I beg to differ, peppergomez.
Rogue Systems, fingerscrossed interactive...
Hehe. Well, it's "Rogue System" (singular), and we'll see what we can do
Honestly, I don't really care if we're in direct competition or not. RS has a very defined idea of what it is, both near and long term--an expandable, mod-able, space combat/trader simulator with pilot/system integration on the level of DCS. If by chance that development takes it into competition with SC, so be it. If not, that's fine, too. If RS can do HALF as well in its KickStarter come February as SC did then I'll do my best to make a sim that's exciting and intelligent on its own merit.
To get this back on topic though, I TRULY hope that SC succeeds because it would be great for a long, mostly-dormant genre. I just hope they're not promising SO much that they end up disappointing a lot of folks. But, CR knows how to make a game, no doubt. I think if he just sticks to his vision it'll be great.