- How are the night-bombing missions too dark? Is it that you can't even see your own cockpit, or that you can't see outside? If the latter, isn't that the whole point? Unless you have a moon out, nighttime is _dark_. You're basically flying blind, so its normal that no amount of contrast/brightness setting could help you:
Totally fair point. Knickebein was developed to help with night bombing and/or in poor visibility (though the mission I was referring to does take place on a relatively clear night with only scattered cloud - and you still can't see squat).
But yes, Knickebein was developed to overcome the problem of finding and dropping bombs near the target, at night, in the dark.
With one proviso: the Luftwaffe didn't have a game criteria to meet that required you to hit in the middle of the target or get a 'mission fail'. Sure, they were supposed to hit their target. Mostly, at night, they didn't. Unless their target was 'London'.
In these missions your target can be a single factory. And you don't have a gruppe of bombers with you, you have six.
It is actually very exhausting to fly the Knickebein missions as it requires more than an hour of flying time (first you have to navigate manually to the beam intercept point, then from there to the target, and home again, and land in the dark), using instruments all the way, and navigating according to the instructions from your radio operator, and then drop on his command. After all that, to get this message:
Mission failed!
Your bombs have missed the target.It's more than annoying. After five attempts (more than 5 hours), it is soul destroying.
I almost guarantee you too will find yourself wishing for just a
little moonlight, so that you have a
chance of hitting the target. Not sure what Desastersoft has simulated, but Knickebein historically was only accurate at marking the target to an area of
1 square mile. We aren't talking GPS style accuracy here. To this, you have to add the human factor (altitude, attitude, wind vector, reaction time). So what are or were the chances of hitting a target of only a few hundred square yards size even if you try to drop exactly when the radio beam navigator calls it?
That's the context of my comments in the review.
I think it is amazing work by Desastersoft to simulate the Knickebein sytem so well. I know Olaf of Desastersoft ('NSU' on these forums) put in a lot of work on Knickebein and it really is a creative idea, well implemented. I've told him so.
If you love instrument flying, and
aren't so worried about achieving the mission objective, then you will love this.
But as I said, as a
gameplay element, for me, the jury is out. I'm very conflicted about it.
Cheers
H