I have finished after 2 years and half the kind of training I told I was doing in one message, last year.
I can assure before I was just gaming not flying the F-16 on Falcon 4

.
Now, it is something more realistic, I have full control of F-16
flights envelope, I have a good Situation Awareness, I can fly as wingman or leadear with full confidence, even as wingman leaving the leader position to the Artificial intelligence.
I know how to perform air-to-air tactics and air-to-ground tactics and I have a good knowledge of VFR and IFR navigation rules and how to make the transition from inside the cockpit to outside (An important concept in military flights).
I definitely recommend to study little by little and then move into the practical part instead of launch the sim and then hit pause and read the manuals.
It is more funny and realistic.
A sum of my program was:
Used IVAO (Use VATSIM if you like) to get info and material about how aircrafts fly and how to manage it.
Got the
AFMAN 11-248 got a T-6 aircraft on
Flightsim. Start to study the manual and then I created a couple of practical steps (Planned a fly mission on IVAO performing the step taught in the chapter I studied ). So it was possible to learn VFR , IFR and Aerobatic as well military formation (It is necessary to fly in multiplayer with someone).
I did 60 hrs on Ivao. Use this great web-page to get really nice extra-studing material about
T-6 T-6 (real material)
Then I move to F-16 on Falcon 4 and I used the F-16 aircraft manual and all the others manual to create this program. Little by little (due to my job , etc.) I reached the point where I am today , where the brevity code is in my mind and it is not a strange language...
TRAINING PROGRAMBasic Training Step [ 0 to 50 Hrs]
0 to 25 V.F.R. Navigation & Aircraft Performance (Dual)
Start-up and Taxi Procedures
Engine Instruments
Start-up Procedures
Taxi Handling Technique
Take-off and Landing Procedures
Take-off missions
Landing missions
Go-around situation assessments
Take-off performance & distance calculation
Take-off speed, refusal speed and after take-off speed computation
Landing Techniques & distance calculation
Landing speed & landing distance speed computation
Approach and VFR holding procedures over airports
Approach assessments and speed computation
VFR holding rules, spikes and perches
VFR Navigation Techniques
CAS, TAS, GS computation
Reporting point selection
Time and distance calculation between reporting points (Steer points)
VFR Routing and Long navigation missions
Routing, weather and fuel calculation between airports at more than 250 NM
25 to 40 Aircraft Manoeuvres – Basic Control (Dual)
AHC (Aircraft handling Characteristics)
Aircraft Handling Exercises and Manoeuvres
1. Horn Awareness and Recovery Training Series
Unload Manoeuvres - HARTS Series # 1
Nose High Recovery Manoeuvres – HARTS Series # 2
Horn Demonstration Manoeuvres – HARTS Series # 3
Horn Recovery Manoeuvres 50 • to 70 • – HARTS Series # 4
Horn Recovery Manoeuvres 70 • to 110 • – HARTS Series # 5
2. Confidence Manoeuvres
Date Start 08/12/2010
Loop
Immelman
Split S
Cloverleaf
3. Advanced Handling Manoeuvres
Pitchback
Sliceback
Reversal / Rolling Manoeuvres Demonstration
Vertical Recovery Demonstration
Departure Indicators
Dive Recovery Manoeuvres
40 to 45 Engine Failure / S.F.O. (Dual)
Flame-out Approach (FO) Techniques and Procedures
Straight-in Flame-out Pattern & Approach
Overhead Flame-out Pattern Approach
45 to 50 Refuelling Procedures Training (Dual)
Medium Training Step [50 to 100 Hrs]
50 to 70 I.F.R. Training & Manoeuvres (Dual)
70 to 90 Basic 1 vs. 1 Aerial Combat Manoeuvres (Dual)
ACBT
Air Combat Training; a general term which includes (D)BFM,(D)ACM and(D)ACT
(D)BFM
90 to 100 V.F.R. Formation Training (Dual)
Advanced Training Step [100 to 150 Hrs]
100 to 105 Refuelling Procedures Training (P.I.C.)
105 to 130(110) Advanced Aerial Combat (P.I.C.)
Fighter Proficiency Exercises
• Gun Exercises
Offensive Ranging Exercise
Basic Tracking Exercise
Cine Track Exercise
Roll-Slide Attacks -X
Snapshot Exercise
Heat to Gun exercise (Belly/Guns)
Vertical Roll to Six (Snatch Back) - X
Cross Turn Exercise
High Aspect Gun Exercise
• Missile Exercises
Random Missile / Gun Exercise
Defensive Awareness Exercise
Low Altitude Training - X
Descent Awareness Training - X
Level Turn - X
105 to 110 Night V.F.R. Training (P.I.C.)
110 to 115 Night Refuelling Procedures (Dual)
140 to 150 S.A.M. Evasion Technique (Dual)
Visual Lookout Exercise
S Turns
Orthogonal Sam Break
Combat Training [130 to 200 Hrs]
115 to 140 Group Aerial Combat manoeuvres (P.I.C.)
Air Combat Manoeuvres (D)ACM
2 Vs 1 Offensive manoeuvring
Break Away Turn Away
Break Into
Straight Ahead Extension
Bracket
Lag into
2 Vs 1 Defensive Manoeuvring
Sandwich
Early Switch
Late Switch
Break in same direction
Cross Turn
150 to 200 Air to Air Combat Simulation (P.I.C.)
Basic Ground Attack Training [200 to 250 Hrs]Now I have 330 hrs and with realistic air refueling settings and Ace or veterans campaigng I have never been shot dwon. Before it was a miracle if I was shoting down someone and sometimes was a friendly. Before if a Su-27 was showing up I was panicking and if they were firing I was praying and crossing my fingers, now they are in trouble because I know when to commit and engage and when to bugout and save the aircraft. Before flying a formation was a true enigma and with the airtifical intelligence as a leader was a no go or an insanity. Today is just a funny game to play. Promotions are natural steps, before was a dream . Now Average is rare, poor is pretty rare and good or excellent rate after a mission are a common result.

I am really happy about the sacrifice but now it is becoming a real simulator and I enjoy everytime I shot-up the engines.