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#3732226 - 02/07/13 10:15 PM the silly landings thread  
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DrZebra Offline
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steppe
I´ve been guilty of putting planes where they don´t really belong, and I guess I am not the only one.. So share your silly landings stuff here...

Wingdocking:


slopes:


hangars:

Inline advert (2nd and 3rd post)

#3732274 - 02/08/13 12:05 AM Re: the silly landings thread [Re: DrZebra]  
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This was just before the ejection sequence took place :-)


#3732281 - 02/08/13 12:16 AM Re: the silly landings thread [Re: DrZebra]  
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Hey a silly landing thread. Good idea.

Sorry I have nothing to offer, all my landings are good, Thank you. wink biggrin

As for the wing docking, all I can say is 'Kids!'

#3732288 - 02/08/13 12:32 AM Re: the silly landings thread [Re: DrZebra]  
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haha, I love the look on their faces that you can see through their helmetvisors and the angle of the tailplane "puuuull" ;=)


and: If it is any more mature, It is not that I have not tried "taildocking"


#3732437 - 02/08/13 08:51 AM Re: the silly landings thread [Re: DrZebra]  
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My first attempts in crosswind landings biggrin







Last edited by nirvi; 02/08/13 08:59 AM.
#3732556 - 02/08/13 03:08 PM Re: the silly landings thread [Re: DrZebra]  
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steppe
nice!

how is the terrain in the DCS world? Can you land anywhere, mountaintops, etc? Or just paved stuff? I´ve seen this landing on texaco vid and wonder if there is other stuff you can land on, do you have trains? In RoF there where some hilarous phsics (gone with the latest patch) that allowed you to slide over trains...




thats the texaco-vid which I found inspiring ;=)


#3732558 - 02/08/13 03:15 PM Re: the silly landings thread [Re: DrZebra]  
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Little did we know back then, but later discovered that the French were experimenting with forward swept wings nope



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#3732564 - 02/08/13 03:28 PM Re: the silly landings thread [Re: nirvi]  
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Originally Posted By: nirvi
My first attempts in crosswind landings biggrin





As a real world tailwheel pilot, these are cringe worthy.

A word of advice: you need to center the nose on the runway just before touchdown. Try kicking some rudder in at the last second. Or, you can land on your downwind gear first. Meaning if the wind is blowing left to right, touch down with your left gear before anything else. I could probably make a few videos to explain better.


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#3732851 - 02/08/13 11:52 PM Re: the silly landings thread [Re: DrZebra]  
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Framerate dropped to slideshow right at the runway threshold and after a massive pause I was ploughing through the grass... Oh I need my 570GTX back...









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#3732905 - 02/09/13 01:42 AM Re: the silly landings thread [Re: DrZebra]  
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Bring on the Pacific Fighters carrier landings!


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Romans 10:1-13

#3733001 - 02/09/13 06:36 AM Re: the silly landings thread [Re: Coot]  
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wheelsup_cavu Online tunes
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Originally Posted By: Coot
Bring on the Pacific Fighters carrier landings!

I almost made it...



Wheels


Cheers wave
Wheelsup_cavu

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#3733467 - 02/10/13 06:08 PM Re: the silly landings thread [Re: DrZebra]  
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sadly, carrierslandings are definatly a thing missing in RoF, the normal ships do not really lend themselves to that:


#3733649 - 02/11/13 05:19 AM Re: the silly landings thread [Re: DrZebra]  
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wheelsup_cavu Online tunes
Lifer
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Originally Posted By: DrZebra
sadly, carrierslandings are definatly a thing missing in RoF, the normal ships do not really lend themselves to that:


Their staying airborne after crashing was a funny little glitch. biggrin


Wheels


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#3733799 - 02/11/13 04:12 PM Re: the silly landings thread [Re: DrZebra]  
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#3733861 - 02/11/13 06:20 PM Re: the silly landings thread [Re: DrZebra]  
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Here's a link to an AAR I did with a bad carrier landing at the end in the Pacific.


http://simhq.com/forum/ubbthreads.php/topics/2947527/Re_Funny_ending_to_a_mission_i#Post2947527

Last edited by Force10; 02/11/13 06:21 PM.

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#3733871 - 02/11/13 06:38 PM Re: the silly landings thread [Re: DrZebra]  
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Too bad I didn't take any screenshots then, but for a while in FSX I used to try and land anywhere but on the runways biggrin The Twin-Otter quickly became my mount of choice as I discovered I could land that bad boy pretty much everywhere I wanted : Dirt roads, ponds, clearings... OrbX helped immensely with creating tough landing spots.

Aerosoft's new iteration of the DHC-6 is due out soon, and I cannot wait to resume my reckless landings career.

Cheers

Nico


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#3734212 - 02/12/13 09:53 AM Re: the silly landings thread [Re: DrZebra]  
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Great thread smile

I got my fair share of silly landings

The "landing" starts at 1:20





#3734492 - 02/12/13 08:31 PM Re: the silly landings thread [Re: DrZebra]  
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Here are some of mine from the sim of old:











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#3734872 - 02/13/13 05:00 PM Re: the silly landings thread [Re: wheelsup_cavu]  
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Originally Posted By: wheelsup_cavu

Their staying airborne after crashing was a funny little glitch. biggrin


Yeah the collision model isn't poly surface detection it would seem...


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#3735050 - 02/13/13 09:45 PM Re: the silly landings thread [Re: ArgonV]  
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Originally Posted By: ArgonV
Originally Posted By: wheelsup_cavu

Their staying airborne after crashing was a funny little glitch. biggrin


Yeah the collision model isn't poly surface detection it would seem...


partly it is, I think.. at least for the planes it works pretty detailed. The first contact interactions are pretty cool, it is only that in prolonged contact some things turn kinda "transparent" for the physics engine. I would guess that is a strategy to dampen effects and processor workload and not get silly abnormal values that physics-simulations like to creat in complex interactions. The model was ubpdated with the latest patch but it is not without pecularities: If you try to land on a train, upon first contact the rolling stock is send flying into the sky... and the ships in RoF that were added with the channel map seem to work differently, as well as serveral "added" 3d objects, like the cliffs of dover, which is kind of sad, as you can not roll over them to make a drop start (hint: a silly takeoff thread might come some day ;=) )

it seems to include a bit of mix, ballons for instance can have to different collision properties after that patched model:


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