#3189759 - 01/26/11 09:01 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Joined: Dec 2010
Posts: 134
choowy
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Member
Joined: Dec 2010
Posts: 134
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Hi Gryphon, thanks. Yes you are correct, although I cheated on those couple of controls. Its a 3 position rotary with the centre position (not marked) as the switched contact so as you go from "terrain" to "vector" you only momentarily make the contact. There are as Propnut pointed out some programs that let you set up toggles as momentary which makes it very easy. As I only had a couple I found this way easy. Here's a link on another way to do it using small relays. Toggle A little more complicated.
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#3189808 - 01/26/11 09:43 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Joined: Nov 2001
Posts: 3,945
Sokol1
Senior Member
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Senior Member
Joined: Nov 2001
Posts: 3,945
Internet
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#3225886 - 03/06/11 03:11 AM
Re: Mechwarrior Cockpit
[Re: Valisk_61]
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Joined: Oct 2001
Posts: 828
Lipfert
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Member

Joined: Oct 2001
Posts: 828
Ayr, Ontario
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Also, you really need to develop technique to deal with internal stress in the plexiglass sheet. For a 1/4" panel we'd start at 3/8" and using "good" quality double sided tape keep machining small cuts and flip the panels alot (important to release internal stress and give you a flat panel before you router out the wire paths). Water based coolant flow will keep the heat down. If you use cast acrylic instead of plexi, there's less need to worry about stress buildup, it machines really nicely. No need for flood cooling either if you keep the cuts nice and light. Choowy, if you ever decide to go down the backlit/edgelit route - it'd be worth getting a quote from one of the many CNC shops offering their services online. I've found the prices to be far more accessible than I thought they would be. Hey Wasp! That thing looks awesome - I bet there's a real sense of occasion when you climb into the pilots seat! EDIT: Formatting Valisk, We didn't have the option to substitute material, it was as per specification supplied by the customer. Also we were working to tight tolerances, since it was to be mounted in aircraft. I know I've used cast aluminum, although I can't for the life of me remember what the parts were headed. Didn't like it much though.
JG1 Lipfert - Jagdgeschwader 1 "Fritz Schmenkel" "Oesau" "Richthofen"
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#3225891 - 03/06/11 03:19 AM
Re: Mechwarrior Cockpit
[Re: f15sim]
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Joined: Oct 2001
Posts: 828
Lipfert
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Member

Joined: Oct 2001
Posts: 828
Ayr, Ontario
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@Lipfert: I don't create individual lamp cavities or wire channels. I machine the whole interior out down to a depth of .2" (given a .25" thick panel). A typical Type 5 panel consists of a fully machined panel with a very thin PCB lamp board that screws to it. The first panel I built along the Type 5 lines did use lamp pockets - you can see what I did here: http://www.f15sim.com/pre_blog_news-1.html@Choowy: Is there a way you could post a pic of the Mech cockpit with you or someone else standing next to it? It would help in getting idea of how large it is beyond a simple measurement.  g. Gene, Fine looking panel, some of the ones we used to build were a real pain to assemble. Our main goal was to filter the visible light into a spectrum that would not blind the NVG user. We could have 0% leakage and each lamp bore had a light filter glued into the bottom, with various masking & painting taking place during the process. Finally we would lay epoxy into the back of the panel, then do a final machining to specified tolerance. We had many steps that if we messed up we had a paper weight on our hands.
JG1 Lipfert - Jagdgeschwader 1 "Fritz Schmenkel" "Oesau" "Richthofen"
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#3635834 - 08/31/12 05:38 PM
Re: Mechwarrior Cockpit
[Re: choowy]
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Joined: Jul 2012
Posts: 15
Kahlid74
Junior Member
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Junior Member
Joined: Jul 2012
Posts: 15
Milwaukee, Wi
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Glad to see this thread got resurrected as I've got a few questions for you Choowy. Like Prop above I'm currently building a simpit but mine will be quite different from either of yours. My inspiration came from the pods of old, specifically the Virtual World 2.5/3.0 pods that FASA allowed people to play in during the 90's. See picture below: I've got a bunch of the panels from these pods and I'll be building some of the likeness in them but I'll also be using a bunch of your designs for immersion as you've got serious skills when it comes to design/innovation and creativity for pod immersion. One of the main differences with my pod versus the standard VR2.5/3.0 pods will be I'll be using three monitors on a mechanized platform that moves towards the pilot once the door is closed. Kind of unfolds if you will (built several arcade machines with rotating monitors so I'll use the same mechanical principles here) So onto my questions if you get a moment: 1). You talked earlier in your thread about paint but I was hoping you could go into greater detail about how you were able to achieve the plastic type look/feel with paint? I chose plywood over MDF for a few different reasons but my plywood is sanded, which works very well at hiding the grain (done it before with arcade machines, no visible diff versus MDF). So I was hoping you could indulge me in your process, the parts used and how many passes it took you. 2). Where did you get the stencils for your interior lettering? I don't remember seeing it posted in the thread but maybe I missed it. 3). When posted my build on the arcade forums I frequent, I would post links to this thread and to you for certain ideas and I wanted to be sure you were all cool with that. Thanks, Ulric
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#3636577 - 09/02/12 06:53 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Joined: Dec 2010
Posts: 134
choowy
Member
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Member
Joined: Dec 2010
Posts: 134
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Just working on a couple of things that I didn't get finished off last year, nothing functional just more things I had lying around to fill up blank areas. How to turn this: Into a Halon Fire unit.  Car phone kit speaker, add a threaded fitting and 2 90 degree pvc conduit bends.  Add a manifold block.  2 aluminium water flasks  Mounting screw holes are counter bored to accept a non functional allen head bolt. This will cover the actual timber screw, just looks better.  A coat of grey spray paint.  Some paint effects and stickers............. and there you go, another space filled up.
Last edited by choowy; 09/02/12 07:38 AM.
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#3641050 - 09/09/12 06:51 AM
Re: Mechwarrior Cockpit
[Re: choowy]
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Joined: Dec 2009
Posts: 172
DudleyAz
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Member
Joined: Dec 2009
Posts: 172
Phoenix, AZ
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Choowy, your work is just amazing...  You inspire me to add a bunch of new details to my pit. When will I find time to actually play if you keep giving me ideas? It's your fault... all your fault! Evil... just evil. Keep up the great work! Dud
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