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#3697445 - 12/12/12 09:23 AM Re: [APOS] March 2013 update (news) [Re: andrey12345]  
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Bravo!. I love the authentic map icons, for me it adds to the immersion as well as the historical accuracy.

beercheers


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#3697475 - 12/12/12 11:54 AM Re: [APOS] March 2013 update (news) [Re: andrey12345]  
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andrey12345 Offline
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Features
Automatic indirect fire control (part 1)
http://youtu.be/Mk9rXhfgha4

part 2
http://youtu.be/9bn1GWhD7c0

Last edited by andrey12345; 12/12/12 11:55 AM.
#3697864 - 12/12/12 10:42 PM Re: [APOS] March 2013 update (news) [Re: andrey12345]  
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#3711786 - 01/04/13 01:12 PM Re: [APOS] March 2013 update (news) [Re: andrey12345]  
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#3711952 - 01/04/13 05:21 PM Re: [APOS] March 2013 update (news) [Re: andrey12345]  
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please let the old map symbols in APOS too, choseable. Some people like em more than nato/army symbols..

Last edited by Xambrium; 01/04/13 05:23 PM.
#3711976 - 01/04/13 06:09 PM Re: [APOS] March 2013 update (news) [Re: andrey12345]  
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Ditto, I much prefer the historically correct map symbols, adds atmosphere IMHO

Regards

Aces


"IL-2 MAT Manager" program co-dev., Silent Hunter III "Super Turms", "Super Pens", Multi-Skin Bombers dev. for Wings of Victory BDG version 2.10 + various Steel Fury mods. BDG member, "Modder".

Aces' Downloads: http://tinyurl.com/bn2aoqt
Aces' YouTube: http://tinyurl.com/clvy94f
My "Stuka Vor" Film: https://vimeo.com/196439362
CloD Virtual Cockpits Vid: https://youtu.be/Emn2dkYGk74
BoS Bump Maps Vid: https://youtu.be/J24WAVDwo-M
My PhotoArt/Virtual Galleries: http://www.leighkempphotoart.co.uk/
#3713263 - 01/07/13 02:08 AM Re: [APOS] March 2013 update (news) [Re: andrey12345]  
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Germany and the Netherlands
I dont have the alpha March 2013 patch installed. But I read at Graviteam's forum the style of icons is choseable. When the final patch is out and installed it then I would choose the historical symbols as well.


Hnschen klein ging allein
In die weite Welt hinein.
#3713273 - 01/07/13 02:33 AM Re: [APOS] March 2013 update (news) [Re: andrey12345]  
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ANybody else finding the pz4g rather blind as a bat? in alpha. Loosing all my pz4's to kv1 as they seem totally blind to it over 200 meters. The pz4 f2 seems to be ok. HArd to tell as it fires 1st then gets blown up by kv1. biggrin And kv1 turret rotates stupid fast...is that right?

Last edited by FlashBurn; 01/07/13 02:37 AM.
#3715795 - 01/11/13 09:06 AM Re: [APOS] March 2013 update (news) [Re: andrey12345]  
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andrey12345 Offline
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....
45) Added a separate option for block of squads exchange in the operational phase (by default is enabled).
46) Added tank Pz I ausf. F and a platoon of this tanks in a quick battle.
47) Tankers do not close the hatches and do not climb into the tank if detecting enemy.
48) Added icons in Wehrmacht style on operational map.
49) Fixed a bug with the wrong choice of the level of detail for grass when you attach the camera to an unit.
50) Corrected the appearance for contact signs.
51) Added full automatical firing on external target designation.
52) When the defence "flag" is set during placement mode, changed the principle of defence points selecting.
53) The base color for summer camouflage on some vehicles of Red Army is changed.
54) Visual look of vehicles is changed due to humidity level.
55) Added Red Army's icons for operational map.
56) Fixed a bug with incorrect display of sides color in Quick battle editor due to change side.
57) Fixed a bug with black squares on an operations map.
58) Added Dunkelgelb 1943 color scheme for Pz III ausf. N tank.
59) For external target designation spot time and target direction will be transmitted.
60) Added ability to set delay for order execution until some time (right click on the "Stop" order).
61) Vehiles and squads that left without user control automatically returns to the commander.
62) Added ammo reallocation for guns and mortars at the end of the battle.
63) Slight adjustments for opponents AI.
64) Changed some icons of the squad and vehicle information.
65) Fixed disappearance of the sounds for rolled guns.
66) Added a color scheme selection for the map marks on operational and tactical phases.
67) Added NATO icons for operational map.
68) Fixed bug with unit dragging on the map in deploy phase.
69) Added an option for showing an alphanumeric platoon's codes on the map.
70) Added the wire-reel model for signalman's in the battle.
71) Added muzzle velocity dependence from the temperature.
72) Sounds for Pz III and Pz VI tanks engines and Marder SPGs based on the Pz 38(t) tank caterpillars are changed.
73) Added Soviet Army icons for operational map.
74) Display on the map ally AI plans and their changes during the battle is added.
75) Some shot sounds are corrected.
76) Added some armor piercing ammunition to the penetration diagrams.
77) Added detailed description for the orders delay and for player's command level into the built-in help system.
...

#3715812 - 01/11/13 10:02 AM Re: [APOS] March 2013 update (news) [Re: andrey12345]  
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74) Finally, some coordination with AI! mycomputer

#3715845 - 01/11/13 01:09 PM Re: [APOS] March 2013 update (news) [Re: Krabb]  
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andrey12345 Offline
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Originally Posted By: Krabb
74) Finally, some coordination with AI! mycomputer


Not so easy of course.

#3716061 - 01/11/13 06:28 PM Re: [APOS] March 2013 update (news) [Re: andrey12345]  
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Originally Posted By: andrey12345
55) Added Red Army's icons for operational map.

73) Added Soviet Army icons for operational map.


What are the differences between the two? Can you show a sample?

#3716068 - 01/11/13 06:36 PM Re: [APOS] March 2013 update (news) [Re: TacError]  
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andrey12345 Offline
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Originally Posted By: TacError
Originally Posted By: andrey12345
55) Added Red Army's icons for operational map.

73) Added Soviet Army icons for operational map.


What are the differences between the two? Can you show a sample?


Roughly between the U.S. and NATO symbols.

Last edited by andrey12345; 01/11/13 06:37 PM.
#3716100 - 01/11/13 07:58 PM Re: [APOS] March 2013 update (news) [Re: andrey12345]  
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Wicked Offline
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Germany and the Netherlands
I'm not running the alpha patch myself. Running a campaign I want to finish first.
I'm a little worried the game is getting to complicated for new players.
We're getting more different colors flashing icons on the map. Might be getting confusing now.
Though I could be wrong as I have not tried the patch. I'm hoping for the best smile


Hnschen klein ging allein
In die weite Welt hinein.
#3716102 - 01/11/13 08:04 PM Re: [APOS] March 2013 update (news) [Re: Wicked]  
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andrey12345 Offline
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You probably have not seen the modern arcade games for tablets or smartphones

"more different colors flashing icons ... Might be getting confusing now" rofl

Last edited by andrey12345; 01/11/13 08:05 PM.
#3716227 - 01/11/13 11:27 PM Re: [APOS] March 2013 update (news) [Re: andrey12345]  
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Wicked Offline
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Originally Posted By: andrey12345
You probably have not seen the modern arcade games for tablets or smartphones

"more different colors flashing icons ... Might be getting confusing now" rofl


Uuh no..I do not play games on tablet or phone.

But seriously..you need to find a good balance between gameplay fun and simulation. If the gameplay is not any fun anymore then players may walk away from it. My point is, do not make it too complex. Just my opinion.


Hnschen klein ging allein
In die weite Welt hinein.
#3716478 - 01/12/13 11:01 AM Re: [APOS] March 2013 update (news) [Re: andrey12345]  
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Wicked, like everything with this game it's not as complicated as it first appears..all it's doing is howing you how the units are communicating within the platoon..

I watched a platoon with an IG slowly spot entrenched Russian troops..I then watched how the icons lit up as the info was passed around until the IG gun turned and spotted then fired..I never gave one order, luckily I had placed my HQ and the IG gun in a position where they had line of fire and LOS...also no other action was happening so I could really watch how it all worked.

I'm still unsure on command points but so far I have played and haven't really needed to know what was happening as it didn't get in the way of the game..but the Icons are just purely info feedback..

I had similar concerns to yourself, until I saw it in action in that particular scenario..I then realised it was just telling me what was happening..i.e the HQ is talking to the squad, or the gun crew is talking to each other..or they spotted something or heard something. Once one spots or sees something then the voice icons strat to light up as th einfo is passed around..then en eye icon lights as a unit spots the enemy unit that it was told about..

Last edited by Wodin; 01/12/13 11:04 AM.
#3716501 - 01/12/13 12:36 PM Re: [APOS] March 2013 update (news) [Re: andrey12345]  
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Wicked Offline
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Germany and the Netherlands
Thanks Wodin. I installed the alpha (a4) march patch myself today so I know better what I am talking about wink

I love the new Wehrmacht icons. Very nice. (though Wehrmacht in option menu when you choose the icons is spelled/typo wrong).

About the communication. Yea I see what you are talking about. The blue bar on top is new also. Kind of a timebar when you give orders I think. Not sure how to describe it myself.

I do have a question about a campaign with the a4 patch/updates. Not sure if things are final, they can change.
About the 11 Panzer campaign (Rakitnoe). Why is the 2nd SS Div now allied? I know I can set them up for player too but with the new a4-patch I get a penalty for that, not? Why is this?

And just a note. The Wehrmacht during WWII changed rapidly, units, organisation and equipment. So did also the Wehrmacht handbook with the icons. The game is using the WH icons of 1941-1942. Wich is just fine as we use a mix of light, medium and heavy armor. During 1943 till 1945 they changed a little again. Then I think you have one type of armor icon.

Anyways..dont have much time today but will check more tomorrow smile


Hnschen klein ging allein
In die weite Welt hinein.
#3716735 - 01/12/13 08:22 PM Re: [APOS] March 2013 update (news) [Re: Wicked]  
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andrey12345 Offline
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Originally Posted By: Wicked
About the 11 Panzer campaign (Rakitnoe). Why is the 2nd SS Div now allied?

It was always allied. It would be strange to give the player just two divisions on the operational phase wink.

Originally Posted By: Wicked
I know I can set them up for player too but with the new a4-patch I get a penalty for that, not? Why is this?

Yes penalties in initial morale level for troops that transferred to user.


Last edited by andrey12345; 01/12/13 08:22 PM.
#3716741 - 01/12/13 08:39 PM Re: [APOS] March 2013 update (news) [Re: andrey12345]  
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Wicked Offline
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Germany and the Netherlands
Originally Posted By: andrey12345
Originally Posted By: Wicked
About the 11 Panzer campaign (Rakitnoe). Why is the 2nd SS Div now allied?

It was always allied. It would be strange to give the player just two divisions on the operational phase wink.

Originally Posted By: Wicked
I know I can set them up for player too but with the new a4-patch I get a penalty for that, not? Why is this?

Yes penalties in initial morale level for troops that transferred to user.


Ah I see. I probably had Player takes control of Allies enabled in pre-a4 march patch. All clear now.


Hnschen klein ging allein
In die weite Welt hinein.
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