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#3721436 - 01/20/13 08:04 AM Re: Bug reports [Re: Cat]  
Joined: Aug 2012
Posts: 249
Mdore Offline
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Mdore  Offline
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Joined: Aug 2012
Posts: 249
A few bugs.

If you play the ZSU-23-4, and then play a different system, SA-2E/F, SA-3, SA-4 or SA-5, the range of the other SAM systems cannot be set over 15km. You have to completely exit and restart the programme to be able to go over 15km again.

Pause doesn't work on the ZSU-23-4, aircraft still move.

And there's an error in the manual on page 35. It says "get it into automatic angle tracking, by clicking with the left mouse button". But the left doesn't do that, it's the right mouse button that goes into automatic tracking.

I already posted the last two bugs in the ZSU-23-4 forum. Hope it isn't a problem to repost them here. Bug number 1, I've only posted here.

Inline advert (2nd and 3rd post)

#3721501 - 01/20/13 12:38 PM Re: Bug reports [Re: Mdore]  
Joined: Dec 2009
Posts: 2,665
Hpasp Offline
Senior Member
Hpasp  Offline
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Joined: Dec 2009
Posts: 2,665
Hungary, Europe
Originally Posted By: Mdore
A few bugs.

If you play the ZSU-23-4, and then play a different system, SA-2E/F, SA-3, SA-4 or SA-5, the range of the other SAM systems cannot be set over 15km. You have to completely exit and restart the programme to be able to go over 15km again.

Pause doesn't work on the ZSU-23-4, aircraft still move.

And there's an error in the manual on page 35. It says "get it into automatic angle tracking, by clicking with the left mouse button". But the left doesn't do that, it's the right mouse button that goes into automatic tracking.

I already posted the last two bugs in the ZSU-23-4 forum. Hope it isn't a problem to repost them here. Bug number 1, I've only posted here.


Thank you for the bug finding.

SAMSIM-926B patch can be downloaded from here:
http://www.mediafire.com/?1d28hcpmr779de0
Just replace the "sam.exe" file with this.

Corrected:
- Pause issue
- Range issue with other systems

New feature
- In Drégelypalánk, the Meteor-1s are arriving from two direction, randomly.


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
#3722628 - 01/22/13 11:42 AM Re: Bug reports [Re: Cat]  
Joined: Aug 2012
Posts: 249
Mdore Offline
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Mdore  Offline
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Joined: Aug 2012
Posts: 249
More possible bugs.

In practice "Hungary", I can't enter automatic range tracking. I can automatically track the target's angle, but I can't track the target's range. It just will not lock on.

I only tried with some of the possible aircraft, the 737, Cessna and one of the military jets. None of them could be locked on in range.


It will track range! But only if the aircraft is set to fly at low altitude, not if the aircraft is at high altitude like the default setting for the Hungary practice aircraft. It will lock against an aircraft at 2,500m, but not one at 5,000m. So it might not be a bug. Is this on purpose?

Also, some of the aircraft sometimes are given the name "meteor-1" in the after action report.

Last edited by Mdore; 01/22/13 12:59 PM.
#3722629 - 01/22/13 11:44 AM Re: Bug reports [Re: Cat]  
Joined: Apr 2012
Posts: 635
Alien_MasterMynd Offline
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Alien_MasterMynd  Offline
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Joined: Apr 2012
Posts: 635
Czech Republic
Two mistypes in manual for ZSU:
page 25 title hIdraulical instead of hYdraulical
page 35 get into automatic angle tracking, by clicking with the LEFT mouse button - should be RIGHT

#3722647 - 01/22/13 12:43 PM Re: Bug reports [Re: Cat]  
Joined: Apr 2012
Posts: 635
Alien_MasterMynd Offline
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Joined: Apr 2012
Posts: 635
Czech Republic
And one thing yet (maybe I have not read manual correctly) - when the target is destroyed (radar switched back to search mode) and even i switch off and back on ZU mode, the JEST DANNYE is still lit but fire cannot be opened when fire mode is set to SRP. Maybe it is normal behavior because of mechanical SRP but it is confusing a bit.

#3722782 - 01/22/13 04:42 PM Re: Bug reports [Re: Mdore]  
Joined: Dec 2009
Posts: 2,665
Hpasp Offline
Senior Member
Hpasp  Offline
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Joined: Dec 2009
Posts: 2,665
Hungary, Europe
Originally Posted By: Mdore
More possible bugs.

In practice "Hungary", I can't enter automatic range tracking. I can automatically track the target's angle, but I can't track the target's range. It just will not lock on.

I only tried with some of the possible aircraft, the 737, Cessna and one of the military jets. None of them could be locked on in range.


It will track range! But only if the aircraft is set to fly at low altitude, not if the aircraft is at high altitude like the default setting for the Hungary practice aircraft. It will lock against an aircraft at 2,500m, but not one at 5,000m. So it might not be a bug. Is this on purpose?

Also, some of the aircraft sometimes are given the name "meteor-1" in the after action report.


I was perfectly capable of tracking this B-747 flying at 4400m.





Last edited by Hpasp; 01/22/13 06:06 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
#3722783 - 01/22/13 04:42 PM Re: Bug reports [Re: Alien_MasterMynd]  
Joined: Dec 2009
Posts: 2,665
Hpasp Offline
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Hpasp  Offline
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Joined: Dec 2009
Posts: 2,665
Hungary, Europe
Originally Posted By: Alien_MasterMynd
Two mistypes in manual for ZSU:
page 25 title hIdraulical instead of hYdraulical
page 35 get into automatic angle tracking, by clicking with the LEFT mouse button - should be RIGHT


I will correct it.


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
#3722785 - 01/22/13 04:45 PM Re: Bug reports [Re: Alien_MasterMynd]  
Joined: Dec 2009
Posts: 2,665
Hpasp Offline
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Hpasp  Offline
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Joined: Dec 2009
Posts: 2,665
Hungary, Europe
Originally Posted By: Alien_MasterMynd
And one thing yet (maybe I have not read manual correctly) - when the target is destroyed (radar switched back to search mode) and even i switch off and back on ZU mode, the JEST DANNYE is still lit but fire cannot be opened when fire mode is set to SRP. Maybe it is normal behavior because of mechanical SRP but it is confusing a bit.


Est Dannie will allow fire without the radar tracking anything also.

SRP only blocks the firing:
- if the Tu is not between 5,5 ... 0,2
- if the target is flying over 1500m
- if it is allowed to block it


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
#3723255 - 01/23/13 08:24 AM Re: Bug reports [Re: Hpasp]  
Joined: Aug 2012
Posts: 249
Mdore Offline
Member
Mdore  Offline
Member

Joined: Aug 2012
Posts: 249
Originally Posted By: Hpasp
Originally Posted By: Mdore
More possible bugs.

In practice "Hungary", I can't enter automatic range tracking. I can automatically track the target's angle, but I can't track the target's range. It just will not lock on.

I only tried with some of the possible aircraft, the 737, Cessna and one of the military jets. None of them could be locked on in range.


It will track range! But only if the aircraft is set to fly at low altitude, not if the aircraft is at high altitude like the default setting for the Hungary practice aircraft. It will lock against an aircraft at 2,500m, but not one at 5,000m. So it might not be a bug. Is this on purpose?

Also, some of the aircraft sometimes are given the name "meteor-1" in the after action report.


I was perfectly capable of tracking this B-747 flying at 4400m.


I don't know what is happening. Today I can track the B-747 and B-737 in two tests I did. But couldn't track a Cessna. I recorded a video of the Cessna.



I click once, twice, three times, or a thousand times. It doesn't lock. Am I doing something wrong?

Last edited by Mdore; 01/23/13 08:26 AM.
#3723273 - 01/23/13 11:34 AM Re: Bug reports [Re: Mdore]  
Joined: Dec 2009
Posts: 2,665
Hpasp Offline
Senior Member
Hpasp  Offline
Senior Member

Joined: Dec 2009
Posts: 2,665
Hungary, Europe
Originally Posted By: Mdore
Originally Posted By: Hpasp
Originally Posted By: Mdore
More possible bugs.

In practice "Hungary", I can't enter automatic range tracking. I can automatically track the target's angle, but I can't track the target's range. It just will not lock on.

I only tried with some of the possible aircraft, the 737, Cessna and one of the military jets. None of them could be locked on in range.


It will track range! But only if the aircraft is set to fly at low altitude, not if the aircraft is at high altitude like the default setting for the Hungary practice aircraft. It will lock against an aircraft at 2,500m, but not one at 5,000m. So it might not be a bug. Is this on purpose?

Also, some of the aircraft sometimes are given the name "meteor-1" in the after action report.


I was perfectly capable of tracking this B-747 flying at 4400m.


I don't know what is happening. Today I can track the B-747 and B-737 in two tests I did. But couldn't track a Cessna. I recorded a video of the Cessna.

Click to reveal..


I click once, twice, three times, or a thousand times. It doesn't lock. Am I doing something wrong?


Thank you for this video, it helped a lot finding this bug.
thumbsup

As it affects only few positions, so the fix will be included in the next version.
(I wait a little bit to collect more bugs)


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
#3723613 - 01/23/13 10:27 PM Re: Bug reports [Re: Cat]  
Joined: Nov 2011
Posts: 6
Markan Offline
Junior Member
Markan  Offline
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Joined: Nov 2011
Posts: 6
Serbia
Hpasp, in the Shilka manual on 28 page it state "When the required electrical power for the SRP operation is available, a yellow (1) lamp will illuminate." But in the sim it will illuminate only after you switch POWER switch to on. I don't know is this a bug in the sim, error in the manual or it should be like that?
wave

Last edited by Markan; 01/23/13 10:46 PM.
#3724069 - 01/24/13 05:09 PM Re: Bug reports [Re: Markan]  
Joined: Dec 2009
Posts: 2,665
Hpasp Offline
Senior Member
Hpasp  Offline
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Joined: Dec 2009
Posts: 2,665
Hungary, Europe
Originally Posted By: Markan
Hpasp, in the Shilka manual on 28 page it state "When the required electrical power for the SRP operation is available, a yellow (1) lamp will illuminate." But in the sim it will illuminate only after you switch POWER switch to on. I don't know is this a bug in the sim, error in the manual or it should be like that?
wave


Its a bug in the software, I will fix it.
That lamp shows that the required Voltages are available to switch on the SRP.


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
#3724300 - 01/24/13 10:11 PM Re: Bug reports [Re: Cat]  
Joined: Sep 2011
Posts: 2,010
piston79 Offline
Member
piston79  Offline
Member

Joined: Sep 2011
Posts: 2,010
A bug:
Click to reveal..
Practice target:
Meteor-1
Meteor-1
Meteor-1
Meteor-1
Meteor-1

ZSU-23-4V1



00:02:22 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1542m
Target azimuth: 234°
Target elevation: 6°
Tu: 2.5s

00:02:23 ZSU-23-4V1 closed fire, and shot 68pcs.


00:02:24 Practice target Meteor-1 killed by OFZT.


00:02:25 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1508m
Target azimuth: 233°
Target elevation: 7°
Tu: 2.4s

00:02:25 Practice target Meteor-1 killed by OFZT.

00:02:25 Practice target Meteor-1 killed by OFZT.

00:02:26 Practice target Meteor-1 killed by OFZT.

00:02:26 Practice target Meteor-1 killed by OFZT.

00:02:26 ZSU-23-4V1 closed fire, and shot 108pcs.



00:04:15 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1958m
Target azimuth: 239°
Target elevation: 4°
Tu: 3.6s

00:04:15 ZSU-23-4V1 closed fire, and shot 124pcs.



00:04:15 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1950m
Target azimuth: 239°
Target elevation: 4°
Tu: 3.5s

00:04:16 ZSU-23-4V1 closed fire, and shot 140pcs.



00:04:17 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1937m
Target azimuth: 239°
Target elevation: 4°
Tu: 3.5s

00:04:17 ZSU-23-4V1 closed fire, and shot 172pcs.


00:04:21 Practice target Meteor-1 hit by BZT.


00:04:29 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1810m
Target azimuth: 235°
Target elevation: 4°
Tu: 3.2s

00:04:29 ZSU-23-4V1 closed fire, and shot 192pcs.



00:04:29 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1807m
Target azimuth: 235°
Target elevation: 4°
Tu: 3.1s

00:04:29 ZSU-23-4V1 closed fire, and shot 208pcs.



00:04:29 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1802m
Target azimuth: 235°
Target elevation: 4°
Tu: 3.1s

00:04:29 ZSU-23-4V1 closed fire, and shot 220pcs.



00:04:30 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1794m
Target azimuth: 235°
Target elevation: 5°
Tu: 3.1s

00:04:31 ZSU-23-4V1 closed fire, and shot 264pcs.



00:04:52 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1527m
Target azimuth: 229°
Target elevation: 5°
Tu: 2.4s

00:04:54 ZSU-23-4V1 closed fire, and shot 348pcs.


00:04:55 Practice target Meteor-1 killed by OFZT.

00:04:55 Practice target Meteor-1 killed by OFZT.


00:04:56 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1499m
Target azimuth: 229°
Target elevation: 5°
Tu: 2.4s

00:04:56 Practice target Meteor-1 killed by OFZT.

00:04:56 ZSU-23-4V1 closed fire, and shot 372pcs.



00:06:39 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1519m
Target azimuth: 207°
Target elevation: 7°
Tu: 2.4s

00:06:40 ZSU-23-4V1 closed fire, and shot 460pcs.


00:06:41 Practice target Meteor-1 killed by OFZT.

00:06:42 Practice target Meteor-1 killed by OFZT.

00:06:42 Practice target Meteor-1 killed by OFZT.

00:06:43 Practice target Meteor-1 killed by OFZT.


00:06:55 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1480m
Target azimuth: 209°
Target elevation: 7°
Tu: 2.4s

00:06:55 ZSU-23-4V1 closed fire, and shot 472pcs.



00:06:59 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1480m
Target azimuth: 209°
Target elevation: 7°
Tu: 2.4s

00:06:59 ZSU-23-4V1 closed fire, and shot 484pcs.



00:07:00 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1480m
Target azimuth: 209°
Target elevation: 7°
Tu: 2.4s

00:07:00 ZSU-23-4V1 closed fire, and shot 496pcs.



00:07:03 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1480m
Target azimuth: 209°
Target elevation: 7°
Tu: 2.4s

00:07:03 ZSU-23-4V1 closed fire, and shot 508pcs.


+++++++++++++++++
00:08:03, SNR ON AIR



00:08:07 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1663m
Target azimuth: 239°
Target elevation: 4°
Tu: 2.8s

00:08:07 ZSU-23-4V1 closed fire, and shot 520pcs.



00:08:08 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1651m
Target azimuth: 239°
Target elevation: 4°
Tu: 2.7s

00:08:08 ZSU-23-4V1 closed fire, and shot 536pcs.


00:08:10 Practice target Meteor-1 hit by BZT.


00:08:11 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1597m
Target azimuth: 237°
Target elevation: 4°
Tu: 2.6s

00:08:13 ZSU-23-4V1 closed fire, and shot 596pcs.



00:08:22 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1439m
Target azimuth: 233°
Target elevation: 5°
Tu: 2.2s

00:08:24 ZSU-23-4V1 closed fire, and shot 672pcs.


00:08:25 Practice target Meteor-1 killed by OFZT.

00:08:25 Practice target Meteor-1 killed by OFZT.


00:10:08 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1852m
Target azimuth: 239°
Target elevation: 4°
Tu: 3.2s

00:10:11 ZSU-23-4V1 closed fire, and shot 812pcs.


00:10:12 Practice target Meteor-1 killed by OFZT.

00:10:13 Practice target Meteor-1 killed by OFZT.

00:10:14 Practice target Meteor-1 killed by OFZT.

00:10:14 Practice target Meteor-1 killed by OFZT.


00:10:42 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1800m
Target azimuth: 238°
Target elevation: 4°
Tu: 3.2s

00:10:42 ZSU-23-4V1 closed fire, and shot 820pcs.



00:10:42 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1800m
Target azimuth: 238°
Target elevation: 4°
Tu: 3.2s

00:10:42 ZSU-23-4V1 closed fire, and shot 828pcs.



00:10:43 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1800m
Target azimuth: 238°
Target elevation: 4°
Tu: 3.2s

00:10:43 ZSU-23-4V1 closed fire, and shot 836pcs.



00:10:43 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1800m
Target azimuth: 238°
Target elevation: 4°
Tu: 3.2s

00:10:44 ZSU-23-4V1 closed fire, and shot 844pcs.



00:10:44 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1800m
Target azimuth: 238°
Target elevation: 4°
Tu: 3.2s

00:10:44 ZSU-23-4V1 closed fire, and shot 848pcs.



00:10:45 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1800m
Target azimuth: 238°
Target elevation: 4°
Tu: 3.2s

00:10:45 ZSU-23-4V1 closed fire, and shot 852pcs.



00:10:45 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1800m
Target azimuth: 238°
Target elevation: 4°
Tu: 3.2s

00:10:45 ZSU-23-4V1 closed fire, and shot 856pcs.



00:10:46 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1800m
Target azimuth: 238°
Target elevation: 4°
Tu: 3.2s

00:10:46 ZSU-23-4V1 closed fire, and shot 864pcs.



00:10:56 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1800m
Target azimuth: 238°
Target elevation: 4°
Tu: 3.2s

00:10:56 ZSU-23-4V1 closed fire, and shot 872pcs.



00:10:57 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1800m
Target azimuth: 238°
Target elevation: 4°
Tu: 3.2s

00:10:57 ZSU-23-4V1 closed fire, and shot 880p
cs.


Total, SNR On Air Time: 5min 37sec



Watching video of Faroukh, I haven't see the "ZU" red light to goes on on my "Shilka"...I was able to shoot even when target was killed, (that's where 1800 m shots come, I think..).

Oh, and a suggestion - as "Shilka has a small range, why we using big scale ploating boards?

#3724552 - 01/25/13 07:42 AM Re: Bug reports [Re: piston79]  
Joined: Dec 2009
Posts: 2,665
Hpasp Offline
Senior Member
Hpasp  Offline
Senior Member

Joined: Dec 2009
Posts: 2,665
Hungary, Europe
Originally Posted By: piston79
A bug:
Click to reveal..
Practice target:
Meteor-1
Meteor-1
Meteor-1
Meteor-1
Meteor-1

ZSU-23-4V1



00:02:22 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1542m
Target azimuth: 234°
Target elevation: 6°
Tu: 2.5s

00:02:23 ZSU-23-4V1 closed fire, and shot 68pcs.


00:02:24 Practice target Meteor-1 killed by OFZT.


00:02:25 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1508m
Target azimuth: 233°
Target elevation: 7°
Tu: 2.4s

00:02:25 Practice target Meteor-1 killed by OFZT.

00:02:25 Practice target Meteor-1 killed by OFZT.

00:02:26 Practice target Meteor-1 killed by OFZT.

00:02:26 Practice target Meteor-1 killed by OFZT.

00:02:26 ZSU-23-4V1 closed fire, and shot 108pcs.



00:04:15 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1958m
Target azimuth: 239°
Target elevation: 4°
Tu: 3.6s

00:04:15 ZSU-23-4V1 closed fire, and shot 124pcs.



00:04:15 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1950m
Target azimuth: 239°
Target elevation: 4°
Tu: 3.5s

00:04:16 ZSU-23-4V1 closed fire, and shot 140pcs.



00:04:17 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1937m
Target azimuth: 239°
Target elevation: 4°
Tu: 3.5s

00:04:17 ZSU-23-4V1 closed fire, and shot 172pcs.


00:04:21 Practice target Meteor-1 hit by BZT.


00:04:29 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1810m
Target azimuth: 235°
Target elevation: 4°
Tu: 3.2s

00:04:29 ZSU-23-4V1 closed fire, and shot 192pcs.



00:04:29 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1807m
Target azimuth: 235°
Target elevation: 4°
Tu: 3.1s

00:04:29 ZSU-23-4V1 closed fire, and shot 208pcs.



00:04:29 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1802m
Target azimuth: 235°
Target elevation: 4°
Tu: 3.1s

00:04:29 ZSU-23-4V1 closed fire, and shot 220pcs.



00:04:30 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1794m
Target azimuth: 235°
Target elevation: 5°
Tu: 3.1s

00:04:31 ZSU-23-4V1 closed fire, and shot 264pcs.



00:04:52 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1527m
Target azimuth: 229°
Target elevation: 5°
Tu: 2.4s

00:04:54 ZSU-23-4V1 closed fire, and shot 348pcs.


00:04:55 Practice target Meteor-1 killed by OFZT.

00:04:55 Practice target Meteor-1 killed by OFZT.


00:04:56 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1499m
Target azimuth: 229°
Target elevation: 5°
Tu: 2.4s

00:04:56 Practice target Meteor-1 killed by OFZT.

00:04:56 ZSU-23-4V1 closed fire, and shot 372pcs.



00:06:39 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1519m
Target azimuth: 207°
Target elevation: 7°
Tu: 2.4s

00:06:40 ZSU-23-4V1 closed fire, and shot 460pcs.


00:06:41 Practice target Meteor-1 killed by OFZT.

00:06:42 Practice target Meteor-1 killed by OFZT.

00:06:42 Practice target Meteor-1 killed by OFZT.

00:06:43 Practice target Meteor-1 killed by OFZT.


00:06:55 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1480m
Target azimuth: 209°
Target elevation: 7°
Tu: 2.4s

00:06:55 ZSU-23-4V1 closed fire, and shot 472pcs.



00:06:59 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1480m
Target azimuth: 209°
Target elevation: 7°
Tu: 2.4s

00:06:59 ZSU-23-4V1 closed fire, and shot 484pcs.



00:07:00 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1480m
Target azimuth: 209°
Target elevation: 7°
Tu: 2.4s

00:07:00 ZSU-23-4V1 closed fire, and shot 496pcs.



00:07:03 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1480m
Target azimuth: 209°
Target elevation: 7°
Tu: 2.4s

00:07:03 ZSU-23-4V1 closed fire, and shot 508pcs.


+++++++++++++++++
00:08:03, SNR ON AIR



00:08:07 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1663m
Target azimuth: 239°
Target elevation: 4°
Tu: 2.8s

00:08:07 ZSU-23-4V1 closed fire, and shot 520pcs.



00:08:08 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1651m
Target azimuth: 239°
Target elevation: 4°
Tu: 2.7s

00:08:08 ZSU-23-4V1 closed fire, and shot 536pcs.


00:08:10 Practice target Meteor-1 hit by BZT.


00:08:11 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1597m
Target azimuth: 237°
Target elevation: 4°
Tu: 2.6s

00:08:13 ZSU-23-4V1 closed fire, and shot 596pcs.



00:08:22 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1439m
Target azimuth: 233°
Target elevation: 5°
Tu: 2.2s

00:08:24 ZSU-23-4V1 closed fire, and shot 672pcs.


00:08:25 Practice target Meteor-1 killed by OFZT.

00:08:25 Practice target Meteor-1 killed by OFZT.


00:10:08 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1852m
Target azimuth: 239°
Target elevation: 4°
Tu: 3.2s

00:10:11 ZSU-23-4V1 closed fire, and shot 812pcs.


00:10:12 Practice target Meteor-1 killed by OFZT.

00:10:13 Practice target Meteor-1 killed by OFZT.

00:10:14 Practice target Meteor-1 killed by OFZT.

00:10:14 Practice target Meteor-1 killed by OFZT.


00:10:42 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1800m
Target azimuth: 238°
Target elevation: 4°
Tu: 3.2s

00:10:42 ZSU-23-4V1 closed fire, and shot 820pcs.



00:10:42 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1800m
Target azimuth: 238°
Target elevation: 4°
Tu: 3.2s

00:10:42 ZSU-23-4V1 closed fire, and shot 828pcs.



00:10:43 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1800m
Target azimuth: 238°
Target elevation: 4°
Tu: 3.2s

00:10:43 ZSU-23-4V1 closed fire, and shot 836pcs.



00:10:43 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1800m
Target azimuth: 238°
Target elevation: 4°
Tu: 3.2s

00:10:44 ZSU-23-4V1 closed fire, and shot 844pcs.



00:10:44 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1800m
Target azimuth: 238°
Target elevation: 4°
Tu: 3.2s

00:10:44 ZSU-23-4V1 closed fire, and shot 848pcs.



00:10:45 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1800m
Target azimuth: 238°
Target elevation: 4°
Tu: 3.2s

00:10:45 ZSU-23-4V1 closed fire, and shot 852pcs.



00:10:45 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1800m
Target azimuth: 238°
Target elevation: 4°
Tu: 3.2s

00:10:45 ZSU-23-4V1 closed fire, and shot 856pcs.



00:10:46 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1800m
Target azimuth: 238°
Target elevation: 4°
Tu: 3.2s

00:10:46 ZSU-23-4V1 closed fire, and shot 864pcs.



00:10:56 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1800m
Target azimuth: 238°
Target elevation: 4°
Tu: 3.2s

00:10:56 ZSU-23-4V1 closed fire, and shot 872pcs.



00:10:57 ZSU-23-4V1 opened fire by all tubes.
Target distance: 1800m
Target azimuth: 238°
Target elevation: 4°
Tu: 3.2s

00:10:57 ZSU-23-4V1 closed fire, and shot 880p
cs.


Total, SNR On Air Time: 5min 37sec



Watching video of Faroukh, I haven't see the "ZU" red light to goes on on my "Shilka"...I was able to shoot even when target was killed, (that's where 1800 m shots come, I think..).

Oh, and a suggestion - as "Shilka has a small range, why we using big scale ploating boards?


As far as I know, the PU-12 used the generic air picture generated by the Army level radio technical troops.
They worked on large scale, and not transmitted PU12 location specific information over the telecode channel.
Good sites about the PU12
http://forum.valka.cz/viewtopic.php/t/23991
http://www.flak11.de/PU12Start.htm
http://www.rwd-mb3.de/pages/pu12.htm

Last edited by Hpasp; 01/25/13 07:58 AM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
#3724594 - 01/25/13 10:52 AM Re: Bug reports [Re: Hpasp]  
Joined: Sep 2011
Posts: 2,010
piston79 Offline
Member
piston79  Offline
Member

Joined: Sep 2011
Posts: 2,010
How about AAR (bolded paragraph)? I didn't shoot so much... nope

#3724616 - 01/25/13 12:04 PM Re: Bug reports [Re: Cat]  
Joined: Oct 2008
Posts: 3,340
Lieste Online sigh
Senior Member
Lieste  Online Sigh
Senior Member

Joined: Oct 2008
Posts: 3,340
So are you saying that it recorded bursts you didn't take, or discussing how many rounds expended?

Each of those bolded bursts is only 1-2 rounds (unless I missed one that was significantly longer) per tube, which is about the minimum possible to fire, if the number of bursts made is correct.

The shots fired is a cumulative number, not a "rounds in the burst" count.

#3724637 - 01/25/13 12:59 PM Re: Bug reports [Re: Lieste]  
Joined: Apr 2012
Posts: 916
farokh Offline
farokh
farokh  Offline
farokh
Member

Joined: Apr 2012
Posts: 916
I-RAN
Originally Posted By: Lieste
So are you saying that it recorded bursts you didn't take, or discussing how many rounds expended?

Each of those bolded bursts is only 1-2 rounds (unless I missed one that was significantly longer) per tube, which is about the minimum possible to fire, if the number of bursts made is correct.

The shots fired is a cumulative number, not a "rounds in the burst" count.


i killed one target from 2100m with one personal burst !
when u push the space for 1 second... shilka can fire in this period time around 55 bullets!
i guess best burst for shilka , push space for 1 or 1.5 second (55 till 70) bullets per each firing !


Last edited by farokh; 01/25/13 01:01 PM.
#3724673 - 01/25/13 02:15 PM Re: Bug reports [Re: Cat]  
Joined: Oct 2008
Posts: 3,340
Lieste Online sigh
Senior Member
Lieste  Online Sigh
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Joined: Oct 2008
Posts: 3,340
Piston fired 12 bursts against the targets engaged. Of these only 8 were longer than 10 rounds per barrel, which I'd think was a reasonable minimum length for an engagement. 6 were only 3 rounds per barrel.

After engaging the targets he then expended (the bolded section) 17 rounds per barrel (around one second firing), in 10 bursts. These being one or two rounds per burst, sometimes twice in one second.

If this matches what was done, then there is no problem.

#3724961 - 01/25/13 07:31 PM Re: Bug reports [Re: piston79]  
Joined: Dec 2009
Posts: 2,665
Hpasp Offline
Senior Member
Hpasp  Offline
Senior Member

Joined: Dec 2009
Posts: 2,665
Hungary, Europe
Originally Posted By: piston79
How about AAR (bolded paragraph)? I didn't shoot so much... nope


That is a bug, that will be also corrected.
The intention was to show the bullet count of each burst.


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
#3724987 - 01/25/13 07:55 PM Re: Bug reports [Re: Lieste]  
Joined: Sep 2011
Posts: 2,010
piston79 Offline
Member
piston79  Offline
Member

Joined: Sep 2011
Posts: 2,010
Originally Posted By: Lieste
After engaging the targets he then expended (the bolded section) 17 rounds per barrel (around one second firing), in 10 bursts. These being one or two rounds per burst, sometimes twice in one second.

If this matches what was done, then there is no problem.


Yes I had some bursts after killing the target, but not so many!!! Thanks for explanation about cumulative counting, dear Lieste, I didn't figure it out .... screwy

Dear Hpasp, do you need the 3D AAR about that case or you solve that bug completely?

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