Hi, are targets going to try to evade us? In this 3DAAR it is flying strait and level. Will it change in final version?
The (AVQ-26 Pave Tack forward looking infrared (FLIR) and laser designator system) of the F-111F had some limitations.
When you tossed the four LGB on ballistic path, the Weapon System Operator had to keep the target aimed in the crosshair... ... during this time, no hard evading was allowed.
Only at the last 5 second of the ballistic flight of the LGB's, when the laser is fired to aim the bombs.
RED - LGB's on ballistic path YELLOW - Leaser target
And exactly this 5 second is when they fly over the harbor Zeus... ... one F-111F is known to evaded the ZEUS tracers, and her bombs hit the French Embassy, causing diplomatic problems...
Last edited by Hpasp; 12/09/1202:59 PM.
Hpasp Free SAM Simulator, "Realistic to the Switch" (U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.) http://sites.google.com/site/samsimulator1972/home
2:00am 15th of April, 1986. Operation El-Dorado Canyon raid against Tripoli.
Targets: Bab al-Aziziyah barracks - 6 F-111F Aardvark, each armed with 4 GBU-10 LGB Murat Sidi Bilal Naval base - 3 F-111F Aardvark, each armed with 4 GBU-10 LGB Tripoli AFB - 5 F-111F Aardvark, each armed with 12 Mk.82/BSU-49 high-drag bombs
Supporting force: 6 A-7E Corsair-II SEAD (VA-46 Clansmen, VA-72 Blue Hawks from the CV-66 USS America) 4 F-14A Tomcat CAP (VF-33 Starfighters, VF-102 Diamondbacks from the CV-66 USS America) 3 EF-111A Raven ECM 1 EA-6B Prowler ECM (VMAQ-2 Playboys from the CV-43 USS America)
ZSU-23-4V1
00:00:36, F-111F Remit-31 bombed Bab al-Aziziyah barracks, with 4 GBU-10 LGB. F-111F Remit-32 killed by OFZT. Aimpoint error: 7.1m Ammo spread: 10.2m Target size: 49.3sqrm
F-111F Remit-32 killed by OFZT. Aimpoint error: 10.1m Ammo spread: 10.2m Target size: 49.8sqrm
F-111F Remit-32 killed by OFZT. Aimpoint error: 10.1m Ammo spread: 10.2m Target size: 49.8sqrm
F-111F Remit-32 killed by OFZT. Aimpoint error: 9.6m Ammo spread: 10.2m Target size: 52.7sqrm
00:01:43, F-111F Remit-33 bombed Bab al-Aziziyah barracks, with 4 GBU-10 LGB.
Hpasp Free SAM Simulator, "Realistic to the Switch" (U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.) http://sites.google.com/site/samsimulator1972/home
2:00am 15th of April, 1986. Operation El-Dorado Canyon raid against Tripoli.
Targets: Bab al-Aziziyah barracks - 6 F-111F Aardvark, each armed with 4 GBU-10 LGB Murat Sidi Bilal Naval base - 3 F-111F Aardvark, each armed with 4 GBU-10 LGB Tripoli AFB - 5 F-111F Aardvark, each armed with 12 Mk.82/BSU-49 high-drag bombs
Supporting force: 6 A-7E Corsair-II SEAD (VA-46 Clansmen, VA-72 Blue Hawks from the CV-66 USS America) 4 F-14A Tomcat CAP (VF-33 Starfighters, VF-102 Diamondbacks from the CV-66 USS America) 3 EF-111A Raven ECM 1 EA-6B Prowler ECM (VMAQ-2 Playboys from the CV-43 USS America)
ZSU-23-4V1
00:00:36, F-111F Remit-31 bombed Bab al-Aziziyah barracks, with 4 GBU-10 LGB. F-111F Remit-32 killed by OFZT. Aimpoint error: 7.1m Ammo spread: 10.2m Target size: 49.3sqrm
F-111F Remit-32 killed by OFZT. Aimpoint error: 10.1m Ammo spread: 10.2m Target size: 49.8sqrm
F-111F Remit-32 killed by OFZT. Aimpoint error: 10.1m Ammo spread: 10.2m Target size: 49.8sqrm
F-111F Remit-32 killed by OFZT. Aimpoint error: 9.6m Ammo spread: 10.2m Target size: 52.7sqrm
00:01:43, F-111F Remit-33 bombed Bab al-Aziziyah barracks, with 4 GBU-10 LGB.
Shooting small (Meteor-1) RC planes at the Drégelypalánk firing range in Hungary.
Last edited by Hpasp; 12/17/1205:34 PM.
Hpasp Free SAM Simulator, "Realistic to the Switch" (U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.) http://sites.google.com/site/samsimulator1972/home
Hpasp Free SAM Simulator, "Realistic to the Switch" (U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.) http://sites.google.com/site/samsimulator1972/home
dear hpasp i really tnx for you hard efforts for rising up samsim
can i say one idea about shilka? in this aar i cant see how many bullets fired on target? it is so important how many bullets fired or... ...how many bullets fired for each target aar
Click to reveal..
Practice target: Meteor-1 Meteor-1 Meteor-1 Meteor-1 Meteor-1
ZSU-23-4V1
00:01:50 Practice target Meteor-1 hit by BZT.
00:01:50 Practice target Meteor-1 killed by OFZT.
00:01:50 Practice target Meteor-1 killed by OFZT.
00:03:52 Practice target Meteor-1 killed by OFZT.
00:03:54 Practice target Meteor-1 killed by OFZT.
and one question: if one bzt bullet hit to f-111 or phantoms body... they will be kill or just ofzt can kill ?
Hpasp Free SAM Simulator, "Realistic to the Switch" (U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.) http://sites.google.com/site/samsimulator1972/home
dear hpasp i really tnx for you hard efforts for rising up samsim
can i say one idea about shilka? in this aar i cant see how many bullets fired on target? it is so important how many bullets fired or... ...how many bullets fired for each targetthumbsup
and one question: if one bzt bullet hit to f-111 or phantoms body... they will be kill or just ofzt can kill ?
Bullet count is a good idea, I will add it to the AAR. OFZT will score a kill if it hits any part of a plane BZT will score a kill only if it hits the body, and score a hit if it hits the wings.
Last edited by Hpasp; 12/20/1203:16 PM.
Hpasp Free SAM Simulator, "Realistic to the Switch" (U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.) http://sites.google.com/site/samsimulator1972/home
A single round *can* kill if it hits anywhere, but many aircraft have also returned with damage from cannon rounds of even larger calibre weapons. I'd got with the same scheme, but with a non-ensured kill with each 'damaging hit'. Something around 25-30% sounds 'about' right.
A single round *can* kill if it hits anywhere, but many aircraft have also returned with damage from cannon rounds of even larger calibre weapons. I'd got with the same scheme, but with a non-ensured kill with each 'damaging hit'. Something around 25-30% sounds 'about' right.
Please do not underestimate the OFZT capabilities, as nobody who ever faced it does it.
If it impacts into an airframe, than it has a slight delay until detonation (waiting for the OFZT shell body to fully submerge into the target) then it detonates, and sprays fragments from the inside of the target fuselage.
Also when you will be proficient with the Zeus, you will achieve at least 10~15 direct hits on each of your targets.
(Yes I seen Israeli F-15 returning without a wing, but we will face different (easier) targets here... F-4, Mirage-III, A-4, F-111)
Last edited by Hpasp; 12/20/1207:51 PM.
Hpasp Free SAM Simulator, "Realistic to the Switch" (U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.) http://sites.google.com/site/samsimulator1972/home
I don't think I am underestimating the round at all. A 1 in 3 SSKP is very high for a 20-23mm round ~ and a 10 round burst would be lethal most of the time if that is the case...
The skin of most fast jets is fairly substancial, and not every hit will be at a fair enough angle to permit penetration of the round. Other areas may not produce critical damage ~ pilot, engine compressor area, fuel feed lines are usually reckoned to be vulnerable, elsewhere the same target may be far less so, though still capable of producing a mission kill, or possibly the eventual loss far off the target.
... The skin of most fast jets is fairly substancial, and not every hit will be at a fair enough angle to permit penetration of the round.
Do not agree on that.
The 23mm ammo originally was used by the Ilyushin Il-2 ground-attack aircraft (Shturmovik) against armored ground targets in WW2.
The BZT has 2cm (!!!) RHA perforating capability at 1000m, so in my opinion it will perforate all flying targets, than will ignite those. The OFZT sprays its hot fragments over ~1.5m radius.
Originally Posted By: Lieste
Other areas may not produce critical damage ~ pilot, engine compressor area, fuel feed lines are usually reckoned to be vulnerable, elsewhere the same target may be far less so, though still capable of producing a mission kill, or possibly the eventual loss far off the target.
This is taken in account in the sim. All planes has different hit profile, and each ammo acts as a separate flying object.
Last edited by Hpasp; 12/21/1208:58 AM.
Hpasp Free SAM Simulator, "Realistic to the Switch" (U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.) http://sites.google.com/site/samsimulator1972/home
dear hpasp i really tnx for you hard efforts for rising up samsim
can i say one idea about shilka? in this aar i cant see how many bullets fired on target? it is so important how many bullets fired or... ...how many bullets fired for each targetthumbsup
and one question: if one bzt bullet hit to f-111 or phantoms body... they will be kill or just ofzt can kill ?
Bullet count is a good idea, I will add it to the AAR. OFZT will score a kill if it hits any part of a plane BZT will score a kill only if it hits the body, and score a hit if it hits the wings.
New AAR:
Click to reveal..
Practice target: Meteor-1 Meteor-1 Meteor-1 Meteor-1 Meteor-1
ZSU-23-4V1
00:01:18 ZSU-23-4V1 opened fire by all tubes.
00:01:22 ZSU-23-4V1 closed fire, and shot 216pcs.
00:01:24 Practice target Meteor-1 killed by OFZT.
00:01:25 Practice target Meteor-1 killed by OFZT.
00:01:26 Practice target Meteor-1 killed by OFZT.
00:03:21 ZSU-23-4V1 opened fire by all tubes.
00:03:24 ZSU-23-4V1 closed fire, and shot 192pcs.
00:03:27 ZSU-23-4V1 opened fire by all tubes.
00:03:27 ZSU-23-4V1 closed fire, and shot 32pcs.
00:03:28 ZSU-23-4V1 opened fire by all tubes.
00:03:34 ZSU-23-4V1 closed fire, and shot 324pcs.
00:03:36 Practice target Meteor-1 killed by OFZT.
00:03:36 ZSU-23-4V1 opened fire by all tubes.
00:03:36 ZSU-23-4V1 closed fire, and shot 24pcs.
00:03:37 Practice target Meteor-1 killed by BZT.
Hpasp Free SAM Simulator, "Realistic to the Switch" (U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.) http://sites.google.com/site/samsimulator1972/home
dear hpasp i really tnx for you hard efforts for rising up samsim
can i say one idea about shilka? in this aar i cant see how many bullets fired on target? it is so important how many bullets fired or... ...how many bullets fired for each targetthumbsup
and one question: if one bzt bullet hit to f-111 or phantoms body... they will be kill or just ofzt can kill ?
Bullet count is a good idea, I will add it to the AAR. OFZT will score a kill if it hits any part of a plane BZT will score a kill only if it hits the body, and score a hit if it hits the wings.
New AAR:
Click to reveal..
Practice target: Meteor-1 Meteor-1 Meteor-1 Meteor-1 Meteor-1
ZSU-23-4V1
00:01:18 ZSU-23-4V1 opened fire by all tubes.
00:01:22 ZSU-23-4V1 closed fire, and shot 216pcs.
00:01:24 Practice target Meteor-1 killed by OFZT.
00:01:25 Practice target Meteor-1 killed by OFZT.
00:01:26 Practice target Meteor-1 killed by OFZT.
00:03:21 ZSU-23-4V1 opened fire by all tubes.
00:03:24 ZSU-23-4V1 closed fire, and shot 192pcs.
00:03:27 ZSU-23-4V1 opened fire by all tubes.
00:03:27 ZSU-23-4V1 closed fire, and shot 32pcs.
00:03:28 ZSU-23-4V1 opened fire by all tubes.
00:03:34 ZSU-23-4V1 closed fire, and shot 324pcs.
00:03:36 Practice target Meteor-1 killed by OFZT.
00:03:36 ZSU-23-4V1 opened fire by all tubes.
00:03:36 ZSU-23-4V1 closed fire, and shot 24pcs.
00:03:37 Practice target Meteor-1 killed by BZT.
that nice
so what about target azimuth , target elevation , target speed ? AAR still little empty.
ps: papanoel coming soon, we have not much time hpasp
dear hpasp i really tnx for you hard efforts for rising up samsim
can i say one idea about shilka? in this aar i cant see how many bullets fired on target? it is so important how many bullets fired or... ...how many bullets fired for each targetthumbsup
and one question: if one bzt bullet hit to f-111 or phantoms body... they will be kill or just ofzt can kill ?
Bullet count is a good idea, I will add it to the AAR. OFZT will score a kill if it hits any part of a plane BZT will score a kill only if it hits the body, and score a hit if it hits the wings.
New AAR:
Click to reveal..
Practice target: Meteor-1 Meteor-1 Meteor-1 Meteor-1 Meteor-1
ZSU-23-4V1
00:01:18 ZSU-23-4V1 opened fire by all tubes.
00:01:22 ZSU-23-4V1 closed fire, and shot 216pcs.
00:01:24 Practice target Meteor-1 killed by OFZT.
00:01:25 Practice target Meteor-1 killed by OFZT.
00:01:26 Practice target Meteor-1 killed by OFZT.
00:03:21 ZSU-23-4V1 opened fire by all tubes.
00:03:24 ZSU-23-4V1 closed fire, and shot 192pcs.
00:03:27 ZSU-23-4V1 opened fire by all tubes.
00:03:27 ZSU-23-4V1 closed fire, and shot 32pcs.
00:03:28 ZSU-23-4V1 opened fire by all tubes.
00:03:34 ZSU-23-4V1 closed fire, and shot 324pcs.
00:03:36 Practice target Meteor-1 killed by OFZT.
00:03:36 ZSU-23-4V1 opened fire by all tubes.
00:03:36 ZSU-23-4V1 closed fire, and shot 24pcs.
00:03:37 Practice target Meteor-1 killed by BZT.
that nice
so what about target azimuth , target elevation , target speed ? AAR still little empty.
ps: papanoel coming soon, we have not much time hpasp
AAR like this...
Click to reveal..
Practice target: Meteor-1 Meteor-1 Meteor-1 Meteor-1 Meteor-1
ZSU-23-4V1
00:01:31 ZSU-23-4V1 opened fire by all tubes. Target distance: 2112m Target azimuth: 251 Target elevation: 3 Tu: 3.9s
00:01:34 ZSU-23-4V1 closed fire, and shot 172pcs.
00:01:38 Practice target Meteor-1 killed by OFZT.
Hpasp Free SAM Simulator, "Realistic to the Switch" (U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.) http://sites.google.com/site/samsimulator1972/home