#3645231 - 09/16/12 03:15 PM
Combat-Helo development starts again at the end of September!
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CTR69
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#3650945 - 09/26/12 12:34 AM
Re: Combat-Helo development starts again at the end of September!
[Re: CTR69]
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redpiano
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#3651690 - 09/27/12 12:55 PM
Re: Combat-Helo development starts again at the end of September!
[Re: CTR69]
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EagleEye[GER]
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YES! Despite Phase 1 is a cockpit demonstrator and shooter I looking forward to see what is it like what they have done so far.
Last edited by EagleEye[GER]; 09/27/12 12:55 PM.
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#3651758 - 09/27/12 03:13 PM
Re: Combat-Helo development starts again at the end of September!
[Re: CTR69]
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AggressorBLUE
Check out my
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Check out my
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Jerz
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Actually, At this point I'd rather just see them release a DCS module.
Sorry, but reading the post just really took away my excitement for this. It seems we're a very, very, very, very long way off from ever getting anything 'real' with the Apache in it.
Last edited by AggressorBLUE; 09/27/12 03:16 PM.
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#3652424 - 09/28/12 03:04 PM
Re: Combat-Helo development starts again at the end of September!
[Re: CTR69]
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EagleEye[GER]
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Why do you guys think that Flex isn`t aware of what DCS has to offer? He certainly is...
Last edited by EagleEye[GER]; 09/28/12 03:05 PM.
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#3652587 - 09/28/12 07:37 PM
Re: Combat-Helo development starts again at the end of September!
[Re: CTR69]
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CTR69
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I hope he sticks to his vision. I wouldn't like seeing every combat sim nowadays being reduced to a DCS module.
Last edited by CTR69; 09/28/12 07:39 PM.
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#3652597 - 09/28/12 08:00 PM
Re: Combat-Helo development starts again at the end of September!
[Re: CTR69]
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mikew
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I hope he sticks to his vision. I wouldn't like seeing every combat sim nowadays being reduced to a DCS module. +1
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#3652655 - 09/28/12 09:37 PM
Re: Combat-Helo development starts again at the end of September!
[Re: CTR69]
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Raptor9
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+2 Let's please not turn this forum back to a DCS debate again. Flex has stated multiple times where he stands on the subject, let's leave the DCS module discussion in the DCS sections. 
Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
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#3653191 - 09/29/12 08:21 PM
Re: Combat-Helo development starts again at the end of September!
[Re: Raptor9]
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ricnunes
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I hope he sticks to his vision. I wouldn't like seeing every combat sim nowadays being reduced to a DCS module.
+3
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#3653208 - 09/29/12 09:07 PM
Re: Combat-Helo development starts again at the end of September!
[Re: CTR69]
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Charlie_SB
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#3653386 - 09/30/12 08:24 AM
Re: Combat-Helo development starts again at the end of September!
[Re: CTR69]
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Longbow fanatic
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Yeah I'd love to see "their" vision, but waiting for them to find a 3D engine for large terrain for campaigns sounds like this could take a long time... personally I would love to see their cockpit and avionics in the DCS Georgian and Nevada maps....after all, it is their vision and work done lovingly on the avionics, cockpit, windshield, rain effects,physics, excetra...and heck charge 40 bucks for the module and use the funds to help with their own vision complete product
Why do people think flight sims are nerdy???
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#3653545 - 09/30/12 05:58 PM
Re: Combat-Helo development starts again at the end of September!
[Re: CTR69]
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Jedi Master
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Entil'zha
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Well, what are the other options besides DCS?
BIS' engine for Arma? It's large terrain, but only on foot or wheels/tracks. From the air things look pretty cramped. CryEngine? Again, good on the ground, not so up high. Thirdwire's? Perhaps making the most sense as that's another indie dev who'd likely license pretty cheap, but I don't know what other limits they'd have to accommodate from things TK just never thought were important or doable (like MP). CloD's? Ok, let's all laugh...
Anyway, there are few obvious routes. There may be some others that aren't readily apparent, but I'm sure they've explored many we've not heard of, not thought of, or thought feasible.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#3653811 - 10/01/12 07:31 AM
Re: Combat-Helo development starts again at the end of September!
[Re: Longbow fanatic]
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redpiano
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Yeah I'd love to see "their" vision, but waiting for them to find a 3D engine for large terrain for campaigns sounds like this could take a long time... personally I would love to see their cockpit and avionics in the DCS Georgian and Nevada maps....after all, it is their vision and work done lovingly on the avionics, cockpit, windshield, rain effects,physics, excetra...and heck charge 40 bucks for the module and use the funds to help with their own vision complete product A nice idea. It just depresses me that it's going to take over a year before we get this in a complete form, between the dumbed down action version he mentions making to help fund the full fledged sim and wanting a better engine for bigger missions. Either we'll get nothing in the next year or we'll get a small playable gun range which isn't much fun IMO. I've been very excited for combat helo, the playable gunner seat in multiplayer might allow me to convince one of my friends to actually play a sim with me. But damned if I don't want a flyable AH64 soon, the wait is killing me.
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#3654306 - 10/01/12 08:11 PM
Re: Combat-Helo development starts again at the end of September!
[Re: Jedi Master]
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ricnunes
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Well, what are the other options besides DCS?
BIS' engine for Arma? It's large terrain, but only on foot or wheels/tracks. From the air things look pretty cramped. CryEngine? Again, good on the ground, not so up high. Thirdwire's? Perhaps making the most sense as that's another indie dev who'd likely license pretty cheap, but I don't know what other limits they'd have to accommodate from things TK just never thought were important or doable (like MP). CloD's? Ok, let's all laugh...
Anyway, there are few obvious routes. There may be some others that aren't readily apparent, but I'm sure they've explored many we've not heard of, not thought of, or thought feasible.
The Jedi Master That's why many here are eager to see this project to be released being totally independent of any DCS:whatever. We urgently need an alternative to DCS:whatever! As a flight sim fan (since the 80's) and having own and played almost every combat flight sim since then I must say that I find the DCS sims dull and very unimmersive (the lack of Dynamic campaign being one of many reasons) and because of that I don't own the vast majority of DCS titles and don't intend to! You're right when you say that the only "real modern alternative" are the Thirdwire's sims and actually these are the only modern sims that I play nowadays. That's why I think we need projects like this (Combat-Helo) and more important so that these projects be completly independent of DCS:whatever. BTW, there's an another project that seems in a more advanced state than Combat-Helo which is also indie and completly independent of DCS which is the "Seven-G F/A-18 Simulator". I'm also following this project closely. Resuming, I'm happy that Flexman didn't decide to go the DCS:whatever way! While I agree that the idea of going the DCS:whatever module way could somehow be tempting, I wouldn't buy such module - IMO there's more to a PC combat flight sim than just avionics and flight models!
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