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#3678090 - 11/08/12 06:47 PM DCS: P-51D Mustang 1.2.2 released  
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citizen guod Offline
Lifer
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http://www.digitalcombatsimulator.com/in...136&lang=en

War Emergency Power (WEP) has been implemented.
Tail wheel dynamics reworked for more realistic performance.
Realistic cooling system added and integrated into the full engine thermodynamic model.
Landing gear physics have been reworked to have realistic behavior and interaction with the fairing doors and down-lock latches.
Fairing doors can now be damaged or ripped off at over-speed conditions.
Engine wear or damage due to high manifold pressure at low RPM, overheating, and overuse of WEP has been implemented.
Oil pressure is now viscosity dependent. Oil dilution is now possible and has direct impact on engine performance.
The front dash gauge panel and the K-14 gunsight are now spring suspended.
The K-14 gunsight has been reworked using new data from K-14 documents.
The rudder anti-booster tab now works correctly.
Control stick and rudder pedals movement are now limited due to hinge moments.
Flap drag has been adjusted.
Lamps brightness and electro-dynamic gauge readings are now voltage sensitive. You can best see this during engine start.
The starter can now be burned out due to overheat if overused or overloaded.
Guns jam due to over-G firing has been added.
The radiator shutters' thermo-sensors can be damaged now.
All aircraft failures are now reported correctly in debriefings.
Sounds for the primer, pilot parachute opening and flapping during decent, and pilot landing have been added. The canopy sound has also been improved.
Corrected tendency for left roll at takeoff.
Adjusted Red Tail pilot art.
Improved bailing out animation.
Fixed landing light on with air start.
Fixed cockpit tooltip for the gun switch.
Corrected radio information entry in Mission Editor.
Improved AI P-51D.
Fixed SCR-522 resetting in some situations.
Adjusted G impact on airframe.
Improved pilot normal maps.
Adjusted landing gear collision model.
Corrected trim performance in multiplayer.
Adjusted wingmen takeoff behavior.
Improved prop RPM model.
Sounds for control stick and rudder movement have been added.


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#3679915 - 11/11/12 06:41 PM Re: DCS: P-51D Mustang 1.2.2 released [Re: citizen guod]  
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HeinKill Offline
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Cloud based
Hi. I think the above was the list for v1.2.1 - the readme for the latest update says that what was added for 1.2.2 is:

Fixed simulator hang when player is trying to roll the P-51D.
Fixed erratic mouse cursor behavior.
Improved parameter in graphics.cfg to benefit FPS on high settings.
Corrected blinker animation.

So only minor changes to the last update, unless you have been having FPS issues.


[Linked Image]
#3680350 - 11/12/12 11:50 AM Re: DCS: P-51D Mustang 1.2.2 released [Re: citizen guod]  
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Smokin_Hole Offline
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Not mentioned in the changelog is the removal of the P-51 tab in the Options GUI.

#3681982 - 11/14/12 06:10 PM Re: DCS: P-51D Mustang 1.2.2 released [Re: Smokin_Hole]  
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HeinKill Offline
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Originally Posted By: Smokin_Hole
Not mentioned in the changelog is the removal of the P-51 tab in the Options GUI.


What did that option do?


[Linked Image]
#3681988 - 11/14/12 06:21 PM Re: DCS: P-51D Mustang 1.2.2 released [Re: citizen guod]  
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Remon Offline
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Greece
Autorudder and take off help. There's a workaround here: http://forums.eagle.ru/showpost.php?p=1600388&postcount=26

Grab that file, and unzip it in your DCS World/Mods/Aircraft/P51D/Options folder.

#3684621 - 11/19/12 03:33 AM Re: DCS: P-51D Mustang 1.2.2 released [Re: citizen guod]  
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Zimmerdylan Offline
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Sonora Desert U.S.A.
My brake doesn't work on the plane. No matter how low I idle that damn plane rolls. And yes....it is engaged.
For some reason or another, when I'm trying to fly in a server the torque pulls tha plane right over on to the ground no matter what I do. I have no problems flying it or taking off in the single player mode. This thing just keeps giving me grief. I'm about to shelf it.

#3685562 - 11/20/12 05:46 PM Re: DCS: P-51D Mustang 1.2.2 released [Re: citizen guod]  
Joined: Nov 2007
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EinsteinEP Offline
Just a Noob
EinsteinEP  Offline
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Tucson, AZ
If the plane rolls while you're at idle, then the wheelbrakes are NOT engaged. That simple.

A common problem is that the default brake axes can be mapped reverse from what you expect them to be. You can verify by pressing right ctrl-pause to see the status of the controls, including wheelbrakes.


Shoot to Kill.
Play to Have Fun.
#3685746 - 11/20/12 10:16 PM Re: DCS: P-51D Mustang 1.2.2 released [Re: Zimmerdylan]  
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Bumfluff Offline
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are you trimming the aircraft before take-off? You need at least 5 degree right trim before you apply power.

#3686419 - 11/22/12 12:49 AM Re: DCS: P-51D Mustang 1.2.2 released [Re: citizen guod]  
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jenrick Offline
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No matter how much aft trim I feed in, the aircraft has a distinct nose down attitude. Doesn't matter the IAS, doesn't matter the altitude, fuel load, wing loads, etc.. No matter what the aircraft noses down.

-Jenrick

#3686449 - 11/22/12 02:24 AM Re: DCS: P-51D Mustang 1.2.2 released [Re: jenrick]  
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Bumfluff Offline
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Mate you need to trim the RUDDER to counter the torque of the engine on take-off. that's why you are swinging off the runway on take-off.
You shouldn't need to trim ailerons on take-off. Except I think if you are carrying a very large load of fuel or something.

#3686453 - 11/22/12 02:36 AM Re: DCS: P-51D Mustang 1.2.2 released [Re: jenrick]  
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EinsteinEP Offline
Just a Noob
EinsteinEP  Offline
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Tucson, AZ
Originally Posted By: jenrick
No matter how much aft trim I feed in, the aircraft has a distinct nose down attitude.


Then you're not trimming.


Shoot to Kill.
Play to Have Fun.
#3686481 - 11/22/12 04:00 AM Re: DCS: P-51D Mustang 1.2.2 released [Re: citizen guod]  
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jenrick Offline
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Well considering the trim wheel has the pointer completely back in the "tail heavy" scale, I'm not sure how the heck else I can trim the aircraft. If the wheel and pointer is just decorative in the cockpit and I need to use key presses that's fine, but it sure isn't working the way I would expect it to.

-Jenrick

#3686494 - 11/22/12 05:00 AM Re: DCS: P-51D Mustang 1.2.2 released [Re: citizen guod]  
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EinsteinEP Offline
Just a Noob
EinsteinEP  Offline
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Tucson, AZ
Jenrick, are you able to post a track of the behavior?

Have you pressed rctrl-Enter to see what the virtual controls are doing? It's possible that some other game controller axis is also mapped to your pitch control and is messing you up.


Shoot to Kill.
Play to Have Fun.
#3686500 - 11/22/12 05:17 AM Re: DCS: P-51D Mustang 1.2.2 released [Re: citizen guod]  
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jenrick Offline
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jenrick  Offline
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I'll record a track. I had the same thought of something being out of whack and checked the controls. I flew the BS quiet a bit so I'm pretty used to it being me that was mucking things up. I was surprised it wasn't me.

-Jenrick

#3686708 - 11/22/12 03:48 PM Re: DCS: P-51D Mustang 1.2.2 released [Re: citizen guod]  
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jenrick Offline
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jenrick  Offline
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Interesting. I had been experiencing the issue with the training tracks, and the cold start instant mission. I created my own mission so I'd have a shorter track. Took off and trim works normally. Went back into the cold start mission, trim works correctly now. Only thing I can think of is that I hadn't done any flying other then using the training tracks of instant mission, and something was slightly glitched there. Regardless it works now.

-Jenrick

#3686775 - 11/22/12 05:37 PM Re: DCS: P-51D Mustang 1.2.2 released [Re: citizen guod]  
Joined: Nov 2007
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EinsteinEP Offline
Just a Noob
EinsteinEP  Offline
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Tucson, AZ
Glad to hear it's sorted, jenrick! Hope to see you in virtual skies!


Shoot to Kill.
Play to Have Fun.
#3686922 - 11/22/12 10:06 PM Re: DCS: P-51D Mustang 1.2.2 released [Re: EinsteinEP]  
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Bumfluff Offline
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Bumfluff  Offline
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Yep - get out there and tell people how good the P-51 is. And maybe one day we'll get another prop aircraft for DCS (how good would a Spit IX be?)

#3690376 - 11/29/12 05:59 PM Re: DCS: P-51D Mustang 1.2.2 released [Re: citizen guod]  
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ATAG_chair1 Offline
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California
I would like to see the P-47

#3693927 - 12/06/12 01:05 PM Re: DCS: P-51D Mustang 1.2.2 released [Re: citizen guod]  
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msalama Offline
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msalama  Offline
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Quote:
I would like to see the P-47


I'd rather see some RL opponents at this point, as legendary a plane as the P-47 is.

#3693991 - 12/06/12 03:28 PM Re: DCS: P-51D Mustang 1.2.2 released [Re: citizen guod]  
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Zimmerdylan Offline
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Zimmerdylan  Offline
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Sonora Desert U.S.A.
You know....I have been trying and trying to give this P-51 a fair chance but it's just not that good of a simulation. Sorry folks....it's not. It's underpowered and not very maneuverable according the Xplane models, everything I have read, and pilots I have had fly it on my computer. One guy told me that it flies more like a 172 than a Mustang. And with my total lack of flying experience (lool) I have to say that he was correct. Why? Because everything I have read from actual P-51 pilots has said that this aircraft was so friggin powerful, it would do anything a pilot could ask of it with no problems. I read an interview with one P-51 pilot who said "if your body could take it....the P-51 would do it" and in this simulator this just isn't so. When I'm dog fighting and trying to out maneuver the enemy plane, as soon as I pull just a little too hard to make a turn or climb, I start to shake all over the damn screen like the plane is going to fall apart. I'm not pulling like I'm trying to turn on a dime.....I'm just trying to get out of the crosshairs of the other guy. And if I try to push it just a little, I'm out of control headed for the ground. And if I pull up to do a climb WOW!!!!! I stall so quickly that the other guy (who isn't stalling because the flight model of the DCS drone is not the same as mine) eats me alive. And why does the P-51 handle completely different when I'm doing a fast mission ground attack or the custom mission ground attack? I can turn the plane without falling out of the sky. Not that it really matters because all my adversaries on the ground and in the air have guided misiles in those modes. Kind of ridiculous really. Yes yes yes...I know I can remove them and I have to, to actually play the game.
I have the payware (Heinz's version) P-51 in Xplane. I set the warnings and rendering options to the max realistic settings when I fly the plane. The Xplane P-51 flies like I would expect a P-51 to fly. I can pull some pretty sharp turns in that plane without dropping to 100 mph in 2 seconds and starting to stall. I can pull up and do a 90 degree climb and go a good distance before I stall the plane. The DCS P-51 can't really climb at all. If you lose speed in a dogfight...it takes soooo long to recover that you have either lost your target to distance because the drone plane doesn't lose speed at all, or the drone just wipes you out of the game because you're trying to recover from a climb. It sucks.
Other issues I am having are making it impossible to play on any server. For some reason, when I'm in a server and try to take off. The plane just roles left and crashes into the runway every time. And yes...I'm compensating for the engine torque. It's not that. The plane just rolls left and crashes no matter where the trim is or how slow I accelerate, or how hard I pull right. I do not have this problem in single player mode. I take off and land all the time.
And now it seems that with this new update....its back to the uncontrollable lag at the beginning of every mission. 6-10 seconds of lag so bad that you can't do a damn thing until it goes away.
I want to like this thing, I really do but I just think DCS put out a product with little thought to make a few bucks. I won't be putting any more money into DCS if this is what they are putting out. And I do have Flaming Cliffs 2 by the way. Those planes are all pretty great. I'm just a WWII buff.
And I want to make something clear. The pilots I know who have flown the DCS simulator are NOT P-51 pilots. But they have flown a lot of planes and all have well over 3000 hours flight time. I have flown with all them many times. But any pilot who has flown in the more powerful tail draggers knows what those types of planes can do in general. Of the 3 guys who have flown the DCS sim. Not one of them liked it or though it flew like that type of plane. And to be fair, they also said that the Xplane P-51 was not really true to life either. But they did say it was a lot more on par and a he!! of a lot more fun.
Maybe I suck at setting up the simulator. But then again....maybe I don't. I think it's just not that good or well thought out of a game.......

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