#3713139 - 01/06/13 09:02 PM
Re: EECH screenshots and eye candy
[Re: scission]
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Joined: Apr 2008
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Raw Kryptonite
Beat the Kobayashi Maru
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Beat the Kobayashi Maru
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MS
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Sweet. I wish mods could improve environments as much as they can the aircraft. That's the main thing that bugs me about flight sims.
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#3713164 - 01/06/13 10:13 PM
Re: EECH screenshots and eye candy
[Re: Raw Kryptonite]
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Joined: Aug 2006
Posts: 90
scission
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Posts: 90
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Sweet. I wish mods could improve environments as much as they can the aircraft. That's the main thing that bugs me about flight sims. Agreed.. If DCS had terrain that looked as good as the aircraft it would be amazing.
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#3713446 - 01/07/13 03:00 PM
Re: EECH screenshots and eye candy
[Re: scission]
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Joined: Jan 2005
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Mace71
Dread pirate Mace
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Dread pirate Mace
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Darlington, UK.
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I can't fly the Kiowa! I have tried in various Free Flight maps and it just goes through the screen that shows all the units in the map.
How do I get to fly it?
EDIT: Just tried it tonight and I can fly the Kiowa, hmmmmm. It's a nice pit.
Last edited by MaceUK33; 01/07/13 09:59 PM.
Antec 902 | Intel i7 920 2.66Ghz OC'd to 3.40GHz | MSI GeForce GTX 660 Black Knight 2048MB GDDR5 | Corsair 6GB DDR3 | Coolermaster V8 CPU Cooler | W7 64
"There is only one way to avoid criticism: do nothing, say nothing and be nothing." Aristotle
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#3714053 - 01/08/13 06:23 PM
Re: EECH screenshots and eye candy
[Re: scission]
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Joined: Sep 2009
Posts: 6,572
Kontakt5
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Correct- there's no identifiable scale, organization or tactics employed by the ground forces- just disjointed, mixed small units gathering and sitting at map nodes. The result is that single helicopters defeat everyone from combat jets to sinking ships to decimating armies. Gunship! is more accurate with respect to using realistic force templates and ground units behaving with some sense of realism. This game is more in the realm of shoot em up. I personally think this detracts from the simulation aspect quite a bit, but to each his own.
No one gets out of here alive.
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#3717520 - 01/14/13 10:25 AM
Re: EECH screenshots and eye candy
[Re: ScoutsOut]
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Joined: Dec 2010
Posts: 1,878
messyhead
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The thing that always bugged me about this sim was the lac of immersion of the ground war, which a combat helo sim just HAS to have. It always seemed your targets were a couple tanks and apc's parked at a intersection somewhere. Longbow 2 was amazing in this aspect, there was always a ground war going on around you with advancing/defending tanks/apc's, artillery firing, etc. You do get that in EECH. I've seen tanks being bombarded from enemy tank groups, and even ships. Then once a tank group had been destroyed, the attacking force advanced.l Granted, it's quite predictable with them parked at intersections, but there is ground movements happening as well.
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#3717714 - 01/14/13 06:07 PM
Re: EECH screenshots and eye candy
[Re: scission]
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Kontakt5
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There's no army on Earth where the basic maneuver element is a platoon strength mix of tanks, trucks or PCs, except maybe for a ragtag rebel group which only has a couple of them.
A company or battalion sized unit would be attached to a higher level HQ at minimum. This game would be entirely different if it followed some sort of reality than what does throw at you- and would be more fun. It wouldn't be based on some fantasy form of attrition warfare where each side simply exhausts itself by throwing units piecemeal at each other. You'd have to find and determine whether you've encountered a large formation or simply the vanguard units and security screens, rear echelon units, and so on. Each side rather employs the same type of battleplan- which is just simply park small units around some nexus and sit there or move on to the next map node.
If the leaders of these EECH armies actually deployed the forces in this manner so that they are picked off and obliterated by a handful of helicopters, they would be shot for gross incompetence.
No one gets out of here alive.
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#3717803 - 01/14/13 08:26 PM
Re: EECH screenshots and eye candy
[Re: scission]
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Kontakt5
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I'm not a flight sim fan, so take it for what's it worth- I've only been exposed to a handful of them, none less than 10 years old.
I have both EECH and Gunship!, succinctly stated, Gunship! had a primitive, arcadish flight model out of the box, but by far is a better demonstration of tactics used by mechanized forces on a modern battlefield. They used more real world force templates that a Red Force enemy might employ, at least up to battalion scale. I got more enjoyment out of scripted or handmade missions which could do more specific things rather than generic 'dynamic campaigns' where it always played the same way out every time. EECH has better flight characteristics and more suited for just going around blowing things up- it's actually necessary, or the campaign seemed to stalemate, the computer logic simply was not creative enough to plan breakthroughs and coordinate even battalion level maneuvers. The player had to hijack missions and go off on his own and identify and destroy centers of gravity in order to speed the campaign along, or it would just slog in tit for tat attrition fighting. Many times the computer would plan an attack right into the teeth of defenses or just assign meaningless errands, and I would ignore those and take control of everything,
No one gets out of here alive.
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#3717810 - 01/14/13 08:33 PM
Re: EECH screenshots and eye candy
[Re: scission]
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Kontakt5
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I should also add: I remember weather patterns and day/night cycles just being too abrupt. Rain squalls during what looks like a clear day just seemed to cycle off and on every few minutes- probably another thing that could stand to be modded.
No one gets out of here alive.
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#3717847 - 01/14/13 09:19 PM
Re: EECH screenshots and eye candy
[Re: scission]
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Kontakt5
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'Dynamic campaigns' are seemingly preferred because they don't ship with canned missions- so seemingly giving you a different game every time, but not really. The campaigns are really playing out the same way every time, usually there's a lot less specific goals in mind. The computer has to be programmed with a generic set of instructions that work in each and every circumstance, a one sized hat fits all- consequently, it has to do all things, but not necessarily exceeding really well at any of them. So while a canned mission might task you to attack and defend a bridgehead, then retreat or relocate and defend a new position or assault a new location, dynamic campaigns really don't achieve that level of 'dynamic' mechanics. It's more generally, attack, defend against attack, or follow a set of waypoints, destroying everything along the way.
The best dynamic campaign would be one run entirely by humans rather than by a computer.
No one gets out of here alive.
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#3768644 - 04/16/13 07:31 PM
Re: EECH screenshots and eye candy
[Re: scission]
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Joined: Aug 2005
Posts: 284
Haukka81
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Joe @ your wrong.
DCS will get dynamic campaing in future. Its been made in small steps because its way too complex and expensive to made in one part.
BMS -> there known bug in campaings where red side units wont shoot blue tanks if player is near. It will be fixed soon.
Best dynamic campaings are still in falcon, but thouse are so complex to make that microprose and lead pursuit are no more. So thats why DCS wont try to make it fast.
I5 8400 , 16gb , GTX 1070 oc , Win10 64bit . Virpil T-50 27" monitor with 2560x1440 rez ... DCS + Oculus CV1 + Samsung Odyssey . (odyssey is better for flight sims)
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#3780718 - 05/11/13 12:37 PM
Re: EECH screenshots and eye candy
[Re: scission]
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Joined: Oct 2012
Posts: 2,604
ColJamesD
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USA
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What map is that Joe?
I don't think my game looks that good.
What's in the box? C'mon, what's in the boooox?
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#3780894 - 05/11/13 10:48 PM
Re: EECH screenshots and eye candy
[Re: Kontakt5]
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Joined: Dec 2001
Posts: 4,836
ricnunes
Senior Member
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Portugal
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'Dynamic campaigns' are seemingly preferred because they don't ship with canned missions- so seemingly giving you a different game every time, but not really. The campaigns are really playing out the same way every time, usually there's a lot less specific goals in mind. The computer has to be programmed with a generic set of instructions that work in each and every circumstance, a one sized hat fits all- consequently, it has to do all things, but not necessarily exceeding really well at any of them. So while a canned mission might task you to attack and defend a bridgehead, then retreat or relocate and defend a new position or assault a new location, dynamic campaigns really don't achieve that level of 'dynamic' mechanics. It's more generally, attack, defend against attack, or follow a set of waypoints, destroying everything along the way.
The best dynamic campaign would be one run entirely by humans rather than by a computer. Well, wrong! Just look at Falcon4 (BMS for example). You have several types of different missions, I would dare to say more mission types than any Static campaign that I ever saw. Yes, I admit that with static missions (in static campaigns) you can have all sorts of triggers and events that can result in your mission objectives being completely or drastically changed (sort like storyline). BUT on the other side the player will only successfully complete any static mission once since these missions always play the exact same way a thing that doesn't happen with a dynamic campaign since missions are automatically generated each time a campaign is started and depending on previous mission results - While yes, some missions in a dynamic campaign will or could trend to repeat themselves but since these missions are generated automatically and randomly the player will never have the EXACT same campaign experience everytime he/she starts a campaign. Besides and also adding to the random factor, in a dynamic campaign every unit (aircraft, ground vehicles, buildings, etc...) that you or your allies or your enemies destroy will be destroyed in the future - A dynamic campaign keeps track of every unit and its status within the battlefield, because of this if you play an exact same mission that you previously played you most likely won't find the exact same enemies (aircraft, air defences, etc...) that you did last time (a thing that of course doesn't happen in a static campaign) Regarding "a dynamic campaign run entirely by humans rather than by a computer", this means that: 1- You must play in Multiplayer. 2- At least one human (for each side) must play as a Supreme Commander. And guess what --> I don't like to play combat flight sims in Multiplayer (except for very rare times and ONLY in CO-OP) and I also don't like to act as a Supreme Commander (specially in a combat flight sim). So for me, the best campaign is still an AI controlled and generated dynamic campaign. I won't say that there couldn't be some advantages in a static campaigns (for example in recreating historical missions) BUT the advantages of a dynamic campaign far surpasses the ones in a static campaigns (for example: repeatability and randomness).
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#3780899 - 05/11/13 11:07 PM
Re: EECH screenshots and eye candy
[Re: ]
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Joined: Dec 2001
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ricnunes
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Unfortunately, dynamic campaign times are over, and not come back. There's nothing more wrong than that! If history taught us anything is that history repeats itself. If flight sim devs want to have more customers they must be innovative and making dynamic campaign is one way to be "innovative". Besides while making a dynamic campaign is harder, more time and resource consuming, once there's a stable dynamic campaign engine created for a game/sim, those game/sim devs, modders or anyone else will be able to create a new (dynamic) campaign much faster than even a new static campaign.
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#3829314 - 08/30/13 11:36 AM
Re: EECH screenshots and eye candy
[Re: scission]
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Joined: Oct 2012
Posts: 2,604
ColJamesD
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USA
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What's going on here?
3 Apaches taking off on a recon mission.
They are all on the same landing pad.
There is another Apache hovering over them waiting to land on the same pad.
Behind them, you can see 2-3 empty landing pads.
Who is in charge of traffic control?
I had the throttle on full power and when I tried to take off,
the warning system said:
"Main rotor transmission failure"
My co-pilot is screaming in my ears:
"We need to set her down, Sir!!"
The master alarm is blaring!
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#3829354 - 08/30/13 01:17 PM
Re: EECH screenshots and eye candy
[Re: ]
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Joined: Oct 2012
Posts: 2,604
ColJamesD
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 Have some mercy, traffic control also has the right to the lunch break  About this I told you, then cheat is useful While they go on lunch break, there are 4 Apaches worth almost $210 million that may be destroyed in a single accident.
What's in the box? C'mon, what's in the boooox?
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#3853437 - 10/23/13 07:42 PM
Re: EECH screenshots and eye candy
[Re: ColJamesD]
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Joined: Dec 2001
Posts: 4,836
ricnunes
Senior Member
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Portugal
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What's going on here?
3 Apaches taking off on a recon mission.
They are all on the same landing pad.
Family picnic! That's the Apache father, the Apache mother and the Apache son 
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#3924473 - 03/14/14 01:26 AM
Re: EECH screenshots and eye candy
[Re: scission]
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Joined: Nov 2013
Posts: 183
NutsnBolts
Needs moar Mi-24
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Needs moar Mi-24
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York, UK
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On a related note, and because I too love blatting along those rivers and canals:  An' hup...  An' over.  Foamy!  It's like the tunnel of love. With gunships.  Hope I measured that rotor right...  Victory!
<Insert witty sig block here>
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#3961342 - 06/02/14 12:51 AM
Re: EECH screenshots and eye candy
[Re: scission]
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Joined: Oct 2012
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ColJamesD
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USA
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Do those Air Traffic Controller know what they are doing?That's me in the blue circle. See how many other choppers plus two Osprey are near me? There are actually 2 more Apache and Comanches behind me that you can't see in the screenshot. Look at the Apache to my left which was just a few meters away. If it was any closer, the end of our rotors would had collided.
What's in the box? C'mon, what's in the boooox?
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#3961482 - 06/02/14 12:35 PM
Re: EECH screenshots and eye candy
[Re: scission]
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Joined: Dec 2012
Posts: 1,381
thealx
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#3964453 - 06/08/14 12:56 AM
Re: EECH screenshots and eye candy
[Re: scission]
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Joined: Nov 2013
Posts: 183
NutsnBolts
Needs moar Mi-24
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Needs moar Mi-24
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York, UK
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 Above the smoke and flame of hell, the Devil's Chariot soars. (With apologies to every black metal band that's used this phrase without even a hint of a grin.)
<Insert witty sig block here>
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#4061376 - 01/09/15 12:27 AM
Re: EECH screenshots and eye candy
[Re: scission]
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Joined: Aug 2004
Posts: 80
Powerstomp
Junior Member
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_Enemy soldier -Roof top ...Launched laser Hellfire_________ Shredded to pieces --->________ 
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#4061417 - 01/09/15 02:07 AM
Re: EECH screenshots and eye candy
[Re: CG2015]
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Joined: Aug 2004
Posts: 80
Powerstomp
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How did you get that second screenshot to be all murky and brown?
Was it raining or bad weather?
I run all my screenshots through a photo editor. The second screenshot ,I decided looked good with a "sepia" effect. Removes color ,but unlike standard black and white ,it gives it a nice antique look. The weather was normal midday and quite sunny.
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#4061490 - 01/09/15 07:17 AM
Re: EECH screenshots and eye candy
[Re: Powerstomp]
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Joined: Dec 2012
Posts: 1,381
thealx
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another 15 years, and EECH will looks like EE2 trailer =)
Last edited by thealx; 01/09/15 07:18 AM.
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#4062787 - 01/12/15 08:19 AM
Re: EECH screenshots and eye candy
[Re: CG2015]
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Joined: Aug 2004
Posts: 80
Powerstomp
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Hmmm , odd.
I can't say what's appropriate or what's supposed to happen. All I can do is compare notes. Notice : I am playing blue side ,also a different map and campaign.
But , before the recon & insertion mission , I did wipe out everything at the base.(buildings ,radar dishes ,fuel tanks ,etc.) Also destroyed enemy helicopters sitting on the pads in the nearby Farp along with fuel, ammo ,& anything else that was shootable.
Maybe one or more enemy helicopters were on a mission when you destroyed their Farp. (Making it an incomplete capture until that helicopter or helicopters are destroyed)
I have noticed that after my insertion , the troops ran around for a few minutes then the destroyed enemy Farp turned from Red(enemy) to Blue(friendly) ,but the enemy base still remains Red and on the map.
Another recon mission appeared for that particular base to see if rebuilding was happening. But no more insertions.
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#4062867 - 01/12/15 02:13 PM
Re: EECH screenshots and eye candy
[Re: scission]
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Joined: Dec 2012
Posts: 1,381
thealx
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every time it tells me mission completed but the base still remains in enemy hands. it's my fault. instead of immediate base capture troops has to "hold it" for some time. when time is comes and too much troops are died (or all of them died) - capture is failed. but insertion is successful - you did your job. insertion missions will be really interesting when there is will be some enemy infantries fighting back. you insert troops under heavy fire, taking off and flying around the base shooting from side machine gun. but now it's quite boring.
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#4079204 - 02/16/15 01:50 AM
Re: EECH screenshots and eye candy
[Re: scission]
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Joined: Dec 2014
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CG2015
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#4112790 - 04/28/15 01:06 PM
Re: EECH screenshots and eye candy
[Re: scission]
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Joined: Aug 2011
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#4112805 - 04/28/15 01:22 PM
Re: EECH screenshots and eye candy
[Re: scission]
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#4113789 - 04/30/15 02:25 PM
Re: EECH screenshots and eye candy
[Re: ]
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Joined: Aug 2004
Posts: 80
Powerstomp
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Killer shots and awesome work ! 
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#4129180 - 06/04/15 05:40 PM
Re: EECH screenshots and eye candy
[Re: scission]
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#4202798 - 12/04/15 10:50 PM
Re: EECH screenshots and eye candy
[Re: scission]
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Member
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#4204782 - 12/10/15 05:53 PM
Re: EECH screenshots and eye candy
[Re: scission]
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#4212799 - 01/03/16 06:15 PM
Re: EECH screenshots and eye candy
[Re: scission]
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Joined: Dec 1999
Posts: 539
The Punisher
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#4241392 - 03/19/16 05:03 PM
Re: EECH screenshots and eye candy
[Re: scission]
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Joined: May 2013
Posts: 411
SKIP2008
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ITALY
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Wow KA29: ugly and deadly! Very well done Ignarik.
Last edited by SKIP2008; 03/19/16 05:04 PM.
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