance facilities for virtual aerobatic teams and their fans?

Matt: The most important improvement we are working on now to support this is a more robust new work environment that is much more stable.

RPS: The Fighter Collection isn’t a typical videogame publisher. For those that might not have heard of them before, can you explain who they are and how they got involved with ED?

Matt: In the early 1990s, The Fighter Collection (TFC) was looking for CAD/CAM software to assist in aircraft renovation of their collection of vintage aircraft at Duxford Airfield. In this process, they learned about a Russian software developer called Eagle Dynamics. TFC bought into Eagle Dynamics and shortly thereafter the team also created a flight simulation of the Su-27 Flanker . The simulation was shown to Jim Mackonochie of Mindscape/SSI, and this later went on to become the game Su-27 Flanker, and was the first in a longer series of products from TFC/Eagle Dynamics.

RPS: Do you believe aircraft manufacturers have the moral right to demand license fees from sim developers?

Matt: If the U.S. Government has funded (tax payer money) the development of an aircraft, then in my opinion, the manufacturer has no moral rights.

RPS: Which came first for you, an interest in gaming or an interest in aviation?

Matt: Probably both at the same time. Even when as young as around 12 years old (early 1980s), I was already heavily into early flight simulation games. I also received my pilot’s license at 16 years old with plans to enter one of the military academies to pursue that life. However, due to a sports injury in high school, I am now content to be a virtual fighter pilot.

RPS: What’s the most gratifying aspect of your job as a producer?

Matt: Any time you spend months or even years helping to create and manage a product to completion and then see both great user and critical response, that is probably the most satisfying. It makes all the work worthwhile to see the work appreciated and bring enjoyment to others.

RPS: Thanks for your time


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#3735991 - 02/15/13 03:15 PM Re: Wags interview [Re: Silver_Dragon]  
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Mace71 Offline
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Still no ETA on Nevada Forever though...


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#3736097 - 02/15/13 05:48 PM Re: Wags interview [Re: Silver_Dragon]  
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If Nevada is done but EDGE is still buggy, there can't be. Once EDGE is finalized, I'm guessing we'll get a short-notice "out this month" announcement.

Ah, SSI...I used to have a lot of games from them, Flanker just being one of them.





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#3736387 - 02/16/13 05:58 AM Re: Wags interview [Re: Silver_Dragon]  
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OK, so when you say that the F-15C and SU-27 are 'announced' does that mean they will be DCS modules in their own right now?

Last edited by AggressorBLUE; 02/16/13 05:58 AM.

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#3736397 - 02/16/13 06:23 AM Re: Wags interview [Re: AggressorBLUE]  
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Originally Posted By: AggressorBLUE
OK, so when you say that the F-15C and SU-27 are 'announced' does that mean they will be DCS modules in their own right now?

YEah I'm guessing they'll be separate purchasable modules. What wasn't clear was whether ED was doing them or a 3rd party.

IIRC it's was stated on the official forums that not all 3rd party developers will be getting the DCS label for their aircraft. If a module is good enough to warrant the DCS label then you know that it's passed ED's QA for ultra-realism. Thus it doesn't matter to me whether a 3rd party develops those aircraft or ED does. I know I'll be getting a study sim that's of a very high calibre.

I'll trust ED's judgment if they say it's DCS level. I think the only aircraft officially sanctioned to be DCS level is the Fishbed. Can't wait for that one. Just need the Starfighter to play with.. but that's coming.

#3736451 - 02/16/13 11:15 AM Re: Wags interview [Re: Silver_Dragon]  
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Quote:
to be DCS level is the Fishbed


I thought the Belsimtek Huey was too. Am I mistaken?

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