#3644511 - 09/15/12 12:13 AM
Re: Eno's Firehouse Crew Room...
[Re: eno75]
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Joined: Mar 2007
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Wrecking Crew
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Thanks for setting up the new thread Eno. I was trying to think of a good name and you came up with an excellent one! Eno, this wouldn't have happened w/o your server, dude! --- I will download Habu23's mission and put it in the directory - prolly do that tomorrow, Saturday. --- I want to carry something over from the other thread, and to say, Wow! that was a great thread and we had a lot of good discussions. For much of it - is debate - the old back and forth and challenges and responses and most of all how that leads to new ideas and new missions. When someone expresses their opinion in a enthusiastic, straight-up, hard, or insensitive way, you know what? - that's OK. I've learned to pause and think for a bit and just state back my opinion, re: the 'what is cheating in a mission' thing. This is the place to throw out your thoughts and we have a mature membership as demonstrated over the years. --- And a lot of it was about How To? - I am still learning! --- GG - you said something in the first thread about the job of the A-10. Loosely put, you said "The A-10 is a tank killer, stop wasting your time on SEAD." That is worth repeating. It is what I remember most. Now, with that thought in mind - in the missions where I can join the 'dark side', it is the armor at the enemy positions that I kill first. My side's attacking ground forces can take out the ADA when they are not getting killed by defenders. And to everyone who do do the SEAD including me - 20,000 feet is your friend. Your thoughts on first thread, ..? --- Screenies - A hunting I will go... Oh, I'll hunt down game, I'll blast away I'll shoot what ere I can I'll aim my gun, I never miss Or my name's not Yosemite Sa-a-a-a-a-am YAA-HAAA! YAA-HAAA!
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#3644683 - 09/15/12 11:55 AM
Re: Eno's Firehouse Crew Room...
[Re: eno75]
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Joined: Jan 2012
Posts: 2,397
eno75
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I'm wondering what happened to Lucky812? Sound off if you're out there! I was pretty stoked to see the interest in the thread- I'm surprised it was a relatively small percentage of contributors actually posting in it. Then again, not everyone likes to type... so I guess that explains some of it. Many have moved on to 1.2 and are dealing with those issues and we will move on as well eventually- as soon as the benefits of the uprade outweight the problems we have with 1.1.1.1. Currently, I think the gaming experience in 1.1.1.1 is solid and now that I've finally (sorry) gone hardwire and got that part of it worked out... I think stability has REALLY improved. Once I get to the new place I have another i7 machine I can put to task so that the 950 can be committed to single user tasks as opposed to it being shared right now. That'll be around the time I suspect 1.2 will have matured into something a bit more attractive and maybe Combined Arms will be ironed out to incorperate the JTAC. That arcade style ground combat thing doesn't interest me in the least. I'm still struggling a bit with my mission building- but suffice to say I'm at a point now where a few finishing touches would smooth out the gameplay flow and it will be ready for testing! I've got all the roadblocks designed in and established a general randomness that will force guys to really lay back and watch what is happening before opening fire on certain units. In edition- armament is restricted to rockets and gun (SUPPOSED to be training ammo- after all! shhhhhh) so it will need to be used carefully. Kind of the same as Crew's Highway concept... Some roadblocks will open fire immediately- others will return fire... others will hold fire no matter what. Some will open fire on you- some will be shooting at convoys but leaving you alone... My greatest interest is in generating some variation. I'm going to do a lot of the mission development discussion in the thread crew started in that other section- that way we can keep this thread on target and alive longer! I'm always happy as hell to log into my computer and see a few names in the server flying. It's tough to just leave the computer on all day and night... with up to 4 guys checking up on it throughout each 24 hour period... and not see anyone flying! I suspect things will get busier as we transition to 1.2- unless they get that dedicated server thing sorted out? Then my comps will get a good breather! Anyway gents- my shift is wrapping up and I'm heading to bed soon. Looking forward to some good discussion! And CREW- ya cheater you! Go help me out in that mission building thread or else!
Last edited by eno75; 09/15/12 10:25 PM.
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#3644774 - 09/15/12 02:55 PM
Re: Eno's Firehouse Crew Room...
[Re: eno75]
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Joined: Jun 2001
Posts: 475
Lucky812
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Joined: Jun 2001
Posts: 475
Corpus Christi, TX
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Hey Eno. Still here but work has been kicking my butt lately. I have also been glider flying on the weekend, so that has taken a lot of time. My A-10 install got screwed up (no sound?) and was kinda waiting on the transition to DCS World to happen. I will try and re-install A-10 this week.
i7 2600K ASUS GTX580 46' LED Bose Speakers TM Warthog (CH Products, Logitech G-940 and Cougar are gathering dust) TrackIR 4 w/Vector VAC
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#3644999 - 09/15/12 11:24 PM
Re: Eno's Firehouse Crew Room...
[Re: eno75]
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Joined: Mar 2007
Posts: 5,111
Wrecking Crew
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All is well at the Firehouse. The Highway finished up with a win from some folks who I've not seen before... I got in a few shots before it flipped over. A few minutes ago the new Habu's Operation Bactria COOP10 v2 went up on the server! This is a public mission by Habu23 that was downloaded from DCS - http://files.digitalcombatsimulator.com/en/201633/--- edit -> Thread - http://forums.eagle.ru/showthread.php?t=89051Operation Bactria v2.0 ****************************************** COOP 10 - Multiplayer
File Size: 8.84 MB
Mission by Habu23 (Eagle Dynamics Forums) aka Force_Majeure (www.unitedoperations.net)
This mission is completely randomized and has a total of 16 taskings.
****TASK****
1) Fly to IP Banks (Hawg Flight), IP Adder (Pig Flight), IP Dodge (Boar Flight) and await radio contact from AWACS (Chalice 3). Once on station, Chalice 3 will provide tasking as needed by ground forces in the AO and ComSec.
2) If Hawg or Pig flight is winchester before AWACS (Chalice 3) grants you clearance to RTB, the host player can use F10 radio commands to inform AWACS that a flight wishes to RTB. The host must be careful to press the key cooresponding to the correct flight.
****MISSION BACKGROND****
(Folks - go here to the source) http://forums.eagle.ru/showthread.php?t=89051
Last edited by Wrecking Crew; 09/16/12 03:04 AM. Reason: Links to source
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#3645045 - 09/16/12 02:27 AM
Re: Eno's Firehouse Crew Room...
[Re: eno75]
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Joined: Jan 2012
Posts: 2,397
eno75
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One of the points made in there is that people will need to learn how to input coordinates into the CDU... Einstein was kind enough to create a how to on this over in the training thread- so to save people the inconvenience of those few mouse clicks I'm including a link HERE Another concern I have is about the "Host" being able to advance return to base requests to the AWACS- simply because the "host" computer doesn't have anyone on it. I will submit the question to the mission designer as to whether or not there is a work around to that feature.
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#3645055 - 09/16/12 03:06 AM
Re: Eno's Firehouse Crew Room...
[Re: eno75]
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Joined: Jul 2010
Posts: 378
mrskortch
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Member
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Another concern I have is about the "Host" being able to advance return to base requests to the AWACS- simply because the "host" computer doesn't have anyone on it. I will submit the question to the mission designer as to whether or not there is a work around to that feature. SLMod is the answer. http://forums.eagle.ru/showpost.php?p=1514039&postcount=239Simply put it is a server side mod which adds mission scripting capabilities to missions. It has lots of cool little features, but the most important feature for MP checks the chat for specific messages and then performs the pre-scripted action. For example it negates the requirement for a host to use the F10 Other list by allowing the host to use chat or for connected clients to use chat. You add a little line of code into the mission file via the "Do Script" action (added in 1.2.0). In 1111 you can make it a triggered action for an AI group and use "AI Task> Run Script". The command in question is this one slmod.chat_cmd ( string cmd_text, number flag, number stopflag, string coa ) string cmd_text is the text string it looks for. Number flag is the flag it sets to true numer stop flag: when this flag is true it will no longer check for the string String coa is the coalition which can send the command. Usually 'red', 'blue', or 'all' The code would look like: if slmod then
slmod.chat_cmd ('Request RTB', 343)
end
You may notice I left out the number stop flag and string coa, this is because both of those are optional. If you have any setup questions feel free to ask. Its a kick ass mod and it helps make MP a little better.
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#3645080 - 09/16/12 04:30 AM
Re: Eno's Firehouse Crew Room...
[Re: mrskortch]
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Joined: Jan 2012
Posts: 2,397
eno75
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You may notice I left out the number stop flag and string coa, this is because both of those are optional.
I was going to ask you about that missing info so I'm glad you clarified. ummmmmmmmmmmmmmmmmm: Yeah, right. Thanks for the lead skortch... We'll have to make sure our regular guys know the drill- though I'm going to need to try it out myself before I have any clue what you just said lol. It DOES look simple enough- but I'm still really trying to get my head around flags and scripts etc.
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#3646644 - 09/19/12 02:58 AM
Re: Eno's Firehouse Crew Room...
[Re: eno75]
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Joined: Mar 2007
Posts: 5,111
Wrecking Crew
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Smooth Operator
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Colorado
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Opened up a wider path into Min-Vody tonight - in iShot. The Hawk eventually got me after I committed to guns, but not until we managed to lay down some damage to the blue slime dogs at the airbase. (How the BLF managed to capture all that nice U.S. equipment we did ponder over.) Saw a new pilot tonight, and on TS, too, Looking forward to seeing some others soon. The server has been running well. iShot has over 24 hours into it. The Red has damaged Blue Min-Vody to 60% Dead. If the RDR red dogs destroy Min-Vody defenses then a small (3-4 units?) Red group will capture the base and the Blues have only 30 minutes to capture it back. Same goes for Blue - you need to open a path to Beslan Airbase and destroy all Red assets there. Hmmm, we should have this one wrapped up in a few days... WC
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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