Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 2 of 2 1 2
#3693031 - 12/04/12 10:59 PM Re: Introducing FlightFX for ROF! [Re: 777 Studios - Jason]  
Joined: Jan 2007
Posts: 839
Laser Offline
Member
Laser  Offline
Member

Joined: Jan 2007
Posts: 839

You're welcome smile

Inline advert (2nd and 3rd post)

#3693059 - 12/04/12 11:58 PM Re: Introducing FlightFX for ROF! [Re: 777 Studios - Jason]  
Joined: May 2000
Posts: 2,536
AV8R Offline
Senior Member
AV8R  Offline
Senior Member

Joined: May 2000
Posts: 2,536
Southern California USA

As SweetFX continues to get new versions (its now v1.3), how does one know what version shader are used in FlightFX,
and how to update them?


AV8R
#3693103 - 12/05/12 01:27 AM Re: Introducing FlightFX for ROF! [Re: Laser]  
Joined: Jan 2001
Posts: 2,674
Barkhorn1x Offline
Senior Member
Barkhorn1x  Offline
Senior Member

Joined: Jan 2001
Posts: 2,674
Davie, FL
Originally Posted By: Laser@Barkhorn1x
- SweetFX works only when Post processing is enabled in Rise of Flight launcher. Maybe that's the issue?


I do believe you've diagnosed my issue. I will check it out. TY!!!!!!!

Last edited by Barkhorn1x; 12/05/12 01:28 AM.

"It is useless for the sheep to pass resolutions in favor of vegetarianism, while the wolf remains of a different opinion."--- William Ralph Inge

"The ORIGINAL Barkhorn"
#3693147 - 12/05/12 02:44 AM Re: Introducing FlightFX for ROF! [Re: Laser]  
Joined: Apr 2010
Posts: 427
TychosElk Offline
Member
TychosElk  Offline
Member

Joined: Apr 2010
Posts: 427
Originally Posted By: Laser
@TychosElk - about Silent Hunter - Perhaps you have to Override the data folder (second button on the right) - the symptom you describe (crash) means that SweetFX injection works, but afterwards it can not read the d3d9.fx, dxgi.fx, SweetFX_Preset.txt and the SweetFX shaders folder - because the main program SH changes the current path etc. I *guess* you will have to find which is the so-called 'data' folder - the SH folder which the SH executable sets as current when it starts loading its game data.

Short wording: play with the Override folder path, keeping it inside SH installation path.


Bingo! A quick look at where SH4 keeps stuff (.dll's etc) suggested that the root folder, where sh4.exe is located, would be the best bet for the 'data folder' setting. Tried it, and it works. I'll have to test it a bit more, and assuming I find no snags, I'll let the unwashed submariners know at SubSim and the Ubi forums. It would probably be worth starting a new 'general sims' SweetFX/FlightFX thread somewhere on SimHQ too, so we can centralise reports on what works, and any necessary tweaks for each sim.

#3693239 - 12/05/12 07:57 AM Re: Introducing FlightFX for ROF! [Re: 777 Studios - Jason]  
Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs Offline
Senior Member
BKHZ_Furbs  Offline
Senior Member

Joined: Apr 2005
Posts: 2,818
Ive been using SweetFX in SH5 and CLOD for the last month! smile

Last edited by BKHZ_Furbs; 12/05/12 07:58 AM.
#3693690 - 12/05/12 11:52 PM Re: Introducing FlightFX for ROF! [Re: BKHZ_Furbs]  
Joined: Aug 2012
Posts: 2
redhawk Offline
Junior Member
redhawk  Offline
Junior Member

Joined: Aug 2012
Posts: 2
TX, USA
BKHZ_Furbs

Can you share your SH5 and CLOD setting please?

Thanks in advance



Originally Posted By: BKHZ_Furbs
Ive been using SweetFX in SH5 and CLOD for the last month! smile

#3693710 - 12/06/12 12:44 AM Re: Introducing FlightFX for ROF! [Re: TychosElk]  
Joined: Jan 2007
Posts: 839
Laser Offline
Member
Laser  Offline
Member

Joined: Jan 2007
Posts: 839
Originally Posted By: TychosElk
Originally Posted By: Laser
@TychosElk - about Silent Hunter - Perhaps you have to Override the data folder (second button on the right) - the symptom you describe (crash) means that SweetFX injection works, but afterwards it can not read the d3d9.fx, dxgi.fx, SweetFX_Preset.txt and the SweetFX shaders folder - because the main program SH changes the current path etc. I *guess* you will have to find which is the so-called 'data' folder - the SH folder which the SH executable sets as current when it starts loading its game data.

Short wording: play with the Override folder path, keeping it inside SH installation path.


Bingo! A quick look at where SH4 keeps stuff (.dll's etc) suggested that the root folder, where sh4.exe is located, would be the best bet for the 'data folder' setting. Tried it, and it works. I'll have to test it a bit more, and assuming I find no snags, I'll let the unwashed submariners know at SubSim and the Ubi forums. It would probably be worth starting a new 'general sims' SweetFX/FlightFX thread somewhere on SimHQ too, so we can centralise reports on what works, and any necessary tweaks for each sim.


Yes, information about SweetFX interaction with different games seems to be very sparse - unless of course this is exactly because people playing only one game don't care too much about other people playing other games smile

#3693725 - 12/06/12 01:04 AM Re: Introducing FlightFX for ROF! [Re: Barkhorn1x]  
Joined: Jan 2001
Posts: 2,674
Barkhorn1x Offline
Senior Member
Barkhorn1x  Offline
Senior Member

Joined: Jan 2001
Posts: 2,674
Davie, FL
Originally Posted By: Barkhorn1x
Originally Posted By: Laser@Barkhorn1x
- SweetFX works only when Post processing is enabled in Rise of Flight launcher. Maybe that's the issue?


I do believe you've diagnosed my issue. I will check it out. TY!!!!!!!


Well that actually didn't solve my problem as that wasn't it. Oh well, my RoF settings look awesome anyway so no worries.


"It is useless for the sheep to pass resolutions in favor of vegetarianism, while the wolf remains of a different opinion."--- William Ralph Inge

"The ORIGINAL Barkhorn"
#3693736 - 12/06/12 01:12 AM Re: Introducing FlightFX for ROF! [Re: Barkhorn1x]  
Joined: Jan 2007
Posts: 839
Laser Offline
Member
Laser  Offline
Member

Joined: Jan 2007
Posts: 839
Originally Posted By: Barkhorn1x
Originally Posted By: Barkhorn1x
Originally Posted By: Laser@Barkhorn1x
- SweetFX works only when Post processing is enabled in Rise of Flight launcher. Maybe that's the issue?


I do believe you've diagnosed my issue. I will check it out. TY!!!!!!!


Well that actually didn't solve my problem as that wasn't it. Oh well, my RoF settings look awesome anyway so no worries.


You can try to isolate the problem somehow:

1. try directly with SweetFX (without FlightFX) and see if that works

and/or

2. try FlightFX with another SweetFX supported game and see if that works

Also you can map the Shaders ON/OFF to some simple key and hit that during the game to enable/disable SweetFX effects. Splitscreen option enabled with slider to 1 (vertical 50/50) also helps to see if effects work or not.



#3701687 - 12/18/12 09:56 PM Re: Introducing FlightFX for ROF! [Re: 777 Studios - Jason]  
Joined: Jan 2007
Posts: 839
Laser Offline
Member
Laser  Offline
Member

Joined: Jan 2007
Posts: 839

Twimpin made a very clear movie with instructions about how to install and configure FlightFX. You can see in his video how to import presets, create a profile, override data folder, where files go when you enable SweetFX for a game etc. (TY Twimpin)


Page 2 of 2 1 2

Moderated by  RacerGT, Wklink 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Carnival Cruise Ship Fire....... Again
by F4UDash4. 03/26/24 05:58 PM
Baltimore Bridge Collapse
by F4UDash4. 03/26/24 05:51 PM
The Oldest WWII Veterans
by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
10 years after 3/8/2014
by NoFlyBoy. 03/17/24 10:25 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0