#3721500 - 01/20/13 12:35 PM
Re: Review: DCS World v1.2.2
[Re: citizen guod]
|
Joined: Oct 2001
Posts: 1,169
Dusty Rhodes
Hard, Fair, Play to WIN
|
Hard, Fair, Play to WIN
Member
Joined: Oct 2001
Posts: 1,169
Southern Oregon
|
I am a bit happy, and a bit disappointed in this review. I won't go into the disappointment other then to say it would have been more fair if they had based the review on 1.2.4 and other reasons that I won't elaborate for they will just cause a flame war. DCS deserved better treatment IMHO.
Dusty Rhodes
Fight Fair! Fight to have fun! Fight to WIN!
Win 7 Pro, Intel i7 4790K OC'd to 4.6 Gigs, EVGA GTX Titan 6 GB Memory and ASUS GTX Titan 6 GB Memory, 32 Gigs Tri Channel Ballistix RAM, Thrustmaster HOTAS Warthog and HOTAS Cougar, TrackIR 5, Cougar MFD's, Saitek Combat Rudder Pedals
|
|
#3721525 - 01/20/13 01:47 PM
Re: Review: DCS World v1.2.2
[Re: citizen guod]
|
Joined: Sep 2007
Posts: 21
Ice.
Junior Member
|
Junior Member
Joined: Sep 2007
Posts: 21
The Netherlands
|
Nice article Einstein. Thanks.
Ice - 87th Stray Dogs -
|
|
#3721814 - 01/20/13 11:12 PM
Re: Review: DCS World v1.2.2
[Re: Dusty Rhodes]
|
Joined: Jul 2010
Posts: 378
mrskortch
Member
|
Member
Joined: Jul 2010
Posts: 378
|
I am a bit happy, and a bit disappointed in this review. I won't go into the disappointment other then to say it would have been more fair if they had based the review on 1.2.4 and other reasons that I won't elaborate for they will just cause a flame war. DCS deserved better treatment IMHO. I'm not sure SimHQ has access to a beta version of the sim. But you also must realize that the beta version might be at times more buggy than a release because it is in active development. That said I am not sure there will ever be a "good" time to review DCS World as there is bound to be a new module or feature included into a public release that is considered to be "beta." For example with 1.2.2 FC3 and CA are still beta, and even features like the AFM-M (afm missiles) is probably a beta as its just been introduced with FC3. Quoted from the article. There's even an option to execute a user-defined Luna script for the really adventurous.
Its LUA, not Luna. And its probably the biggest new mission editor feature that has been added recently. standarized measurement units (i.e., currently TAS is in knots, altitudes and distances are in feet, trigger zones are in meters, weights are in kilograms, etc.) or at least making the units shown configurable, The mission editor will use whatever units of measure you have set in your options. However triggers and maybe a few other things are always in metric as the metric system is what the entire simulation runs in.
Last edited by mrskortch; 01/20/13 11:35 PM.
|
|
#3721846 - 01/21/13 12:12 AM
Re: Review: DCS World v1.2.2
[Re: citizen guod]
|
Joined: Nov 2007
Posts: 3,674
EinsteinEP
Just a Noob
|
Just a Noob
Senior Member
Joined: Nov 2007
Posts: 3,674
Tucson, AZ
|
I won't go into the disappointment other then to say it would have been more fair if they had based the review on 1.2.4 Unfortunately, at press time, 1.2.2 was the currently released product. I am looking forward to the updates that have been proposed for 1.2.3 and beyond, but until then I'm only able to review products that are actually available. I'm not sure SimHQ has access to a beta version of the sim. For clarification to all, I did not have access to closed-beta versions of DCS World or any of the modules. lol How'd that slip through our editing process? Thanks for the find! Also, it's technically Lua, not capitalized - the programming language was developed in Brazil and Lua is Portuguese for "Moon". More here: http://www.lua.org/about.html
Shoot to Kill. Play to Have Fun.
|
|
#3721851 - 01/21/13 12:22 AM
Re: Review: DCS World v1.2.2
[Re: EinsteinEP]
|
Joined: Sep 2000
Posts: 22,095
citizen guod
Lifer
|
Lifer
Joined: Sep 2000
Posts: 22,095
|
lol How'd that slip through our editing process? Thanks for the find! +1 (facepalm) It has been corrected.
Wisdom is knowing what's enough
|
|
#3721914 - 01/21/13 02:41 AM
Re: Review: DCS World v1.2.2
[Re: citizen guod]
|
Joined: Oct 2001
Posts: 1,169
Dusty Rhodes
Hard, Fair, Play to WIN
|
Hard, Fair, Play to WIN
Member
Joined: Oct 2001
Posts: 1,169
Southern Oregon
|
If you knew FC3 was the multiplay problem and it is in BETA, why did you do a review of a BETA peice of software? I fly DCS A-10 for a couple hours at a time in multiplay so it can't 1.2.2 DCS A-10 you were talking about. And your blanket statement that you made about Multiplay not being important to ED was blatantly false as witnessed by statements from ED that what is now 1.2.4 is delayed so they can work out the bugs in multiplay. A Beta Tester said he just spent 6 hours flying DCS in multiplay to work out the bugs. Sounds lilke to me you put your foot in your mouth on that statement. Ande don't give me that line about you were talking about 1.2.2 multiplay or else you would have made that more clear then just the blanket, baseless statement you made.
Dusty Rhodes
Fight Fair! Fight to have fun! Fight to WIN!
Win 7 Pro, Intel i7 4790K OC'd to 4.6 Gigs, EVGA GTX Titan 6 GB Memory and ASUS GTX Titan 6 GB Memory, 32 Gigs Tri Channel Ballistix RAM, Thrustmaster HOTAS Warthog and HOTAS Cougar, TrackIR 5, Cougar MFD's, Saitek Combat Rudder Pedals
|
|
#3721959 - 01/21/13 04:50 AM
Re: Review: DCS World v1.2.2
[Re: citizen guod]
|
Joined: Oct 2001
Posts: 1,169
Dusty Rhodes
Hard, Fair, Play to WIN
|
Hard, Fair, Play to WIN
Member
Joined: Oct 2001
Posts: 1,169
Southern Oregon
|
I am flying A-10C as a part of DCS World, thank you very much. And no I don't owe him an apology. ED has been quite clear that MP was a major reason for the delay in 1.2.3 which is now 1.2.4. Saying it isn't a priority is dead wrong.
Dusty Rhodes
Fight Fair! Fight to have fun! Fight to WIN!
Win 7 Pro, Intel i7 4790K OC'd to 4.6 Gigs, EVGA GTX Titan 6 GB Memory and ASUS GTX Titan 6 GB Memory, 32 Gigs Tri Channel Ballistix RAM, Thrustmaster HOTAS Warthog and HOTAS Cougar, TrackIR 5, Cougar MFD's, Saitek Combat Rudder Pedals
|
|
#3721991 - 01/21/13 06:21 AM
Re: Review: DCS World v1.2.2
[Re: citizen guod]
|
Joined: Jul 2006
Posts: 1,160
Cali
Military Advisor - USAF
|
Military Advisor - USAF
Member
Joined: Jul 2006
Posts: 1,160
Davis-Monthan AFB, Az
|
I think it was a good review, how can you review something you don't have? Once another version comes it....another review can be done, but until then....this is what the users have. World is in beta, FC3 is in beta, CA is in beta....what else is in beta and for how long?
i5-2500k @ 3.3, Asus P8Z77-V LE mobo Windows 7 64-bit, 8GB 1866mhz EVGA GTX 670 FTW 2GB, 256GB SSD, 500GB WD, Warthog, uber modded Cougar, TM Cougar MFD's, TrackIR 5, G15 keyboard
|
|
#3722007 - 01/21/13 07:30 AM
Re: Review: DCS World v1.2.2
[Re: Dusty Rhodes]
|
Joined: Dec 2012
Posts: 2,572
LOF_Rugg
Senior Member
|
Senior Member
Joined: Dec 2012
Posts: 2,572
|
Saying it isn't a priority is dead wrong. I'm not trying to slag ED, cuz 'ol Ruggles is turning over a new leaf but m/p has been fuxored for quite some time. There have been many other things patched during the time m/p has been broken. Now, from someone on the outside looking in it sure as heck looks like m/p isn't as much a priority as some of the other things that have been fixed. As for 1.2.3, the announcement that Wags made said mid January release for 1.2. 3, not 1.2.4. Einstein's article, his opinion, his call. Just like you're entitled to your opinion. Even if it's wrong.
Last edited by LOF_Rugg; 01/21/13 07:35 AM.
|
|
#3722102 - 01/21/13 02:37 PM
Re: Review: DCS World v1.2.2
[Re: citizen guod]
|
Joined: Jul 2003
Posts: 13,786
PFunk
SimHQ Redneck
|
SimHQ Redneck
Veteran
Joined: Jul 2003
Posts: 13,786
N. Central Texas
|
Fair review of the product that is available to consumers RIGHT NOW.
"A little luck & a little government is necessary to get by, but only a fool places his complete trust in either one." - PJ O'Rourke www.sixmanfootball.com
|
|
#3722103 - 01/21/13 02:37 PM
Re: Review: DCS World v1.2.2
[Re: citizen guod]
|
Joined: Oct 2001
Posts: 1,169
Dusty Rhodes
Hard, Fair, Play to WIN
|
Hard, Fair, Play to WIN
Member
Joined: Oct 2001
Posts: 1,169
Southern Oregon
|
Agreed Sobek, and thank you for correcting me.
If MP is not a priority, then why did Matt say on Dec 29th at the ED forums:
"1.2.3 Update
During the course of version 1.2.3 testing, we found a significant technical problem with multiplayer. With the Russian Christmas holiday upon us, we unfortunately will not be able to release version 1.2.3 until the middle of January 2013. Given the feedback we have received on the current state of network play stability, we feel it important to resolve this before the release of 1.2.3."
Last edited by Dusty Rhodes; 01/21/13 02:38 PM.
Dusty Rhodes
Fight Fair! Fight to have fun! Fight to WIN!
Win 7 Pro, Intel i7 4790K OC'd to 4.6 Gigs, EVGA GTX Titan 6 GB Memory and ASUS GTX Titan 6 GB Memory, 32 Gigs Tri Channel Ballistix RAM, Thrustmaster HOTAS Warthog and HOTAS Cougar, TrackIR 5, Cougar MFD's, Saitek Combat Rudder Pedals
|
|
#3722179 - 01/21/13 05:10 PM
Re: Review: DCS World v1.2.2
[Re: citizen guod]
|
Joined: Dec 2003
Posts: 6,893
GrayGhost
Hotshot
|
Hotshot
Joined: Dec 2003
Posts: 6,893
|
Note: I haven't read the review yet, but I'm sure EinsteinEP did a fair job of it.
I was part of the testing mentioned earlier; we try hard to find bugs for the team to squash in terms of MP stability and other things (ie. things not displaying the same for everyone, etc).
It isn't always possible though because some issues are intermittent. Sometimes only the public at large can catch certain bugs; despite this, we've logged /hundreds/ of bugs that you never got to see simply because we caught them before you, the public, got your hands on a release.
I'd also like to add just a bit of (vague) commentary on the MP stuff. There is a lot of work and some overhauling to be done with respect to certain MP elements. It is not trivial or easy work, and it has to be carefully done. They're working on it, but it requires time.
Likewise, features are being suggested/thought of/added/developed at the same time which can also add bugs. The pace of work is probably faster than most of you would like to believe.
-- 44th VFW
|
|
#3722215 - 01/21/13 06:04 PM
Re: Review: DCS World v1.2.2
[Re: citizen guod]
|
Joined: Dec 2012
Posts: 2,572
LOF_Rugg
Senior Member
|
Senior Member
Joined: Dec 2012
Posts: 2,572
|
Thanks for the input GG. I know ED and the testers are trying to nail down the issues. If we look into the past there were many Red Flag exercises with people flying from all over the world that had minimal connection issues. And that's with 65-75 people in one server! I know, I flew just about all of them. We're waiting (im)patiently GG.
|
|
#3722269 - 01/21/13 07:31 PM
Re: Review: DCS World v1.2.2
[Re: citizen guod]
|
Joined: Dec 2003
Posts: 6,893
GrayGhost
Hotshot
|
Hotshot
Joined: Dec 2003
Posts: 6,893
|
That is right, back then things worked better from that perspective. However, with the addition of new capabilities to the ME, additional AI/vehicle capabilities and the arrival of Combined Arms, that same network code is no longer capable of handling the load it is put under. At this point, I hope that it will be possible to achieve that same load - given the extra amount of 'stuff' that goes into missions now, it's not an easy thing. All I can say is the devs are working on it
Last edited by GrayGhost; 01/21/13 07:33 PM.
-- 44th VFW
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|
|
|
|
|
|
|
|
|