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#3716687 - 01/12/13 07:14 PM TS2013 - Monument Yard Reimagined  
Joined: Nov 2004
Posts: 19,794
adlabs6 Offline
Veteran
adlabs6  Offline
Veteran

Joined: Nov 2004
Posts: 19,794
Tracy Island
After downloading the "Rural Landscapes" and "Scale Roads" packages from 3dTrains, I went into the editor to place a few and see what they looked like. I cloned my "Castle Rock Railroad" route and started placing a few trees and bushes around at Monument Yard. It was fun enough that I decided to delete almost all the default scenery and rebuilt it all from scratch. Pretty easy to get to grips with, and an enjoyable project detailing things.

Here is the default Monument Yard:


And after a weekend of 'embellishing'.


The engine shed, looking back toward the new industrial park:


Engine Shed:


Turntable behind the Engine Shed:


The new industrial park, looking back toward the main yard:


Out at the old "end of line" just past Monument, I placed a large industrial complex to add a bit of mainline switching:


GP9 coming back from the "end of line" complex, passing the new passenger station:


Also added some point lights for night switching:


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
Inline advert (2nd and 3rd post)

#3716847 - 01/13/13 12:32 AM Re: TS2013 - Monument Yard Reimagined [Re: adlabs6]  
Joined: Nov 2011
Posts: 2,866
Security_Device_Enclosed Offline
Senior Member
Security_Device_Enclosed  Offline
Senior Member

Joined: Nov 2011
Posts: 2,866
Victoria
Very nice work, quite an improvement. thumbsup

The editor is a great tool.


This is Bobby Rahal, thanks for playing the trial version of Microsoft's CART Precision Racing
#3716940 - 01/13/13 05:14 AM Re: TS2013 - Monument Yard Reimagined [Re: adlabs6]  
Joined: May 2000
Posts: 9,710
Legend Offline
Legsie is such a
Legend  Offline
Legsie is such a
Hotshot

Joined: May 2000
Posts: 9,710
Zutphen, NL / ShangHai, China
wow thumbsup


There is a theory which states that if ever anyone discovers exactly what the universe is for it will instantly disappear and be replaced by something even more inexplicable.
There is another theory which states that this has already happened.
#3718829 - 01/16/13 06:03 AM Re: TS2013 - Monument Yard Reimagined [Re: adlabs6]  
Joined: Dec 2008
Posts: 26,556
wheelsup_cavu Offline
Lifer
wheelsup_cavu  Offline
Lifer

Joined: Dec 2008
Posts: 26,556
Corona, California
Good work adlabs. cool


Wheels


Cheers wave
Wheelsup_cavu

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#3719082 - 01/16/13 05:39 PM Re: TS2013 - Monument Yard Reimagined [Re: adlabs6]  
Joined: Dec 2002
Posts: 4,429
enigma6584 Offline
Senior Member
enigma6584  Offline
Senior Member

Joined: Dec 2002
Posts: 4,429
Wisconsin, USA
That really is good looking terrain. Great screenshot grabs.

#3719087 - 01/16/13 05:45 PM Re: TS2013 - Monument Yard Reimagined [Re: adlabs6]  
Joined: Sep 2000
Posts: 1,622
Wigean Offline
Member
Wigean  Offline
Member

Joined: Sep 2000
Posts: 1,622
Oslo
Nice scenery adlabs.

Just to show that norwegians are crazy, you`ve got 9:54 hours of evidence here:

http://nrk.no/nordlandsbanen/

It`s the complete route from Trondheim to Bod in the northern art of the country.
The cool thing is that you can click on the season icons the see how it looks like in the different seasons.
When you start it with the red icon on the left, you can FF to about 2:30 min to skip the intro.

Have a nice trip!

biggrin


“We are still in the age of legends. You and I will not enter the promised land. We who have begun always perish before Jericho falls.”

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