how is the terrain in the DCS world? Can you land anywhere, mountaintops, etc? Or just paved stuff? I´ve seen this landing on texaco vid and wonder if there is other stuff you can land on, do you have trains? In RoF there where some hilarous phsics (gone with the latest patch) that allowed you to slide over trains...
As a real world tailwheel pilot, these are cringe worthy.
A word of advice: you need to center the nose on the runway just before touchdown. Try kicking some rudder in at the last second. Or, you can land on your downwind gear first. Meaning if the wind is blowing left to right, touch down with your left gear before anything else. I could probably make a few videos to explain better.
Framerate dropped to slideshow right at the runway threshold and after a massive pause I was ploughing through the grass... Oh I need my 570GTX back...
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
Too bad I didn't take any screenshots then, but for a while in FSX I used to try and land anywhere but on the runways The Twin-Otter quickly became my mount of choice as I discovered I could land that bad boy pretty much everywhere I wanted : Dirt roads, ponds, clearings... OrbX helped immensely with creating tough landing spots.
Aerosoft's new iteration of the DHC-6 is due out soon, and I cannot wait to resume my reckless landings career.
Cheers
Nico
"Et s'il ne pleure personne, que Dieu nous le pardonne "
ArmA2/OA - RoF - FSX
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Their staying airborne after crashing was a funny little glitch.
Yeah the collision model isn't poly surface detection it would seem...
partly it is, I think.. at least for the planes it works pretty detailed. The first contact interactions are pretty cool, it is only that in prolonged contact some things turn kinda "transparent" for the physics engine. I would guess that is a strategy to dampen effects and processor workload and not get silly abnormal values that physics-simulations like to creat in complex interactions. The model was ubpdated with the latest patch but it is not without pecularities: If you try to land on a train, upon first contact the rolling stock is send flying into the sky... and the ships in RoF that were added with the channel map seem to work differently, as well as serveral "added" 3d objects, like the cliffs of dover, which is kind of sad, as you can not roll over them to make a drop start (hint: a silly takeoff thread might come some day ;=) )
it seems to include a bit of mix, ballons for instance can have to different collision properties after that patched model: