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#3697743 - 12/12/12 07:41 PM V2.0 zzzspace REAL SOUND - For DCS World and all modules  
Joined: Sep 2011
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zzzspace Offline
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zzzspace v2.0 REAL SOUND for DCS World


DOWNLOAD
http://www.lockonfiles.com/index.php/files/file/2413-zzzspace-v20-real-sound-for-dcs-world/


This is a complete stand-alone soundpack and a comprehensive sound modification which provides sound within all DCS World modules - including DCS FC3. (187mb)

It installs via the ModMan v7.3 utility, as modified for use within DCS World by Tom Weiss, which is available from LOF (links are below).


DESCRIPTION:

In short; if you have seen videos of jets flying through Mach Loop in the UK, that is basically what this high sonic realism sound modification sounds like.


There are few areas that were not reviewed and altered within this new version. I've changed or improved many sounds within this new version and greatly developed the sound imaging quality. These have collectively enabled a more compelling sound environment to be constructed. Areas previously not worked on much have been within v2.0. All helicopters have been bought up to the standards of the jets, with more realistic approaches, flybys and loitering. Armour and vehicle sounds have all been replaced, and re-configured. All weapons, explosions and damage sounds have likewise been reviewed, with numerous improvements, resulting in a much improved and extended ground-battle environment. Given this sim will increasingly become fastjet dominated the cockpits have all been reviewed for both A-10C and FC3 fast jets plus associated external mechanical control sounds reset accordingly for optimising to various flight modes.

What I'm doing within this sound mod has never been achieved prior. It's the first example of where it's possible to comprehensively depict a real exterior jet sound with 100% pitch accuracy within samples, plus realistic audio fidelity with distance and aspect changes. The result is a very realistic and compelling modification that is no gimmick. What you hear in this mod is the real thing--real jet sound--in playback. I developed the means for a sound engine like DCS World to portray real jet sound with almost complete accuracy, in most situations. This has not been heard by anyone from a combat jet flight sim prior to this sound modification doing it.

I developed the theory and base equations behind how this approach could be made to work during 2000 and 2001. But DCS World was the first sim sound-engine where I suspected it might contain the necessary acoustic model accuracy and modding accessibility needed to finally try to make this work accurately. After some testing it became clear the technique would indeed work in DCS World and would accurately correct for vector changes to Doppler shift, which normally distorts real jet sounds. In this sound pack for the first time they're not being distorted in pitch at all. They utilise the pitch within the real sound files exactly and accurately.

The practical result for the sound that the jets make within the sim is that it creates unprecedented and outstanding sound depictions that are almost too good to be true. So the tedious work of enabling and developing the approach and establishing that it does work has been done. The result is a dramatically improved audio simulation, that now has unlimited and unprecedented realism potential from here.

It's been my long-term goal to eventually get to this level of jet-fighter audio simulated realism, so it's gratifying to have finally gotten there.

A thankyou to Keshman for donation of sounds I've integrated to greatly improve this version's ground-battle detail and especially battle ambience effects.


INSTALLING:

Install to DCS World using SkyPat's "ModMan" utility's normal ModMan installation procedure.

Find ModMan v7.3 here:
http://www.lockonfiles.com/index.php/files/

Find a 'patch' for its use within DCS World here:
http://www.lockonfiles.com/index.php/files/file/1804-modman-7-dcsworld-a-10c-and-ka-50-v2-patch/


INSTALLATION INSTRUCTIONS

(1) Install ModMan v7.3 then extract and copy the patch's files into this folder:

C:\ModMan


(2) Place the soundpack's zip file called:

"zzzspace v2.0 REAL SOUND for DCS World.zip"

Into the folder named:

C:\ModMan\addons_DCS World\


(3) Open ModMan then go into the "Mods Installer" window and select and install this mod's zip file.


(4) Exit ModMan

--> go to DCS World's main screen
--> go to Options
--> go to Audio Tab
Ensure the audio sliders are all set to their maximums (fully to the right). Although you may set the 'Music' slider and GUI slider to any preferred setting.


You're done, enjoy!


zzzspace

12th Dec 2012


Some preview sound examples of this mod from MediaFire


zzzspace v2.0 F-16C flybys.ogg (5.14mb)
http://www.mediafire.com/?l8odjxd0px1g3nl

zzzspace v2.0 2xMig-29 v 2xF15C guns example.ogg (9.27mb)
http://www.mediafire.com/download.php?1zdbbchdp4yqqw1

zzzspace v2.0 Audio Sample.ogg (16.48mb)
http://www.mediafire.com/?5cn843cn7cv64t6

Sound playback sequence within the final audio sample file:

Su25T flyby
Su25T diving straff run
2 x A-10C flyby
2 x A-10C shotdown by MANPAD and AAA
3 x Ka-50 flyby
4 x UH1 'Huey' flyby
3 x F-16C flyby (note new fore-sounds, howls and rippling shrieks)
Mortar and artillery shelling town while fastjets attack and engage each other above developing ground battle and countered by SAM and AAA bursts. Allied armour enters town and engages defending MBT column and convoy defended by RPG7 infantry.
2 x F-16C take-off and slow circuit flyover


NOTE: This sound mod is provided for individual use. You may modify it for personal use only. Permission will not be given for any modified version to be uploaded for re-distribution. The contents may not be used within another sound mod. This sound mod will be hosted for public distribution at LOF and at CombatACE. Permission is not given to upload it at any other host server without the prior obtained permission of the author.

Inline advert (2nd and 3rd post)

#3697754 - 12/12/12 07:57 PM Re: V2.0 zzzspace REAL SOUND - For DCS World and all modules [Re: zzzspace]  
Joined: Aug 2012
Posts: 410
blindone Offline
Master of None
blindone  Offline
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Posts: 410
Denver, Colorado
Thank you. I've been hoping to get my ears on this.

Last edited by blindone; 12/12/12 07:57 PM.
#3697767 - 12/12/12 08:16 PM Re: V2.0 zzzspace REAL SOUND - For DCS World and all modules [Re: zzzspace]  
Joined: Sep 2011
Posts: 131
zzzspace Offline
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zzzspace  Offline
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Joined: Sep 2011
Posts: 131
Australia
Thank you, you're very welcome.

#3697793 - 12/12/12 08:50 PM Re: V2.0 zzzspace REAL SOUND - For DCS World and all modules [Re: zzzspace]  
Joined: May 2009
Posts: 7,033
komemiute Offline
Hell Drummer
komemiute  Offline
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Hotshot

Joined: May 2009
Posts: 7,033
AWESOME! THANK YOU!


Click to reveal..
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
Sauron
#3698301 - 12/13/12 05:29 PM Re: V2.0 zzzspace REAL SOUND - For DCS World and all modules [Re: komemiute]  
Joined: Sep 2011
Posts: 131
zzzspace Offline
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zzzspace  Offline
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Joined: Sep 2011
Posts: 131
Australia
Originally Posted By: komemiute
AWESOME! THANK YOU!


You're more than welcome - enjoy.

Give feedback if you have any, I'll be around a couple of days before I have to get back to work for a few more weeks.

#3698325 - 12/13/12 06:25 PM Re: V2.0 zzzspace REAL SOUND - For DCS World and all modules [Re: zzzspace]  
Joined: Jan 2012
Posts: 2,397
eno75 Offline
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eno75  Offline
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Posts: 2,397
Is this compatible with 1.1.1.1?



















(just kidding.)

#3698740 - 12/14/12 07:11 AM Re: V2.0 zzzspace REAL SOUND - For DCS World and all modules [Re: zzzspace]  
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zzzspace Offline
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zzzspace  Offline
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Joined: Sep 2011
Posts: 131
Australia
More than likely ENO. biggrin

And that's almost a backhanded way of implying that the sound engine has had no fundamental development for several years, but did acquire a bunch of new bugs about 6 months ago.

Well, you might think that, ... but ... </gawf> ... I couldn't possibly comment. wink cheers

#3698748 - 12/14/12 08:25 AM Re: V2.0 zzzspace REAL SOUND - For DCS World and all modules [Re: zzzspace]  
Joined: Jan 2012
Posts: 2,397
eno75 Offline
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I look forward to enjoying it in all versions covering that last couple years. wink

Come join us in 1.1.1.1 this weekend!

#3698916 - 12/14/12 04:27 PM Re: V2.0 zzzspace REAL SOUND - For DCS World and all modules [Re: zzzspace]  
Joined: Sep 2011
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zzzspace Offline
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zzzspace  Offline
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Joined: Sep 2011
Posts: 131
Australia
Haven't had 1.1.1.1 installed for a while now ENO, plus got to get back to work on a flight Monday so going to make some time with a few friends on the weekend. Feel the need to get sozzled with a few coldies and steaks. biggrin But thanks for the invite, and have a great time.

#3700575 - 12/17/12 10:32 AM Re: V2.0 zzzspace REAL SOUND - For DCS World and all modules [Re: zzzspace]  
Joined: Nov 2011
Posts: 62
shadowze Offline
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shadowze  Offline
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Joined: Nov 2011
Posts: 62
The Emerald Isle
Thanks for this , nice mod

Also welcome to the "I have been banned from ED forums" club , membership is rising every day smile lols


I do not agree with what you have to say, but I'll defend to the death your right to say it.
Voltaire
Customer feedback (how not to) * 1 Closed * 2 Closed * 3 Closed * 4 Closed
#3700584 - 12/17/12 11:10 AM Re: V2.0 zzzspace REAL SOUND - For DCS World and all modules [Re: zzzspace]  
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zzzspace Offline
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zzzspace  Offline
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Joined: Sep 2011
Posts: 131
Australia
Hey mate, you're very welcome.

I said my bit on that in my LOF mod thread, so I won't bring any of that into this relative pool of pleasantness at SimHQ.

But, happy to be a new member - cheers. smile

#3700588 - 12/17/12 11:20 AM Re: V2.0 zzzspace REAL SOUND - For DCS World and all modules [Re: zzzspace]  
Joined: Sep 2002
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sharpe26 Offline
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sharpe26  Offline
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Maastricht, Holland
so how's this with the P51?


I'm a crappy pilot, but one hell of a shot.
#3700596 - 12/17/12 11:53 AM Re: V2.0 zzzspace REAL SOUND - For DCS World and all modules [Re: zzzspace]  
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zzzspace Offline
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zzzspace  Offline
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Joined: Sep 2011
Posts: 131
Australia
I didn't mod the P-51 itself, I simply don't know enough about prop aircraft sounds to do that. I hope someone with some real skill and knowledge will do that work and just install the P-51 itself top of this soundpack, which should work really well. But my mod's for DCS World so works in all modules, and of course provides the same improvements in battle, vehicle and damage/hit sounds to aircraft etc. but more significantly it'll provide the same realistic sound-scape that it does in the other modules. Have a listen to the links of the audio samples in the first post above, to see what I mean.

#3700600 - 12/17/12 12:02 PM Re: V2.0 zzzspace REAL SOUND - For DCS World and all modules [Re: zzzspace]  
Joined: Dec 2009
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SneakyPete Offline
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SneakyPete  Offline
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Newark UK
Hi,

Does DCS World have to be executed from the ModMan 'Run game' button for this to work? When I try to do so I receive a 'DCS has stopped working' error message.

Everything seems to have installed ok and all is 'green' within Modman. DCS World works fine executing from the DCS shortcut but I'm not sure if I'm hearing the modded sounds.

Any help appreciated. I do apologise, I'm pretty new to this modding business! smile


Intel I7 8700k @4,8
MSI GTX1070
16GB ram
Windows 10 64 bit
#3700901 - 12/17/12 07:24 PM Re: V2.0 zzzspace REAL SOUND - For DCS World and all modules [Re: zzzspace]  
Joined: Sep 2011
Posts: 131
zzzspace Offline
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zzzspace  Offline
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Joined: Sep 2011
Posts: 131
Australia
Hi Sneaky,

You only need ModMan to install the mod (as you said the install was green then it will be installed)

Once done installing, exit ModMan and go into DCS World via the conventional way.

Have fun. wink

#3700929 - 12/17/12 08:03 PM Re: V2.0 zzzspace REAL SOUND - For DCS World and all modules [Re: zzzspace]  
Joined: Dec 2009
Posts: 103
SneakyPete Offline
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SneakyPete  Offline
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Posts: 103
Newark UK
Thanks zzzspace.

I'm looking forward to trying this out. Thanks also for your hard work. thumbsup


Intel I7 8700k @4,8
MSI GTX1070
16GB ram
Windows 10 64 bit
#3702593 - 12/20/12 12:26 AM Re: V2.0 zzzspace REAL SOUND - For DCS World and all modules [Re: zzzspace]  
Joined: Sep 2011
Posts: 131
zzzspace Offline
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zzzspace  Offline
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Joined: Sep 2011
Posts: 131
Australia
A wee cockpit vid sampler knocked together by Hitman (1080 Res):
http://www.youtube.com/watch?feature=player_embedded&v=aUO0lnoJa1Q

#3708689 - 12/30/12 07:41 AM Re: V2.0 zzzspace REAL SOUND - For DCS World and all modules [Re: zzzspace]  
Joined: Sep 2011
Posts: 131
zzzspace Offline
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zzzspace  Offline
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Joined: Sep 2011
Posts: 131
Australia
Want new background theme music for DCS World?

I've created two music and audio sequences to replace the standard theme music. The sound-engine defaults to using the P-51 sound theme, regardless of the visual themes you select. I've tested them and what occurs is the system plays the "P51-D MainMenuIn.ogg" first, when you start the program, and also first after you exit a mission. But then, as the name would suggest, it plays and loops the second file continuously, "P51-D MainMenuLoop.ogg", but only after it has played the first file through once.

Anyway, if you want to give them a try:

P51-D MainMenuIn.ogg
http://www.mediafire.com/?vzst6c06tc1jd14

P51-D MainMenuLoop.ogg
http://www.mediafire.com/?kj8a6b5jo1dp3dj

Place the files in the following folder:
C:\Program Files\Eagle Dynamics\DCS World\Sounds\EditorMusic


NOTE: Backup the originals before overwriting them.


Moderated by  Force10, RacerGT 

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