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#3655023 - 10/02/12 09:48 PM 2.12 progress  
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HeinKill Offline
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Owe you an update.

We are close, but some great beta testing has found some critical issues. We don't like releasing anything that diminishes the attention to detail we strive for, so we are on pause with the release until we chase these bugs down.

Sorry for the delay but the BDG has a philosophy that every release has to be a step forward, no compromises.

And it has really shown the value of getting new people on board testing the sim in new ways and finding the faults.

Cheers to the volunteers Creepycrawl and Tigermoth!

And of course, not helped by our Bugsquasher in Chief, Buddye, who fell off a blinking ladder and broke his coding finger.

Hein


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Inline advert (2nd and 3rd post)

#3655299 - 10/03/12 07:16 AM Re: 2.12 progress [Re: HeinKill]  
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Originally Posted By: HeinKill

And of course, not helped by our Bugsquasher in Chief, Buddye, who fell off a blinking ladder and broke his coding finger.
Douglas Bader went to war with no legs and he's complaining about a broken finger??? winkngrin

Well don't just stand there, get one up!


Undercarriage lever a bit sticky was it, Sir?
#3656057 - 10/04/12 05:25 AM Re: 2.12 progress [Re: HeinKill]  
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Ah, that's rather metaphorical, the injuries are a bit more substantial...

#3656097 - 10/04/12 08:30 AM Re: 2.12 progress [Re: HeinKill]  
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Buddye,

Hope you will soon be back on the Active List.


'Find your enemy and shoot him down - everything else is unimportant.'

Manfred von Richtofen
---------------------------



#3656726 - 10/05/12 04:00 AM Re: 2.12 progress [Re: HeinKill]  
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Herr_Prop_Wasche Offline
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Best wishes for a rapid recovery, Buddye!

#3666871 - 10/21/12 01:49 PM Re: 2.12 progress [Re: HeinKill]  
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rollnloop. Offline
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Very sorry to read this, hope Buddye recovers soon.

#3677561 - 11/07/12 11:40 PM Re: 2.12 progress [Re: HeinKill]  
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Piper_Driver Offline
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HeinKill,

Any updates on 2.12 release and working through the bugs? I can't go back to CLOD after playing 2.11 so am excited for 2.12! I follow your postings and appreciate your insights/reviews. Thanks to you and all of the BDG for the time machine!

Jake

#3677747 - 11/08/12 06:18 AM Re: 2.12 progress [Re: HeinKill]  
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Hmm. I'm not aware there's any embargo on this, and can't think of
why there should be: we have been very fortunate that Osram has been able
to find time out of his now very busy life to lend a hand tracking down
problems which have proven, as we suspected, to be connected with the
extra load we've been placing on the graphics renderer with all the new
ground objects we've been churning out. The initial reworking that he has
provided has been so far very successful, and is in intensive beta; however
we still see some problem which may be due to a second separate cause,
so, while things are much improved, they are still not as good as we
like to see for a release, and Osram is currently running down this second
problem as his time permits. How long this will take will be contingent on
how easy it turns out to expose the cause of the second bug, and as a
spectator in all this, I can't say how long this will take. Debug builds
are being constructed and exercised, and things are continuing apace.
I can say that this second bug has been considerably less frequent than
the other prior to the first fix, so in some sense you can say that we
are most of the way there...

#3677816 - 11/08/12 10:46 AM Re: 2.12 progress [Re: HeinKill]  
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Piper_Driver Offline
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PV1,

I thank you for the update. Again, my thanks to the entire team (beta testers included) and the great work they've done with BOBII.

Jake

#3677960 - 11/08/12 03:45 PM Re: 2.12 progress [Re: HeinKill]  
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Johan217 Offline
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There are a few major devs/publishers who could learn a thing or two from such Quality Control yep


Undercarriage lever a bit sticky was it, Sir?
#3680018 - 11/11/12 09:17 PM Re: 2.12 progress [Re: HeinKill]  
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HeinKill Offline
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Update from Bader on the A2A forums:

"Good news is that we have been battling with some obscure crashes for some time. Osram has done some excellent diagnostics and found that we have been hitting an internal animation number limit, of 8000 animations (there are so many more things going on visually in BoBII now than even a couple of patches ago with all the objects and effects in big battles).

This now seems to be fixed, so we are now in final test stage. This looked like a couple of weeks a while back but with testing you never can say. So it's no good to commit just yet."


[Linked Image]
#3698542 - 12/13/12 11:23 PM Re: 2.12 progress [Re: HeinKill]  
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Buddye1 Offline
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I am feeling very good about BOBII version 2.12 and I have for the last week. I hope we do not hit any more road blocks to out finish line. CT

Last edited by Buddye1; 12/13/12 11:24 PM.

Intel I7 920 processor (2.66GHz, 8MB cache), 6GB DDR3 Triple Channel @1333MHz, 1.8GB NVIDIA GeForce GTX 295, Sound Blaster X-Fi PCI Sound Card, Windows 7 Home Premium 64 Bit , CH Fighter Stick & Pedals ,TrackIR4 Pro thanks to BobII crew.
#3698763 - 12/14/12 09:59 AM Re: 2.12 progress [Re: HeinKill]  
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McGonigle Offline
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Looking forward to it, whenever it is ready. smile


Jens C. Lindblad


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#3698765 - 12/14/12 10:15 AM Re: 2.12 progress [Re: HeinKill]  
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Old Dux Offline
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A pre-Christmas release will be a good deal more welcome than some the stuff I have traditionally received. santa


'Find your enemy and shoot him down - everything else is unimportant.'

Manfred von Richtofen
---------------------------



#3699143 - 12/14/12 09:50 PM Re: 2.12 progress [Re: HeinKill]  
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WalterNowi Offline
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Looking forward to the release. Thanks for the hard work! salute

#3699874 - 12/16/12 04:46 AM Re: 2.12 progress [Re: HeinKill]  
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carrick58 Online content
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wave Me too.

Its beginning to look a lot like Christmas.

Last edited by carrick58; 12/16/12 04:51 AM.
#3704285 - 12/22/12 04:07 AM Re: 2.12 progress [Re: HeinKill]  
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Uriah Offline
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So many times in the past (two years ago?) the enemy planes in BOBII seem to come out of now where (just could not be seen until so very close). I don't care to argue or do comparisons but has there been any change to that?


Race you to the Mucky Duck!
#3704637 - 12/22/12 07:23 PM Re: 2.12 progress [Re: Uriah]  
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Buddye1 Offline
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Originally Posted By: Uriah
So many times in the past (two years ago?) the enemy planes in BOBII seem to come out of now where (just could not be seen until so very close). I don't care to argue or do comparisons but has there been any change to that?


No, I have "not" made a change as the game visual range is about right , IMHO.

Try a experiment on BOBII 2.11. In IA Dog Fight Random Advantage default settings. When your A/C inside view can be seen hit "pause".

Can you see the enemy A/C ( 12 109's) as small black dots at 12 oclock? I can see the 109's on my PC. The distance is a bit over 4 miles which is about correct.

From Stephen Bungay's, The Most Dangerous Enemy.

"In perfect conditions a single aircraft can be picked up at a range of about two miles; in haze it is less. A large formation can be seen from far further away, perhaps four miles. An aircraft approaching head-on is harder to acquire visually because it is smaller and offers no relative movement."

Last edited by Buddye1; 12/22/12 11:16 PM.

Intel I7 920 processor (2.66GHz, 8MB cache), 6GB DDR3 Triple Channel @1333MHz, 1.8GB NVIDIA GeForce GTX 295, Sound Blaster X-Fi PCI Sound Card, Windows 7 Home Premium 64 Bit , CH Fighter Stick & Pedals ,TrackIR4 Pro thanks to BobII crew.
#3704754 - 12/22/12 11:26 PM Re: 2.12 progress [Re: HeinKill]  
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Uriah Offline
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Last time I remember (two years ago) that the online play had achieved but was still very beta and did not seem to pick up much interest. What is the current situation?


Race you to the Mucky Duck!
#3705219 - 12/23/12 09:47 PM Re: 2.12 progress [Re: HeinKill]  
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Multiplayer beta testing is ongoing. I haven't heard much
about people other than the beta testers trying it out.
Perhaps the setup is a bit daunting. It's all laid out
in the 2.10 manual. I don't follow the testing closely,
though, as I'm more than occupied with my own corner of
things.

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