Thank you all for the warm welcome, I'm glad you like these shots.
I spent half the day tweaking FXAA Tools to produce realistic(in my opinion)atmosphere hues above the FSX stock values which tend to have a grey-ish tint to them as they block most of the beautiful subtle effects the FSX engine is able to produce.
My notes on some of these shots,
Shot 1# Please notice the ground vibrancy coming from the distant open blue sky yet the division between earth and sky is gradually joined together as a horizon bloom as this is how your eyes would interpret the contrast between the two elements. despite it being sunny the shadow(s)have a full range of shades in and around the cockpit area. The clouds can be blinding white at times
Shot 2# I personally love this shot because alot is going on, besides the very detailed and fully functional cockpit Razbam created, the foreground colors are much brighter then any other part of the image, this shot was take in a not very particularly sunny day so a slight atmospheric haze envelops the valley below stretching out to the mountains, as they should the foremost mountains in the distance are dark gradually shading white with a hint of purple tint. Once again a horizon bloom is apparent.
Shots 3&4# I wanted to bring out the level of detail Razbam produced with this model, alot of details so i wanted to bring the shot into a closer frame. Please note image #3 the wings are producing vapor trails over the leading edge along with contrail on the wing tips as I'm doing erratic maneuvers in this arid environment somehow enough moister exist to produce them these and the clouds in the distance.
@Chris89; Yeah I think this model is brand new so not many skins exist yet but I'm sure the RAF Markings are on the way, @AgressorBlue; also I'm barely able land on the tarmac so I've have not tried VTOL yet but I'm downloading Javier's to up the landing challenge for when I'm ready to VTOL.
If you would like to try my interpretative recreation of reality please take a look at these values and tool.
"FXAA TOOLS" -
https://www.assembla.com/spaces/fxaa-pp-inject/documentsAntiAliasing 1
PreSharpen 1
Bloom 1
Technicolor 1
ToneMap 1
Sepia 0
PostSharpen 1
FxaaQualityPreset 9
FxaaQualitySubpix 5
FxaaQualityEdgeThreshold 9
FxaaQualityEdgeThresholdMin 3
HighQualitySharpen 1
AverageBlur 2
CoefficientsBlur 3
SharpenEdge 1
SharpenContour 1
BloomPreset 1
BloomThreshold 3
BloomWidth 3
BloomPower 2
TechniAmount 2
TechniPower 2
RedNegativeAmount 2
GreenNegativeAmount 2
BlueNegativeAmount 2
Gamma 5
Exposure 2
Saturation 8
Bleach 2
Defog 5
SepiaPower 1
GreyPower 1
Sharpen 3
BloomPresetToggle 0
HDR 1
HDRPower 1
HDRRadius 2
Isabelline
#define FogColor float4(2.55, 2.55, 2.55, 2.55)
FXAA is not good as other Anti-aliasing methods but i am willing to sacrifice a little sharpness for better colors, let me know if you find improvements or have other tools the produce interesting results also.
Thanks all