#3662213 - 10/13/12 12:32 PM
Re: Eno's Firehouse Crew Lounge... (NOW 1.2.1)
[Re: Wrecking Crew]
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Joined: Oct 1999
Posts: 2,962
tomcat
Senior Member
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Senior Member
Joined: Oct 1999
Posts: 2,962
Halifax, NS, Canada
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Wasn't so hard to go to the dark side after all- was it TC? I stopped right here and LOL WC Playing Red!? More like infiltrating.
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#3662372 - 10/13/12 07:36 PM
Re: Eno's Firehouse Crew Lounge... (NOW 1.2.1)
[Re: eno75]
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Joined: Oct 2012
Posts: 162
Wild_Turkey
Member
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Member
Joined: Oct 2012
Posts: 162
Texas
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I went in to the server to see 5 guys (plus the server login) beating up on each other good style. I saw Wheel take out a guy named Wild Turkey but then "cookie" came in and smacked Wheel...
Yeah, couldn't even taxi to the runway, he was orbiting the dang spawn... Nice first taste of Multi Player there...
i5 3570k ivy(4.5 OC), ASUS Maximus V Formula, 16gb GSkill RipJaws 2133mhz, 2xEVGA SuperClocked+ GTX 680 in SLI, 2x Kingston HyperX 240GB SSD's(1 for OS, 1 for Games), Corsair H100 Watercooler,ASUS Xonar Phoebus SC, Windows 7 x64, Razer BlackShark BF3 Headset. CoolerMaster Cosmos II, XFX Pro 1250w. Samsung 46" LED TV(7100 series) ASUS VG278HE 27"144Hz, Saitek Pro Flight pedals, Thrustmaster HOTAS Warthog, Razer Nostromo, Razer Naga, Razer Deathstalker Ultimate.
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#3662382 - 10/13/12 08:27 PM
Re: Eno's Firehouse Crew Lounge... (NOW 1.2.1)
[Re: eno75]
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Joined: Aug 2011
Posts: 93
Allizdog1000
Junior Member
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Junior Member
Joined: Aug 2011
Posts: 93
New Zealand
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I remember accidently teamkilling an AI vehicle on another server once. Just as my mav arrived on target on what I thought was an enemy sam launcher I got the kick. It was then I realized what I had done. Trying to log back on straight away without success confirmed my mistake and I felt really bad about it.
Surfice to say it made me a hell of a lot more careful about target ID. My point is I think the 5 min kick for teamkilling is ok. There needs to be some sort of punishment, accidental or not.
Allizdog
Reference Eno's last post.
Last edited by Allizdog1000; 10/13/12 09:23 PM.
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#3662393 - 10/13/12 09:21 PM
Re: Eno's Firehouse Crew Lounge... (NOW 1.2.1)
[Re: Wild_Turkey]
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Joined: Mar 2007
Posts: 5,111
Wrecking Crew
Smooth Operator
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Smooth Operator
Hotshot
Joined: Mar 2007
Posts: 5,111
Colorado
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Yeah, couldn't even taxi to the runway, he was orbiting the dang spawn...
Nice first taste of Multi Player there... Hi WildTurkey, Good to have you join us last night. **Please** read the mission briefs. Where there is the potential for air-to-air I hope it is obvious. For the most part, the first couple of hours in Back To School, the Red team spent the time taking out the two airbase assets and leaving the Blue A-10C's alone - especially on the ground or landing. We were all talking about you guys on SimHQ Teamspeak. But once the airbase ground assets get destroyed and General Vaz starts his helicopter ride to Beslan - there is just no way the Red Team can let you keep showing up at Beslan because if you kill moi 'eneral then Red loses! There are two other airbases where Blue can spawn from with both Air and Warm Starts - so there are plenty of other slots to choose from that are away from the battle and the enemy a/c - and those other Blue bases are well covered by air defense. And you can always try the dark side... I do hope you come back. We have a variety of missions - most are Blue co-op with a bit of Red Ka-50 spice thrown into some, but the latest three have definite potential for A-10C match-ups - Thunder Of Kojori, Back To School (that we were in last night) and iShot The Shilka. WC
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#3662430 - 10/13/12 10:23 PM
Re: Eno's Firehouse Crew Lounge... (NOW 1.2.1)
[Re: eno75]
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Joined: Mar 2007
Posts: 5,111
Wrecking Crew
Smooth Operator
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Smooth Operator
Hotshot
Joined: Mar 2007
Posts: 5,111
Colorado
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Ahh holy cow!
Wild_Turkey - I did not notice that was your first post here at SimHQ - welcome aboard!
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I've had enough Visual Basic for a Saturday - writing linear regression formulas for the past few hours... I have a dinner engagement tonight so I will be late at best.
tc, load up what you'd like - I have not looked at the server today with being busy with work. I'd stay away from Thunder and iShot until I can get the broken units fixed - prolly tomorrow - I have an idea that I think will work.
WC
"Your ballroom days are over, baby"Find my DCS World missions at Wrecking Crew Projects. All released missions are free to download, modify and publicly host -- enjoy!
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#3662452 - 10/13/12 11:13 PM
Re: Eno's Firehouse Crew Lounge... (NOW 1.2.1)
[Re: eno75]
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Joined: Mar 2007
Posts: 5,111
Wrecking Crew
Smooth Operator
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Smooth Operator
Hotshot
Joined: Mar 2007
Posts: 5,111
Colorado
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Eno, folks, about the Servman Kick limits,,, again, ad nausium,,,
I put my thinking cap on and realized that Servman is the technical solution to the problem team killers with the Ban List. Once a User ID gets on the Ban List then that account will not be accepted back on the server.
The last time you got tk'd Eno, you got the guy's UID and added it to the Ban List - so unless he wants to buy another UID he won't be back. I think the idea you have of posting a Wall Of Shame is good; I suggest call it 'Eno's Firehouse Ban List'.
Two or three times I have texted warnings to a Client about their actions and Kicked them through Servman. I also Kicked a Client last night - but that was because his plane was in that half-destroyed state where it won't explode - and to Kick I used the server's Pool view because I was linked into the server on TeamView.
BTW - another good Friday night connection.
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So, I think this:
AI tks: 1-4: Warning on screen about getting kicked for 15 minutes 5-8: kicked for 15 minutes and warning about permanent ban >8: Ban List
Client tks: 1-2: Warning on screen of 15 minute penalty followed by permanent ban 3: 15 minute penalty >3: Ban List
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Back in the early 2000s I flew LOMAC a lot with my best friend - over modems and telephone headsets, like every night. And so we were flying a co-op on a long ingress, flying low and inverted and being silly and he shoots me and starts laughing about it. I was soo mad I hung up the headset and turned off the modem and wouldn't talk to the guy for a month.
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Because we can capture the UIDs of tks and since we can Kick Clients through Servman or TeamView - and use the Ban List, I think things are well under control now.
WC
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#3662470 - 10/13/12 11:50 PM
Re: Eno's Firehouse Crew Lounge... (NOW 1.2.1)
[Re: eno75]
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Joined: Oct 2012
Posts: 162
Wild_Turkey
Member
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Member
Joined: Oct 2012
Posts: 162
Texas
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I was in for a few hours, killed a few T55's but kept losing my nav to stray MM rounds...lol flying around with no CDU or nav is a pita... I'll be on later tonight as well as TS, I have the channel setup already. I am a rookie so don't expect "to much".
No venting, was just like, ok this is where it keeps spawning me...BOOM!....
I have flown LOMAC back in the day and am getting a fast grasp of this SIM. I run a TS Warthog(yeah I went all out).
Last edited by Wild_Turkey; 10/13/12 11:52 PM.
i5 3570k ivy(4.5 OC), ASUS Maximus V Formula, 16gb GSkill RipJaws 2133mhz, 2xEVGA SuperClocked+ GTX 680 in SLI, 2x Kingston HyperX 240GB SSD's(1 for OS, 1 for Games), Corsair H100 Watercooler,ASUS Xonar Phoebus SC, Windows 7 x64, Razer BlackShark BF3 Headset. CoolerMaster Cosmos II, XFX Pro 1250w. Samsung 46" LED TV(7100 series) ASUS VG278HE 27"144Hz, Saitek Pro Flight pedals, Thrustmaster HOTAS Warthog, Razer Nostromo, Razer Naga, Razer Deathstalker Ultimate.
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#3662482 - 10/14/12 12:07 AM
Re: Eno's Firehouse Crew Lounge... (NOW 1.2.1)
[Re: eno75]
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Joined: Oct 2012
Posts: 162
Wild_Turkey
Member
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Member
Joined: Oct 2012
Posts: 162
Texas
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Yeah, mostly just need to work on the slaving of Mavericks to my TGP, I am also still tweaking my slew after banging my head on the default setting of Monkey walking through molasses...
i5 3570k ivy(4.5 OC), ASUS Maximus V Formula, 16gb GSkill RipJaws 2133mhz, 2xEVGA SuperClocked+ GTX 680 in SLI, 2x Kingston HyperX 240GB SSD's(1 for OS, 1 for Games), Corsair H100 Watercooler,ASUS Xonar Phoebus SC, Windows 7 x64, Razer BlackShark BF3 Headset. CoolerMaster Cosmos II, XFX Pro 1250w. Samsung 46" LED TV(7100 series) ASUS VG278HE 27"144Hz, Saitek Pro Flight pedals, Thrustmaster HOTAS Warthog, Razer Nostromo, Razer Naga, Razer Deathstalker Ultimate.
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#3662513 - 10/14/12 02:44 AM
Re: Eno's Firehouse Crew Lounge... (NOW 1.2.1)
[Re: eno75]
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Joined: Nov 2004
Posts: 17,632
SkateZilla
Skate Zilla Graphics
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Skate Zilla Graphics
Veteran
Joined: Nov 2004
Posts: 17,632
Virginia Beach, VA
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i was on earlier and downed 3 A-10Cs w/ no problem, i always check my Map to see where my wingmen are before i fire the Aim9s
HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro, Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133, 2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ., 3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
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#3662941 - 10/15/12 12:18 AM
Re: Eno's Firehouse Crew Lounge... (NOW 1.2.1)
[Re: eno75]
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Joined: Mar 2007
Posts: 5,111
Wrecking Crew
Smooth Operator
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Smooth Operator
Hotshot
Joined: Mar 2007
Posts: 5,111
Colorado
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Productive weekend... Ran through all the missions and made sure no glaring errors appeared in the mission editor logs for each. All disconnects from the prior version v.1.1.1.1 are corrected for this 1.2.1.6288. Made updates such as FARP distance in Back To School - now Red Ka-50s are at the bottom edge of the Red line instead of 90 miles east, and added BLUE Ka-50s north of Beslan. This should make the mission even more interesting. The Highway - hopefully corrected the Repair at Gelendzhik - by setting the Warehouse At Base to Blue but not adding any units there. This Warehouse At Base is new and I need to understand why it was added. Now for every mission, every airbase that plays a part in the scenario is now set to Red or Blue. iShot The Shilka and Thunder Of Kojori are repaired - the 'missing units' thing that I hissyfitted over has now been resolved (hey if you get everything you ask for then you didn't ask for enough). I set every mission to Scenes = High, G Effects had always been = Sim, and the Civ Traffic is per the mission. As of yesterday I thought scenes around Mozdok were Low or Medium - looked like it was missing buildings and trees. --- Everything points forward now from my perspective. --- Wrecking Crew
"Your ballroom days are over, baby"Find my DCS World missions at Wrecking Crew Projects. All released missions are free to download, modify and publicly host -- enjoy!
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#3663052 - 10/15/12 07:23 AM
Re: Eno's Firehouse Crew Lounge... (NOW 1.2.1)
[Re: eno75]
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Joined: Jan 2012
Posts: 2,397
eno75
Member
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Member
Joined: Jan 2012
Posts: 2,397
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I have figured out how to submit log files (after all this time you'd think I'd have had that one figured out a bit sooner) and I have been accumulating some over the past few days. We're not getting a lot of crashes but we ARE getting a LOT of connection problems for clients. Much to Nate's chagrin, I'm more interested than ever to make the data available to the guys who can make a difference. We run the server regularly enough I think we have a lot of data saved up... Most of it, unfortunately, was 1.1.1.1 stuff I'm sure we wouldn't have gotten anywhere with after they moved to 1.2 (dozens, and dozens, and dozens of crash logs from 1.1.1.1).
So now, I have a google drive folder with crash logs, server logs, servman chat logs (just in case it helps display what was going on) and the dcs.log.old file. I'm on night shift now so I do have a bit more free time to go in through TV and zip up those required files and put them in the folder. The plan (hopefully) is to make that file available to Nate or other testors / devs who can use the data and just pick from it- or I can just keep submitting it. Either way- I just want to do whatever I can to help patch this thing up so it can be as outstanding as they want it to be for everyone.
If anyone else has any feedback on how we can bring relative feedback to the devs / testors, please let me know.
EDIT:
These connection issues with guys out of the server are driving me crazy. I simply can NOT justify running this thing 24/7 if people can't even get into it.
I've read that the only way to use the direct IP login right now is if it's on LAN- and as you know if it's on LAN then you can't see it on the "outside."
We've got some new talent coming in- with Snipor, Turkey, Fridge (when he gets his stuff sorted out...), Blindone is relatively new still... Skate, dog, not to mention our established list of regulars... I think that's a good crowd to keep it on LAN- use the IP on the first page to join. Frankly, to have a few unknowns come in- it's just not worth the guys we know not being able to get in on what I'm learning is a pretty consistent basis.
Last edited by eno75; 10/15/12 10:40 AM.
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#3663236 - 10/15/12 03:05 PM
Re: Eno's Firehouse Crew Lounge... (NOW 1.2.1)
[Re: eno75]
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Joined: Sep 2012
Posts: 23
Samson
Junior Member
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Junior Member
Joined: Sep 2012
Posts: 23
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Hello chaps Just thought I'd post a quick hello as I've been dipping in and out of your server over the past week! I used to fly a lot with the 504th VVS in lock on then left flight sims for a while. Picked them back up when the DCS series started but only single player, recently got back into them teaching a friend to fly in FSX. I listen to the Midlife Gamer podcast and they recently ran a charity drive where you picked a game from your 'pile of shame' (the stack of games one has languishing in a corner but has never had the chance to devote time to), my choice of game was DCS a-10. Needless to say I was bitten by the bug, shelled out on a HOTAS Warthog, and am already budgeting for the obutto revolution cockpit I plan to buy next year, unless the oculus rift HMD lives up to my expectations. I also got my friend involved in A-10 after teaching him to fly in FSX so you might see him floating around too. My attempts to get onto the server have been a bit hit and miss, but the other night we both managed to get onto the Beslan mission. It was all going swimmingly until TARS decided to throw a wobbly, blocking my axis commands when transmitting! I think I've sorted it now and hopefully will see you in the skies before too long. S
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#3663263 - 10/15/12 04:06 PM
Re: Eno's Firehouse Crew Lounge... (NOW 1.2.1)
[Re: eno75]
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Joined: Mar 2007
Posts: 5,111
Wrecking Crew
Smooth Operator
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Smooth Operator
Hotshot
Joined: Mar 2007
Posts: 5,111
Colorado
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So now, I have a google drive folder with crash logs, server logs, servman chat logs (just in case it helps display what was going on) and the dcs.log.old file. To keep track of the log files that you put into your shared folder - add the date to the end of the file name, and use this date format for proper sorting: dcs 20121015.log It will be easy to reference the right logs for the days in question. If you have multiple sets in one day, add the time in 24 hour format to separate the files: dcs 20121015T1004.log Other date formats won't sort correctly over time. WC
"Your ballroom days are over, baby"Find my DCS World missions at Wrecking Crew Projects. All released missions are free to download, modify and publicly host -- enjoy!
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