#3655299 - 10/03/12 07:16 AM
Re: 2.12 progress
[Re: HeinKill]
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Joined: Jan 2005
Posts: 1,355
Johan217
Member
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Member
Joined: Jan 2005
Posts: 1,355
Gent, Belgium
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And of course, not helped by our Bugsquasher in Chief, Buddye, who fell off a blinking ladder and broke his coding finger.
Douglas Bader went to war with no legs and he's complaining about a broken finger??? Well don't just stand there, get one up!
Undercarriage lever a bit sticky was it, Sir?
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#3677747 - 11/08/12 06:18 AM
Re: 2.12 progress
[Re: HeinKill]
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Joined: Aug 2002
Posts: 4,010
PV1
sometime mudslinger
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sometime mudslinger
Senior Member
Joined: Aug 2002
Posts: 4,010
Ladner, Wet Coast, Canada
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Hmm. I'm not aware there's any embargo on this, and can't think of why there should be: we have been very fortunate that Osram has been able to find time out of his now very busy life to lend a hand tracking down problems which have proven, as we suspected, to be connected with the extra load we've been placing on the graphics renderer with all the new ground objects we've been churning out. The initial reworking that he has provided has been so far very successful, and is in intensive beta; however we still see some problem which may be due to a second separate cause, so, while things are much improved, they are still not as good as we like to see for a release, and Osram is currently running down this second problem as his time permits. How long this will take will be contingent on how easy it turns out to expose the cause of the second bug, and as a spectator in all this, I can't say how long this will take. Debug builds are being constructed and exercised, and things are continuing apace. I can say that this second bug has been considerably less frequent than the other prior to the first fix, so in some sense you can say that we are most of the way there...
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#3698542 - 12/13/12 11:23 PM
Re: 2.12 progress
[Re: HeinKill]
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Joined: Jan 2003
Posts: 1,979
Buddye1
Member
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Member
Joined: Jan 2003
Posts: 1,979
South East,Texas,USA
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I am feeling very good about BOBII version 2.12 and I have for the last week. I hope we do not hit any more road blocks to out finish line.
Last edited by Buddye1; 12/13/12 11:24 PM.
Intel I7 920 processor (2.66GHz, 8MB cache), 6GB DDR3 Triple Channel @1333MHz, 1.8GB NVIDIA GeForce GTX 295, Sound Blaster X-Fi PCI Sound Card, Windows 7 Home Premium 64 Bit , CH Fighter Stick & Pedals ,TrackIR4 Pro thanks to BobII crew.
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#3699874 - 12/16/12 04:46 AM
Re: 2.12 progress
[Re: HeinKill]
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Joined: Aug 2010
Posts: 6,659
carrick58
Hotshot
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Hotshot
Joined: Aug 2010
Posts: 6,659
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Me too. Its beginning to look a lot like Christmas.
Last edited by carrick58; 12/16/12 04:51 AM.
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#3704285 - 12/22/12 04:07 AM
Re: 2.12 progress
[Re: HeinKill]
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Joined: Feb 2006
Posts: 4,475
Uriah
Senior Member
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Senior Member
Joined: Feb 2006
Posts: 4,475
Kansas City, Missouri - USA
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So many times in the past (two years ago?) the enemy planes in BOBII seem to come out of now where (just could not be seen until so very close). I don't care to argue or do comparisons but has there been any change to that?
Race you to the Mucky Duck!
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#3704637 - 12/22/12 07:23 PM
Re: 2.12 progress
[Re: Uriah]
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Joined: Jan 2003
Posts: 1,979
Buddye1
Member
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Member
Joined: Jan 2003
Posts: 1,979
South East,Texas,USA
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So many times in the past (two years ago?) the enemy planes in BOBII seem to come out of now where (just could not be seen until so very close). I don't care to argue or do comparisons but has there been any change to that? No, I have "not" made a change as the game visual range is about right , IMHO. Try a experiment on BOBII 2.11. In IA Dog Fight Random Advantage default settings. When your A/C inside view can be seen hit "pause". Can you see the enemy A/C ( 12 109's) as small black dots at 12 oclock? I can see the 109's on my PC. The distance is a bit over 4 miles which is about correct. From Stephen Bungay's, The Most Dangerous Enemy. "In perfect conditions a single aircraft can be picked up at a range of about two miles; in haze it is less. A large formation can be seen from far further away, perhaps four miles. An aircraft approaching head-on is harder to acquire visually because it is smaller and offers no relative movement."
Last edited by Buddye1; 12/22/12 11:16 PM.
Intel I7 920 processor (2.66GHz, 8MB cache), 6GB DDR3 Triple Channel @1333MHz, 1.8GB NVIDIA GeForce GTX 295, Sound Blaster X-Fi PCI Sound Card, Windows 7 Home Premium 64 Bit , CH Fighter Stick & Pedals ,TrackIR4 Pro thanks to BobII crew.
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#3704754 - 12/22/12 11:26 PM
Re: 2.12 progress
[Re: HeinKill]
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Joined: Feb 2006
Posts: 4,475
Uriah
Senior Member
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Senior Member
Joined: Feb 2006
Posts: 4,475
Kansas City, Missouri - USA
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Last time I remember (two years ago) that the online play had achieved but was still very beta and did not seem to pick up much interest. What is the current situation?
Race you to the Mucky Duck!
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