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#3683052 - 11/16/12 08:25 AM Introducing SweetFX for ROF!  
Joined: Feb 2008
Posts: 3,257
777 Studios - Jason Offline
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777 Studios - Jason  Offline
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Pilots,

So, I got turned on to this SweetFX mod by someone who uses it for CLOD and it's pretty cool. I've managed to get it working in ROF and I've attached it to this post.

SweetFX is a DirectX injector (or some crazy thing) that pre-empts your usual graphics appearance and imposes it's own settings which includes some cool colors settings, contrasts, HDR tweaks, post effects and a certain kind of anti-ailiasing. It works the same way as the old ENBSeries mod from a while back. Only this one has more features. Actually it can be used in conjunction with the ENB mod, but it's overkill in my opinion.

I've found some settings that I like which gives ROF a certain color tone and brightness which to me feels more gritty. Just my opinion of course. It boosts the brights a bit and darkens the shadows and I added a fuzzy dark filter in the corners to make it feel like you have goggles on. You can change the settings how ever you want and experiment. It doesn't seem to hurt anything and doesn't seem to hurt framerate much if at all. It also seems to play friendly with nvidia inspector. The only issue is that it will interfere with such things as TS overlays and most frame-rate counters. However, it does work with RivaTuner powered apps like MSI Afterburner which you can see in my pics below. You can also run it in splitscreen mode so you can see the difference. You can also turn it off with the press of a key which is very convenient.

For more information you can go here: http://www.guru3d.com/files_details/sweetfx_shader_suite_download.html

Feel free to download it from this post and give it a try. I thought some of you might like it.

http://www.777studios.net/ROF_Utilities/SweetFX_for_ROF.zip

To install just unzip into your main ROF directory. To turn off hit the "U" key (this can be changed) and to take a screenshot hit the "6" key (can also be changed).

I've attached a few screens I took wit it working in ROF in splitscreen. Hope you like.










Last edited by 777 Studios - Jason; 11/16/12 08:27 AM.
Inline advert (2nd and 3rd post)

#3683070 - 11/16/12 10:23 AM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
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Bandy Offline
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Wishing I was in the La Cloche
Good to have GFX options.

Nice slip on the image with the cranes Jason, you tease winkngrin


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#3683089 - 11/16/12 11:50 AM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
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Laser Offline
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6th image, too beercheers

#3683264 - 11/16/12 05:30 PM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
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dutch Offline
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Always welcome, but Jason why not introduce DirectX triple buffering in RoF and improve the grahic settings, if nVidia owners like fifi have better results on the nVidia settings then it would be time to do some upgradings inside RoF.

Last edited by dutch; 11/16/12 09:25 PM.
#3683327 - 11/16/12 06:52 PM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
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NattyIced Offline
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Nevermind, looks like they are already included in the download.

Last edited by NattyIced; 11/16/12 06:58 PM.
#3683471 - 11/16/12 10:30 PM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
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Fifi2 Offline
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Fifi2  Offline
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New Caledonia
Well, it's easier to use it with JSGME, and enabling/desabling SweetFX like a standart mod thumbsup

#3683678 - 11/17/12 07:53 AM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
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777 Studios - Jason Offline
Senior Member
777 Studios - Jason  Offline
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Southern California or Moscow
And here is what happens when you take the sharpening feature to it's extremes. Very interesting how it makes the ground come alive with detail. It does cause some noticable pixelation on airplane textures, but wow look at the ground. It's totally adjustable though to give you an in-between look that is still pretty nice.






Pretty cool what you can do with this thing.

Jason

#3683688 - 11/17/12 08:50 AM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
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dutch Offline
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That is indeed cool Jason, but what when there is a new update??? I have very bad experience with mods after a RoF update!!! Thats why I do not use them.

#3683776 - 11/17/12 03:37 PM Re: Introducing SweetFX for ROF! [Re: dutch]  
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Brigstock Offline
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This is not a mod for the game, no RoF system files are changed, so it wont affect updates at all.
You don't run in mods on or anything like that and it can also be applied to any game you own

#3683812 - 11/17/12 04:55 PM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
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hollow1slo Offline
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Jason, those modified settings look awesome. Could you please be so kind and share the new ones?

Regards,
Matej

Last edited by hollow1slo; 11/17/12 04:56 PM.
#3683904 - 11/17/12 07:27 PM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
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Cold_Flying Offline
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Looks great. Thanks. smile


Question everything!
#3684153 - 11/18/12 05:40 AM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
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777 Studios - Jason Offline
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777 Studios - Jason  Offline
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Guys,

Ok here are my settings. I played around with this thing all day with the latest Beta and it is quite powerful in many ways, but I decided the biggest benefit of SweetFX is the Lumasharpening setting. By cranking that up you can pull out some more detail in the terrain textures and aircraft paintjobs. Some may find it too "noisy" on aircraft paintjobs, but I'm fine with it. I also turned on the Technicolor and DPX Cineon color settings. My color settings have a bit less green so the colors may seem a but muted to you, but I like it. I don't need the SMAA on my rig, but it does seem to work ok when I had it on. I took off the goggle effect because I spend a lot of my time outside the cockpit.

Here are my ROF settings for reference and my SweetFX settings file.




http://www.777studios.net/ROF_Utilities/SweetFX_settings_Jason.zip

As you can see from the pics below the difference between stock ROF and my final SweetFX settings is minimal. A testament to ROF.












I'm sure I will play with this some more, but here's what I am happy with at the moment. I just shot some video with it on and looks pretty great. Look for that later.

Jason

Last edited by 777 Studios - Jason; 11/18/12 05:43 AM.
#3684178 - 11/18/12 06:48 AM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
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hollow1slo Offline
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Great, thank you Jason.

Last edited by hollow1slo; 11/18/12 06:49 AM.
#3684196 - 11/18/12 07:58 AM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
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BKHZ_Furbs Offline
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Another cool feature is the Bloom setting, i like the bloom in ROF but i think its a bit over done, so i turn it off in game and add a little via the SweetFX setting.

#3684206 - 11/18/12 09:23 AM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
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BULL Offline
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I never knew that we had horses in the game!

#3684211 - 11/18/12 09:48 AM Re: Introducing SweetFX for ROF! [Re: BULL]  
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LukeFF Offline
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Originally Posted By: BULL
I never knew that we had horses in the game!


It's a mod.

#3684292 - 11/18/12 01:59 PM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
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Smokin_Hole Offline
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Jason, any post from you that brings out your inner fanboy is a great post indeed. Channel looks beautiful!

#3684297 - 11/18/12 02:09 PM Re: Introducing SweetFX for ROF! [Re: LukeFF]  
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Brigstock Offline
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Brigstock  Offline
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London, England
Originally Posted By: LukeFF
Originally Posted By: BULL
I never knew that we had horses in the game!


It's a mod.


I thought it was another teaser of the next patch. I heard that some new ground objects were being worked on.
I just presumed we were seeing that in Jason's beta install

#3684395 - 11/18/12 06:32 PM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
Joined: Feb 2008
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777 Studios - Jason Offline
Senior Member
777 Studios - Jason  Offline
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Joined: Feb 2008
Posts: 3,257
Southern California or Moscow
The horses and other new objects are made by our friend Vander. I am working with him on a special basis. But anyone can make new objects since we released our Object SDK assuming you know a little about making 3D objects. Vander has learned how to make them move and shoot etc.

You'll be able to play with these at some point in the future. I was just testing to see who was awake. wave

Jason

#3684593 - 11/19/12 01:36 AM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
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JG52Krupi Offline
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Nice, thanks for posting Jason I will give this a go tomorrow pilot

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