#3691140 - 12/01/12 03:52 AM
Gunship Helipad is back. And more.
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Joined: Apr 2001
Posts: 2,220
fng2k
Member
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Member
Joined: Apr 2001
Posts: 2,220
US
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Sorry folks, I wasn't paying attention and lost the Simwarrior websites for a bit due to sheer boneheadedness. I've restored them from a 5 year old back up. I think. Anyway, the Gunship - Times of Sand beta is available again, along with all the other mod bits. Have at it. Plus: something new. When I had to step back from the modding scene around 2005, I burned all my development projects and research to CD. Seeing the recent interest here in this years-ahead-of-its-time sim, I have now uploaded those CD's for anyone who wants to download several gigs worth of MicroProse game research and rummage through them. I know that map building tools, GS Vietnam, GS Navy, and even lots of M1 Tank Platoon 2, European Air Wars, and even earlier MicroProse titles are in there. But to be honest, I don't even remember what is in these files. I'm sure there are things done by other modders, and things sourced from industry pros. So I apologize now for not remembering who did what. But there are some great things to be found. And all that work was done before superheroes like PSYKLIK, Samovar and WB got their teeth into Gunship. So with their later incredible discoveries, I suspect that absolutely amazing Gunship things are still possible. But not by me. I am older, busier and less healthy than I once was, but I remain deeply grateful to the great people I met through this game, and through the SimHQ community. I learned so much from so many, not only technically, but also about myself and what I could do. And I had an absolute hoot along the way, even though I continually had my butt handed to me by better players on a routine basis. You know who you are. So I can't promise I will help much, or even at all. Life comes with sharp turns. But if some of this will feed the curiousity and creativity of others, that will make me very, very glad. So here are the links that are not on the website: (The FTP is still running as I write this, so try again later if something is 404.) http://www.simwarrior.com/gunship/dev/mps_1.ziphttp://www.simwarrior.com/gunship/dev/mps_2.ziphttp://www.simwarrior.com/gunship/dev/mps_3.ziphttp://www.simwarrior.com/gunship/dev/mps_4.zipDig in. Be well.
Last edited by fng2k; 12/01/12 04:32 AM.
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#3691544 - 12/02/12 03:29 AM
Re: Gunship Helipad is back. And more.
[Re: fng2k]
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Joined: Feb 2005
Posts: 223
samovar6
Member
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Member
Joined: Feb 2005
Posts: 223
Canaduh
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@fng2k Jeezus! It's wonderful to see you posting again after a hiatus of several years!
Big thanks for making that stuff available. Three months from now, once I've completed downloading it all, and have given it a cursory glance, I'm certain that I'll thank you again. Even if most of those massive downloads include extensive video footage of hamsters mounted on joysticks, or the complete lyrics to the collected ouevre of Louis Jordan, I still won't be disappointed.
Nothing against Mr. Jordan, nor of your legendary love of hamsters. I'll admit to having a weakness for the pre-Rock 'n' roll sounds of Monsieur Louis, as well as the endearing overbites of our mutual rodent friends.
Thanks for everything that you've ever done for the game. You were, and still are, THE GUNSHIP! GUY.
I (and everybody else) hope that you'll still be around, both corporeally and interwebily speaking, for a long time to come.
Best wishes and all that other gooey stuff to you.
Last edited by samovar6; 12/02/12 11:38 AM.
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#3694417 - 12/07/12 06:10 AM
Re: Gunship Helipad is back. And more.
[Re: fng2k]
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Joined: Apr 2004
Posts: 3,942
453Raafspitty
Senior Member
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Senior Member
Joined: Apr 2004
Posts: 3,942
Australia,Sandstone Point
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PS Would also like to say thanks to Spitty for the inspiration in trying to get this project started again! LIES ALL LIES.. My thanks to the giants who have done all the work before us. Am working on reskinning the ship and aircraft models at the moment.The Bourke is just about done but needs someone with mad 3dz modelling skillz to add some more detail. I havent figured out how to take still shots in game so here is a teaser of the skin..
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#3696895 - 12/11/12 03:55 PM
Re: Gunship Helipad is back. And more.
[Re: 453Raafspitty]
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Joined: Apr 2001
Posts: 7,365
Stratos
Hotshot
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Hotshot
Joined: Apr 2001
Posts: 7,365
Amposta, Spain
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[ ] Reuse Germany as Taliban for early Afghan Soviet Hind's against the Mujahideens?
-Sir in case of retreat, were we have to retreat?? -To the Graveyard!!
sandbagger.uk.com/stratos.html
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#3697176 - 12/11/12 09:40 PM
Re: Gunship Helipad is back. And more.
[Re: Stratos]
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Joined: Apr 2004
Posts: 3,942
453Raafspitty
Senior Member
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Senior Member
Joined: Apr 2004
Posts: 3,942
Australia,Sandstone Point
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[ ] Reuse Germany as Taliban for early Afghan Soviet Hind's against the Mujahideens? DOH..Thanks yes hope to get an early Afghanistan scenario going.
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#3698617 - 12/14/12 01:48 AM
Re: Gunship Helipad is back. And more.
[Re: fng2k]
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Joined: Feb 2005
Posts: 223
samovar6
Member
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Member
Joined: Feb 2005
Posts: 223
Canaduh
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Nice work, Spitty!
As far as I know, there are no hit bubbles lurking inside GS! .3DBs. Ground objects (trees, buildings, etc.) have their collision boxes individually defined in Table data beginning near offset CF910h
I tend to think that the vehicle collision boxes are defined by the vehicle’s AI type, rather than according to the size of the 3d model or any Unidentified Table data. I don’t have any hard ‘n’ fast proof of this assumption, but I’ve made numerous observations that are consistent with the hypothesis.
Yet I can’t absolutely rule out the Armour Table data, because I really don’t know what’s going on in there, and that table seems like a very logical place to define collision boxes. I can tell you, though, that I once zeroed-out an entire Armour Table slot in the .exe, and then played the game. Vehicles with the zeroed-out armour type appeared to collide normally with other objects, and helo cannon rounds would ricochet off of them as if there were no change to the collision box. That’s if I’m remembering correctly, of course. Time and various chemical compounds have beaten up my brain-box somethin’ fierce. It was ages ago that I tried all that monkey business.
That doesn’t, however, preclude the possibility that a small number of vehicles have their very own AI-independent collision boxes defined somewhere, somehow.
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#3699786 - 12/16/12 01:03 AM
Re: Gunship Helipad is back. And more.
[Re: Agathosdaimon]
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Joined: Jun 2001
Posts: 544
WB
Member
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Member
Joined: Jun 2001
Posts: 544
U.S.
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...Hey i am just wondering is there a way to get around the odd fault with the in game map planning screen that wont let one alter waypoints in certain sections of the map? Is there a way to get around this or even a way to pan around the map?
Sometimes, in Map view, you move your cursor over a waypoint and it won't light up to allow you to move or delete it. When this happens, sometimes it helps to first click on the actual Waypoint # on the right panel, and/or hit Z and X to zoom in and out on the map. Then, the cursor sometimes will light up over the waypoint, allowing you to move or delete it. Left click the waypoint to move it, right click to delete it. Another related anomaly is that sometimes, the first waypoint sometimes gets deleted by itself at the start of the mission. There is an anomaly where the first waypoint sometimes gets deleted (You hear the radio say 'Lightning, continue with mission. Out.', and you know it got deleted). This seems (to me) to happen only when you're flying certain helo's and then hit 'N' to see the map as soon as the mission starts. If instead, I press F2, 'w', then F9, then 'N', it seems to prevent it from happening. more game tips here: Gunship! playing tips
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